Alarmrobo in the form of a secret, what do you guys think about?
That seems a little too good. Wouldnt be that hard to put Ysera etc out on turn 3ish, which is nuts. Alarmobot fails, cause u can just kill it, but this basicly punishes u for not letting your opponent SMORc u :d
Yes, but this all depends, yes, i compared to alarmobot and i think this is a bit op too, but in fact you need to have a minion on the board, different of alarmobot you can turn 1 innervate. I also compared to that void something from warlock that gets a demon from your hand, maybe this should cost 3 mana or maybe 1 mana and gets a beast? What do you think about the idea? And about the title? Is it correct?
PupleMD already had a suggestion about the wording, to make it more like Voidcallers. If it would summon a beast only, that might seem too weak, cause there arent rly any good beasts, but u cant rly let it summon any minion, thats too much. The cost would have to go to at least 4 mana i think.
I think 4 mana is too much for a totally rng card where you can have nothing good in your hand and you need something on the board, also comparing voidcaller is a 4 mana 3/4 that gets malganis (when i play vs) most of the times, 3 mana is ok i think but i don't think 2 mana is too op this way.
I might seem a bit stupid, but the current warrior health Threshold is 12, so that makes sense as the one to use, not 5, 8 or 10. Its a bit high for an effect like this, but it works so well with how the class is already.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I'm kinda leaning towards Last Stand. I like the flavor of that one a lot, because in WoW, you know a Prot warrior is going to pop Last Stand when his health gets low, so it isn't much of a secret. I think the Taunt aspect of it could make it interesting. If they can't hit you with a big enough minion, they can't just ignore all your minions. Maybe I should set the health threshold higher, though? Maybe 8 or 10? I see Last Stand and Evasion working well against aggro decks.
Evasion is just a weaker Ice block, no?
Yeah, in hindsight, I don't think I designed that one very well. What do you think of the other two, though?
I might seem a bit stupid, but the current warrior health Threshold is 12, so that makes sense as the one to use, not 5, 8 or 10. Its a bit high for an effect like this, but it works so well with how the class is already.
What do you mean by the current warrior health threshold?
Shanks made the point I was trying to. You can't ignore the damage prevention. Damage prevention is exactly the same as healing. It's the same as if you took that damage, then the card healed it. So, your card is guaranteed to mitigate and/or heal for at least 15 damage without any downsides, which is mindbogglingly OP for a cost of 4.
This is an ok topic, though it does make each secret tougher to design. I think many people are still designing many of these as if your opponent won't know exactly what the card does. Its definitely tougher to make a good secret that does something relevant but is just effectively a delayed type of spell. I don't think all of these need to directly be delayed spells, some of them can still play like very classic secrets if they fill the correct role. I can't wait to see how this week pans out. I made my card early, probably too early, but I have already thought about secrets for all the classes, as I think the mechanic could easily spread out.
Man, your card is very confusing, first of all, it's a secret, it needs to be when not whenever, right? Also i didn't understand the effect, when the enemy attacks you on their turn you gain a weapon untill end of turn? But why this? They won't take damage anyway if i'm understanding right, please explain me, looks a very interesting card but very confused, and something i saw too: It's not good (in my opinion) to put the signature of the picture in the card, because it's not yours, right? let only the drawing, it will be much better.
How do you guys like my card? It will still activate if you have no treants, so it is quite risky to play. Also, since its activates on your turn, the Ancient of Lores will not be able to attack. If anything, I think it is a little weak. Ive always wanted a treant deck to work and I think this would definately help.
I might seem a bit stupid, but the current warrior health Threshold is 12, so that makes sense as the one to use, not 5, 8 or 10. Its a bit high for an effect like this, but it works so well with how the class is already.
What do you mean by the current warrior health threshold?
I think he is talking about revenge, etc, cards of this type.
I think i hit the jackpot didnt i ?:) It feels always so bad, when i need to "waste" Circle of Healing for a card draw or just simple heal instead of keeping it for AOE, so this card would be used instead or at least that is the idea. U could leave your minions damaged, cause even if your opponent would target Northshire Cleric, this would activate and thus draws before it would die ... or is it too slow and wouldnt be as useful as i think it would? Some tips mby? What do u think?
