So here we are again, 2 custom expansions later, with a custom adventure also almost complete. Phew! It's been a wild two months. Unfortunately, university and work catches up with me, so I won't be around nearly as often as I currently am. I thought that I might give y'all a 'parting' gift I suppose. Something to remember me by until I come back with more ideas (sometime next year!) But I don't want to catch everyone up in all that, because you've all got more important stuff to do. So here's the thing!
Armor Up!
"Gain up to 10 armor. This includes 0."
IMPORTANT STIPULATION:
This wouldn't be a GvG style expansion where you get these cards in separate packs. Instead, you would buy the whole set as a "Card Book" that would be worth I dunno, 10 bucks max. Excessive monetization is a disincentive for people to buy this stuff anyway, (Blizz please make packs etc. cheaper, more people will buy, you'll get a slightly higher profit margin by appealing to a larger audience) <-- I said this in my Warlock expansion. Finally, I get to make use of custom class crests!
Note: I was going to do a Rogue expansion, but it seems like a lot of community members are already making cards for Rogue, and I'm glad of it. Warrior hasn't gotten much love in the fan creations forum - I suspect Patron is the key to this.
Now there aren't any particularly 'new' mechanics introduced with this expansion, but I have expanded upon some of the ideas that Blizzard has kind of forgotten about. "12 or less Health" as a spell mechanic. Enrage as a mainly Warrior mechanic. Some of the lacking in mid to high cost spells and minions have been filled in with this expansion. Without further ado - the pack!
Note: Dribble dribble! Not all cards will be released at once; one to three at a time...
Extra Note: That's all of the cards! 47 in all, 24 commons, 9 rare, 7 epics, and 4 legendaries! What do you think?
Card explanations:
Gnomish Kneecapper:
Flavor: Go on, I'll bite yer legs off!
Summon: "Watch your legs!"
Attack: "Get sliced!"
An interesting 1-drop for Warrior, better than Warbot, which is never played. Has no attack, but if provoked, you can make this a 2/2 on turn 2, which will probably trade favourably with at least some 2-drops. Inner Rage is great on this.
Swing:
Flavor:It's when you do a Whirlwind, but get interrupted halfway through by a pesky Mage.
Flavor: Illidan lent him the Bulwark of Azzinoth when he was but a child. Jealousy set in when he saw others with the one-of-a-kind shield!
Summon: "Bulwark formation!"
Attack: "Shields Down!"
Interesting mechanics here. This minion is a 2/4 on your enemy's turn. It's a pretty underwhelming minion but it introduces something.
Tempered Blademaster:
Flavor: His anger used to fly like sparks from an anvil, but then they poured some water on him and now he's a lot calmer.
Summon: "Lok-Narash!"
Attack: "Dabu."
Loses 2 Attack to give you any random weapon (any collectible one). The delayed effect means you won't be able to use it straight away, and you might get rubbish, although most weapons are good when played with a warrior (Perdition's Blade is a good Execute activator, Poisoned Blade could actually be useful).
Weapon Mastery:
Flavor: Imagine if Thrall had this! The elephants would be pleased.
Only works if you have a weapon equipped - imagine Arcanite Reaper, than waiting and equipping Gorehowl - 12 Attack weapon with pretty much 12 uses! This should likely cost 2 or 3 mana, but the conditions in which you can use this make it so that it can easily whiff - if you don't draw into your weapons, it can really hobble you to have this sitting dead in your hand.
Warcry:
Flavor:So it's like we go into battle once, right. And then we sort of, go into battle again without retreating?
Battlecries can often be pretty useful, so I costed this at 1 - you are using a card to trigger it twice, so it takes up space in your deck. If you've Recombobulater'd something and it has a battlecry that you'd like to trigger, you can do it with this. Admittedly, this and Varian Wrynn can make your opponent's day a whole lot worse.
A stalling tool instead of 2 card removal like Inner Rage + Execute. Inner Rage + Incapacitate gives you the opportunity to ignore an enemy minion instead of dealing with it. Of course you always have the Execute option, but this leaves you with another tool against your opponent.
