This also includes Barrel Toss from Lorewalker cho when you are fighting against him so basically all neutral cards in the game.
It doesn't mean this card is overpowered because you can get these card in your hand Hogger SMASH! and Will of Mukla.But basically, It has a lot of good card you can get Drakkisath's Command, Recharge and others ( Very OP adventures cards you can get). Also other neutral spells created in this thread are included.
Flavor text:It is not easy creating a spell with a goblin.
I thought this was a fun, balanced way to give everyone a Fiery War Axe for the heroes that don't use weapons. Essentially it is a 4/1 fiery war axe for 2, since the warrior gets a total of 6 damage off that card. Could benefit a Druid as well because they would get 6 as well, but could also hurt you also since you will be attack twice and unless face will being taking damage as well. Good for face, aggro, or board control early on.
Trivia: Neutral spells must be neutral, eh? Now, I realise this is a fun submission, but if it actually fits the rules, then why not, I'd love to see it in the finalists poll. And no, I didn't listen to Sandstorm while creating this... I watched Trump instead
Animation: So, this thing will highlight the best play which is calculated on the Blizzard's servers, for example: highlighting BGH if opponent has a big minion you can't trade with. If you do, highlight the minion instead. I created this just to help some newbies, so that's why this thing is Rare quality. Really no idea on what this could do with your board, but maybe something like Elemental Destruction or Lightning Storm do.
Kind of like Frost Nova. But it also "Freezes" your minions, and it costs 1 more in exchange for drawing a card. I'd say it's fairly well-balanced since it comes with a downside and a card is worth roughly 1 mana.
The way that "Open pack" works is like opening a normal (not TGT or GVG) pack and with the same likelihood of getting a card from each of the rarities or classes. This of course means that whatever card you pick is most likely of lower quality than your deck (if playing constructed but about even if Arena) so the player gets to choose and I priced it at 0 mana. I was thinking of adding the other four to your deck but felt that this would actually be a draw back instead of a reward so I left it out. Another idea was to make it either a GVG or a TGT pack but I feel that if they actually made this version than it would encourage the design space for the others without forcing them to make it.
cast animation: same as opening a pack but instead of getting to flip the cards they flip themselves
[at which point you click on one of the cards which is then added to your hand. The rest experience the tracking discard effect (which unfortunately does not trigger discard effects like Succubus would)]
If you do not have a suitable card, it will give you Roll Greed instead.
This card will allow you to draw into certain important card taht you need desperately. For example. You are a dragon priest playing against a face hunter, you have no early minion for 1st 2 turns, have the hunter has played 2 minions already. Turn 3, you can Roll Need and you have 2 mana left, this will draw a 2-mana cost card like Wyrmrest Agent, and suddenly you stop the aggression.
Worst case is you get Roll Greed because you dont have the right mana cost cards in your deck. it is still equivalent to 2 mana draw a card.
Adventurer's Journal is a common card and it lets the hero recall the power of his past enemies. The pool of cards is simply all the cards from tutorial and adventure bosses that the bosses use in their decks and are not available to players, unless they would use Adventurer's Journal. :) Example of these are: Necrotic Poison, Barrel Toss, Magmaw...
I figured the Mohawk Grenade was one of the limited number of spells castable by any class. Of course the Mohawk Grenade was introduced as some kind of fun addition to the game, so the card had to have the funny/trolly thing as well. After being played, the board will be filled with this minion, in a similar way to Poison Seeds.
Should the board not be cleared completely afterwards, both players could have an arsenal of potential Polymorphs, with the drawback of creating even more of those potential polymorphs. I considered 2 health to be better than 1, so the Night Elf Mohawks would not just trade eachother out, kind of annihilating the initial spell's effect.
"The jousters are actually getting along pretty well with each other outside of the coliseum. In fact, they usually have tea time together."
Hello guys! Check out my entry for this week! My idea is to create something that works well with the current Joust mechanic. Comparing to Gang Up, this card shuffles specific minions into your deck that may help you under special situations. When you start a Joust and reveal the Elite Jouster in your deck, you will be guaranteed to win the Joust, even if your opponent has a Molten Giant. When your opponent starts a Joust and reveal the Elite Jouster in your deck, he will loses the Joust guaranteed. If both player have the Elite Jouster revealed at the same time, it will be a tie. This card may help you build up tempo but it is strongly RNG involved. The Elite Jouster has a standard vanilla, so it is still acceptable if you draw her in the early game. However, it will be really hurt if you draw her in the late game when you are supposed to draw the late game creature or combo pieces, and you might be directly left behind on tempo.
All Spare parts such like Armor Plating , Emergency Coolant , Finicky Cloakfield , Reversing Switch , Rusty Horn , Time Rewinder and Whirling Blades. You can also have chance to get The Coin , Bananas , Mechanical Dragonling , to make it even worth, Emboldener 3000 , Homing Chicken , Poultryizer , Repair Bot, the Gelbin Mekkatorque summoned minions can be added in. All cards mostly 1 mana cost and it will be interesting feature to add in the game. </pre>
You can get Bananas from mukla, a The Coin,Tail Swipe, spare parts, power chords.
This also includes Barrel Toss from Lorewalker cho when you are fighting against him so basically all neutral cards in the game.
It doesn't mean this card is overpowered because you can get these card in your hand Hogger SMASH! and Will of Mukla.But basically, It has a lot of good card you can get Drakkisath's Command, Recharge and others ( Very OP adventures cards you can get). Also other neutral spells created in this thread are included.
Flavor text: It is not easy creating a spell with a goblin.