Shanks made the point I was trying to. You can't ignore the damage prevention. Damage prevention is exactly the same as healing. It's the same as if you took that damage, then the card healed it. So, your card is guaranteed to mitigate and/or heal for at least 15 damage without any downsides, which is mindbogglingly OP for a cost of 4.
Healing Wave heals for 7. It heals for 14 ONLY IF you win the joust. Your card heals for AT LEAST 15. It will generally heal for more than that, because they would have taken you down below 0, but you mitigated all of that. And if you want to look at how healing scales, Flash Heal heals 5 health for 1 mana, Holy Light heals 6 for 2 mana, Healing Touch heals 8 for 3 mana, so for 4 mana, you can't expect to get more than 10, 11 tops. Your card is way beyond the mana curve on healing. If it had some RNG like Healing Wave, you could justify it, but all 15 healing is guaranteed.
And you don't get much of a discount for hero-only. The heal on Antique Healbot is 2.5 mana, only 0.5 mana cheaper than Healing Touch.
I'm kinda leaning towards Last Stand. I like the flavor of that one a lot, because in WoW, you know a Prot warrior is going to pop Last Stand when his health gets low, so it isn't much of a secret. I think the Taunt aspect of it could make it interesting. If they can't hit you with a big enough minion, they can't just ignore all your minions. Maybe I should set the health threshold higher, though? Maybe 8 or 10? I see Last Stand and Evasion working well against aggro decks.
Evasion is just a weaker Ice block, no?
Yeah, in hindsight, I don't think I designed that one very well. What do you think of the other two, though?
I think both of them are a little overpriced as well. Soul steal seems like a weaker convert, and Last stand is really weak I think because Ice barrier gains 8 armor for 3 mana and it's the first time you are attacked, so your opponent will just make sure their last attack on you is for more than 5 damage, if you get what I'm saying.
I've been messing around with a few shaman secrets. This makes Mad Scientist fairly redundant (not sure it would be :/) it kinda suits the fact that you know which secret it is. On the one hand I think it might help shaman get the help they need a bit earlier, on the other, is it worth that card slot? Used with Ancestral Knowledge it's nice, accelerates against aggro, might prevent an attack, stall a game in longer matches.
Interesting idea, but i dont rly like the fact, that u need to keep yourself overloaded, but if your opponent would wait for u to not be overloaded, i guess this would be pretty cheap "heal" :)
@Hereharehere I like the idea and balance a lot, I'm just not sure about the flavor. Deterrent aside, there is no actual shielding of the hero at all happening here. It's more like, "Oh no, he damaged me. Let's make him pay" sort of thing in my mind.
Thanks ppl.
@ Sinti - I think that's what I'm aiming for - You opponent has the decision to gift a Thaurisson effect, or not attack. If they wait, you also might play Ancesteral Knowledge, or other draw, next turn, so more cards get reduced. Or yeah, you might have no OL cards, so your reduce the size of your hand more making it a good move not to activate it. Bit of poker bluff going on which is good for secrets imo. I think aggro would just activate it, so it provides a shaman some quicker answers, maybe.
@Purple. But do you remember Water Shield in WoW? It actually works like that, providing mana when yr hit. I thought that suited pretty well, if not perfect :), you think no?
I'm kinda leaning towards Last Stand. I like the flavor of that one a lot, because in WoW, you know a Prot warrior is going to pop Last Stand when his health gets low, so it isn't much of a secret. I think the Taunt aspect of it could make it interesting. If they can't hit you with a big enough minion, they can't just ignore all your minions. Maybe I should set the health threshold higher, though? Maybe 8 or 10? I see Last Stand and Evasion working well against aggro decks.
Evasion is just a weaker Ice block, no?
Yeah, in hindsight, I don't think I designed that one very well. What do you think of the other two, though?