Gurubashi Warrior:
Flavor:Unlike Gurubashi Berserker, he communicates with more than primitive grunts! What an improvement.
Summon: "FIGHT TIL DA DEATH!"
Attack: "Charge mon."
A solid 2 drop Warrior version of Bloodfen Raptor, without a tribe, but with the added bonus that 2/3 minions won't trade evenly with it - only 3 attack or higher minions will be able to kill it. Fireblast will do no damage, and neither will attacking with a 1-attack weapon or with Shapeshift. This mechanic has the potential to make this card an auto include in any Control Warrior deck.
Arathi Axemaster:
Flavor: Sometimes people mispronounce his title. He's okay with it though.
Summon: "FIGHT TIL DA DEATH!"
Attack: "Charge mon."
A solid 2 drop Warrior version of Bloodfen Raptor, without a tribe, but with the added bonus that 2/3 minions won't trade evenly with it - only 3 attack or higher minions will be able to kill it. Fireblast will do no damage, and neither will attacking with a 1-attack weapon or with Shapeshift. This mechanic has the potential to make this card an auto include in any Control Warrior deck.
Goblin Barbarian:
Flavor: He dislikes Boom Bot comparisons.
Summon: "BAD AXES!"
Attack: "No problem, chief!"
A somewhat flexible damage dealer - while it's not guaranteed to have payback, it can help remove threats or deal direct damage to the enemy hero if needs be. Compare to Knife Juggler.
Whirling Warrior:
Flavor: She whips her blades back and forth, she whips her blades back and forth.
The reason to play Retaliate. Gain Taunt so that your minions can stay safe for a turn; paired with Retaliate, you can act as a minion yourself, with your own attack and the ability to deal damage to attackers.
Damning Cleaver:
Flavor: "Damn, I've been Cleaved" - level 20 bystander in a Warrior's path
A little bit of extra damage on minions you can quite get at, hidden behind taunts. Not necessarily meant to fill the same role as Fiery War Axe as it costs 2 more, but it can enable Execute.
Rallying Cry:
Flavor: The troll looks like he's having a tough time, but lucky for him there's playing cards.
A way to make your enemies less threatening and yours more threatening, enabling easier board clears with stickier minions. Good way to deal with sticky enemies.
Heroic Leap:
Flavor: It wasn't that interesting when they called it a Heroic Hop, so there had to be some embellishment.
More random Heroic Strike for only minions. Useful if you've already attacked this turn and you need to hit something to bring it down to a low enough health value to get rid of it, or even to just remove it entirely.
Safeguard:
Flavor: Never a dull moment, always sharp as a fiddle, these warriors.
An alternative to Taunting Shout - it's a bit weird because it fulfills a somewhat different role. It protects your minions from AOE clears like Flamestrike, but it also works with Retaliate, as minions will still deal retaliation damage.
Rend:
Flavor: Sometimes Garrosh gets a bit tired of striking his enemies, and rends them instead.
Cheap version of Heroic Strike - you lose armor in exchange for half of the other card. Useful way to deal 2 damage without too much trouble to you.
Fury:
Flavor: When you want to go CRAZY!
Very simple and clean spell, Inner Rage enabler, also good potential for activating Big Game Hunter.
Second Wind:
Flavor:As the Shieldmaiden says; "I can take the hit!"
Going along with the theme of mediocre spells but exceptional ones below 12 health (Crushing Blow), Second Wind is a bad Shield Block, but then becomes essentially "Restore 15 Health" when you're low.
Unshackled Rage:
Flavor:When you shackle someone's rage, they get surprisingly angry with you. Good thing they're shackled, otherwise things could go badly for you.
So it's Bolster for a different Warrior archetype. Not much else to say!
Hamstring:
Flavor:The alternative, Steakstring, is a lot more delicate and is thus a specialist move.
Doesn't seem that great for most 2 mana damage spells as others would deal 3 damage and do something else (apart from Darkbomb); but this gives the minion 'Can't attack' which is basically the same as getting rid of it unless it has a trigger that does something, Taunt, or gets silenced. Pretty good damage dealing spell after aWhirlwind though!
