Summon: You are safe here. Attack: *Angry Naaru jingling noise* Death: *Pained Naaru jingling noise*
Every bit of damage. Hero powers, minion attacks, spells. Knife Juggler, Arcane Missiles, for example, deal nothing each time, because 1 - 2 = -1. Mid-game stall intended to ruin Face Hunters.
A warrior legendary card designed to increase synergies with Armor. This card aims to provide new strategies that build around Armor for control warrior decks since the timing of playing this legendary is essential. The design of double-direction potentials inspired from Alexstrasza.
I wanted to make a card that costs as much as Dr. Boom and might actually be playable along side him. He's got a serious drawback, but I didn't want to make a card I felt was as "Balanced" as Dr. Boom, but just a card that provides something the game doesn't have while being interesting. Hope you guys like it.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
"Costs 1 less for each minion that died" has been overdone. I thought this would have a different flavor. Feign Death Hunter and Dreadsteed Warlock anyone?
Notes: Under Review: Card can only have 3 lines of text.
2-time Card Design finalist!
Summon: Ogre??
Attack: rrrrrr OGRE!!
Text: No smart. But STRONG!
Intention: A giant to help you against fast face-decks.
Clarification: If your opponent controls a minion with taunt, Steam Tank can't attack at all.
Flavour Text: Running over pedestrians voids the warranty.
Because, despite having a massive cannon, the Steam Tank in TFT couldn't actually attack anything but buildings...
The Tactician Class (LOE Complete!)
REMOVED
Summon: You are safe here.
Attack: *Angry Naaru jingling noise*
Death: *Pained Naaru jingling noise*
Every bit of damage. Hero powers, minion attacks, spells.
Knife Juggler, Arcane Missiles, for example, deal nothing each time, because 1 - 2 = -1.
Mid-game stall intended to ruin Face Hunters.
The base 5 attack is something of silence protection (more than poor Lightspawn has); still worth silencing, but it won't totally invalidate a 9 drop.
A warrior legendary card designed to increase synergies with Armor. This card aims to provide new strategies that build around Armor for control warrior decks since the timing of playing this legendary is essential. The design of double-direction potentials inspired from Alexstrasza.
I wanted to make a card that costs as much as Dr. Boom and might actually be playable along side him. He's got a serious drawback, but I didn't want to make a card I felt was as "Balanced" as Dr. Boom, but just a card that provides something the game doesn't have while being interesting. Hope you guys like it.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
War Golem who?
Siras Terra, the Geomancer
"Costs 1 less for each minion that died" has been overdone. I thought this would have a different flavor.
Feign Death Hunter and Dreadsteed Warlock anyone?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Cost is reduced by any spell cast - by your or your opponent.
Ahune, Frost Lord
Note - I changed card as I thought it would disqualified for explanation requirement of ability.
deleted.
I found someone else's design is really similar.
Gains 3 stats in free value over a boulderfist, but punishes for using your hero power right when that becomes important.
Grom’thar the Thunderbringer is the eldest living shaman of the magnataur race.
http://wowwiki.wikia.com/wiki/Maws