Decided the core of Tar Creeper was a strong defensive card, and this one takes that and gives you an option to use offensively..... at a cost. Still the same core concept, but with a backfire type of mechanic.
NEXT: An Elemental for Warlocks.
I noticed how your own elemental would be super good in Warlock. Neat!
Sorry, the idea kind of came over me. Uh... Mecha'thun decks with this could be cool. And, uh, you could go somewhat infinite. There could be a card that messes your deck up with Elemental synergy.
Um
Yeah?
OOh! Next: A card that synergizes with The Unknown (preferably in some new, creative way)
Rollback Post to RevisionRollBack
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Next chose a card that never sees play and make a card with a broken interaction that makes it OP.
Ok, for my card, I chose Arcane Golem, the least played card in all of Hearthstone, 0.0008 playrate. But my new card also has synergy with a few other mana-related cards, like Zihi and Surrender to Madness (StM also kind of rarely sees play).
For some reason the picture doesn't show up.
Next: Another creative card you made that you like. Eh. Sorry.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Next chose a card that never sees play and make a card with a broken interaction that makes it OP.
Ok, for my card, I chose Arcane Giant, the least played card in all of Hearthstone, 0.0008 playrate. But my new card also has synergy with a few other mana-related cards, like Zihi and Surrender to Madness (StM also kind of rarely sees play).
For some reason the picture doesn't show up.
Next: Another creative card you made that you like. Eh. Sorry.
I had this idea of a Choose One minion that never truly dies and grows stronger instead. After many changes, here it is. With Fendral Staghelm it's OP but whatever.
Next make a Legendary card that makes you eat pasta, because Italian food is better.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Next make a Legendary card that makes you eat pasta, because Italian food is better.
lol edit i didn't realize the hero had to consume the pasta
Next, make a Legendary card of Shaggy at 5% power, with a token of Shaggy at 100% power
If SHAGGY wins, it counts as a loss for both players, but SHAGGY automatically becomes Legend 1 AND wins every tournament instantly. Also if you try to disenchant SHAGGY, SHAGGY disenchants you instead.
Edit: Next make a 2-mana neutral common beast that is good.
Next: make a minion from any 'Fighting Fantasy series' boss (Steve Jackson/Ian Livingstone)
Major Exploit with this card if your opponent has 10 cards when you Summon Razaak, but it is what it is lol. Already moved the sword generation away from a Battlecry to make it so the opponent almost always gets the sword.
NEXT: We are MTG now, make the Hearthstone version of an MTG (Magic the Gathering) card!
Next: Early game palladin board clear to compensate equality loss.
I think it's an over-exaggeration that equality is "lost", but that's another discussion. This card is supposed to be a flexible board clear, where it shines when 3 or more enemy minions are on the board, and weaker if less. The wording is a bit unclear, but this will target and deal 2 damage to a minion, jump to a new adjacent minion deal 2 damage, and then jump once more and deal 2 damage if possible, it will not bounce back to previously targetted minions.
NEXT: Another WoW Ability/Spell as a Hearthstone Card, this time for Shamans.
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I noticed how your own elemental would be super good in Warlock. Neat!
Sorry, the idea kind of came over me. Uh... Mecha'thun decks with this could be cool. And, uh, you could go somewhat infinite. There could be a card that messes your deck up with Elemental synergy.
Um
Yeah?
OOh! Next: A card that synergizes with The Unknown (preferably in some new, creative way)
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Comment self-deleted. For good reason.
Sorry.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Decided to go for something that would synergize with other elementals as well.
Next: A card that enables a 4+ card OTK combo that doesn't already exist.
Preparation:
Equip the Twig of the World Tree and get durability of '1', play 'Bomby' folowed by Splintergraft, so you get 10/10 Bomby
Kaboom:
Play Ixlid, Fungal Lord and Spiritsinger Umbra, break the Twig, Play Bomby... 40 dmg
or
If your opponent Health is below 20, you can Innervate + Naturalize for 20 dmg
or do both if your opponent plays armor warrior/druid.
There can be other ways, with other classes i think (not to mention Da Undatakah)...
NEXT: Duskfallen Aviana begging you for mercy! Make a card to end her suffering!
Duskfallen Aviana+This->next turn free TGT Aviana->Nerf
Next chose a card that never sees play and make a card with a broken interaction that makes it OP.
Ok, for my card, I chose Arcane Golem, the least played card in all of Hearthstone, 0.0008 playrate. But my new card also has synergy with a few other mana-related cards, like Zihi and Surrender to Madness (StM also kind of rarely sees play).
For some reason the picture doesn't show up.
Next: Another creative card you made that you like. Eh. Sorry.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
You mean Arcane Golem
I had this idea of a Choose One minion that never truly dies and grows stronger instead. After many changes, here it is. With Fendral Staghelm it's OP but whatever.
Next make a Legendary card that makes you eat pasta, because Italian food is better.
oooOOf
thanks Gnammy :D that would have been confusing.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
lol edit i didn't realize the hero had to consume the pasta
Next, make a Legendary card of Shaggy at 5% power, with a token of Shaggy at 100% power
If SHAGGY wins, it counts as a loss for both players, but SHAGGY automatically becomes Legend 1 AND wins every tournament instantly. Also if you try to disenchant SHAGGY, SHAGGY disenchants you instead.
Edit: Next make a 2-mana neutral common beast that is good.
Next: make a minion from any 'Fighting Fantasy series' boss (Steve Jackson/Ian Livingstone)
Vilebrood Skitterer
...so it is good, and a 2 mana neutral :)
I meant good but not broken... this shit would go 2x in every deck that's not odd, spell hunter or recruit warrior...
Lol
Ya, i will totally run sporebat in my control decks in fact maybe every deck
Major Exploit with this card if your opponent has 10 cards when you Summon Razaak, but it is what it is lol. Already moved the sword generation away from a Battlecry to make it so the opponent almost always gets the sword.
NEXT: We are MTG now, make the Hearthstone version of an MTG (Magic the Gathering) card!
I think the sword should have Battlecry: Silence Razaak. It feels better this way (just my opinion).
PS: I don't play MTG, so no card.
Next: Early game palladin board clear to compensate equality loss.
I think it's an over-exaggeration that equality is "lost", but that's another discussion. This card is supposed to be a flexible board clear, where it shines when 3 or more enemy minions are on the board, and weaker if less. The wording is a bit unclear, but this will target and deal 2 damage to a minion, jump to a new adjacent minion deal 2 damage, and then jump once more and deal 2 damage if possible, it will not bounce back to previously targetted minions.
NEXT: Another WoW Ability/Spell as a Hearthstone Card, this time for Shamans.