A "World of Warcraft: Wrath of the Lich King" based custom expansion for Hearthstone! And the name of this expansion is "The Wrath of The Lich King" too! It's really a cool title name, I don't want to change it.
New cards will be added almost everyday until it gets finished. Feedback would really apreciated!
PS: Legendary quotes are at the bottom of this post. You may want to see them.
UPDATE (6.12.2015):
All cards finished!
But there will be another update with some balance changes...
Neutrals (37/37):
Some Explanations:
Charging Wendigo: Just a better Reckless Rocketeer. It can't see much play in constructed (obviously) but it's a good card in Arena.
Toshe Chaosrender: Good thing: Even Deathwing can't kill it. Bad thing: Even 3 1/1 Imps can kill it. It's a huge downside for a 6 mana card. But if your opponent has only 1-3 minions, it will be too good. Also, it could be a Shaman Legendary (he is a Shaman) but I think Neutral is better...
Flesh Giant: It is a good card for late-game control decks.
Prince Taldaram: It can be a great card for anti-aggro decks. Just give him Taunt against Paladin's 1/1 Recruits and restore your hero to full Health. But if you're facing with a control deck, your opponent can easily destroy it.
Grand Aphotecary Putress: If you don't remember what is: Corruption.
Teron Gorefiend: Paladins with tons of 1/1 Recruits would love this card.
Death Knight Rider: If you're too curious, it's how the skeletons look like.
Rotting Dead: A decent 1 drop in my opinion. Has a good synergy with cards like Abusive Sergeant.
Headless Horseman: Comparing to Boulderfist Ogre, loses 1 attack for 3 useful cards. Maybe not the most useful card in the game but I would play that.
Sindragosa: Okay, it's unbelievably good in Freeze Mage. Maybe it should be a Deathrattle, I don't know.
Lord Marrowgar:
Squashlings of Headless Horseman:
Scourge Hero Powers of Darion Mograine:
NOTE: Unholy Might doesn't have any effect on Inspire mechanic.
Scourge Cards of The Lich King:
NOTES:
Scourge Cards must be unbalanced, just like Ysera's Dream cards. Look at Emerald Drake for example, 7/6 for 4 mana.
Scourge Leaders are: Anub'arak, Kel'thuzad, Baron Rivendare and Sindragosa.
Mage (8/8):
And Mages have weapons! Mage weapons are a bit different from other weapons. They have 0 attack and they lose durability when you do something.
Some Explanations:
Kael'thas Sunstrider: Okay, you're saying "WOW! JUST PLAY IT WHILE YOU'RE HOLDING 2 PYROBLASTS AND 2 FIREBALLS ON EMPTY BOARD! IT JUST DEALS 32 DAMAGE! OP!" But can you imagine the chance of this happening? For normal matchups, this is not hell of an OP card.
Ethereal Mage: It can be a very good card for Freeze Mages. By the way, it fills the empty mana crystals before you played it. For example if you played it when you have 5 empty mana crystals, it doesn't fill 10 mana crystals, it fills 5 mana crystals.
Staff of Wisdom: If you want to see what your opponent will have next turn and play around it, here it is. A cool card, I think.
Hunter (8/8):
Some Explanations:
Hunter Ice Troll: It seems like a "3 mana, 3/2, Deal 2 damage to face (if you played Justicar, 3 damage) and it's not that good. But activating your hero power means "Trigger your Inspires" too.
Trap Launcher: Snipe: Deal 4 damage to a random enemy minion. Freezing Trap: Return a random enemy minion to your opponent's hand, it costs 2 more. Misdirection: Force a random enemy minion to attack a random character.
Warrior (8/8):
Some Explanations:
Weaponsmith: It could be 1/3 or 1 mana. But it's not a bad card, I think.
Roanauk Icemist: It's bad for Control Warriors, of course. But it works great with Patron Warriors.
Cruel Berserker: If you don't have any weapon in your hand, it equips a 1/3 Weapon.
High Warlord's Cleaver: Just an Aggro Warrior weapon.
Shaman (8/8):
Rotting Storm Giant: 4/12 on turn 6 is very good and its Overload is not too much. Not sure about Constructed but it will be too good in Arena.
Ner'zhul: It could be too useful but as a Legendary, it doesn't do anything when you play it. You have to wait for 3 turns to get the cards. I don't think it's OP.
Frost Surge: It could be too good for Malygos-shamans.
Sulfuras: Please let me know if it is too OP. Because I'm not sure.