Here is my submission this week:
I thought this was a fun, balanced way to give everyone a Fiery War Axe for the heroes that don't use weapons. Essentially it is a 4/1 fiery war axe for 2, since the warrior gets a total of 6 damage off that card. Could benefit a Druid as well because they would get 6 as well, but could also hurt you also since you will be attack twice and unless face will being taking damage as well. Good for face, aggro, or board control early on.
Phant4sm#1722
Explanation and discussion
EDIT: Balance change
"Dudududududududududu?"
Brainstorm, Neutral Rare
Flavor Text: "Artist: Not Darude. For sure."
Trivia: Neutral spells must be neutral, eh? Now, I realise this is a fun submission, but if it actually fits the rules, then why not, I'd love to see it in the finalists poll. And no, I didn't listen to Sandstorm while creating this... I watched Trump instead
Animation: So, this thing will highlight the best play which is calculated on the Blizzard's servers, for example: highlighting BGH if opponent has a big minion you can't trade with. If you do, highlight the minion instead. I created this just to help some newbies, so that's why this thing is Rare quality. Really no idea on what this could do with your board, but maybe something like Elemental Destruction or Lightning Storm do.
... ?
2Mana 3Damage spell card for all classes who have no one, but there is slightly hard to use because of neutral card.
Here is my imgur link.
http://imgur.com/PGEJWmp
2 FAST 2 MURLOC
Kind of like Frost Nova. But it also "Freezes" your minions, and it costs 1 more in exchange for drawing a card. I'd say it's fairly well-balanced since it comes with a downside and a card is worth roughly 1 mana.
Edit: Oh, and Imgur link: http://i.imgur.com/e5zP6qq.png
Working on my Icecrown Citadel custom adventure! Advice is always appreciated :)
WIP Classes: Demon Hunter, Death Knight
Check out my Workbench to see some of my cards!
"IT'S BRAWL TIME!!!!"
Obs: I was thinking of chage the name to Final Brawl, and make it an legendary spell
The way that "Open pack" works is like opening a normal (not TGT or GVG) pack and with the same likelihood of getting a card from each of the rarities or classes. This of course means that whatever card you pick is most likely of lower quality than your deck (if playing constructed but about even if Arena) so the player gets to choose and I priced it at 0 mana. I was thinking of adding the other four to your deck but felt that this would actually be a draw back instead of a reward so I left it out. Another idea was to make it either a GVG or a TGT pack but I feel that if they actually made this version than it would encourage the design space for the others without forcing them to make it.
cast animation: same as opening a pack but instead of getting to flip the cards they flip themselves
[at which point you click on one of the cards which is then added to your hand. The rest experience the tracking discard effect (which unfortunately does not trigger discard effects like Succubus would)]
You can overdraw.
If you do not have a suitable card, it will give you Roll Greed instead.
This card will allow you to draw into certain important card taht you need desperately. For example. You are a dragon priest playing against a face hunter, you have no early minion for 1st 2 turns, have the hunter has played 2 minions already. Turn 3, you can Roll Need and you have 2 mana left, this will draw a 2-mana cost card like Wyrmrest Agent, and suddenly you stop the aggression.
Worst case is you get Roll Greed because you dont have the right mana cost cards in your deck. it is still equivalent to 2 mana draw a card.
ere.
Hello! This is my first post on Hearthpwn.
Adventurer's Journal is a common card and it lets the hero recall the power of his past enemies. The pool of cards is simply all the cards from tutorial and adventure bosses that the bosses use in their decks and are not available to players, unless they would use Adventurer's Journal. :) Example of these are: Necrotic Poison, Barrel Toss, Magmaw...
Edit: Changed cost from 3 mana to 2 mana. The randomization of the effect deserves a 1 mana decrease.
The Mohawk Grenade
"I'm Mr. T and I'm a Night Elf Mohawk!"
I figured the Mohawk Grenade was one of the limited number of spells castable by any class. Of course the Mohawk Grenade was introduced as some kind of fun addition to the game, so the card had to have the funny/trolly thing as well. After being played, the board will be filled with this minion, in a similar way to Poison Seeds.
Should the board not be cleared completely afterwards, both players could have an arsenal of potential Polymorphs, with the drawback of creating even more of those potential polymorphs. I considered 2 health to be better than 1, so the Night Elf Mohawks would not just trade eachother out, kind of annihilating the initial spell's effect.
I
When i think in a neutral card is difficult, because i want it to be useful for all classes. So what does every class want? Draw!
This is the result.
REMOVED
and the Elite Jouster:
Artwork link: http://fav.me/d7xt25o
Card link: http://imgur.com/JsEDfGn
Token link: http://imgur.com/RZrCbUa
"The jousters are actually getting along pretty well with each other outside of the coliseum. In fact, they usually have tea time together."
Hello guys! Check out my entry for this week! My idea is to create something that works well with the current Joust mechanic. Comparing to Gang Up, this card shuffles specific minions into your deck that may help you under special situations. When you start a Joust and reveal the Elite Jouster in your deck, you will be guaranteed to win the Joust, even if your opponent has a Molten Giant. When your opponent starts a Joust and reveal the Elite Jouster in your deck, he will loses the Joust guaranteed. If both player have the Elite Jouster revealed at the same time, it will be a tie. This card may help you build up tempo but it is strongly RNG involved. The Elite Jouster has a standard vanilla, so it is still acceptable if you draw her in the early game. However, it will be really hurt if you draw her in the late game when you are supposed to draw the late game creature or combo pieces, and you might be directly left behind on tempo.