Chronormu, a member of the bronze dragonflight who masquerades as a female gnome named Chromie, is one of my favorite characters in WoW. I really wanted Chromie's Hearthstone card to correspond to her in-game role as a time traveler. Her battlecry allows you to scry into the future and change how events will unfold. Naturally, she's also a Dragon minion.
The idea of Kolkar Marauder is to promote Taunt Warrior, an archetype that has gained support in the Grand Tournament, but in a manner insufficient for it to be competitively viable. Kolkar Marauder is designed to allow for favourable trades and ease of board control, something which complements the slower style inherent in Taunt Warrior. Think of it as the control variant of Knife Juggler, albeit with a little more punch.
Thanks for reading, and good luck to all the other competitors!
Rollback Post to RevisionRollBack
'It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die'- Onean Children's Rhyme
Flavor : "When his wife went missing, Mankrik took up quillboar-slaughter a full-time job. He always was one to hold a grudge..."
Summon : Where is my wife, swine ?!
Attack : To the slaughter !
Death : A warrior's... death.
Mankrik was a beloved characters of WoW Vanilla, that every Horde player met while crossing the Barrens. He is my fondest memories of the early days, and I wanted to make a tribute to this iconic character. His wife was kidnapped by the quillboars, he pick up his blade and quested to retrieve her and kill her kidnappers. However, when he found her corpse, he vowed to dedicate his life to the annihilation of the quillboars, ordering you to bring him broken tusks he would keep as grizzly trophies of his sworn enemy.
Public Mod Note(Asylum_Rhapsody): UNDER REVIEW: Humorous though this is, it doesn't follow the rules as this does not represent any creature from vanilla WoW.
Flavor Text: He used to take an entire 40-man raid group to bring down...
Clarification on text: Any collection of cards, be it a true expansion, or cards from an adventure, trigger the mechanic. So, if you have in your hand 1 classic card, 1 GVG card, 1 TGT card, and 1 BRM card, he will cost (4) mana less.
Brief explanation: Every set needs a Giant! Giants in Vanilla would be decidedly less powerful than current giants, so the 6/6 stats make sense. I would have liked to make him more mana, but that didn't fit the rules unfortunately.
Edit: This is my first entry to this competition, and I have no idea how to make an image appear correctly... : (
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: Humorous though this is, it doesn't follow the rules as this does not represent any creature from vanilla WoW.
Summoned: Flee, before it's too late! | Attack: Forgive me! | Death: It is... as it should be.
Lore:Sir Zeliek is an undeadpaladin who seemingly resisted being turned into a Death Knight like the other Horseman due to his powerful faith. Sir Zeliek is located in Naxxramas. He is killable in the Four Horsemen encounter. It seems as though Sir Zeliek managed to retain his sanity despite Kel'Thuzad's corruption, but still his body obeys the Lich King's lieutenant. This could be seen as a mark of great spirituality and mental strength on the part of the paladin.
These are the 5 Rares he dropped in vanilla, Big Bad Pauldrons was a misery for many players because of its relatively low drop chance, a lot of people wanted them for their cool appearance and nice stats.
Anyone who has played as a Hunter in Vanilla knows that if you wanted to be the coolest cat in town, you had to get either get Echeyakee (the white lion that was summoned from a Horde quest), or you had to get Humar the MFing Pridelord and wait for his rare spawn timer because he was the only black lion in the game. And he was also rare elite, so you could get stomped trying to tame this guy, especially since he was lvl 23 and usually you left the barrens by lvl 20. But once you got him, you had endless whispers where did you find him. That was the difference between Vanilla WoW and current retail. You had to wait hours if not days to get this guy, but once you did, it was worth. You had to earn your place in Vanilla. And Humar was part of that experience. FeelsGoodMan.
-Houndmaster synergy because the Hunter/companion relationship in Vanilla WoW was so strong with Humar
-Fantastic as a turn 5 follow up to a turn 4 Houndmaster, you can use Humar + Hero Power as a solid 5 mana turn
-Decent on curve as a turn 3 drop as a 4/3, then you can follow up with Houndmaster and essentially get the same effect
-4/3 pays homage to Houndmaster, 6/5 pays homage to Savannah Highmane
-Only a 4/3 because it was just a Barrens mob, but can become a 6/5 to represent you leveling up with Humar
-Everyone goes for overpowered cards, but this card seems more or less balanced because it requires a specific condition while being somewhat normal if this specific condition is not met
Its kinda hard to tell how Bad/Good this card to be. Seeing as we havent got many cards that alter/change your hero power this card could be hard to judge/play. Combos: Sideshow Spelleater, ShadowForm, LordJaraxxus/Ragnaros.