Rogue (8/8):
Some Explanations:
Nerubian Vizier: Obviously, it's a Mill Rogue card. And if you're playing Mill Rogue, your opponent should have 8 or more cards or you're doing something wrong. Comparing to Goblin Sapper, Nerubian Vizier's effect is Battlecry. So if your opponent plays all of his cards, this card will stay as a 6/6. And if it gets silenced, 2/6 is not horrible stats for 4 mana
(Chilwind Yeti: 4/5. Nerubian Vizier: 2/6. 4+5=9. 2+6=8. So, not too bad.)
Old Pirate Ship: Special thanks to Shadow2751 for this card.
Cursed Dagger: Don't forget that you can't attack more than 1 times with this weapon in one turn.
Bribery: Basically, 1 Mana Recycle but you will be super sad when your opponent draws that minion. Imagine you targeted Sludge Belcher with this, and a few turns later, your opponent plays a 3 mana Sludge Belcher with 6/7 stats. Maybe it's still OP but I think Rogue needs OP cards.
Anub'Rekhan: Trying to find a Wotlk connected Rogue legendary was too hard, so I made Anub'Rekhan which is already an adventure boss, but who cares? Anyway, Ambush is same from the Beneath the Grounds' Ambush!
Paladin (9/8):
Yes, 9/8... I mistakenly made 9 cards instead of 8. And I didn't want to delete a card. So, Paladin has 9 cards.
Some Explanations:
Light's Vengeance: Gorehowl can kill up to 7 minions (3-5 minions, usually) and hit face for a good amount of damage. This always kills 3 minions and just deals 1 damage to face. And this is much more vulnerable to Harrison Jones. However, it can be a 5 mana. I'm not sure.
Guard: Finally, an useful paladin secret. If you're scared about BGH for example, just play this. And it's a Dr. Boom counter! Dr. Boom will be just a 7/7.
Punishment: Comparing to Polymorph: If target is a Mech, Beast or something else, it will stay as a Mech, Beast or something. If target is a minion with a Deathrattle or an ability (Wilfred Fizzlebang, Sylvanas, Cult Master etc.), its ability will stay. And if it gets silenced, the effect be removed. So, it's balanced. Not a Polymorph powercreep.
Druid (8/8):
Some Explanations:
Undead's Claw: A simple board clear for Druids. Not much to say about it.
Imp Commander: If a minion has "Imp" word in its name, it's an Imp. Except Imp Master, I'm sure she is not an Imp.
Death Sign: Maybe I should remove the "Mech" part because almost every deck has mechs. But I don't know...
Legendary Quotes:
Kael'thas: Summoning: When the Flames settle, we shall see who still stands! Attacking: Selama ashal'anore! Death: The world shall burn! Aaaghh!
Prince Taldaram: Summoning: I will feast on your remains. Attacking: One final embrace. Death: Still I hunger, still I thirst.
Toshe Chaosrender: Summoning: The winds guide you. Attacking: You're testing my patience.
Roanauk Icemist: Summoning: May the eternal sun shine upon thee. Attacking: For the horde!
Vindicator Maraad: Summoning: In the Light, we are one. Attacking: This is war!
Broll Bearmantle: Summoning: For the nature's survival! Attacking: Be gone!
Grand Aphoteracy Putress: Summoning: Behold, now, the terrible vengeance of the Forsaken! Death to the Scourge! And death to the living! Attacking: More suffering awaits! Death: It will not end like this!
Ner'zhul: Summoning: Gaze into the eyes of void! Summoning (If Teron Gorefiend is on the board): I...have dreamed of you. I have had visions of death, and now you are here. Attacking: Your soul shall serve me.
Teron Gorefiend: Summoning: Vengeance is mine! Attacking: You will show the proper respect! Death: Death... really isn't so bad... Death (if Deathrattle doesn't activates): The wheel... spins.. again...
Tyrande: Summoning: May Elune light your path. Attacking: Anu'dora!
Kil'jaeden Summoning: The end has come! Let the unraveling of this world commence! Summoning: (If Illidan Stormrage is on the board): Foolish little mongrel. You failed to destroy the Frozen Throne as I commanded. Attacking: Another step towards destruction! Death: Nooooooooooooo!
Headless Horseman: Summoning: Cry for mercy! The reckoning has come! Attacking: Hahahahahahahahaha! Death: This end have I reached before. What new adventure lies in store?
Sindragosa: Summoning: The icy winds of Northrend will consume your souls! Attacking: Perish! Death: Free...at last...
Anub'Rekhan: Summoning: Ahh... welcome to my parlor. Attacking: There is no way out.
