I wanted a card that would deny combo play by discarding your opponents cards (similar to the original Illidan Stormrage). I also wanted to integrate inspire in an interesting way. I feel that the card also synergies well with Tiny Knight of Evil.
Grillok upgrades your hero power like Justicar Trueheart. The new hero power works like Tracking. You'll look at the top two cards of your deck and pick one for your hand, discarding the other one. I gave Grillok better stats for his cost than Justicar because this isn't a strict upgrade. It helps you sift through your deck, but it also poses the risk of milling yourself, so you need to use it effectively. It would also be useful for comboing with Fist of Jaraxxus, since you can choose which card is discarded.
My submission! Deliberately avoided a Warlock card, as they seem to be what everyone is going for. Also, this game needs more dinosaurs.
The flavor behind it is that the Devilsaur is literally eating cards out of your hand. Mechanically, it could work to help give Quick Shot, Brave Archer and Core Rager a boost.
I love the concept behind Shadowform and wish there were a way to build around it in Hearthstone. The Priest class doesn't have any weapons and, much like Shadowform, this card would be insanely unique. And it makes that amazing yet supposedly-mana-inefficient spell capable of being used.
It's my first submission (mainly wanted to try it out for fun, of course). Please be nice :)
Edit: changed mana cost from 2-->3 and increased damage from 2-->3. No other changes were made.
Sublimation is the fancy term for when something goes from Solid to Gas or Gas to Solid without first passing through the Liquid phase. Figured it was a good idea since your spells and minions literally burn up into smoke if you don't use them :)
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I made it so he's difficult to summon but if you do you are rewarded with a huge body that makes your other minions immune. He's like mal' but protects his minions rather than your hero. Stick him behind a taunt and it'll be game over... Problem will be his high cost will make it tough to combo him
Flavour Text
Her Sister is the Mistress of showers; she refused to join the family business.
In a discard deck, which plays Soulfire, Tiny Knight of Evil, Doomguard ect; healing is limited. Sacrificial Pact is a massive tempo loss and Siphon Soul is too expensive. This obvoiusly takes the idea of mistress of pain and makes it more vaible for discard decks.
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The hero control rogue needs?
Note: Interactions work similar to Jaraxxus
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Imgur link
Had ideas for a new mechanic for a while that directly transcends from WoW: Bleed - At the start of each turn, minion loses 1 Health.
Played with some concepts for Rogue since, dayum they need help:
TECHNICALLY the card itself doesnt deal with discard, but its product does. (NC=not collectable)
A little buff for a discard mechanics
It's 6 mana because combo with Doomguard is OP.
so basically:
Cold Blood from +4 Attack become +8 Attack.
Eviscerate from +4 Damage become +8 Damage.
Tinker's Sharpsword Oil from +3 Attack become +6 Attack.
Headcrack from +2 Attack become +4 Attack.
I wanted a card that would deny combo play by discarding your opponents cards (similar to the original Illidan Stormrage). I also wanted to integrate inspire in an interesting way. I feel that the card also synergies well with Tiny Knight of Evil.
I was tempted to make it 5 mana, but I decided against it.
This works best in combo decks were you try to fish for that last combo piece you need.
I hope you like it :)
Mad Scientist is broken
Tired of these many warlocks, they were former shamans anyways :) Here's my submission
Ref: Art by Matthew (aka Matt) Starbuck
Summon : I dare invade
Attack : FEEL THE POWER!
Death : Impossible.....
And here are the council members :)
Summon : I will freeze the blood in your veins!
Attack : Perish
Death : An impressive display...
Summon : More fuel for the fire!
Attack : Eradicate....
Death : BURN!
Summon : The air around you crackles with energy...
Attack : Wind, hear my call!
Death : Merely a whisper in the wind...
Summon : The ground beneath you rumbles ominously...
Attack : The earth will devour you!
Death : The soil welcomes your bones!
Grillok upgrades your hero power like Justicar Trueheart. The new hero power works like Tracking. You'll look at the top two cards of your deck and pick one for your hand, discarding the other one. I gave Grillok better stats for his cost than Justicar because this isn't a strict upgrade. It helps you sift through your deck, but it also poses the risk of milling yourself, so you need to use it effectively. It would also be useful for comboing with Fist of Jaraxxus, since you can choose which card is discarded.
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If one of the cards is Fist of Jaraxxus, playing the other one will discard and trigger Fist of Jaraxxus.
Unless explicitly stated, my posts are my opinion and mine only.
My submission! Deliberately avoided a Warlock card, as they seem to be what everyone is going for. Also, this game needs more dinosaurs.
The flavor behind it is that the Devilsaur is literally eating cards out of your hand. Mechanically, it could work to help give Quick Shot, Brave Archer and Core Rager a boost.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Entry Quote: "A gifffft, from the darknesssssssss."
Attack Quote: "*Ghastly Voice* Yarrrrrrrr."
Death Quote: "*Poof*"
"Speak softly and carry a big stick; you will go far." -- Theodore Roosevelt
Class: Priest (obviously)
I love the concept behind Shadowform and wish there were a way to build around it in Hearthstone. The Priest class doesn't have any weapons and, much like Shadowform, this card would be insanely unique. And it makes that amazing yet supposedly-mana-inefficient spell capable of being used.
It's my first submission (mainly wanted to try it out for fun, of course). Please be nice :)
Edit: changed mana cost from 2-->3 and increased damage from 2-->3. No other changes were made.
Sublimation is the fancy term for when something goes from Solid to Gas or Gas to Solid without first passing through the Liquid phase. Figured it was a good idea since your spells and minions literally burn up into smoke if you don't use them :)
Building Quirky Decks Every Week, Loving Life at Rank 15!
I know many think that sargeras is too strong to be a card but I figured if he is a card he should be pretty strong.
[img]http://www.hearthcards.net/cards/4d2f624a.png[/img]
I made it so he's difficult to summon but if you do you are rewarded with a huge body that makes your other minions immune. He's like mal' but protects his minions rather than your hero. Stick him behind a taunt and it'll be game over... Problem will be his high cost will make it tough to combo him
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