When someone tells me to think of a mob in vanilla one that instantly springs to mind is the Defias Pillager, known for killing more players than Ragnaros, this level 14 mob in Westfal was the bane of everyones experience while leveling up in Moonbrook. Known for their Fireball with a one second cast time these guys would two shot players if they were not fast enough to bring them down.
They now cast a weaker fireball and are not as deadly, but those that remember them remember them well.
So here is my tribute to those horrible, horrible mobs. A card that is as nasty as the mobs themselves.
EDIT: Fixed a spelling error, thank you to those that messaged me and pointed it out. That's what happens when I don't proof read what I have done ;)
Summon: "I. Gamon. Will save us!" Summon against Rogue: "Try and pickpocket me now!"
Gamon was Ogrimmar's punching bag, up until Blizzard patched him to become a high-level Elite. If you drop him turn 2, not a lot of things can remove him instantly. You either sit there until you can deal with Gamon Elite the turn it comes up or get stalled.
Everyone loves bullying Gamon, including YOU! Mage's Hero Power, Inner Rage, Cruel Taskmaster, Whirlwind, etc. A simple ping turns Gamon into a 4/4 Charge. You can also give him attack (Abusive Sergeant, Power Overwhelming, Lance Carrier, etc) and have him ram into a 3/2, turning him into a 4/4 which can attack again.
Some fine turning may be due, but the idea is there.
These ghosts spawned throughout the Stalvan questline. They would curse you, lowering your overall stats and were pretty annoying.
http://db.vanillagaming.org/?npc=2044#wh-comments
First card design. Hope this works.
Name: Interrogator Vishas
Cost: 2, Attk: 1, Health: 4
Text: Whenever a player draws a card, deal 2 damage to that player.
Intro: "Tell me...tell me everything!"
Attack: "I'll rip the secrets from your flesh"
Death: "Purged by pain"
Wowhead of character: http://www.wowhead.com/npc=3983/interrogator-vishas
Imgur of card: http://imgur.com/gallery/Icl5XtU/new
Chronormu, a member of the bronze dragonflight who masquerades as a female gnome named Chromie, is one of my favorite characters in WoW. I really wanted Chromie's Hearthstone card to correspond to her in-game role as a time traveler. Her battlecry allows you to scry into the future and change how events will unfold. Naturally, she's also a Dragon minion.
Play: Hello again! Or have we not met yet?
Attack: Did you see this coming? I did.
Death: [Moan] Needed...more time...
And here are her corresponding pages:
http://www.wowhead.com/npc=10667/chromie
http://db.vanillagaming.org/?npc=10667
Morning, ladies and gents! Here's my submission for the week...
Imgur Link: http://imgur.com/nwnKOwv
Link to WoWWiki Page: http://wowwiki.wikia.com/wiki/Kolkar_Marauder
FLAVOUR TEXT
Summon: You distract them! I'll secure the kill!
Attack: Hit and run!
Effect Triggers: Ahah! An opening!
Death: Kolkar... Avenge me...
The idea of Kolkar Marauder is to promote Taunt Warrior, an archetype that has gained support in the Grand Tournament, but in a manner insufficient for it to be competitively viable. Kolkar Marauder is designed to allow for favourable trades and ease of board control, something which complements the slower style inherent in Taunt Warrior. Think of it as the control variant of Knife Juggler, albeit with a little more punch.
Thanks for reading, and good luck to all the other competitors!
'It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die'- Onean Children's Rhyme
Archmage Khadgar
(Edit: Added demon tag)
(http://db.vanillagaming.org/?npc=4277)
2-time Card Design finalist!

Old God C'Thun
http://db.vanillagaming.org/?npc=15727
http://imgur.com/oOB8VOO
never played wow before so i just saw this guy and used him. Hopefully it works lol.
http://db.vanillagaming.org/?npc=11492#abilities
Friends call her Sally.
I wouldn't think there to be any issues verifying her but just in case: http://db.vanillagaming.org/?npc=3977
Flavor : "When his wife went missing, Mankrik took up quillboar-slaughter a full-time job. He always was one to hold a grudge..."
Summon : Where is my wife, swine ?!
Attack : To the slaughter !
Death : A warrior's... death.
Mankrik was a beloved characters of WoW Vanilla, that every Horde player met while crossing the Barrens. He is my fondest memories of the early days, and I wanted to make a tribute to this iconic character. His wife was kidnapped by the quillboars, he pick up his blade and quested to retrieve her and kill her kidnappers. However, when he found her corpse, he vowed to dedicate his life to the annihilation of the quillboars, ordering you to bring him broken tusks he would keep as grizzly trophies of his sworn enemy.
http://wow.gamepedia.com/Mankrik
Complement card:
"My life... for Aiùr."
[img]http://i.imgur.com/GlAWuHD.png[/img]
Flavor Text: He used to take an entire 40-man raid group to bring down...
