NEXT: A Shaman card that gives permanent Overload.
Maybe a bit strong in Aggro Shaman, but then again you are paying 2-mana for a mirrored effect. Locks out Ysera and stuff (COIN!).
Btw can we please stop with the ridiculous requests with ridiculous statlines?!?! I mean high-cost cards are cool but when you make them fucking 69/69 vanillas it starts to get stupid.
Next: A minion that can kill any big legendary minion (4 or more mana, so anything but Brann Bronzebeard, Dreadscale, Edwin VanCleef, the sisters, Bloodmage Thalnos, Mrrgglton, etc.), but has less than 4 attack.
Ok... I have been sniped. I am sorry but here we go.
Increase freeze synergy and boosts freeze mage but can also create a new type of deck where you have yo play a bunch of freeze cards and use the Summoning Stone and Snowballas minion sources together with the "the end is coming" guy and play minions and do the things that freeze mage do.
Next up: nothing. I have to go with the heartpwn rule that says that if you be sniped you are forced by law to do what the guy that sniped you asked.
Next: A minion that can kill any big legendary minion (4 or more mana, so anything but Brann Bronzebeard, Dreadscale, Edwin VanCleef, the sisters, Bloodmage Thalnos, Mrrgglton, etc.), but has less than 4 attack.
I get it.
Flavor text: "He doesn't HATE poison, he just can't stand it"
That's an Idea that I had a long time ago when Naxxramas was out and it basically counters Maexxna and Emperor Cobra.
Next up: A joust card that makes all the other joust cards good.
Can't be attacked isn't quite what I had in mind, but close enough. Going with your card, I more had in mind: "Enrage: Can't take combat damage and gain +2 attack." That way even if the minion attacks on the offensive, it's still not taking combat damage.
Yeah, it should be Whenever this minion takes damage, summon a 1/1 Burning Hound for each enemy minon. All enrage effects are one-time buffs, like attack gain.
Yeah, it should be Whenever this minion takes damage, summon a 1/1 Burning Hound for each enemy minon. All enrage effects are one-time buffs, like attack gain.
Mmm mostly true. Enrage effects cause a minion to gain a persistent effect as long as the minion is damaged, but doesnt necessarily have to be something that only occurs once. E.g. "Enrage: At the end of each turn, summon a 1/1 Burning Hound for each enemy minion." Would work, or "Enrage: Whenever your opponent summons a minion, summon a 1/1 Burning Hound."
You can't persistently summon a minion without having a condition. The way it is currently worded implies that it always summons hounds all of the time, forever, as long as it is damaged. After 'Enrage' add an 'Always' and you'll get an idea of how it works. :)
I guess it could be "Whenever this minion becomes damaged, summon a 1/1 burning hound for each enemy minion." and the hounds could be 0 mana 1/1's with "If Hakkar is fully healed, destroy this minion." This way, it works like Enrage does, but without the ambiguity of the card text.
Next: A non-beast late game (7+) Hunter legendary.
Edit: Oops. Let's pretend that she's a 7 mana 5/7, then.
Lol Genocide frisk holding chara
Next: A really good card that costs 5 and 50/50 sounds crazy huh
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Maybe a little bit OP but good for Aggro warrior. maybe should put the weapon to whenever you attack your opponent draws a card.
Next up: A decent totem with synergy. We have only 4 totems right now :( we need more of them!
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
Next: A minion that can kill any big legendary minion (4 or more mana, so anything but Brann Bronzebeard, Dreadscale, Edwin VanCleef, the sisters, Bloodmage Thalnos, Mrrgglton, etc.), but has less than 4 attack.
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
I not get this card. But He the request card
Next: Again Uncle grandpa As A balanced card? (I wanna see that you can make a balanced weird card) (jokes=alert)
Next: A minion that cannot be damaged by combat damage (can only be damaged by spells, minion abilities, and hero powers).
Next: a dog minion for Warrior
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Murlocs for days!
Next: A minion that gives you a random Legendary minion at the end of every turn.
Next: a legendary that will let shaman be a semi- playable class.
Yeah, it should be Whenever this minion takes damage, summon a 1/1 Burning Hound for each enemy minon. All enrage effects are one-time buffs, like attack gain.
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By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
I guess it could be "Whenever this minion becomes damaged, summon a 1/1 burning hound for each enemy minion." and the hounds could be 0 mana 1/1's with "If Hakkar is fully healed, destroy this minion." This way, it works like Enrage does, but without the ambiguity of the card text.
Next: A non-beast late game (7+) Hunter legendary.
Edit: Oops. Let's pretend that she's a 7 mana 5/7, then.