I think both of them are a little overpriced as well. Soul steal seems like a weaker convert, and Last stand is really weak I think because Ice barrier gains 8 armor for 3 mana and it's the first time you are attacked, so your opponent will just make sure their last attack on you is for more than 5 damage, if you get what I'm saying.
I totally agree, they are very overpriced for their cost, last stand could be when you take lethal damage and give all your minions taunt, maybe it would be very op but it would pay off.
I think i hit the jackpot didnt i ?:) It feels always so bad, when i need to "waste" Circle of Healing for a card draw or just simple heal instead of keeping it for AOE, so this card would be used instead or at least that is the idea. U could leave your minions damaged, cause even if your opponent would target Northshire Cleric, this would activate and thus draws before it would die ... or is it too slow and wouldnt be as useful as i think it would? Some tips mby? What do u think?
The effect can be very strong or very weak in many different situations so I think it is hard to evaluate. The synergy with Northshire cleric is the main power of the card, so if you dont have it, it wont do you much good (unless you have a lot of damaged minions anyway, and in that case, I would rather have circle of healing because its immediate and there is less chance to get killed by board clears)
I'm kinda leaning towards Last Stand. I like the flavor of that one a lot, because in WoW, you know a Prot warrior is going to pop Last Stand when his health gets low, so it isn't much of a secret. I think the Taunt aspect of it could make it interesting. If they can't hit you with a big enough minion, they can't just ignore all your minions. Maybe I should set the health threshold higher, though? Maybe 8 or 10? I see Last Stand and Evasion working well against aggro decks.
Evasion is just a weaker Ice block, no?
Yeah, in hindsight, I don't think I designed that one very well. What do you think of the other two, though?
I think both of them are a little overpriced as well. Soul steal seems like a weaker convert, and Last stand is really weak I think because Ice barrier gains 8 armor for 3 mana and it's the first time you are attacked, so your opponent will just make sure their last attack on you is for more than 5 damage, if you get what I'm saying.
What if it activated at 10 or 12 health instead? Most decks wouldn't be able to bypass it, then.
As you can clearly see, I'm not in a sane state of mind, making a Shaman Card instead of the Rogue Card, and then pushing all 3 gimmicks of the Shaman class into 1 card with the Overload factor, the super RNG factor and the Murloc factor because for some reason, Shaman is the Murloc class?
I think i hit the jackpot didnt i ?:) It feels always so bad, when i need to "waste" Circle of Healing for a card draw or just simple heal instead of keeping it for AOE, so this card would be used instead or at least that is the idea. U could leave your minions damaged, cause even if your opponent would target Northshire Cleric, this would activate and thus draws before it would die ... or is it too slow and wouldnt be as useful as i think it would? Some tips mby? What do u think?
The effect can be very strong or very weak in many different situations so I think it is hard to evaluate. The synergy with Northshire cleric is the main power of the card, so if you dont have it, it wont do you much good (unless you have a lot of damaged minions anyway, and in that case, I would rather have circle of healing because its immediate and there is less chance to get killed by board clears)
I had it first as "Secret: When your turn starts, ...", but then your opponent can kill off all your minions before this triggers, so that didnt seem very good. I know that as it is now its weak to aoe (spells) and that was the point, so your opponent can play around it to some extend.
I think 4 mana is too much for a totally rng card where you can have nothing good in your hand and you need something on the board, also comparing voidcaller is a 4 mana 3/4 that gets malganis (when i play vs) most of the times, 3 mana is ok i think but i don't think 2 mana is too op this way.
Maybe... nah nah nah nah
I might seem a bit stupid, but the current warrior health Threshold is 12, so that makes sense as the one to use, not 5, 8 or 10. Its a bit high for an effect like this, but it works so well with how the class is already.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Can't help but this song keep popping up when i see the theme. Haha.
Yeah, in hindsight, I don't think I designed that one very well. What do you think of the other two, though?
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What do you mean by the current warrior health threshold?
