Hello mates. I was really inspired (huehue) with TGT and thought it'd be cool if I made a few cards myself. I was a fan of World of Warcraft's Mists of Pandaria and would love to see a future Hearthstone expansion based on it. I plan on making this a mini-expansion with just 2 Epics, 2 Rares and 2 Commons per class and a few neutral cards and legendaries. I decided not to add the Monk class in this, primarily because I find creating expansions a lot more fun than creating a class.
Don't plan on creating a new keyword; though might change my mind based on your reviews. I will, however, be adding a fun little thing called Brews, so tune in for that. Brews will be similar to Spare Parts, but I will try to give them their own kind of flavor.
I'll be updating this thread and eventually classify them all based on class and rarity.
Neutral
Iron Horde Agent Black Market Dealer
Faceless ShaHozen Prowler
Lei ShenTaran Zhu
Sha-Touched HorrorThunder's Aegis
Jade Forest AspirantUnimpressed Sensei
Injured ZandalariNetherwing Giant
Druid
Path of Elune Treant of LifeMage
Staff of Infinite MysteriesArcane BarrageHunter
Ancient MarksmanshipTravelling Ranger
Warlock
Curse of AfflictionMaster Summoner
Shaman
Thunder King EnthusiastGift of the Elders
Zandalari War TotemTotem of Furious Winds
Warrior
Shield SmashKlaxxi Bloodseeker
Priest
Vampiric TouchVelen's Vengeance
Would love your feed back on this preview. Do tell me if you have some cool idea you'd like to see in my custom expansion.
Jokes aside though, the card is skewed too much towards RNG and though in some matches it's amazing, in others it can end up giving you a Wisp from both your portals. :P
i have an idea for keyword :how about a mechanic that resets a creature to not attack(like when you summon it it can't attack).Some brew panda cards that give the enemy minions ''drinks'' and they are drunk and can't attack a turn XD or give you a 1 mana keg and you can put it on a minion to not attack.
Definitely plan on adding brews, not sure on how to properly execute them though. However the basic idea I have for them is for them to be similar to Spare Parts as they were in GvG.
Cool cards. Overall the Druid cards are excellent, the two "silences" are pretty unique, and Mage weapon might be a good Arena pick perhaps?
Iron Horde Agent: A 5-mana 3/6 Silence sounds like balanced values, but since the Silence doesn't happen right away, I think you can get away with a 4/6 or even vanilla 5/6. Not only does it not happen right away, but since you have to damage the character first, Divine Shield still works, and a buffed creature will take damage first, then be silenced (and by that point Agent probably died). Love the effect, just pretty weak stat-wise
Black Market Dealer: Although it's a symmetrical effect, it starts to get annoying when you topdeck a coin in a dire situation. What if the coins also drew you a card? So a special coin like Gallywix's
Faceless Sha: Mindgames shenanigans! But as fun as it sounds, isn't it basically Mindgames with 1 extra mana?
Hozen Prowler: I think it's the same as the Agent, where it should be valued less than a silence (i.e. you can give it more stats) because it's not as effective as your regular Battlecry Silence. Yes it can't attack, but it still has Taunt / Divine Shield / any card text you'd want to get rid of, so you still have to trade to get rid of it.
Path of Elune: Super ramp. I like it.
Treant of Life: Love it! Mill Druid goodness.
Staff of Mysteries: Two portals might be too much, though it's still an excellent pick even with just one (might be really good in Arena)
Arcane Barrage: On average it's a 6-mana "Deal 7.5 damage to yourself, deal 7.5 damage to your opponent". Face damage isn't really all that sexy, and even as a finisher it's extremely unreliable.
Cool cards. Overall the Druid cards are excellent, the two "silences" are pretty unique, and Mage weapon might be a good Arena pick perhaps?
Iron Horde Agent: A 5-mana 3/6 Silence sounds like balanced values, but since the Silence doesn't happen right away, I think you can get away with a 4/6 or even vanilla 5/6. Not only does it not happen right away, but since you have to damage the character first, Divine Shield still works, and a buffed creature will take damage first, then be silenced (and by that point Agent probably died). Love the effect, just pretty weak stat-wise
Black Market Dealer: Although it's a symmetrical effect, it starts to get annoying when you topdeck a coin in a dire situation. What if the coins also drew you a card? So a special coin like Gallywix's
Faceless Sha: Mindgames shenanigans! But as fun as it sounds, isn't it basically Mindgames with 1 extra mana?
Hozen Prowler: I think it's the same as the Agent, where it should be valued less than a silence (i.e. you can give it more stats) because it's not as effective as your regular Battlecry Silence. Yes it can't attack, but it still has Taunt / Divine Shield / any card text you'd want to get rid of, so you still have to trade to get rid of it.
Path of Elune: Super ramp. I like it.
Treant of Life: Love it! Mill Druid goodness.
Staff of Mysteries: Two portals might be too much, though it's still an excellent pick even with just one (might be really good in Arena)
Arcane Barrage: On average it's a 6-mana "Deal 7.5 damage to yourself, deal 7.5 damage to your opponent". Face damage isn't really all that sexy, and even as a finisher it's extremely unreliable.
Thank you for the feedback. Really appreciate it.
I wanted to change Iron Horde Agent to work like Earth Shock, where the silence took place first, and then the damage occurred, but feared it would be too strong. An increase in Attack sounds justified.
I myself only a few minutes previous to reading your post realized that Black Market Dealer would actually clog up your opponent's deck, though decided to keep it the same as it could be a hard-counter to combo-oriented decks like Grim Patron which are quite prevalent in the meta.
Faceless Sha allows a bit more space for plays like Sap your enemy's big minion, then play it, possibly getting a copy of it yourself. Personally think it's more flexible Mindgames at the cost of more mana.
Changed Hozen Prowler, added a Beast Tag (which I'd forgotten before, and reduced mana cost by one.)
As for Staff of Mysteries, <3 Portals. Might change the weapon to a 1/3 instead so the Deathrattle is harder to proc.
Arcane Barrage is just there for that one Trolden video where you deal 15 damage to your opponent. :3
Unstable Portal approx has a 1 in 5 of giving you a legendary which means that if you run two of these and two Unstable Portals and get to play them all you have a 120% chance of getting a legendary from at least one of these portals
Arcane Barrage is just there for that one Trolden video where you deal 15 damage to your opponent. :3
the chance of that happening are 1 in 32768
That means that you have a higher chance of finding a pearl in an oyster you are eating but let's go one step further what happens with prophet velen on the field and all of them hitting opponents face
