Next: Another card with Reno-Theme, but it cannot be Legendary.
Wording is awkward for a reason. Makes it so you can't run to fatigue running two of these and always have them on board. Ensures that you MUST be running a highlander deck in order for the death rattle to trigger.
NEXT: 8 mana minion with subpar stats, but a great Inspire.
I made this card trying to balance it, and I don't know if it's balanced still. I mean, in a way it's like paying 7 mana for a 7/7 and you have the dragon tag. You risk a mill, and especially in dragon decks where your holding onto a bunch of cards. But, It gives you useless minions that you can use for dragon synergy and with twilight and midnight drake. And it also gives you grimey goons synergy. Maybe it should cost 1 more mana im not sure. it's decent stats, but nothing to cry home about.
I was responding to "Anything balanced" but was sniped.
^(from volt 229 above) Next: A Kabal inspire minion
I feel the card still won't fit the meta. But If I increase the stat of card, it would be really strong, I guess it's good enough for this valuable card. Removing taunt will make this minion useless on the board.
Next: Mech card that synergies with it's own tribe
Edit: Ancient Slumberer.. most hilarious card I've ever seen. but so many cards designed from last page are pretty weird though.
Next: A Reno type legendary for Rogue that adds/alters its hero power.
The dagger basically remains active during your opponent's turn, meaning your hero still has the 1 damage. That means, if your opponent attacks your hero when you have this dagger equipped, the attacker will receive damage equal to the weapon's attack damage. The weapon won't lose durability from this, though.
Next: A druid minion with an inspire effect.
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That's Incredible!
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Wording is awkward for a reason. Makes it so you can't run to fatigue running two of these and always have them on board. Ensures that you MUST be running a highlander deck in order for the death rattle to trigger.
NEXT: 8 mana minion with subpar stats, but a great Inspire.
Weekly Card Design Competition 10.15
playing wild
~nomad
Next: A Good but not OP Heal Card for Rouge
Next: Kiljaeden
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Next: Kil'jaeden.
Next: A card that give you(in whichever mode: summon, in hand, in deck....) a NOT standard card.
NEXT: A Rouge Ragnaros!
Next: Legendary card that does something each turn that is not a damage or draw, something unusual.
f2p btw
Next: An uncorrupted Old God.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Next: A Lotus Agent weapon
JMAP94. The best way to love the artist is to love the art.
Next- A 1 cost legendary
JMAP94. The best way to love the artist is to love the art.
Next: Anything
Dungeon Crawl Player
Hearthstone Player
Because fuck freeze mage.
Next: A rogue weapon that would actually see play.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Next: A rogue weapon that would actually see play.
Next: Anything balanced.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
" Next: A rogue weapon that would actually see play."At first I wanted to go with a Sap effect, but then it felt counter-intuitive - you oftentimes Sap things to avoid taking damage.With this though, you take damage to avoid taking damage and to create a pile of useless minions on your opponent's board.Got sniped, so:
Next: Anything balanced.
Oh would ya look at that.
Still works :y
Next: a Kabal Inspire minion.
I
I made this card trying to balance it, and I don't know if it's balanced still. I mean, in a way it's like paying 7 mana for a 7/7 and you have the dragon tag. You risk a mill, and especially in dragon decks where your holding onto a bunch of cards. But, It gives you useless minions that you can use for dragon synergy and with twilight and midnight drake. And it also gives you grimey goons synergy. Maybe it should cost 1 more mana im not sure. it's decent stats, but nothing to cry home about.
I was responding to "Anything balanced" but was sniped.
^(from volt 229 above) Next: A Kabal inspire minion
JMAP94. The best way to love the artist is to love the art.
Next: Good Grimy Goon Card for Hunter
Not naming any combos (*ahem* {card]Unleash the Hounds[/card] *ahem*)
Next: Make a card that helps Ragnaros, i.e. something like "Choose a minion, trigger it's 'end of turn' effect."
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
A Reno type card ("If your deck has no duplicates, ...") for Rogue, Hunter or Warrior:
This is a pretty nutty card, but let's face it: Reno Hunter isn't going to be played unless it has something crazy like this.
Next: A Druid card that interacts with Armor.
Next: A vanilla stat neutral minion with Inspire.
I feel the card still won't fit the meta. But If I increase the stat of card, it would be really strong, I guess it's good enough for this valuable card. Removing taunt will make this minion useless on the board.
Next: Mech card that synergies with it's own tribe
Edit: Ancient Slumberer.. most hilarious card I've ever seen. but so many cards designed from last page are pretty weird though.
I like elementals and totems.
Next: A Reno type legendary for Rogue that adds/alters its hero power.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Next: A Reno type legendary for Rogue that adds/alters its hero power.
The dagger basically remains active during your opponent's turn, meaning your hero still has the 1 damage. That means, if your opponent attacks your hero when you have this dagger equipped, the attacker will receive damage equal to the weapon's attack damage. The weapon won't lose durability from this, though.
Next: A druid minion with an inspire effect.
That's Incredible!