I came up with two new cards for each class (a spell and a minion each). The theme is vaguely around Ulduar and Northrend but rather loosely. There's a couple which I feel are pushing the envelope a bit so I'd be interested to hear some thoughts. Cards inside the spoiler:
Interesting mechanics in some cards but Storm Shock is absolutely op. It provides you the mage hero power for 1 mana only? And it's affected with spell damage?
Well Storm Shock also takes up a card slot. It could potentially be 2 mana though you're right. Perhaps should be. The spell damage interaction was deliberate (hence why it returns at the end of your turn so you can't spam it). Seeing as minions often don't stick around very long, getting multiple turns to take advantage of the spell damage takes some work.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Right! 2 mana legendary spell would be awesome. Could give shaman a hook up in his hero power that can be awful a lot of times and being legendary would guarantee you wouldn't have 2 cards locked in your hand. Very interesting stuff
Grizzly Worgen is crazy. Just saying, maybe a 2/2, Windfury or +1 attack.
I think the two hunter ones are a little bit too strong. 4/6 charge for 5 is gross. And it gives in to dragon synergy. The secret is really strong as its guaranteed card filter that is uncounterable. Especially when filtering to DRAGONS which are huge and super impactful, unlike those puny little Paladin secrets.
Portal Mastery is hillarious but it seems strong. Unstable is cancer enough as is, I don't think we need more of it XD
Right! 2 mana legendary spell would be awesome. Could give shaman a hook up in his hero power that can be awful a lot of times and being legendary would guarantee you wouldn't have 2 cards locked in your hand. Very interesting stuff
Edit: love your sign tho
Haha thanks. I'm hoping to add to it with a TGT quote, or one from the next adventure.
Anyway, I have changed the wording on Titanic Maiden to be less clunky. I've left Stormshock as is for now so different people aren't reviewing different cards but I do agree it should cost 2 mana. However I don't know about the idea of Legendary spells. That's kind of a whole other thread.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Grizzly Worgen is crazy. Just saying, maybe a 2/2, Windfury or +1 attack.
I think the two hunter ones are a little bit too strong. 4/6 charge for 5 is gross. And it gives in to dragon synergy. The secret is really strong as its guaranteed card filter that is uncounterable. Especially when filtering to DRAGONS which are huge and super impactful, unlike those puny little Paladin secrets.
Portal Mastery is hillarious but it seems strong. Unstable is cancer enough as is, I don't think we need more of it XD
Grizzly Worgen was the one I was unsure about, but I just thought that I'd really push the envelope. I don't even know if it would be overpowered in practice even if it has crazy stats. And a choice between a 2/2 windfury or a vanilla 3/2 would never be played. Whirling Zapomatic isn't an auto-include in Shaman. I considered giving it a +1 attack option instead of +1 health so it would be a flimsier 4/2. But that seems redundant due to the Windfury.
I think the dragon synergy cards are fine. It pushes something a little different and I'm in favour of cards being slightly "unfair" if you need synergy to get them to work. Dragon roost is like a delayed arcane intellect. This is often how secrets work. For example explosive trap is a delayed Consecration.
Portal Mastery could perhaps be 5.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
I love sanctum guardian and the other pally card! I think that pally secrets are really under appreciated, and they have some of the most interesting interactions. Mortal barrage seems a bit overpowered, as it will most likely be an overpriced arcane explosion. Besides, warlocks aren't lacking in the card draw section anyway. The rest are awesome!
You mean underpowered? I more compared it to Fan of Knives. This costs 1 more mana and isn't guaranteed to draw anything but can be set up to draw many more cards. Also, I designed the card alongside another Warlock spell which I didn't put here, which would reduce the health of all enemy minions to 1.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
I love sanctum guardian and the other pally card! I think that pally secrets are really under appreciated, and they have some of the most interesting interactions. Mortal barrage seems a bit overpowered, as it will most likely be an overpriced arcane explosion. Besides, warlocks aren't lacking in the card draw section anyway. The rest are awesome!
You mean underpowered? I more compared it to Fan of Knives. This costs 1 more mana and isn't guaranteed to draw anything but can be set up to draw many more cards. Also, I designed the card alongside another Warlock spell which I didn't put here, which would reduce the health of all enemy minions to 1.
I came up with two new cards for each class (a spell and a minion each). The theme is vaguely around Ulduar and Northrend but rather loosely. There's a couple which I feel are pushing the envelope a bit so I'd be interested to hear some thoughts. Cards inside the spoiler:
Interesting mechanics in some cards but Storm Shock is absolutely op. It provides you the mage hero power for 1 mana only? And it's affected with spell damage?
Well Storm Shock also takes up a card slot. It could potentially be 2 mana though you're right. Perhaps should be. The spell damage interaction was deliberate (hence why it returns at the end of your turn so you can't spam it). Seeing as minions often don't stick around very long, getting multiple turns to take advantage of the spell damage takes some work.
Interesting indeed. But I have to agree. Storm shock seems OP. Unless if it's a legendary spell.
And I think unstable portal hero power can be way too OP for midrange mage or too slow.
Right! 2 mana legendary spell would be awesome. Could give shaman a hook up in his hero power that can be awful a lot of times and being legendary would guarantee you wouldn't have 2 cards locked in your hand. Very interesting stuff
Edit: love your sign tho
Titanic Maiden - Deal 2 damage to an enemy character and then restore 2 health to it.
Grizzly Worgen is crazy. Just saying, maybe a 2/2, Windfury or +1 attack.
I think the two hunter ones are a little bit too strong. 4/6 charge for 5 is gross. And it gives in to dragon synergy. The secret is really strong as its guaranteed card filter that is uncounterable. Especially when filtering to DRAGONS which are huge and super impactful, unlike those puny little Paladin secrets.
Portal Mastery is hillarious but it seems strong. Unstable is cancer enough as is, I don't think we need more of it XD
I Designed A Card This Week
Haha thanks. I'm hoping to add to it with a TGT quote, or one from the next adventure.
Anyway, I have changed the wording on Titanic Maiden to be less clunky. I've left Stormshock as is for now so different people aren't reviewing different cards but I do agree it should cost 2 mana. However I don't know about the idea of Legendary spells. That's kind of a whole other thread.
Grizzly Worgen was the one I was unsure about, but I just thought that I'd really push the envelope. I don't even know if it would be overpowered in practice even if it has crazy stats. And a choice between a 2/2 windfury or a vanilla 3/2 would never be played. Whirling Zapomatic isn't an auto-include in Shaman. I considered giving it a +1 attack option instead of +1 health so it would be a flimsier 4/2. But that seems redundant due to the Windfury.
I think the dragon synergy cards are fine. It pushes something a little different and I'm in favour of cards being slightly "unfair" if you need synergy to get them to work. Dragon roost is like a delayed arcane intellect. This is often how secrets work. For example explosive trap is a delayed Consecration.
Portal Mastery could perhaps be 5.
You mean underpowered? I more compared it to Fan of Knives. This costs 1 more mana and isn't guaranteed to draw anything but can be set up to draw many more cards. Also, I designed the card alongside another Warlock spell which I didn't put here, which would reduce the health of all enemy minions to 1.
It can work in Malygos Warlock.
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