Lord Marrowgar: Summoning: This is the beggining and the end, mortals. Attacking: BONE STORM! Death: I see... only darkness...
Darion Mograine: Summoning: We are eternal. We are unyielding. Attacking: Dismissed.
Yogg-Saron: Summoning: BOW DOWN BEFORE THE GOD OF DEATH! Attacking: Eternal suffering awaits!
Algalon: Summoning: Trans-location complete. Commencing planetary analysis of Azeroth. Attacking: Witness the fury of cosmos!
The Lich King: Summoning: Bow before your king. Attacking: The light has abandoned you.
Cool stuff man, however the Hunter ice Troll seems like weaker Fencing Coach?
Well, maybe worse than Fencing Coach. But Fencing Coach lets you use your hero power for free whenever you want. Hunters usually use their hero powers each turn. I mean for Hunters, it does what Fencing Coach does for +1 Attack.
When comparing Frost Hammer to Light's Vengeance there is clearly one MUCH stronger than the other... give shaman some love!
Smash that is pretty much exactly what warrior needs, like it.
Toshe Chaosrender as a player who likes control decks i should probably like this but... the mechanic is just SO annoying. I dislike cards that basically force your opponent to have a silence in order to deal with it and i kinda see this being the case here. Just imagine a priest throwing this one the board with Power Word: Shield, and suddenly you need 5 seperate damage sources in order to deal with it...
First of all, thanks for your feedback.
Looks like Frost Hammer is weak. I will make it "3 mana 2/3" and "Freeze any character damaged by this weapon", not only minions.
And you're right, Toshe Chaosrender will be too good for Priest. Maybe I should make him "Whenever this minion takes damage from a minion, takes 1 instead." so you can remove it with Spells.
Looking good so far and I'm looking forwards to the rest! I really like the WotlK theme going on in many of the cards. Charging Wendigo is my favorite.
Rollback Post to RevisionRollBack
Q: What did Avril Lavigne say when her Asian masseuse refused to give sexual favors?
Some good stuff, but Unrelenting Rage seems a bit too strong. Silver Hand Commander is most likely a member of the Hand of Argus and not the Silver Hand since he's Draenei.
Some good stuff, but Unrelenting Rage seems a bit too strong. Silver Hand Commander is most likely a member of the Hand of Argus and not the Silver Hand since he's Draenei.
Oh, well... Didn't know that. I will change the card's name. Thanks for saying!
Scourge devourer: Think it's a bit op ,I know you use Cogmaster for balance,but shamans has a stable and never ending source of totemes,class cards spells that can summon or buff totems and that is reason why you can't compare totem shamy cards with mech mage ones ,this make this card terribly insane and much better Cog is.
Elemental Rage: Card that is 100% stronger then Cleave is,yes more situational but stronger with chance to have a OP combo with Elemental Destruction or other cards with hight overload.Make it two mana to make this combo comparable with Bladefury rogue one and card comparable with Cleave (I know bladefury deals damage to all characters,but you need also at least triple amount of card to active that combo).
Scourge devourer: Think it's a bit op ,I know you use Cogmaster for balance,but shamans has a stable and never ending source of totemes,class cards spells that can summon or buff totems and that is reason why you can't compare totem shamy cards with mech mage ones ,this make this card terribly insane and much better Cog is.
Elemental Rage: Card that is 100% stronger then Cleave is,yes more situational but stronger with chance to have a OP combo with Elemental Destruction or other cards with hight overload.Make it two mana to make this combo comparable with Bladefury rogue one and card comparable with Cleave (I know bladefury deals damage to all characters,but you need also at least triple amount of card to active that combo).
Other cards are really nice.Good job !
I don't really agree with Scourge Devourer. Totems always have low Health, so your opponent can easily destroy a totem and this minion. Maybe 2/2 could be better.
And I think you're right with elemental rage. It should be 2 mana.
A "World of Warcraft: Wrath of the Lich King" based custom expansion for Hearthstone! And the name of this expansion is "The Wrath of The Lich King" too! It's really a cool title name, I don't want to change it.
New cards will be added almost everyday until it gets finished. Feedback would really apreciated!
PS: Legendary quotes are at the bottom of this post. You may want to see them.
UPDATE (6.12.2015):
Neutrals (37/37):
Some Explanations:
Charging Wendigo: Just a better Reckless Rocketeer. It can't see much play in constructed (obviously) but it's a good card in Arena.
