It should probably say "Both players" but screw it, it's 2:30 am
Guarded: (Inspired by the Holy Specialization for Priest and mainly the Spirit of Redemption) A Guarded character can't be damaged by damage that would overkill.
From the idea perspective - it's like a guardian angel is watching over them and not letting them get goddamn slaughtered completely.
Can be very good against high burst. Sometimes it is even advisable to not heal a guarded minion so that it can take out targets much scarier than itself.
Next: Actually, you know who doesn't have a keyword of their own? Hunters. Go wild.
I've created part of gift for my little brother. Just want to show you, maybe inspire you for creating better one for your siblings or friends. :) https://abload.de/img/filipcg0krk.jpg
And you get to choose 2 of the following options (choices given at random of course, can't choose the same one twice, effect depends on cost chosen of course):
Then you get a Minion in your hand which has the effects you chose.
A Single target removal card (Spell or Minion) for Paladin:
The effect is over if the minion is killed. Since it's an effect on an specific minion, it is also lost if that minion is silenced. The Silver Hand Recruits cannot attack illegally (stealth, beyond taunts), but will remain immune,
Next: Again! Again! A different single target removal card (Spell or Minion) for Paladin.
Next, a card that punishes the opponent for going face.
Explanation: Your opponent will see you play this card as you playing shadow form and transforming into the shadow version of yourself.
Attack order chosen randomly.
The character will not die until they have attacked every minion.
Weapons' durability will not deplete until every minion is attacked (If a player attacked your face)
Next: A Kabal (Gadgetzan) weapon, that fits the style. You can choose either specifically Priest, Mage or Warlock OR go for the second ever "neutral" weapon (I'm counting medivh as a weapon dispenser) with the three in mind, it being a kabal weapon and all
Next: A Kabal (Gadgetzan) weapon, that fits the style. You can choose either specifically Priest, Mage or Warlock OR go for the second ever "neutral" weapon (I'm counting medivh as a weapon dispenser) with the three in mind, it being a kabal weapon and all
I think this is pretty weak, but I think it should be because it's a neutral. It essentially blocks one attack or negates a Fireball to the face. Since there's only one Neutral Secret in the game, your opponent will know what it is, so it can get pinged if you're playing against Mage/Druid/Rogue, but other than that, I suppose it can be used to block some damage.
Flavour text: Do what you want 'cause a pirate lives free, you are a pirate!
This only affects minion types (so murlocs, mech, beasts, etc. are no longer considered part of their minion types, and all synergy and effects related to that are not triggered). Plus, this gives Patches quite an advantage.
NEXT: a 5 mana Secret for a role that doesn't have secrets.
I hope it's not too unbalanced.
NEXT: A 7 or more cost minion with 1 health (any effects, battlecries, anything - just make it worth it).
"You keep him in here, and make sure, he doesn't leave the room."
NEXT: A 7 or more cost minion with 1 health (any effects, battlecries, anything - just make it worth it).
Next: Dragons everywhere!
Next: Dragons everywhere!
Art by: drkav (deviantart)
Next: A new/unique mechanic for Priests (Like choose for Druids or Combo for Rogues)
Shuffling: When a player draw cards for effects(not the draw of the turn)
Next: A (create custom dragons) dragon...
It should probably say "Both players" but screw it, it's 2:30 am
Guarded: (Inspired by the Holy Specialization for Priest and mainly the Spirit of Redemption) A Guarded character can't be damaged by damage that would overkill.
From the idea perspective - it's like a guardian angel is watching over them and not letting them get goddamn slaughtered completely.
Can be very good against high burst. Sometimes it is even advisable to not heal a guarded minion so that it can take out targets much scarier than itself.
Next: Actually, you know who doesn't have a keyword of their own? Hunters. Go wild.
Pack: when a minion is actively surrounded by two beasts (left and right).
Next: a card specially for miracle rogue.
Edit: Oops! There was a double post! You can do the one from the first person who posted the Priest card: Next: A (create custom dragons) dragon...
"You keep him in here, and make sure, he doesn't leave the room."
I've created part of gift for my little brother. Just want to show you, maybe inspire you for creating better one for your siblings or friends. :)
https://abload.de/img/filipcg0krk.jpg
Winner of WCDC 6.02 - Counting Cards - Nature Anomaly
Next: A (create custom dragons) dragon..
Well, this required a bit of extra thinking :P
Which gives you 3 cost choices:
And you get to choose 2 of the following options (choices given at random of course, can't choose the same one twice, effect depends on cost chosen of course):
Then you get a Minion in your hand which has the effects you chose.
Next: A Weapon for Priests
Weapon for Priest :
Next: a Single target removal card (Spell or Minion) for Paladin.
A Single target removal card (Spell or Minion) for Paladin:
The effect is over if the minion is killed. Since it's an effect on an specific minion, it is also lost if that minion is silenced. The Silver Hand Recruits cannot attack illegally (stealth, beyond taunts), but will remain immune,
Next: Again! Again! A different single target removal card (Spell or Minion) for Paladin.
"You keep him in here, and make sure, he doesn't leave the room."
Next, a card that punishes the opponent for going face.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Next, a card that punishes the opponent for going face.
Explanation: Your opponent will see you play this card as you playing shadow form and transforming into the shadow version of yourself.
Attack order chosen randomly.
The character will not die until they have attacked every minion.
Weapons' durability will not deplete until every minion is attacked (If a player attacked your face)
Next: A Kabal (Gadgetzan) weapon, that fits the style. You can choose either specifically Priest, Mage or Warlock OR go for the second ever "neutral" weapon (I'm counting medivh as a weapon dispenser) with the three in mind, it being a kabal weapon and all
Next: A Kabal (Gadgetzan) weapon, that fits the style. You can choose either specifically Priest, Mage or Warlock OR go for the second ever "neutral" weapon (I'm counting medivh as a weapon dispenser) with the three in mind, it being a kabal weapon and all
Next, a neutral secret.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Next, a neutral secret.
Next: A 10 mana demon with effect.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
A neutral secret:
I think this is pretty weak, but I think it should be because it's a neutral. It essentially blocks one attack or negates a Fireball to the face. Since there's only one Neutral Secret in the game, your opponent will know what it is, so it can get pinged if you're playing against Mage/Druid/Rogue, but other than that, I suppose it can be used to block some damage.
Next: A Mage spell that either costs 2 or 4 mana.Edit: Oh boy, I got sniped.
Next: A 10 mana demon with effect.
Next: A 10 mana demon with effect.
Next: A legendary with a permanent effect.
A legendary with a permanent effect.
Flavour text: Do what you want 'cause a pirate lives free, you are a pirate!
This only affects minion types (so murlocs, mech, beasts, etc. are no longer considered part of their minion types, and all synergy and effects related to that are not triggered). Plus, this gives Patches quite an advantage.
NEXT: a 5 mana Secret for a role that doesn't have secrets.
"You keep him in here, and make sure, he doesn't leave the room."
Next: A secret that interacts with rager/s.
NEXT: A hunter weapon
JMAP94. The best way to love the artist is to love the art.
next: A pirate for control decks
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound