I think this card could be really interesting. The strategy would be to just have one weak tribe member in your hand to activate getting a random legendary minion of the tribe.
Beast Legendaries: Malorne, King Krush, Gahz'rilla, Acidmaw, Dreadscale, The Beast and King Mukla
Murloc Legendary: Old Murk-Eye.
Demon Legendaries: Mal'Ganis, Jaraxxus and Illidan Stormrage.
Pirate Legendary: Skycap'n Kragg.
Dragon Legendaries: Chillmaw, Alexstrasza, Malygos, Nozdormu, Onyxia, Ysera and Deathwing.
Mech Legendaries: Flame Leviathan, Iron Juggernaut, Blingtron 3000, Mimiron's Head, Foa Reaper 4000, Sneed's Old Shredder and Mekgineer Thermaplugg.
Most of Deepholm Cards are really underpowered for their drawback, but with spare part decks or something like that it can work.
0 cards discarded:
I have an option to make this card useless and punish people for using Maelstrom without cards, but I decided to make this one, because it can help in situation when you are sitting without cards and hoping for nice topdeck, but drawing this.
1 card discarded:
2 cards discarded:
3-5 cards discarded:
3-5 discards is most common situation, so this cards are not super aggressive, unusual or anything like that. Can't say that this cards are useless fillers, but yea... just some dudes with good effects, nothing game changing.
6 cards discarded:
Better version of Dreadsteed, but with huge drawback plus shaman don't have so many tools to make it work.
7 cards discarded:
Slabhide's effect. Rock is pretty easy to remove for full boardclear, but Drake by himself is not so healthy for such a big investment.
8 cards discarded:
My favorite one. Deathrattle on segments refers to the separation of the worm into 2.
9 cards discarded:
Some decks can OTK you on 9 mana with 10 cards, so its pretty balanced I think. Cards like Deadly Shot also useless.
down to business this card can ofter an amazing tempo play on turn 3 you could drop a big baddie or try dumping your hand.
however i think 3 mana might be to generous and i have considered upping it to 4 (to match astral communion)
as to power i think this card could be really strong but not any stronger then things the druid already does with innervate/wild growth because you have to dump your hand after the power spike
all in all i think that this could be a really fun card to build a deck around even if it is a little clunky mostly a fun card but it could see competitive play.
Edit: I just know thought of a better Idea then loosing mana crystals, Overload next turn would be the same but not completely shut down his ability to comeback.
Entropius is a Void god and one of the most powerful known type of voidwalker, capable of destroying entire planets if left unchecked. He was created by the result of M'uru losing its light.
Patient Prisoner:(artist: curlyhair) Hello, so this minion is aimed to help spell heavy decks to get what they want in kinda 2for1 card. It will allow them to get beefy minion on board that can be taunted (even tho with Argus, it will get to BGH range) and to have quite massive card draw as deathrattle ... BUT be careful, cause u can draw 3 cards, but all minions u will drew this way will get discarded! If it gets silenced, it will trade possible taunt and card draw for a nice body that u can attack with.
Another thing u can do with this is to put it straight in a silence/Wailing Soul deck :) If there were a card with a positive discard effect (not trololo Fist of Jaraxxus tho :p), this card might be actually pretty funny if u would chose to intentionally discard 3 minions for a positive effect from the other card :)
Hope u like it! enjoy :)
Side note:
Several guards reported, that they heard strange noises at night whisper words like I Want To Break Free, but such reports are yet to be confirmed ...
Thoughtsteal is one of my favorite Priest cards, i always liked the idea of stealing your opponents cards and defeating them with their own cards. I think this spell gives a good card advantage but not being to OP because of the drawback and the mana cost, but you can also use this when you have very few to no cards in had for a nice comeback.
First card! Mill Rouge is a ton of fun to play, but giving your opponent cards can be... Not good. This helps keep the milling strong, while not being oppressively powerful, and forcing your opponents to more carefully consider how they will play the game.
For clarification, the "oldest card" in your hand will always be the furthest to the left.
Edit: Trying to get image to work :'( Edit: Have given up :'(
I think this card could be really interesting. The strategy would be to just have one weak tribe member in your hand to activate getting a random legendary minion of the tribe.
Beast Legendaries: Malorne, King Krush, Gahz'rilla, Acidmaw, Dreadscale, The Beast and King Mukla
Murloc Legendary: Old Murk-Eye.
Demon Legendaries: Mal'Ganis, Jaraxxus and Illidan Stormrage.
Pirate Legendary: Skycap'n Kragg.
Dragon Legendaries: Chillmaw, Alexstrasza, Malygos, Nozdormu, Onyxia, Ysera and Deathwing.
Mech Legendaries: Flame Leviathan, Iron Juggernaut, Blingtron 3000, Mimiron's Head, Foa Reaper 4000, Sneed's Old Shredder and Mekgineer Thermaplugg.
This is actually my least favorite of the cards I made, but apparently all the other effects I made for the cards have already been done here. :/
Dig into your deck, looking for the cccombo!
Pretty sure this is in line with Tracking and not Fel Reaver as the discard is from your own deck, but we'll see.
edit: changed image/wording
I think we need more neutral Demons :-)
EDIT: Changed mana cost and stats of the card because it was indeed too strong before. Old version: here
REMOVED
Hey. =)
Most of Deepholm Cards are really underpowered for their drawback, but with spare part decks or something like that it can work.
0 cards discarded:
I have an option to make this card useless and punish people for using Maelstrom without cards, but I decided to make this one, because it can help in situation when you are sitting without cards and hoping for nice topdeck, but drawing this.
1 card discarded:
2 cards discarded:
3-5 cards discarded:
3-5 discards is most common situation, so this cards are not super aggressive, unusual or anything like that. Can't say that this cards are useless fillers, but yea... just some dudes with good effects, nothing game changing.
6 cards discarded:
Better version of Dreadsteed, but with huge drawback plus shaman don't have so many tools to make it work.
7 cards discarded:
Slabhide's effect. Rock is pretty easy to remove for full boardclear, but Drake by himself is not so healthy for such a big investment.
8 cards discarded:
My favorite one. Deathrattle on segments refers to the separation of the worm into 2.
9 cards discarded:
Some decks can OTK you on 9 mana with 10 cards, so its pretty balanced I think. Cards like Deadly Shot also useless.
down to business this card can ofter an amazing tempo play on turn 3 you could drop a big baddie or try dumping your hand.
however i think 3 mana might be to generous and i have considered upping it to 4 (to match astral communion)
as to power i think this card could be really strong but not any stronger then things the druid already does with innervate/wild growth because you have to dump your hand after the power spike
all in all i think that this could be a really fun card to build a deck around even if it is a little clunky mostly a fun card but it could see competitive play.
Here is my contribution. It's a Mill Rogue card.
Old version:
http://imgur.com/Se7zwW8
Edit: I just know thought of a better Idea then loosing mana crystals, Overload next turn would be the same but not completely shut down his ability to comeback.
New version:
http://i.imgur.com/Fhw3Wbz.png?1
Edit: changed mana cost from 1 to 0. Goes along the spell's wording better.
If you're happy and you know it... well that's good :)
Helps convert low costing late-game draws into whatever Priest-combo you're running. Might be overvalued as a rare.
A card who could push a control Rogue and destroy combo decks
Here is the Varian Wrynn for Demonists:
Entropius is a Void god and one of the most powerful known type of voidwalker, capable of destroying entire planets if left unchecked. He was created by the result of M'uru losing its light.
Patient Prisoner: (artist: curlyhair)
Hello, so this minion is aimed to help spell heavy decks to get what they want in kinda 2for1 card. It will allow them to get beefy minion on board that can be taunted (even tho with Argus, it will get to BGH range) and to have quite massive card draw as deathrattle ... BUT be careful, cause u can draw 3 cards, but all minions u will drew this way will get discarded! If it gets silenced, it will trade possible taunt and card draw for a nice body that u can attack with.
Another thing u can do with this is to put it straight in a silence/Wailing Soul deck :) If there were a card with a positive discard effect (not trololo Fist of Jaraxxus tho :p), this card might be actually pretty funny if u would chose to intentionally discard 3 minions for a positive effect from the other card :)
Hope u like it! enjoy :)
Side note:
Several guards reported, that they heard strange noises at night whisper words like I Want To Break Free, but such reports are yet to be confirmed ...
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Thoughtsteal is one of my favorite Priest cards, i always liked the idea of stealing your opponents cards and defeating them with their own cards. I think this spell gives a good card advantage but not being to OP because of the drawback and the mana cost, but you can also use this when you have very few to no cards in had for a nice comeback.
Hope im not late for this...
Flavor Text: If it is lost I can find it... yeah right!
First card!
Mill Rouge is a ton of fun to play, but giving your opponent cards can be... Not good. This helps keep the milling strong, while not being oppressively powerful, and forcing your opponents to more carefully consider how they will play the game.
For clarification, the "oldest card" in your hand will always be the furthest to the left.
Edit: Trying to get image to work :'(
Edit: Have given up :'(