Weekly Card Design Competition #33 - Final Poll [ENDED]
Poll: This week's competition theme: "Strength in Numbers"
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This week's competition theme: "Strength in Numbers" - Multiple Choice
- "Sindragosa" by Imaah 20% of Users - 70 votes
- "Conspiracy" by Asylum_Rhapsody 18.6% of Users - 65 votes
- "Kael'thas Sunstrider" by Freyjan 16.6% of Users - 58 votes
- "Sian'dur the Beastmaster" by PookieJunk 26.6% of Users - 93 votes
- "Dark Iron Bouncer" by Bleakhawt 9.1% of Users - 32 votes
- "Volley" by affekopp111 23.1% of Users - 81 votes
- "Murloc Rocketeer" by MrFlyingOwls 8% of Users - 28 votes
- "Gilnean Siegebreaker" by sixgunsanzo 8% of Users - 28 votes
- "Infernal Rites" by arrumph 10% of Users - 35 votes
- "Gargoyle" by platernity 8.3% of Users - 29 votes
- "Totemic Explosion" by Froggageddon 12% of Users - 42 votes
- "Nok'tal the Savage" by Rikkhan 13.1% of Users - 46 votes
- "Treasure Hunting" by aiDen 9.1% of Users - 32 votes
- "Shield Wall" by galchannel 8.3% of Users - 29 votes
- "Ethereal Duelist" by Sakasa 6.3% of Users - 22 votes
- "Totem Pole" by Dumorte_Montal 5.4% of Users - 19 votes
- "Druid of Goldrinn" by Hassashu 10.6% of Users - 37 votes
- "Ritual of Summoning" by Zukuu 15.7% of Users - 55 votes
- "Ancient Guardian" by Northstar123 14.3% of Users - 50 votes
- "Banshee" by guibegotti 10% of Users - 35 votes
- "Totem Squad" by Dracossack 18.9% of Users - 66 votes
- "Wrath of the Storm" by Elveszett 4.6% of Users - 16 votes
- "Saltscale Tide Lord" by Slouaq 6.9% of Users - 24 votes
- "Shattrath Gatekeeper" by Danko_Paladin 9.7% of Users - 34 votes
- "Surge Breaker" by Jhamel 6.6% of Users - 23 votes
- "Empowered Staff" by Whale_Cancer 6% of Users - 21 votes
Ended Sep 24, 2015
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This Week's Finalists
Entry Restrictions:
Your card must have an effect that depends on the number of minions on the battlefield.
See the submission topic for more specifics and clarifications.
We have whittled down ~260 entries to just 26 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
NOTE: Cards with a black border have additional material, like explanations or unique tokens,
located in a spoiler at the bottom of the finalist gallery.
by Imaah
by Asylum_Rhapsody
by Freyjan
by PookieJunk
by Bleakhawt
by affekopp111
by MrFlyingOwls
by sixgunsanzo
by arrumph
by platernity
by Froggageddon
by Rikkhan
by aiDen
by galchannel
by Sakasa
by Dumorte_Montal
by Hassashu
by Zukuu
by Northstar123
by guibegotti
by Dracossack
by Elveszett
by Slouaq
by Danko_Paladin
by Jhamel
by Whale_Cancer (Wild Card)
Sindragosa
Sian'dur the Beastmaster
Treasure Hunting
Druid of Goldrinn
Totem Squad
Woah how did forest giant not make it, it had quite a big lead on the first page last time I checked.
Ritual of Summoning beat it by three votes. Competition on the first page is always brutal.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Is the final poll based on the votes? Because for exemple infernal rites was not the most voted of the second page for exempl
Maybe... nah nah nah nah
Yes, the finalists are determined by number of up-votes. We Take the top-voted card from each page and then fill in some additional competitors up to 20 or 25 total depending on the number of valid submissions that week. The filling in is done using a formula described on the submission topic that measures the cards that stood out the most.
Infernal Rites was indeed the highest voted entry on the second page. What you may be experiencing is a forum glitch that occurs occasionally where after you have up-voted a submission, you stop seeing further up-votes for that submission, making it look like it was frozen at the number of up-votes it had when you voted for it. The higher-ups are aware of this glitch, and it's something they've been working on for a while, but it's not as simple to solve as it sounds, unfortunately, especially not recently when they've had other priorities with TGT coming out, though they might get to working on that stuff now that game content hype has died down.