the chance of that happening are 1 in 1'073'741'824
This means that there is a higher chance of 50 people being individually struck by lightning at any one point in time, but lets go one further what happens if you have a full board of velen's and your opponents have iceblock and having all 1920 damage hitting your opponent
the chance of that happening are 1 in 949711451807891414054698636958850000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.
at this point probability would give up and every single person in the world would be struck by lightning, then the universe would explode into unicorns.
Unstable Portal approx has a 1 in 5 of giving you a legendary which means that if you run two of these and two Unstable Portals and get to play them all you have a 120% chance of getting a legendary from at least one of these portals
Arcane Barrage is just there for that one Trolden video where you deal 15 damage to your opponent. :3
the chance of that happening are 1 in 32768
That means that you have a higher chance of finding a pearl in an oyster you are eating but let's go one step further what happens with prophet velen on the field and all of them hitting opponents face
the chance of that happening are 1 in 1'073'741'824
This means that there is a higher chance of 50 people being individually struck by lightning at any one point in time, but lets go one further what happens if you have a full board of velen's and your opponents have iceblock and having all 1920 damage hitting your opponent
the chance of that happening are 1 in 949711451807891414054698636958850000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.
at this point probability would give up and every single person in the world would be struck by lightning, then the universe would explode into unicorns.
Imagine this opponent plays turn three unstable portal into Millhouse Manastorm, the opponent than plays the staff of infinite mysteries into another staff of infinite mysteries into 5 unstable portals for a 100% chance legendary, into millhouse. The original player than does the same and plays four unstable portals for a 75% chance for a legendary. But what actually happened is he got a prophet velen and a spell slinger,the opponent unknowingly plays any card and the first player does a spellslinger into an arcane barrage, the second player does a combo to get the first player to one and plays another millhouse and finnaly the first player than plays 5 mana phrophet velen and arcane barrages his opponent for 30.
Imagine this opponent plays turn three unstable portal into Millhouse Manastorm, the opponent than plays the staff of infinite mysteries into another staff of infinite mysteries into 5 unstable portals for a 100% chance legendary, into millhouse. The original player than does the same and plays four unstable portals for a 75% chance for a legendary. But what actually happened is he got a prophet velen and a spell slinger,the opponent unknowingly plays any card and the first player does a spellslinger into an arcane barrage, the second player does a combo to get the first player to one and plays another millhouse and finnaly the first player than plays 5 mana phrophet velen and arcane barrages his opponent for 30.
Iron Horde Agent: Could be a 4/6 I think, and it would be interested if it Silenced before damaging the minion. That way it provides a good anti-buff/divine shield minion. I designed just such a minion a while back.
Black Market Dealer: Could easily cost four. Cool effect though.
Faceless Sha: Risky, but a cool effect. However it doesn't have as many applications as Faceless Manipulator so I doubt it would see any play outside of fun random decks.
Hozen Prowler: Seems balanced. Lorewise shouldn't technically be a beast though. At least I think Hozen don't count as beasts.
Path of Elune: Seems balanced to me. Enables some Avianna shenanigans but also loses you a lot of tempo.
Treant of Life: Very interesting, a potentially great anti-aggro tool. However card advantage is so important so maybe it wouldn't even be worth it. Could even give more health.
Staff of Infinite Mysteries: Strong, but I think balanced.
Arcane Barrage: Seems more of a fun card than something actually usable. Maybe if it was cheaper it would have some viability.
Ancient Marksmanship: A very niche spell. With minions that destroy weapons you at least have a body that you can play in any match up. But with a spell it's dead against a non-weapon class. Ergo it could probably be more powerful. Either drawing a card so it can always cycle or equipping your opponent's weapon outright rather than just putting a copy of it in your hand.
Travelling Ranger: A neat beast synergy card. Maybe pushes aggro a little bit too much? Could be a 3/4.
Curse of Affliction: A decent enough 2 damage removal. The extra damage probably isn't that relevant for the same reason corruption isn't used.
Master Summoner: The stats seem too weak given that it discards three cards. You're not guaranteed to get a demon. Nonetheless it's a super cool card. Could maybe cost 6 and just discard 2.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Ancient Marksmanship: Would maybe run one, but the lack of body makes it a dead card compared to Ooze or Harrison. Fun with Blingtron, maybe?
Travelling Ranger: Not a lot of beasts are good turn 2 other than Creeper, sometimes Owl. Might push more people to run Elekk but in a supposed rush deck? Maybe not. Later in the game, it's almost always a Huffer. Would being a 3/3 balance it out? EDIT: If it was a 3/3 then I'd rather play Companion or Bow.
Curse of Affliction: A snowballing Holy Smite. Some would argue that it's better in every way, but maybe you could argue that it doesn't happen right away, and in weird scenarios it does happen (e.g. a 2-health taunt in the way of a lethal). Not sure where I'd run it though, but potentially useful. Very cool.
Master Summoner: *discards Mal'Ganis and two Doomguard* Hard to say balance-wise, but it will almost always summon at least one demon. Is the swing potential too great?
Hello mates. I was really inspired (huehue) with TGT and thought it'd be cool if I made a few cards myself. I was a fan of World of Warcraft's Mists of Pandaria and would love to see a future Hearthstone expansion based on it. I plan on making this a mini-expansion with just 2 Epics, 2 Rares and 2 Commons per class and a few neutral cards and legendaries. I decided not to add the Monk class in this, primarily because I find creating expansions a lot more fun than creating a class.
Don't plan on creating a new keyword; though might change my mind based on your reviews. I will, however, be adding a fun little thing called Brews, so tune in for that. Brews will be similar to Spare Parts, but I will try to give them their own kind of flavor.
I'll be updating this thread and eventually classify them all based on class and rarity.
Iron Horde Agent Black Market Dealer