Battle Brothers:
Flavor: "Ah' won't let ya go, man! Git up!"
Essentially a reverse Inner Rage, that can't really be used on enemy minions. Can be used when you only have one minion for a 0-cost +3 health buff, or otherwise to make one of your minions more sticky.
Heady Combatant:
Flavor:He may look small, but he's got a big axe.
Summon: "I'll bite yah' legs off!"
Attack: "I can beat you with my hands behind my back!"
A solid 5-drop, with the added bonus of becoming more damaging after you lose armor - only on your turn though, so the best way to activate him is to attack a minion with him on the board.
Card explanations:
Tauren Brawler:
Flavor: Tauren Brawler vs Void Crusher was an underwhelming arena match, as they just destroyed themselves.
Summon: "Put em' up!"
Attack: "PUNCH!"
Mini-Brawl? Loses a stat point for the effect - if you have board control this can destroy one of your own minions.
Bloodscalp Warrior:
Flavor: He's got dandruff, but he'd never tell.
Summon: "I ain't got nah time fah yah!"
Attack: "Ah'll bring yah head home wit me!"
Compare with Shado-Pan Cavalry - it becomes a 6m 6/7 like Boulderfist Ogre, but it gains Taunt in the process. As a 5-drop this would be overpowered. The Taunt allows for synergy with cards like Bolster, and can make other Taunt-synergy cards in the Warrior class more useful.
Crushing Blow:
Flavor: When you get crushed this hard, it's difficult to stay optimistic.
An extremely overpriced Execute in most games, but if you can reliably get to 12 Health without dying, this becomes a sure game-changer, as it becomes "Destroy three damaged enemy minions" for 3 mana, which is pretty insane. This synergizes well with Whirlwind, or even Revenge.
Retaliate:
Flavor: You'd think that raising your shield doesn't really constitute fighting back, but the artist begs to differ.
So you've got Arcanite Reaper out, and they've got a board full of annoying aggro minions. This is pretty much the best anti-aggro option you could get, as you basically become Stealthed for a turn or you end up clearing their annoying minions. Your opponent can play around this by just not going face for a turn, in which case you've used 5 mana to give yourself an extra turn essentially. Unless you're playing against Fireball and Pyroblast...
Shield Shatter:
Flavor: It's like Arcane Missiles on everyone's minions, but instead, you throw bits of your shield at them.
I thought we needed a card like this. You get rid of your (possibly ridiculous) armor cache in order to activate some kind of strange combo. Grim Patrons obviously get a big kick out of this, but if you have enough armor you can end up just killing all your good combo pieces and leave both players with a) an empty board or b) a board full of low health patrons. Good if you have no minions and a lot of armor but no other way to deal damage. Alternative to Brawl.
Master Weaponsmith:
Flavor: He reclines in a rocking chair made of swords.
Summon: "What'll it be?"
Attack: "I shouldn't be fighting your battles!"
Get anything from King's Defender to Gorehowl. Certainly an interesting card. While it seems overpriced, warrior weapons have a lot of synergy, and having more copies of certain ones in your deck can act as removal (given the amount of armor you can gain).
Ebony Assaulter:
Flavor: You'd be surprised just how effective a mace can be as a shield.
Interesting subjective armor supplement. Swaps out Arcanite Reaper's extra attack for one durability and an effect. Useful when buffed using Upgrade.
Burning Blademaster:
Flavor: He's put his past behind him - no more tearing Alliance heads off!
Summon: "I shall redeem my savagery."
Attack: "Calm sweeps."
Get a little bit of extra oomph out of your weapon. An alright 3-drop after Fiery War Axe.
Heroic Throw:
Flavor: Heroic Throwing has been gradually phased out in favor of Heroic Boomeranging, given the latter's inherent repeatability.
A bit of a desperate measure for when you're opponent is low on life and throws up a wall of taunts. A way to deal your Gorehowl's last bit of damage to your opponent. Very last-ditch.
Veteran Tank:
Flavor: He can take the many hits. Just make sure there's a healer in your group.
Summon: "Keep up the aggro!"