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4 mana "hero only" heal would heal around 12 - 15 HP minimum. Healing Wave, Healing Touch, Antique Healing Bot etc
Man, your card is very confusing, first of all, it's a secret, it needs to be when not whenever, right? Also i didn't understand the effect, when the enemy attacks you on their turn you gain a weapon untill end of turn? But why this? They won't take damage anyway if i'm understanding right, please explain me, looks a very interesting card but very confused, and something i saw too: It's not good (in my opinion) to put the signature of the picture in the card, because it's not yours, right? let only the drawing, it will be much better.
Maybe... nah nah nah nah
How do you guys like my card? It will still activate if you have no treants, so it is quite risky to play. Also, since its activates on your turn, the Ancient of Lores will not be able to attack. If anything, I think it is a little weak. Ive always wanted a treant deck to work and I think this would definately help.
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I think he is talking about revenge, etc, cards of this type.
Maybe... nah nah nah nah
I think i hit the jackpot didnt i ?:) It feels always so bad, when i need to "waste" Circle of Healing for a card draw or just simple heal instead of keeping it for AOE, so this card would be used instead or at least that is the idea. U could leave your minions damaged, cause even if your opponent would target Northshire Cleric, this would activate and thus draws before it would die ... or is it too slow and wouldnt be as useful as i think it would? Some tips mby? What do u think?
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Healing Wave heals for 7. It heals for 14 ONLY IF you win the joust. Your card heals for AT LEAST 15. It will generally heal for more than that, because they would have taken you down below 0, but you mitigated all of that. And if you want to look at how healing scales, Flash Heal heals 5 health for 1 mana, Holy Light heals 6 for 2 mana, Healing Touch heals 8 for 3 mana, so for 4 mana, you can't expect to get more than 10, 11 tops. Your card is way beyond the mana curve on healing. If it had some RNG like Healing Wave, you could justify it, but all 15 healing is guaranteed.
And you don't get much of a discount for hero-only. The heal on Antique Healbot is 2.5 mana, only 0.5 mana cheaper than Healing Touch.
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I think both of them are a little overpriced as well. Soul steal seems like a weaker convert, and Last stand is really weak I think because Ice barrier gains 8 armor for 3 mana and it's the first time you are attacked, so your opponent will just make sure their last attack on you is for more than 5 damage, if you get what I'm saying.
.
Thanks ppl.
@ Sinti - I think that's what I'm aiming for - You opponent has the decision to gift a Thaurisson effect, or not attack. If they wait, you also might play Ancesteral Knowledge, or other draw, next turn, so more cards get reduced. Or yeah, you might have no OL cards, so your reduce the size of your hand more making it a good move not to activate it. Bit of poker bluff going on which is good for secrets imo. I think aggro would just activate it, so it provides a shaman some quicker answers, maybe.
@Purple. But do you remember Water Shield in WoW? It actually works like that, providing mana when yr hit. I thought that suited pretty well, if not perfect :), you think no?
I totally agree, they are very overpriced for their cost, last stand could be when you take lethal damage and give all your minions taunt, maybe it would be very op but it would pay off.
Maybe... nah nah nah nah
The effect can be very strong or very weak in many different situations so I think it is hard to evaluate. The synergy with Northshire cleric is the main power of the card, so if you dont have it, it wont do you much good (unless you have a lot of damaged minions anyway, and in that case, I would rather have circle of healing because its immediate and there is less chance to get killed by board clears)
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What if it activated at 10 or 12 health instead? Most decks wouldn't be able to bypass it, then.
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So I've got 5 ideas, can't decide which one to go with. Any thoughts/balance suggestions/wording faults that can be given?
As you can clearly see, I'm not in a sane state of mind, making a Shaman Card instead of the Rogue Card, and then pushing all 3 gimmicks of the Shaman class into 1 card with the Overload factor, the super RNG factor and the Murloc factor because for some reason, Shaman is the Murloc class?
Is it balanced? Who cares, it's a Shaman card.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I had it first as "Secret: When your turn starts, ...", but then your opponent can kill off all your minions before this triggers, so that didnt seem very good. I know that as it is now its weak to aoe (spells) and that was the point, so your opponent can play around it to some extend.
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Yo guys what do you think?
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