Faceless Sha Hozen Prowler

Lei Shen Taran Zhu

Sha-Touched Horror Thunder's Aegis
Jade Forest Aspirant Unimpressed Sensei
Injured Zandalari Netherwing Giant
Path of Elune Treant of Life




Mage
Staff of Infinite Mysteries Arcane Barrage


Hunter
Ancient Marksmanship Travelling Ranger

Curse of Affliction Master Summoner

Thunder King Enthusiast Gift of the Elders

Zandalari War Totem Totem of Furious Winds
Shield Smash Klaxxi Bloodseeker
Vampiric Touch Velen's Vengeance
Would love your feed back on this preview. Do tell me if you have some cool idea you'd like to see in my custom expansion.
Update: Added a new neutral epic.
But Unstable Portal is love. <3
Jokes aside though, the card is skewed too much towards RNG and though in some matches it's amazing, in others it can end up giving you a Wisp from both your portals. :P
Yeah, the one card I thought "Holy moley, that's a little powerful" when I came across it is the Staff of Infinite Mysteries.
-
Could perhaps change it to be a Battlecry only, I suppose? Or maybe reduce it's Attack to 1.
Definitely plan on adding brews, not sure on how to properly execute them though. However the basic idea I have for them is for them to be similar to Spare Parts as they were in GvG.
Path of Elune would make an Aviana deck absolutely disgusting
Pog to the Champ to the one-two-Kappa.
Indeed. :3 Aviana's one of the two legendaries I got from my TGT packs. Want to use her in a viable deck that's based around her some day. ^^
Update: Added 2 new neutral cards.
Cool cards. Overall the Druid cards are excellent, the two "silences" are pretty unique, and Mage weapon might be a good Arena pick perhaps?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.



