Flavor Text: "Like an average Hearthstone player even had one."
Trivia: Showin' some love for Warlocks this week! As you could already tell, this card works just wonders with Spell Damage. Basically, this card is yet another tool for Malygos Warlock and maybe Handlock. Balance adjustments have been made (didn't realise the card was very OP).
Animation: Could be like Siphon Soul coming out of EVERY enemy! That would be very cool.
Public Mod Note(Asylum_Rhapsody): UNDER REVIEW: I see what you're trying to do, but this doesn't qualify because other cards exist any more than, say, Circle of Healing qualifies because Northshire Cleric exists. PM me to dispute.
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: I see what you're trying to do, but this doesn't qualify because other cards exist any more than, say, Circle of Healing qualifies because Northshire Cleric exists. PM me to dispute.
Rare Mage Minion - 4 Mana 5/4 - Battlecry: If at least 3 enemy minions are Frozen; Gain Charge. The idea behind this card to allow for a more aggressive mage deck that implements the freeze mechanic, aiming to hold off enemy minions with freeze whilst going for face, or trading minions on your own terms. Obviously this card synergises especially well with Frost Nova, Cone of Cold and Blizzard, but having multiple Snowchuggers or Water Elementals on the board can allow you to activate the battlecry for free, giving even more value to the freeze effect. Anyways, thanks for checking out my card!
Hey everyone! I missed week 32, I was a little too slow but I will make a video about what I would have entered, or a separate post about that card if you're interested. For this week I decided to give druid some good removal. This card is flexible and punishes really hard against Zoo type flood decks, playing against this card you would be frightened to over extend in fear of getting hit by a 3 mana deal 4 to every enemy. I had to make this card cost 9 because if it costed less it would be straight up just better than flamestrike, so I made it situaitional. I spent a long time thinking about this one and I genuinely think it's really good, if your enemy has only 2 minions its 7 mana and better than flamestrike. Hope you like it!
My submission for the week. The idea is to reward you for having less minions/a clear board. For example, if your opponent has three minions out, and you have none, this becomes an 8/8.
To clarify, if you have more minions that your opponent, this will destroy itself upon being played.
Public Mod Note(Asylum_Rhapsody): UNDER REVIEW: This seems analogous to Tinkertown Technician, which we gave as a non-example in the submission restrictions for requiring only 1 minion.
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: This seems analogous to Tinkertown Technician, which we gave as a non-example in the submission restrictions for requiring only 1 minion.
It's probably win more, but I have seen a non-lethal shaman board of 7 minions plenty of times so it could work.
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"When the scourge attacked he did not fear the mindless waves of undeads nor the rush".
Your totems summons are indirectly taunts lol.
Edit: link http://www.hearthcards.net/cards/ceabdf65.png
"Since we don't have Death Knights!"
Soul Harvest, Warlock Epic
Flavor Text: "Like an average Hearthstone player even had one."
Trivia: Showin' some love for Warlocks this week! As you could already tell, this card works just wonders with Spell Damage. Basically, this card is yet another tool for Malygos Warlock and maybe Handlock. Balance adjustments have been made (didn't realise the card was very OP).
Animation: Could be like Siphon Soul coming out of EVERY enemy! That would be very cool.
Edit: Balancing, formatting 'n all that stuff.
... ?
REMOVED, sorry ... wrong topic.
how the F did it ended up here :(
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Flavor : "Nothing looks more demonic that one big, hot, monstrous BBQ..."
Summon : "FLAME ON !"
Attack : "BURN !"
Death : "Back to ashes..."
"My life... for Aiùr."
Well, my former card seems not qualified. So I made another card.
It's mage's level 75 talent, the Nether Tempest, but I can't find proper picture for it.
So I use the picture of Netherstorm instead.
Is is fine?
Choose which "tribe" he is, gains buff, also counts as that "tribe" for others.
Ways to control minions that activate this card:
Shadow Madness, Mind Control, Mind Control Tech, Sylvanas Windrunner, Cabal Shadow Priest.
Faceless Manipulator does not work.
First entry :)
there are is no innocence only degrees of guilt
Wraithtail Sorceress
Rare Mage Minion - 4 Mana 5/4 - Battlecry: If at least 3 enemy minions are Frozen; Gain Charge.
The idea behind this card to allow for a more aggressive mage deck that implements the freeze mechanic, aiming to hold off enemy minions with freeze whilst going for face, or trading minions on your own terms. Obviously this card synergises especially well with Frost Nova, Cone of Cold and Blizzard, but having multiple Snowchuggers or Water Elementals on the board can allow you to activate the battlecry for free, giving even more value to the freeze effect. Anyways, thanks for checking out my card!
Frostwolf Warlord's antithesis. If your opponent has 3 minions, becomes a Boulderfist Ogre with Taunt.
Hey everyone! I missed week 32, I was a little too slow but I will make a video about what I would have entered, or a separate post about that card if you're interested. For this week I decided to give druid some good removal. This card is flexible and punishes really hard against Zoo type flood decks, playing against this card you would be frightened to over extend in fear of getting hit by a 3 mana deal 4 to every enemy. I had to make this card cost 9 because if it costed less it would be straight up just better than flamestrike, so I made it situaitional. I spent a long time thinking about this one and I genuinely think it's really good, if your enemy has only 2 minions its 7 mana and better than flamestrike. Hope you like it!
I know noone loves mechmages, but I believe this card is not too overpowered for mech-based decks as it just gives more variety of plays to player.
Current applicable keywords: Charge, Divine Shield, Stealth, Taunt, and Windfury.
For balance, it's possible for each randomly gained keyword to be the same as an already gained keyword.
Edit 1: Added "Battlecry: " to the card text.
My submission.
My submission for the week. The idea is to reward you for having less minions/a clear board. For example, if your opponent has three minions out, and you have none, this becomes an 8/8.
To clarify, if you have more minions that your opponent, this will destroy itself upon being played.
Battlecry: I'll take ya all on!
Attack: Who's next?
Death: Too...many....
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
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