Next: a combo card (not only rogue) which interacts the same way as van cleef. (bonus for every other card played earlier)
While not strictly a combo card it does fit well into mage thematically, and retains the "bonus for every other card played earlier" mechanic. Woops, I guess it could be made neutral to better fit the "not only rogue" criteria.
Next: A dragon whelp/hatchling type card with an interesting effect.
Not necessarily for Control Paladin only but, yeah. So the next one is a viable card that gives some sort of Buff to minions from the basic set, one that creates a win condition for new comers.
So the next one is a viable card that gives some sort of Buff to minions from the basic set, one that creates a win condition for new comers.
Emotes:
Played/Summoned: "Welcome to the Inn"
Picking +1/+1: "Oh, what a rowdy bunch"
Picking Spell Damage: +1: "Hey, no portals in the bathroom!"
Attack: "Drink Up!"
Death: "A little to much brew."
My thinking here is that you earn the card upon completing the tutorial and keep it until you play 100 games. Then you get a little message from the innkeeper, something like "Boy, what a rush. You really know your way around those cards. It's been fun, but I have to return to the Inn, Jaraxxus is throwing a birthday party. Those rowdy demons always leave a mess. Good luck in your quest hero!" He then disappears from your collection and you're awarded with 400 dust, the equivalent of disenchanting him. He would be playable in Arena.
Next: A card that you would get after this from game 100 to 200.
Next: A murloc that buffs other murlocs (we desperately need those if we ever want murlocs to be viable one day...)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Next: A warlock eredar legendary.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Next: More Satyr support revolving around corruption and pacts.
Next: More Satyr support revolving around corruption and pacts.
Next: A Jade Golem card that gives the golem text or a keyword of some kind.
Should have been faction specific but I'm not re-uploading it.
Next: A legendary with a powerful effect with a major deck-building catch that isn't running a highlander deck
Next: A legendary with a powerful effect with a major deck-building catch that isn't running a highlander deck
Quite a simple one.
Rafaam got old and switched sides. No h works for Elise.
Next: Another legendary with a powerful effect with a major deck-building catch that isn't running a highlander deck!
>>>Check out my Latest Card Design Competition Entry<<<
Next: a 4 mana 1/1 that effects the enemy hero
Next: a 4 mana 1/1 that effects the enemy hero
Essentially an earlier Pyroblast that fumbles board control and gives your opponent advantage for a turn.
Next: A minion that switches sides every turn like Gearmaster Mechazod from the Mechazod brawl.
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
Next: a warlock inspire minion.
Next: a card (minion or spell or weapon) that would make Shaku, the Collector great.
don't know how good this is
next: a combo card (not only rogue) which interacts the same way as van cleef. (bonus for every other card played earlier)
Next: a combo card (not only rogue) which interacts the same way as van cleef. (bonus for every other card played earlier)
While not strictly a combo card it does fit well into mage thematically, and retains the "bonus for every other card played earlier" mechanic. Woops, I guess it could be made neutral to better fit the "not only rogue" criteria.
Next: A dragon whelp/hatchling type card with an interesting effect.
A dragon whelp/hatchling type card with an interesting effect.
Next: A card that would stop that poor little whelp from dying.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
The Whelp can't die if it is never summoned!
Next: A card with a combo/deathrattle that you don't want to trigger
Why Rogue is my favourite class:
My submission for this week's card design competition.
Next: A Negative Battlecry
Next: A card that would make Brass Knuckles viable.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
A card that would make Brass Knuckles viable:
Edit: On second thought, this would probably be better as a battlecry, but whatever lol
Next: A new win-condition card for control Paladin (ie: Anyfin Can Happen or N'Zoth, the Corruptor)
Not necessarily for Control Paladin only but, yeah. So the next one is a viable card that gives some sort of Buff to minions from the basic set, one that creates a win condition for new comers.
JMAP94. The best way to love the artist is to love the art.
So the next one is a viable card that gives some sort of Buff to minions from the basic set, one that creates a win condition for new comers.
Emotes:
Played/Summoned: "Welcome to the Inn"
Picking +1/+1: "Oh, what a rowdy bunch"
Picking Spell Damage: +1: "Hey, no portals in the bathroom!"
Attack: "Drink Up!"
Death: "A little to much brew."
My thinking here is that you earn the card upon completing the tutorial and keep it until you play 100 games. Then you get a little message from the innkeeper, something like "Boy, what a rush. You really know your way around those cards. It's been fun, but I have to return to the Inn, Jaraxxus is throwing a birthday party. Those rowdy demons always leave a mess. Good luck in your quest hero!" He then disappears from your collection and you're awarded with 400 dust, the equivalent of disenchanting him. He would be playable in Arena.
Next: A card that you would get after this from game 100 to 200.
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
Warrior Legendary that do something when we have no duplicates:
Next: A 10 cost legendary murloc with a effect on par with Yogg
We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
Next: A 10 cost legendary murloc with a effect on par with Yogg
Murloc spells: Everyfin is Awesome, Call in the Finishers, and Anyfin Can Happen so far.
Next: A minion like Shifter Zerus that isn't bad OR something for Mur-lock (Murloc Warlock).
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!