Thank you for the feedback. Really appreciate it.
I wanted to change Iron Horde Agent to work like Earth Shock, where the silence took place first, and then the damage occurred, but feared it would be too strong. An increase in Attack sounds justified.
I myself only a few minutes previous to reading your post realized that Black Market Dealer would actually clog up your opponent's deck, though decided to keep it the same as it could be a hard-counter to combo-oriented decks like Grim Patron which are quite prevalent in the meta.
Faceless Sha allows a bit more space for plays like Sap your enemy's big minion, then play it, possibly getting a copy of it yourself. Personally think it's more flexible Mindgames at the cost of more mana.
Changed Hozen Prowler, added a Beast Tag (which I'd forgotten before, and reduced mana cost by one.)
As for Staff of Mysteries, <3 Portals. Might change the weapon to a 1/3 instead so the Deathrattle is harder to proc.
Arcane Barrage is just there for that one Trolden video where you deal 15 damage to your opponent. :3
Unstable Portal approx has a 1 in 5 of giving you a legendary which means that if you run two of these and two Unstable Portals and get to play them all you have a 120% chance of getting a legendary from at least one of these portals
the chance of that happening are 1 in 32768
That means that you have a higher chance of finding a pearl in an oyster you are eating but let's go one step further what happens with prophet velen on the field and all of them hitting opponents face
the chance of that happening are 1 in 1'073'741'824
This means that there is a higher chance of 50 people being individually struck by lightning at any one point in time, but lets go one further what happens if you have a full board of velen's and your opponents have iceblock and having all 1920 damage hitting your opponent
the chance of that happening are 1 in 949711451807891414054698636958850000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.
at this point probability would give up and every single person in the world would be struck by lightning, then the universe would explode into unicorns.
120% chance to get Millhouse Manastorm? Count me in. :D
Imagine this opponent plays turn three unstable portal into Millhouse Manastorm, the opponent than plays the staff of infinite mysteries into another staff of infinite mysteries into 5 unstable portals for a 100% chance legendary, into millhouse. The original player than does the same and plays four unstable portals for a 75% chance for a legendary. But what actually happened is he got a prophet velen and a spell slinger,the opponent unknowingly plays any card and the first player does a spellslinger into an arcane barrage, the second player does a combo to get the first player to one and plays another millhouse and finnaly the first player than plays 5 mana phrophet velen and arcane barrages his opponent for 30.
The dream. :D
Update: Added two new Hunter and Warlock cards.
Iron Horde Agent: Could be a 4/6 I think, and it would be interested if it Silenced before damaging the minion. That way it provides a good anti-buff/divine shield minion. I designed just such a minion a while back.
Black Market Dealer: Could easily cost four. Cool effect though.
Faceless Sha: Risky, but a cool effect. However it doesn't have as many applications as Faceless Manipulator so I doubt it would see any play outside of fun random decks.
Hozen Prowler: Seems balanced. Lorewise shouldn't technically be a beast though. At least I think Hozen don't count as beasts.
Path of Elune: Seems balanced to me. Enables some Avianna shenanigans but also loses you a lot of tempo.
Treant of Life: Very interesting, a potentially great anti-aggro tool. However card advantage is so important so maybe it wouldn't even be worth it. Could even give more health.
Staff of Infinite Mysteries: Strong, but I think balanced.
Arcane Barrage: Seems more of a fun card than something actually usable. Maybe if it was cheaper it would have some viability.
Ancient Marksmanship: A very niche spell. With minions that destroy weapons you at least have a body that you can play in any match up. But with a spell it's dead against a non-weapon class. Ergo it could probably be more powerful. Either drawing a card so it can always cycle or equipping your opponent's weapon outright rather than just putting a copy of it in your hand.
Travelling Ranger: A neat beast synergy card. Maybe pushes aggro a little bit too much? Could be a 3/4.
Curse of Affliction: A decent enough 2 damage removal. The extra damage probably isn't that relevant for the same reason corruption isn't used.
Master Summoner: The stats seem too weak given that it discards three cards. You're not guaranteed to get a demon. Nonetheless it's a super cool card. Could maybe cost 6 and just discard 2.
Comments on new cards...
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.