Toshe Chaosrender: Good thing: Even Deathwing can't kill it. Bad thing: Even 3 1/1 Imps can kill it. It's a huge downside for a 6 mana card. But if your opponent has only 1-3 minions, it will be too good. Also, it could be a Shaman Legendary (he is a Shaman) but I think Neutral is better...
Flesh Giant: It is a good card for late-game control decks.
Prince Taldaram: It can be a great card for anti-aggro decks. Just give him Taunt against Paladin's 1/1 Recruits and restore your hero to full Health. But if you're facing with a control deck, your opponent can easily destroy it.
Grand Aphotecary Putress: If you don't remember what is: Corruption.
Teron Gorefiend: Paladins with tons of 1/1 Recruits would love this card.
Death Knight Rider: If you're too curious, it's how the skeletons look like.
Rotting Dead: A decent 1 drop in my opinion. Has a good synergy with cards like Abusive Sergeant.
Headless Horseman: Comparing to Boulderfist Ogre, loses 1 attack for 3 useful cards. Maybe not the most useful card in the game but I would play that.
Sindragosa: Okay, it's unbelievably good in Freeze Mage. Maybe it should be a Deathrattle, I don't know.
Lord Marrowgar:
Squashlings of Headless Horseman:
Scourge Hero Powers of Darion Mograine:
NOTE: Unholy Might doesn't have any effect on Inspire mechanic.
Scourge Cards of The Lich King:
NOTES:
Mage (8/8):
And Mages have weapons! Mage weapons are a bit different from other weapons. They have 0 attack and they lose durability when you do something.
Some Explanations:
Kael'thas Sunstrider: Okay, you're saying "WOW! JUST PLAY IT WHILE YOU'RE HOLDING 2 PYROBLASTS AND 2 FIREBALLS ON EMPTY BOARD! IT JUST DEALS 32 DAMAGE! OP!" But can you imagine the chance of this happening? For normal matchups, this is not hell of an OP card.
Ethereal Mage: It can be a very good card for Freeze Mages. By the way, it fills the empty mana crystals before you played it. For example if you played it when you have 5 empty mana crystals, it doesn't fill 10 mana crystals, it fills 5 mana crystals.
Staff of Wisdom: If you want to see what your opponent will have next turn and play around it, here it is. A cool card, I think.
Hunter (8/8):
Some Explanations:
Hunter Ice Troll: It seems like a "3 mana, 3/2, Deal 2 damage to face (if you played Justicar, 3 damage) and it's not that good. But activating your hero power means "Trigger your Inspires" too.
Trap Launcher: Snipe: Deal 4 damage to a random enemy minion. Freezing Trap: Return a random enemy minion to your opponent's hand, it costs 2 more. Misdirection: Force a random enemy minion to attack a random character.
Warrior (8/8):
Some Explanations:
Weaponsmith: It could be 1/3 or 1 mana. But it's not a bad card, I think.
Roanauk Icemist: It's bad for Control Warriors, of course. But it works great with Patron Warriors.
Cruel Berserker: If you don't have any weapon in your hand, it equips a 1/3 Weapon.
High Warlord's Cleaver: Just an Aggro Warrior weapon.
Shaman (8/8):
Rotting Storm Giant: 4/12 on turn 6 is very good and its Overload is not too much. Not sure about Constructed but it will be too good in Arena.
Ner'zhul: It could be too useful but as a Legendary, it doesn't do anything when you play it. You have to wait for 3 turns to get the cards. I don't think it's OP.
Frost Surge: It could be too good for Malygos-shamans.
Sulfuras: Please let me know if it is too OP. Because I'm not sure.
Rogue (8/8):
Some Explanations:
Nerubian Vizier: Obviously, it's a Mill Rogue card. And if you're playing Mill Rogue, your opponent should have 8 or more cards or you're doing something wrong. Comparing to Goblin Sapper, Nerubian Vizier's effect is Battlecry. So if your opponent plays all of his cards, this card will stay as a 6/6. And if it gets silenced, 2/6 is not horrible stats for 4 mana
(Chilwind Yeti: 4/5. Nerubian Vizier: 2/6. 4+5=9. 2+6=8. So, not too bad.)
Old Pirate Ship: Special thanks to Shadow2751 for this card.
Cursed Dagger: Don't forget that you can't attack more than 1 times with this weapon in one turn.
Bribery: Basically, 1 Mana Recycle but you will be super sad when your opponent draws that minion. Imagine you targeted Sludge Belcher with this, and a few turns later, your opponent plays a 3 mana Sludge Belcher with 6/7 stats. Maybe it's still OP but I think Rogue needs OP cards.