Clarification on text: Any collection of cards, be it a true expansion, or cards from an adventure, trigger the mechanic. So, if you have in your hand 1 classic card, 1 GVG card, 1 TGT card, and 1 BRM card, he will cost (4) mana less.
Brief explanation: Every set needs a Giant! Giants in Vanilla would be decidedly less powerful than current giants, so the 6/6 stats make sense. I would have liked to make him more mana, but that didn't fit the rules unfortunately.
Edit: This is my first entry to this competition, and I have no idea how to make an image appear correctly... : (
Here is a web page about the Shen'dralar and their librams from Dire Maul.
Holy Wrath
Summoned: Flee, before it's too late! | Attack: Forgive me! | Death: It is... as it should be.
Lore: Sir Zeliek is an undead paladin who seemingly resisted being turned into a Death Knight like the other Horseman due to his powerful faith. Sir Zeliek is located in Naxxramas. He is killable in the Four Horsemen encounter. It seems as though Sir Zeliek managed to retain his sanity despite Kel'Thuzad's corruption, but still his body obeys the Lich King's lieutenant. This could be seen as a mark of great spirituality and mental strength on the part of the paladin.
Important note: Sir Zeliek uses Holy Wrath during the Four Horsemen fight in Naxxramas. You can see it here: http://db.vanillagaming.org/?npc=16063
Click here to see my Pet Treats in the Weekly Card Design Competition.
Zul'Farrak Cards:
Hearthpwn Community's Balancing of Cards.
Anyone who has played as a Hunter in Vanilla knows that if you wanted to be the coolest cat in town, you had to get either get Echeyakee (the white lion that was summoned from a Horde quest), or you had to get Humar the MFing Pridelord and wait for his rare spawn timer because he was the only black lion in the game. And he was also rare elite, so you could get stomped trying to tame this guy, especially since he was lvl 23 and usually you left the barrens by lvl 20. But once you got him, you had endless whispers where did you find him. That was the difference between Vanilla WoW and current retail. You had to wait hours if not days to get this guy, but once you did, it was worth. You had to earn your place in Vanilla. And Humar was part of that experience. FeelsGoodMan.
http://db.vanillagaming.org/?npc=5828
Synergies with Hunter:
-Beast of course
-Houndmaster synergy because the Hunter/companion relationship in Vanilla WoW was so strong with Humar
-Fantastic as a turn 5 follow up to a turn 4 Houndmaster, you can use Humar + Hero Power as a solid 5 mana turn
-Decent on curve as a turn 3 drop as a 4/3, then you can follow up with Houndmaster and essentially get the same effect
-4/3 pays homage to Houndmaster, 6/5 pays homage to Savannah Highmane
-Only a 4/3 because it was just a Barrens mob, but can become a 6/5 to represent you leveling up with Humar
-Everyone goes for overpowered cards, but this card seems more or less balanced because it requires a specific condition while being somewhat normal if this specific condition is not met
Twitter: @Sad_Boys_United
Check out my Monk concept (inspired by Amaz's Monk but retweaked hero power):
http://imgur.com/a/4vram
http://wow.gamepedia.com/Defias_Pillager
"There's enough firepower for everyone"
When someone tells me to think of a mob in vanilla one that instantly springs to mind is the Defias Pillager, known for killing more players than Ragnaros, this level 14 mob in Westfal was the bane of everyones experience while leveling up in Moonbrook. Known for their Fireball with a one second cast time these guys would two shot players if they were not fast enough to bring them down.
They now cast a weaker fireball and are not as deadly, but those that remember them remember them well.
So here is my tribute to those horrible, horrible mobs. A card that is as nasty as the mobs themselves.
EDIT: Fixed a spelling error, thank you to those that messaged me and pointed it out. That's what happens when I don't proof read what I have done ;)
I don't know much about WoW lore but I want to give it a try.
He will save us all!
Summon: "Not again!"
Summon: "I. Gamon. Will save us!"
Summon against Rogue: "Try and pickpocket me now!"
Gamon was Ogrimmar's punching bag, up until Blizzard patched him to become a high-level Elite. If you drop him turn 2, not a lot of things can remove him instantly. You either sit there until you can deal with Gamon Elite the turn it comes up or get stalled.
Everyone loves bullying Gamon, including YOU! Mage's Hero Power, Inner Rage, Cruel Taskmaster, Whirlwind, etc. A simple ping turns Gamon into a 4/4 Charge. You can also give him attack (Abusive Sergeant, Power Overwhelming, Lance Carrier, etc) and have him ram into a 3/2, turning him into a 4/4 which can attack again.
Some fine turning may be due, but the idea is there.
Proof of vanilla: http://www.wowhead.com/npc=6466
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.



WELL MET!