So this guy is here basically to clean up your opponent's aggro crowds. He is kind of a worse Flamestrike for non-mages.
A total 13 of stats, like Boulderfist Ogre, and we're throwing in 1 for his charge. The battlecry is kind of paid for by the fact that he is legendary.
EDIT: Just in case you forgot, Mega-Windfury is being able to attack 4 times in a row.
Now this needs someone at your side to say "Come to the dark side".
Balance notes: the previous version of 4 mana and no other req but a single enemy minion was deemed way OP by further analysis. This card can still be triggered by Imp-losion or playing minions up to 3 as a combo against a single "impenetrable" enemy minion. Compared to Mind Control Tech that has an overhead of 1 mana for random MC effect, since we need to focus more (1 minion vs 4 for MCT), the cost multiplied by the random factor (4). Alternatively, compared to Mind Control this should not cost less than 5 due to extra requirements on the card, so mana cost was set to 5.
Alright, my first submission, the rules are tricky with this one so I hope mine is valid.
So, a little clarification: -The spell will work only when there are no less than 6 minions on board in total, if you have 6 minions and enemy has 0, spell will work but nothing will happen. -Enemy minions can attack friendly minions and your character alike. -What's the point of the spell? - consider this to be an instant trigger of forgetful effect on enemy minions, as such you can use 1 big minion to try and clear small enemy minions, enrage you minions, try to get value from acolyte/grim patron. If you had a minion on board already you can always push for more face damage and then try to clear enemy minions using this spell. -Why warrior? Warrior usually benefit most from damaging their characters and they can afford taking face damage in case minion won't target any minion. It doesn't provide large board clear as brawl, and you run a risk of getting face damage, so I stopped on 4 mana. -Last thing - minions that appeared from deathrattle will not attack since they weren't on board when spell was used.
So I wanted to think about what Pirates needed to gain a bit of ground and allow us to play them more realistically. So this is what I came up with. While it is an okay card on its own it really benefits from being in a Pirate deck, and unlike shady dealer this card is a Pirate, haha.
Paying homage and similar to Fist of Jaraxxus but favors aggressive flooding whether it be yourself (Zoolock) or defensively (Handlock vs Aggro).
Compared to Avenging Wrath, 1 less mana, but damage is reliant on the board. Of course, higher upside, but also the possibility to be a dead card / bad discard if there is only 1-3 minions on board (only doing 3 damage for a 5 mana card slot?)
Synergies with all discard cards. Soulfire, Doomguard, etc. I think it's pretty cool that Blizz is trying to make positives off the discard mechanic (which of course is usually a bad thing). Maybe we'll see guys like Tiny Knight of Evil see some play in the future
So this guy is here basically to clean up your opponent's aggro crowds. He is kind of a worse Flamestrike for non-mages.
A total 13 of stats, like Boulderfist Ogre, and we're throwing in 1 for his charge. The battlecry is kind of paid for by the fact that he is legendary.
EDIT: Just in case you forgot, Mega-Windfury is being able to attack 4 times in a row.
My entry for the week:
Synergies well with cards like Shadowstep and Low Cost minions.
Edit: Reduced card and edited the card text.
Come to the dark side, we have cookies!
Now this needs someone at your side to say "Come to the dark side".
Balance notes: the previous version of 4 mana and no other req but a single enemy minion was deemed way OP by further analysis. This card can still be triggered by Imp-losion or playing minions up to 3 as a combo against a single "impenetrable" enemy minion. Compared to Mind Control Tech that has an overhead of 1 mana for random MC effect, since we need to focus more (1 minion vs 4 for MCT), the cost multiplied by the random factor (4). Alternatively, compared to Mind Control this should not cost less than 5 due to extra requirements on the card, so mana cost was set to 5.
Art by Max Rugers.
There is a lot of steak here...
Make money, no warcraft.
You can't cast this spell if your opponent has no minion.
i think this card follow the rules, for there must are at least two minion in the battlefied for you to cast it. :-)
Iconic Enhancment shaman move.
REMOVED
Here's my entry:
more fun with totems!
Alright, my first submission, the rules are tricky with this one so I hope mine is valid.
So, a little clarification:
-The spell will work only when there are no less than 6 minions on board in total, if you have 6 minions and enemy has 0, spell will work but nothing will happen.
-Enemy minions can attack friendly minions and your character alike.
-What's the point of the spell? - consider this to be an instant trigger of forgetful effect on enemy minions, as such you can use 1 big minion to try and clear small enemy minions, enrage you minions, try to get value from acolyte/grim patron. If you had a minion on board already you can always push for more face damage and then try to clear enemy minions using this spell.
-Why warrior? Warrior usually benefit most from damaging their characters and they can afford taking face damage in case minion won't target any minion. It doesn't provide large board clear as brawl, and you run a risk of getting face damage, so I stopped on 4 mana.
-Last thing - minions that appeared from deathrattle will not attack since they weren't on board when spell was used.
So I wanted to think about what Pirates needed to gain a bit of ground and allow us to play them more realistically. So this is what I came up with. While it is an okay card on its own it really benefits from being in a Pirate deck, and unlike shady dealer this card is a Pirate, haha.
2-time Card Design finalist!
Because warlocks love killing their own stuff as much as their enemies stuff!
REMOVED
Seems balanced. It's situational, but a fun effect of you can get it off lol. Buff to silence Druid!
Paying homage and similar to Fist of Jaraxxus but favors aggressive flooding whether it be yourself (Zoolock) or defensively (Handlock vs Aggro).
Compared to Avenging Wrath, 1 less mana, but damage is reliant on the board. Of course, higher upside, but also the possibility to be a dead card / bad discard if there is only 1-3 minions on board (only doing 3 damage for a 5 mana card slot?)
Synergies with all discard cards. Soulfire, Doomguard, etc. I think it's pretty cool that Blizz is trying to make positives off the discard mechanic (which of course is usually a bad thing). Maybe we'll see guys like Tiny Knight of Evil see some play in the future
Twitter: @Sad_Boys_United
Check out my Monk concept (inspired by Amaz's Monk but retweaked hero power):
http://imgur.com/a/4vram