If your opponent changes hero it copies the basic Hero Power of that hero's class. So if your opponent is a Rogue and plays Deathstalker Rexxar this minion will deal 2 damage to him.
Against Ragnaros it crashes the game and you are sent to Blizz jail.
Or maybe it just does nothing. I don't know.
Make a card that helps Elementals survive the rotation (meaning: 'Make a completely OP card that synergies with Elementals, like they did with Drakonid Operative for dragons).
Make a card that helps Elementals survive the rotation (meaning: 'Make a completely OP card that synergies with Elementals, like they did with Drakonid Operative for dragons).
A bit hard to word the deathrattle the way I wanted, but the idea is this, if your board looks like this (left-to-right):
(1) Gets +1/+1, Deathrattle: Add a Flame Elemental to your hand.
(2) Gets +1/+1, Deathrattle: Add a Fire Fly to your hand.
(3) Nothing
(4) Gets +1/+1, No Deathrattle.
So basically the card will store the Deathrattle targets, even if they die before it does, and in the case of multiple targets, I.E. Flanking Friendly Elementals, it will randomly pick one.
This card doesn't help anyone but Shaman Elemental Decks, but they are the closest to surviving the rotation anyway, so I thought to give them a really nice reload engine.
NEXT: Help Hunter out with an archetype that isn't spell or beast.
Next: Make a card that does something out of game when played in game (whizbang type dont count)
This good?
Next: a cool, creative card that you thought up before you saw this and forgot, or something, or whatever. A card that you would like to show off, basically.
Next: Make a card that does something out of game when played in game (whizbang type dont count)
Axecutioner is a horrible card.
If you attack a minion, that minion technically altered the durability on your weapon.
Science, dudes.
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The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Next: Make a card that does something out of game when played in game (whizbang type dont count)
This good?
Next: a cool, creative card that you thought up before you saw this and forgot, or something, or whatever. A card that you would like to show off, basically.
Decided the core of Tar Creeper was a strong defensive card, and this one takes that and gives you an option to use offensively..... at a cost. Still the same core concept, but with a backfire type of mechanic.
NEXT: An Elemental for Warlocks.
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So... the number is 1, and its represented by 5 times (Baroness, opponent, and three times the number '1')
To counter Anastari, you just have to wait until the value changes to '0' or '2' :)
Next: Make a 0 attack Windfury Legendary minion
NEXT: Make a balanced Hero Card to replace one of the rotating Death Knight Hero Cards.
I had this already done so why not (Curse of Fear is another collectible card, that's why it has Warlock border).
Make a card that makes something ordinary feel extremely cool. Like Light Yagami eating chips.
i here is a rock, as a hearthstone card and its undeniably cool
next is a card that is bonkers broken, but cool, like actually COOL
yo
Is this COOL enough?
Next a druid card that's so undeniably broken that would make the nourish nerf pointless because it outclasses even the 5 mana version.
Edit: I also mad this, in case you want broken draw shenanigans to push another archetype.
Twig of the what?
Next: Make a neutral minion which has different ability, depending on the class of your opponent
While in your hand it looks like these:
(Too lazy to fix the wrong mark)
If your opponent changes hero it copies the basic Hero Power of that hero's class. So if your opponent is a Rogue and plays Deathstalker Rexxar this minion will deal 2 damage to him.
Against Ragnaros it crashes the game and you are sent to Blizz jail.
Or maybe it just does nothing. I don't know.
Make a card that helps Elementals survive the rotation (meaning: 'Make a completely OP card that synergies with Elementals, like they did with Drakonid Operative for dragons).
Why is this thread suddnenly dead?
A bit hard to word the deathrattle the way I wanted, but the idea is this, if your board looks like this (left-to-right):
(1) Fire Fly (2)Flame Elemental (3) Dire Wolf Alpha (4) Flame Elemental
Then the following happens after playing:
(1) Gets +1/+1, Deathrattle: Add a Flame Elemental to your hand.
(2) Gets +1/+1, Deathrattle: Add a Fire Fly to your hand.
(3) Nothing
(4) Gets +1/+1, No Deathrattle.
So basically the card will store the Deathrattle targets, even if they die before it does, and in the case of multiple targets, I.E. Flanking Friendly Elementals, it will randomly pick one.
This card doesn't help anyone but Shaman Elemental Decks, but they are the closest to surviving the rotation anyway, so I thought to give them a really nice reload engine.
NEXT: Help Hunter out with an archetype that isn't spell or beast.
BANANA HUNTER!!!
NEXT: make another banana hunter card!
Great for the Build-A-Beast Pool, and an obvious great addition to Banana Hunter!
NEXT: A Secret for Warrior.
Next: Make a Rogue Card with an octopus in it's artwork, a number in it's name and a female name in it's card text
Next: Make a card that punishes anti-weapon tech
Next: Make a card that does something out of game when played in game (whizbang type dont count)
Axecutioner is a horrible card.
Wow! What insight!
This good?
Next: a cool, creative card that you thought up before you saw this and forgot, or something, or whatever. A card that you would like to show off, basically.
Also,
If you attack a minion, that minion technically altered the durability on your weapon.
Science, dudes.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
I dont think that is what he means That is a 5mana 4/3 that is useless UNLESS someone plays an ooze or something on your weapon.
I made this a while ago but I made a typo and was too lazy to correct it until now.
Next a card to replace Tar Creeper in standard.
Decided the core of Tar Creeper was a strong defensive card, and this one takes that and gives you an option to use offensively..... at a cost. Still the same core concept, but with a backfire type of mechanic.
NEXT: An Elemental for Warlocks.