Anub'Rekhan: Trying to find a Wotlk connected Rogue legendary was too hard, so I made Anub'Rekhan which is already an adventure boss, but who cares? Anyway, Ambush is same from the Beneath the Grounds' Ambush!
Paladin (9/8):
Yes, 9/8... I mistakenly made 9 cards instead of 8. And I didn't want to delete a card. So, Paladin has 9 cards.
Some Explanations:
Light's Vengeance: Gorehowl can kill up to 7 minions (3-5 minions, usually) and hit face for a good amount of damage. This always kills 3 minions and just deals 1 damage to face. And this is much more vulnerable to Harrison Jones. However, it can be a 5 mana. I'm not sure.
Guard: Finally, an useful paladin secret. If you're scared about BGH for example, just play this. And it's a Dr. Boom counter! Dr. Boom will be just a 7/7.
Punishment: Comparing to Polymorph: If target is a Mech, Beast or something else, it will stay as a Mech, Beast or something. If target is a minion with a Deathrattle or an ability (Wilfred Fizzlebang, Sylvanas, Cult Master etc.), its ability will stay. And if it gets silenced, the effect be removed. So, it's balanced. Not a Polymorph powercreep.
Druid (8/8):
Some Explanations:
Undead's Claw: A simple board clear for Druids. Not much to say about it.
Rageful Treant: A Druid version of Shielded Minibot.
Wild Tap: Could be a very useful card. It can save you from dying.
Priest (8/8):
Some Explanations:
Death Knight Cleric: Minion version of Ancestral Healing. Can be good with Auchenai.
Reanimate: Similar to Recombobulator but it can activate Deathrattle.
Shadow Bless: Priests draw too many cards in one turn so it can be a really good card.
Warlock (8/8):
Some Explanations:
Demonic Corruptor: The perfect curve card. If you didn't understand: if you play it on turn 1, it's a 1/3. If you played it on turn 5, it's a 5/7...
Demonic Intelligence: A perfect synergy with Fist of Jaraxxus.
Imp Commander: If a minion has "Imp" word in its name, it's an Imp. Except Imp Master, I'm sure she is not an Imp.
Death Sign: Maybe I should remove the "Mech" part because almost every deck has mechs. But I don't know...
Legendary Quotes:
Kael'thas:
Summoning: When the Flames settle, we shall see who still stands!
Attacking: Selama ashal'anore!
Death: The world shall burn! Aaaghh!
Prince Taldaram:
Summoning: I will feast on your remains.
Attacking: One final embrace.
Death: Still I hunger, still I thirst.
Toshe Chaosrender:
Summoning: The winds guide you.
Attacking: You're testing my patience.
Roanauk Icemist:
Summoning: May the eternal sun shine upon thee.
Attacking: For the horde!
Vindicator Maraad:
Summoning: In the Light, we are one.
Attacking: This is war!
Broll Bearmantle:
Summoning: For the nature's survival!
Attacking: Be gone!
Grand Aphoteracy Putress:
Summoning: Behold, now, the terrible vengeance of the Forsaken! Death to the Scourge! And death to the living!
Attacking: More suffering awaits!
Death: It will not end like this!
Ner'zhul:
Summoning: Gaze into the eyes of void!
Summoning (If Teron Gorefiend is on the board): I...have dreamed of you. I have had visions of death, and now you are here.
Attacking: Your soul shall serve me.
Teron Gorefiend:
Summoning: Vengeance is mine!
Attacking: You will show the proper respect!
Death: Death... really isn't so bad...
Death (if Deathrattle doesn't activates): The wheel... spins.. again...
Tyrande:
Summoning: May Elune light your path.
Attacking: Anu'dora!
Kil'jaeden
Summoning: The end has come! Let the unraveling of this world commence!
Summoning: (If Illidan Stormrage is on the board): Foolish little mongrel. You failed to destroy the Frozen Throne as I commanded.
Attacking: Another step towards destruction!
Death: Nooooooooooooo!
Headless Horseman:
Summoning: Cry for mercy! The reckoning has come!
Attacking: Hahahahahahahahaha!
Death: This end have I reached before. What new adventure lies in store?
Sindragosa:
Summoning: The icy winds of Northrend will consume your souls!
Attacking: Perish!
Death: Free...at last...
Anub'Rekhan:
Summoning: Ahh... welcome to my parlor.
Attacking: There is no way out.
Lord Marrowgar:
Summoning: This is the beggining and the end, mortals.