Too many "card spawning" cards this week around for my liking. We even have a 9(!) cards entry this week. That's basically an entire class set for a big expansion. lol
No finalist reviews from me this week, as I'm not feeling too swift at the moment. Decent turn out for the most part though.
Narrowing my votes down to three, I'm gonna go with Conspiracy, Murloc Rocketeer, and Shield Wall.
I tried hard on those 9 cards thank you lol
As did I on my 8 haha and normally I avoid creating extra cards like that (this is the first time I've submitted a card with additional cards)
I assumed he was talking about my entry haha, didn't know there was another one with 9 cards. Nice job bro.
Check out the WCD #34 finalists HERE
Hahaha hello Shaman meta, goodbye every single control deck in the game. Deadly shot = destroy 1 for 3 mana, this is destroy 4 for 4 mana. Even with overload 10 this would still be played, or make it so that it can ONLY be played when your opponent has at least 4 minions.
No but seriously, I'm gonna go with this one. It seems kinda broken, especially if the RNG goes in your favor, but the concept is awesome.
Voted for Dark Iron Bouncer, Murloc Rocketeer, Gilnean Siegebreaker, Nok'tal the Savage, Druid of Goldrinn, Ritual of Summoning, Shattrath Gatekeeper and Empowered Staff. Details below:
Sindragosa: I feel this to be a huge stall, better than a Frost Nova on top of a 8/8. Only several cards that should be in play can break through this entombment, namely Foe Reaper 4000 and Magnataur Alpha. The upside is that you can call for Brawl or other board wipe, technically halving the power of the card. I like this, but it feels uneasy to look at this for long.
Conspiracy: Conceal plus this equal better draw than even Divine Favor, which does not exhaust the deck. OP.
Kael'thas Sunstrider: Since Unstable Portal gives discount to summoned minions, this card is plain broken due to the ability to swarm the board in an instant.
Slan'dur the Beastmaster: Nice beasties but it's pretty hard to ever judge this card without seeing it in play, and the 5-enemy beast seems OP.
Dark Iron Bouncer: One good thing this has is that it's a completely new, double-edged and not directly empowering mechanics. And a patron warrior still can play around it by whacking with Death's Bite with both warsong and frothing OR a patron present at the time of attack. Also it would be funny to see a potential animation of this, when he'd say "EVERYONE, GET OUTTA HERE!" and slam the end of turn button.
Volley: This is slightly above those AoEs available to the hunter right now. The design is careful enough. Maybe it's just me that I don't like the idea of AoEing for a hunter.
Murloc Rocketeer: Extra points for the art, and while stats are above Reckless Rocketeer and potentially Leeroy Jenkins, it doesn't feel to be really OP... unless there would be a murloc rogue with old Shadowstep combo?
Gilnean Siegebreaker: While Cleave is a bad card in itself, getting it for free and when it is really needed is priceless. A good attempt to reanimate the long-forgotten spell.
Infernal Rites: While tricky to launch, a zoolock can initiate trading to comply with the rules on turn 5 and get a doomguard and board wipe. I say OP.
Gargoyle: Feels underpowered, unless you can double heropower in a turn to get 4 gargoyles out of one. Although a self-spawner is a really tricky to design and balance, I believe this one is decent, but not spectacular.
Totemic Explosion: I wonder if this is worth the overload, you pay a lot by playing this already. Also I wonder will spell damage from Wrath of Air Totem count if it gets destroyed first? If yes, the drawback is justifiable. I'd not add this card to my totem shaman, though.
Nok'tal the Savage: A targeted Multi-Shot if against a crowded board with a 3/3 body left - OP, but it's a legend and does not bypass taunt... probably even balanced enough. Upvoted for an unusual battlecry.
Treasure Hunting: Um, giving Innervates with draw to a rogue? This is probably aimed at reanimating Miracle Rogue. I think it's more OP than getting coins from any source, and these are already limited to the state of being almost unplayable due to potential to be OP.
Shield Wall: This plus Bolster or another Bolster is a ridiculously powerful move, should you have more than a single minion (and you already want that many for Battle Rage). I think too OP, while the idea is pretty interesting.
