Secret: When your opponent plays a card that causes them to draw cards, they discard that many cards instead.
Even if you know that this is the secret, how long can you wait before drawing cards? I wanted to be something that had some counterplay by the opponent, if it was when you opponent draws a card, they discard that many cards instead. It would always trigger during their draw phase at the beginning of their turn. Since Secret's don't trigger on your turn, you can't coldlight and force them to discard 2 cards.
Metamorphosis is such a unique ability for Warlocks that I believe it deserves to be their only secret. To clarify, it will activate the turn after you play it and you will deactivate at the end of that turn. It will replace any hero power, such as Soul Tap, INFERNO!, and even stolen hero powers, but only for that turn.
For example: If your opponent hits you with a Salty Dog, you will summon a random 7-cost minion like Baron Geddon, War Golem or Dr. Boom. The secret doesn't trigger if you took damage from a spell, futigue, hero power, weapon or minion's ability (like Ragnaros the Firelord or Goblin Blastmage). Also, because there are no minions with those mana costs, I decided that if you take 11, 13-19, 21+ damage, this minion will be summoned (kinda like Shadow of Nothing or Worthless Imp):
Edit: Changed this minion to be more humorous and less threatening.
Rouge Secret! Fits with the theme of a spell with a delayed trigger~
You might see this as a delayed Assassinate without choice, but it's main function is in causing your opponent to re-think their plays. Playing on curve risks them in losing their summoned minions, and at late-game, since it guarantees a kill on the highest-attack minion next turn, you can focus on attacking other minions instead.
It works like Competitive Spirit - if your opponent has no minions on the board, this secret will not trigger.
If you're damaged at the next enemy turn, you draw 3 cards. (No immunity, you draw 3)
If you're damaged after 2 turns, you draw 2 cards. (1 turn immunity, you draw 2)
If you're damaged after 3 turns, you draw 1 card. (2 turns immunity, you draw 1)
If you're damaged after 4 turns or more, you draw no cards (4 turns immunity, you draw nothing)
Although your enemy knows what the Secret is, you're benefited the same anyway. Either they won't attack, so you're protected for some turns, or they attack and you draw cards.
Warlock because I feel that if Warlock ever gets secrets, they would be twisted versions of mage secrets. I like this one because even if your opponent knows what's coming, it's a bit tricky to play around.
Forces your opponent into awkward decisions, compelling them to trade away their minions before casting a spell. Shares some applications with Loatheb but can also be a liability if they abuse the bounce to re-use battlecries for example.
Sylvanas Windrunner make awkward turns because she forces sometimes to make unfavorable trades, this can counter Sylvanas' effect by making it awkward for your opponent!
"Summoning a random legendary minion" or "taking control of a random enemy minion" for 1 mana is OP, but it was your opponent that made the decision to trigger that effect for you. Your opponent is in full control of theeffect. Which is a factor that needs to count in the mana cost.
Gaining Sneed's Old Shredder requires a lot of different factors to align, balancing the card off of that is therefore stupid. Your opponent is in full control of theeffect.
Each effect would not get a new card with its own effect and art, 2 cards called Emancipate would be added to your hand, and then the text would be changed depending on what kind of Deathrattle effect that triggered. Examples:
Mental Anguish
Secret: When your opponent plays a card that causes them to draw cards, they discard that many cards instead.
Even if you know that this is the secret, how long can you wait before drawing cards? I wanted to be something that had some counterplay by the opponent, if it was when you opponent draws a card, they discard that many cards instead. It would always trigger during their draw phase at the beginning of their turn. Since Secret's don't trigger on your turn, you can't coldlight and force them to discard 2 cards.
Bless you. And you. And You. And also you. Not you though.
Edit: Corrected grammar on card text
I'm the best worst player.
My first card, hope you like it! :)
Clarification: The attack will not get through.
A little something for priests to stall against aggro and speed up a hand clogged with late-game cards.
Metamorphosis is such a unique ability for Warlocks that I believe it deserves to be their only secret. To clarify, it will activate the turn after you play it and you will deactivate at the end of that turn. It will replace any hero power, such as Soul Tap, INFERNO!, and even stolen hero powers, but only for that turn.
Rogue Secret:
For example: If your opponent hits you with a Salty Dog, you will summon a random 7-cost minion like Baron Geddon, War Golem or Dr. Boom. The secret doesn't trigger if you took damage from a spell, futigue, hero power, weapon or minion's ability (like Ragnaros the Firelord or Goblin Blastmage). Also, because there are no minions with those mana costs, I decided that if you take 11, 13-19, 21+ damage, this minion will be summoned (kinda like Shadow of Nothing or Worthless Imp):
Edit: Changed this minion to be more humorous and less threatening.
Previously:
Rouge Secret! Fits with the theme of a spell with a delayed trigger~
You might see this as a delayed Assassinate without choice, but it's main function is in causing your opponent to re-think their plays. Playing on curve risks them in losing their summoned minions, and at late-game, since it guarantees a kill on the highest-attack minion next turn, you can focus on attacking other minions instead.
It works like Competitive Spirit - if your opponent has no minions on the board, this secret will not trigger.
If you're damaged at the next enemy turn, you draw 3 cards. (No immunity, you draw 3)
If you're damaged after 2 turns, you draw 2 cards. (1 turn immunity, you draw 2)
If you're damaged after 3 turns, you draw 1 card. (2 turns immunity, you draw 1)
If you're damaged after 4 turns or more, you draw no cards (4 turns immunity, you draw nothing)
Although your enemy knows what the Secret is, you're benefited the same anyway. Either they won't attack, so you're protected for some turns, or they attack and you draw cards.
My custom classes : /// / My Card Factory!
[Img]http://i.imgur.com/dvqBiAL.jpg[/image]
This forces your opponent to change their play and is disruptive even knowing what it is
Warlock because I feel that if Warlock ever gets secrets, they would be twisted versions of mage secrets. I like this one because even if your opponent knows what's coming, it's a bit tricky to play around.
Forces your opponent into awkward decisions, compelling them to trade away their minions before casting a spell. Shares some applications with Loatheb but can also be a liability if they abuse the bounce to re-use battlecries for example.
EDIT: Changed the text from "Deal 3 damage to your hero" to "Deal 3 Damage to this minion's owner."
REMOVED
Balancing busted cards version 1.0.
Doesn't proc if u don't have any minions at the start of your turn.
Each effect would not get a new card with its own effect and art, 2 cards called Emancipate would be added to your hand, and then the text would be changed depending on what kind of Deathrattle effect that triggered. Examples:
Hearthpwn Community's Balancing of Cards.