Most secrets encourage your opponent to play their weakest card or attack with their weakest minion first, but this one rewards your opponent for attacking with their strongest minion first.
Combos with Shadow Word: Death, Lightbomb, Mind Control, Big Game Hunter, and also helps manipulate the way your opponent will trade into your minions, which could be useful sometimes.
Basically works like Recombobulator but the outcome is only Demons. Obvoiusly its a double edged sword but running Sacrificial Pact means this secret gives you a valid target to restore health.
Totemic Projection - 4 Mana Common Shaman Spell: Secret: At the start of your turn, summon all four Hero Power Totems. Summons: Healing Totem, Searing Totem, Stoneclaw Totem, Wrath of Air Totem. Clarifications - Can only trigger if there is enough room on your side of the board (3 or less minions). Still activates if you already have a hero power totem on the board.
Intended to work with Bloodlust, Thunder Bluff Valiant, and Draenei Totemcarver along with any other cards that benefit from having lots of minions. This allows for a guaranteed combo next turn for massive damage with very few counters. However for balancing it provides your opponent with a fair warning, so they can prepare any taunt minions they might have, or use a Flare/Kezan Mystic.
Notes: Image was broken and had a super-long URL that was interfering with our program, had to remove it.
Pretty self explanatory. Can be pretty powerful and limit opponents play, but can also be played around. Small cost means it can help assist Rogue combos as well. If your opponent plays a 0, 1, or 20 mana minion, this secret does not trigger.
I think this fits warrior pretty well, and works as a secret even if your opponent knows about it. It just gives you an active weapon on your opponents turn. If people don't full understand, as long as your weapon is ready, like during your turn, when a minion attacks you (which pretty much only happens with Misdirection) they take damage equal to its attack. This can even happen to Druids that have used their Hero Power or Claw/Bite/Savage Roar and then have a minion hit them from Misdirection. Its not a common interaction so many people don't know about it. This effectively lets you damage any minions your opponent wants to attack with, potentially killing them. Obviously they can only attack with the one, which is why I made it cheap, and you obviously still take damage. 1 might still be the correct cost but I like 2 atm. This doesn't eat any durability off your weapon.
This card is meant to be played around. Its fine that they know what it is because it does a few things. It either forces your opponent to trade in their only minion if its a problem minion you really want to get rid of or take face damage if they have a weapon and not a minion, but it also is there to detour attacks. In the middle turns you could get an opponent to skip attacking with all but 1 or his minions to avoid the secret and then follow up with a Brawl or decent trades to save you secret for later. At worst its a 2 mana spell that gives you 1 extra durability on your weapon, but it could save you a heap of health or deal heaps of damage.
I am sorry if my card seems confusing, the wording has been changed and if you don't know the interactions this card probably doesn't make much sense but that is why I've explained it.
Here's my entry this week, the Rogue spell Garrote. I figured that if a class was going to have one Secret and one Secret only, it would have to be one that's difficult to play around for any opposing class, at any stage of the game. The Battlecry negation makes it difficult to set plays around (I'm looking at you, Mysterious Challenger) and purposely sending a low-cost minion to trigger the secret will kill most of them outright. Works pretty well for anti-aggro decks too which are full of low-cost Battlecry and Deathrattle minions.
And yes, I'm aware that the card's picture/art style is pretty creepy compared to most Hearthstone cards, but it is the card art used for the Garrote spell in the WoW TCG. It's also the only art I can find that depicts the spell as well, so while it's not my first choice, it'll have to do...
Hopefully you get some Taunts since you will not be able to summon anything or attack with the resurrected minions for 1 turn.
Flavor: Ogres never got the basics of football, but love to come to the stadiums to hit everything on their way.
Click to see my Hearthstone projects:
Makes summoning a horde of aggresive creatures come with a big price. Also, draws 3 cards when your opponent plays dr. boom.
Those 1/1 hounds and patrons would really want to kepp the sea calm.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
In effect, casting lightning storm without the overload, but with a condition.
Most secrets encourage your opponent to play their weakest card or attack with their weakest minion first, but this one rewards your opponent for attacking with their strongest minion first.
Combos with Shadow Word: Death, Lightbomb, Mind Control, Big Game Hunter, and also helps manipulate the way your opponent will trade into your minions, which could be useful sometimes.
http://m.imgur.com/e1QtweX
This seems like it would be fun to play around, as each class/playstyle could play around it differently. Helps control Warrior be decent control.