Ethereal Duelist: Good thing that a silence kills this right away, but without silence you plain cannot eliminate this off board. And since you can buff him (Blessing of Might, not Power Word: Shield) and go face, this is a better Dreadsteed that, however, is not immune to destroy effects. But with this you don't need wombo-combo, you buff and go face, silencing their taunts. I deem this OP.
Totem Pole: Why, oh why this is not a totem in itself?! It should be IMHO. A nice effect, although I'd not use this card except when in mirror matches to wipe enemy board.
Druid of Goldrinn: Kind of a living Swipe with limited power. I wonder will it attack minions in stealth? (It should not IMHO) I think it's fun and situational, but playable at any time. RAAAWR!
Ritual of Summoning: Finally a reason to play cards that spawn more minions than one played. This is an enabler of a WHOLE LOT of existing cards, and a CONTROLLED RANDOM on top! Sure enough it's upvoted.
Ancient Guardian: The condition on silence is unclear. Is it a battlecry, a trigger, or whatever else?
Banshee: Apparently is designed as a direct counter to Muster for Battle. I don't like direct counters at all.
Totem Squad: TL;DR with those totemic spells, also can't actually evaluate their OPness.
Wrath of the Storm: Hmm, play them a Leeroy Jenkins or a Hungry Dragon and wipe their board without wiping yours? OP, even as a combo.
Saltscale Tide Lord: Does it expect to return the previous hero power after this gets killed? If not, this spells "Turn your hero into a Murloc paladin". Also getting a minion's health manipulated up and down is a dangerous mechanics, as your Tide Lord would then heal for 1 if you kill a murloc then summon another.
Shattrath Gatekeeper: Simple, powerful, can be played around, situational and not OP. Great design.
Surge Breaker: a triple Lava Shock in one card? And more damage? And with a hero that floods the board? OP.
Empowered Staff: Weak as is, 3 mana 1/3 is about as bad as Poisoned Blade, but if played as combo with Frigid Snobold etc, a formidable addition to the class. And it provides another reason for playing spell damage minions other than Malygos.
There is a lot of steak here...
It is already so, because you can't play Multi-Shot or Cleave if there is only one minion. This means this card won't be able to be played if there are less than 4 minions in play for your opponent.
There is a lot of steak here...
Murloc Rocketeer should be a legendary. Anyway my vote goes to Volley and Banshee, great cards! Equality-Banshee dream is real!
It's not RNG. The voting page doesn't show the explanation I put for each of the Spirit Beasts. If there are 0 enemy minions, the 0 mana minion will be summoned. If there are 4 enemy minions, the 4 mana minion will be summoned, etc. I think people are thinking 6 enemy minions = 6 random spirit beasts but that is incorrect. But thanks for the vote man.
Check out the WCD #34 finalists HERE
I get it now. Weekly competitions are always decided by first three pages of submissions. Who gets to design their cards faster, usually ends up as the finalists. Since people don't bother to look deeper into thread to vote.
In the submission thread it says that the votes are weighted based on what page they're on. A card with 30 votes on a later page might beat out a card with 50 on an earlier one. Also the top voted card on each page makes it to this stage. For example my card was submitted on page 16 and I made it to the finals. Heck I'm even in the top 3 as I write this.
Check out the WCD #34 finalists HERE
The less views a page has, the more the votes on that page count. Read the point-system for the voting
Hearthpwn Community's Balancing of Cards.
If we look at Mind Control Tech, a 1-for-2 card that only work when enemy has more than 3 minions, then Wrath of the Storm is fairly balance. We need more spells that are situational but game-changing like this.
"You strengthen yourself by cutting yourself off from all temptations."
"fairly balanced" is stretching it. Lightning Storm costs a total of 5 mana over 2 turns. Sure it can be affected by spell dmg but I would trade that aspect for a guaranteed 4 minions killed any day. It kills stealth, divine shield and 100hp minions if that wasn't enough. If it's like cleave, it won't be active if there are less than 4 enemy minions which is it's only saving grace. Honestly I think this thing, going along with the lightning theme, should have 4 overload. That would be 8 total mana, similar to Twisting Nether but usually way better.
Check out the WCD #34 finalists HERE