Attacking: BONE STORM!
Death: I see... only darkness...
Darion Mograine:
Summoning: We are eternal. We are unyielding.
Attacking: Dismissed.
Yogg-Saron:
Summoning: BOW DOWN BEFORE THE GOD OF DEATH!
Attacking: Eternal suffering awaits!
Algalon:
Summoning: Trans-location complete. Commencing planetary analysis of Azeroth.
Attacking: Witness the fury of cosmos!
The Lich King:
Summoning: Bow before your king.
Attacking: The light has abandoned you.
My custom Expansion: Wrath of The Lich King
Cool stuff man, however the Hunter ice Troll seems like weaker Fencing Coach?
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Thanks for your comment.
And Flesh Giant can be good against aggro, control, or mid-range. It's good against almost every deck.
My custom Expansion: Wrath of The Lich King
Should print some Inspire cards too
Well, maybe worse than Fencing Coach. But Fencing Coach lets you use your hero power for free whenever you want. Hunters usually use their hero powers each turn. I mean for Hunters, it does what Fencing Coach does for +1 Attack.
And thanks for your feedback!
My custom Expansion: Wrath of The Lich King
First of all, thanks for your feedback.
Looks like Frost Hammer is weak. I will make it "3 mana 2/3" and "Freeze any character damaged by this weapon", not only minions.
And you're right, Toshe Chaosrender will be too good for Priest. Maybe I should make him "Whenever this minion takes damage from a minion, takes 1 instead." so you can remove it with Spells.
My custom Expansion: Wrath of The Lich King
Good work, i like the Shoveltusk Calf.
*edit* Charging Wendigo looks like very much fun! I would use it with Icewind Yeti and Icehowl for style. Go on please :-)
Looking good so far and I'm looking forwards to the rest! I really like the WotlK theme going on in many of the cards. Charging Wendigo is my favorite.
Q: What did Avril Lavigne say when her Asian masseuse refused to give sexual favors?
A: "So much for my happy ending."
I like Rotting Storm Giant, but really feel it should be 7 mana. Seems more balanced, and Shaman already has enough plays for turn 6.
Maybe it should be 7 mana and Overload (1). I will change it.
My custom Expansion: Wrath of The Lich King
05.10.2015 Update:
And thanks for all comments! I'm waiting for your feedbacks about new cards!
My custom Expansion: Wrath of The Lich King
So,first of all nice ideas so far and hope all card will be that original.Here aremy few balaning ideas:
Take a look at my card creations here in vojza's mini expansion topic.
Some good stuff, but Unrelenting Rage seems a bit too strong. Silver Hand Commander is most likely a member of the Hand of Argus and not the Silver Hand since he's Draenei.
Oh, well... Didn't know that. I will change the card's name. Thanks for saying!
My custom Expansion: Wrath of The Lich King
And I'm back! Kept you waiting huh?
UPDATE (08.10.2015):
My custom Expansion: Wrath of The Lich King
10.10. 2015 NEW UPDATE!
Mage set finished and 2 new Neutral Legendaries. Also, we have Mage Weapons now!
I'm waiting for your feedbacks about new cards!
My custom Expansion: Wrath of The Lich King
UPDATE (11.10.2015):
Shaman set finished (6 new cards)
3 neutral cards added.
Your feedbacks about new cards would really appreciated!
My custom Expansion: Wrath of The Lich King
Hello,so here is some feedback about new cards :
Scourge devourer: Think it's a bit op ,I know you use Cogmaster for balance,but shamans has a stable and never ending source of totemes,class cards spells that can summon or buff totems and that is reason why you can't compare totem shamy cards with mech mage ones ,this make this card terribly insane and much better Cog is.
Elemental Rage: Card that is 100% stronger then Cleave is,yes more situational but stronger with chance to have a OP combo with Elemental Destruction or other cards with hight overload.Make it two mana to make this combo comparable with Bladefury rogue one and card comparable with Cleave (I know bladefury deals damage to all characters,but you need also at least triple amount of card to active that combo).
Other cards are really nice.Good job !
Take a look at my card creations here in vojza's mini expansion topic.
I don't really agree with Scourge Devourer. Totems always have low Health, so your opponent can easily destroy a totem and this minion. Maybe 2/2 could be better.
And I think you're right with elemental rage. It should be 2 mana.
By the way, thanks for your feedback!
My custom Expansion: Wrath of The Lich King
Very nice! I personally loved best Kael'thas - both effect and emotes!
"Not all those who wander are lost."
- Velen R. R. Tolkien