Flavor: "Aah ah Agh ahhh Burnin' Alive Burnin' Alive"
"Sound the alarms!!"
Building Quirky Decks Every Week, Loving Life at Rank 15!
Basically works like Recombobulator but the outcome is only Demons. Obvoiusly its a double edged sword but running Sacrificial Pact means this secret gives you a valid target to restore health.
>>>Check out my Latest Card Design Competition Entry<<<
Druid:
Hunter:
Mage:
Paladin:
Priest:
Rogue:
Shaman:
Warlock:
Warrior:
Totemic Projection - 4 Mana Common Shaman Spell:
Secret: At the start of your turn, summon all four Hero Power Totems.
Summons: Healing Totem, Searing Totem, Stoneclaw Totem, Wrath of Air Totem.
Clarifications - Can only trigger if there is enough room on your side of the board (3 or less minions). Still activates if you already have a hero power totem on the board.
Intended to work with Bloodlust, Thunder Bluff Valiant, and Draenei Totemcarver along with any other cards that benefit from having lots of minions. This allows for a guaranteed combo next turn for massive damage with very few counters. However for balancing it provides your opponent with a fair warning, so they can prepare any taunt minions they might have, or use a Flare/Kezan Mystic.
Pretty self explanatory. Can be pretty powerful and limit opponents play, but can also be played around. Small cost means it can help assist Rogue combos as well. If your opponent plays a 0, 1, or 20 mana minion, this secret does not trigger.
.
I think this fits warrior pretty well, and works as a secret even if your opponent knows about it. It just gives you an active weapon on your opponents turn. If people don't full understand, as long as your weapon is ready, like during your turn, when a minion attacks you (which pretty much only happens with Misdirection) they take damage equal to its attack. This can even happen to Druids that have used their Hero Power or Claw/Bite/Savage Roar and then have a minion hit them from Misdirection. Its not a common interaction so many people don't know about it. This effectively lets you damage any minions your opponent wants to attack with, potentially killing them. Obviously they can only attack with the one, which is why I made it cheap, and you obviously still take damage. 1 might still be the correct cost but I like 2 atm. This doesn't eat any durability off your weapon.
This card is meant to be played around. Its fine that they know what it is because it does a few things. It either forces your opponent to trade in their only minion if its a problem minion you really want to get rid of or take face damage if they have a weapon and not a minion, but it also is there to detour attacks. In the middle turns you could get an opponent to skip attacking with all but 1 or his minions to avoid the secret and then follow up with a Brawl or decent trades to save you secret for later. At worst its a 2 mana spell that gives you 1 extra durability on your weapon, but it could save you a heap of health or deal heaps of damage.
I am sorry if my card seems confusing, the wording has been changed and if you don't know the interactions this card probably doesn't make much sense but that is why I've explained it.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Here's my entry this week, the Rogue spell Garrote. I figured that if a class was going to have one Secret and one Secret only, it would have to be one that's difficult to play around for any opposing class, at any stage of the game. The Battlecry negation makes it difficult to set plays around (I'm looking at you, Mysterious Challenger) and purposely sending a low-cost minion to trigger the secret will kill most of them outright. Works pretty well for anti-aggro decks too which are full of low-cost Battlecry and Deathrattle minions.
And yes, I'm aware that the card's picture/art style is pretty creepy compared to most Hearthstone cards, but it is the card art used for the Garrote spell in the WoW TCG. It's also the only art I can find that depicts the spell as well, so while it's not my first choice, it'll have to do...
Edit: Decided to rebalance the card a bit.
Q: What did Avril Lavigne say when her Asian masseuse refused to give sexual favors?
A: "So much for my happy ending."
Almost a cheaper Tree of Life but doesn't affect minions and takes a turn to activate.
Flavor Text: Fandral Staghelm says "If its broke, buy another one!"
Check out some Super Smash Brothers Cards
Hello everyone, this is my first Priest card lol!
I created a new way of triggering secrets: that is NOT triggering at all!
I use the secret cards as on-going spell.
As this secret isn't triggered at all, there would be no source that can deal damage, so I use passively losing health instead of dealing damage.
And due to losing health, which cannot trigger the event of damage dealing, it would penetrate armor. (Same mechanism as Alexstrasza)
The Coin