Attack: "Get rekt!"
Obviously I'm unsure of the balance on this right now, seeing as it's a bit of a new mechanic. But it's a 1/8 on your turn and a 2/10 on your opponent's. This makes it useful as a Bolster/Rampage target.
Frenzy:
Flavor:Go CRAZY!
A way to milk some extra damage from your minions - you don't know who will attack who, but you know attacks will happen. Turn 6 Frenzy + Whirlwind after trading or dealing damage with your minions already can potentially double your damage output.
Swordminder:
Flavor:He's very focused on a nice sheen.
Summon: "Let me give that a polish!"
Attack: "Hand me that blade!"
Using this can likely only get you 1 more use out of your weapon, given the number of 2 durability warrior weapons. However, it gets great value on Gorehowl, as well as other 3 durability or higher weapons.
Card explanations:
Demoralizing Shout:
Flavor: The classic BoK-blocker. (probably innappropes)
Flavor:I vanguard Arathor! Or do I Arathor the vanguard? Am I vanguard of Arathor? Or an Arathorian vanguard? Who's Arathor anyway? Whatever, here's some immunity.
Summon: "For Stormgarde!"
Enrage: "Rally!"
Death: "Retreat!"
Gladiator's Longbow effect attached to a minion. 7/6 stats make him BGH vulnerable, and 6 health means he'll die to most competitive minions in the 7 mana spot. Good if you've already got board control, can be pretty easily removed otherwise.
Fury Strike:
Flavor: Striking with fury is a pretty big deal for a Warrior. They don't often get angry, except for those other times.
Mages have Pyroblast, Rogues have ridiculous weapon buffs and Blade Flurry, and Warrior gets Fury Strike. Lose everything your hero has to gain the precious +10 Attack that could finish off your opponent. 1 less mana than Pyroblast because you lose everything.
Anvilguard:
Flavor: He can wait and smith all day! - Nat Pagle
Drawn: "Here, have some metal!"
Summon: "I'm meant to be in the shop!"
Sea Reaver's armor counterpart. Solid Boulderfist Ogre body, good for control warrior when your opponent has a lot of minions on the board. Arguably a little better than Shieldmaiden, but it can whiff if you draw it after removing lots of board presences, and Boulderfist Ogre, while a fair card, isn't a great Warrior strength card.
Master of Dips:
Flavor: The king of 360-no-scopes, although he uses a sword.
Summon: "I'll be puttin' yah in mah trophy cabinet!"
Attack: "I'm carryin' the raid!"
Master of Dips = Master of DPS. Understatted due to the potential to get an extra attack. Bad in a Warrior matchup as it can attack something and then just get Executed. Very good when buffed to Charge, or with Rampage etc.
Speed Runner:
Flavor: With her in your party, you'll never wipe.
Summon: "Let's get this over with."
Attack: "I never roll need."
Speed Runner is a good late-game activator target for Inner Rage. She has Shieldmaiden's battlecry as a deathrattle so even if she doesn't get an attack off, she isn't utterly useless. While the stats seem underwhelming, she's a niche card that requires some finesse to use, so I think balance is secondary in this case.
Master Bloodletter
Flavor:He brings death and... death. Not really many redeeming features there.
Summon: "You called for ah leechin', mon?"
Attack: "Da rivers run red!"
An enabler for a bunch of '12 health or less' spells like Mortal Strike, Revenge, etc. Found it was necessary as I added all these new spells. Has Pit Fighter stats if you play it above 12 health (you're basically damaging yourself), and 0/6 otherwise, because you're essentially restoring health to yourself (and potentially more than Antique Healbot) so it needs to have a similar statline.
Card explanations:
Varok Saurfang:
Flavor:Friend of Thrall, peer of Grommash, mentor of Garrosh, Master of the Universe. Varok's a pretty cool guy!
Summon: "The Horde shall stand proud!"
Played against Garrosh: "Your recklessness cost us dearly, Garrosh!"
Played by Garrosh: "Careful with your anger, Garrosh."
Played against Thrall: "I'm not happy about this."
Played against Grommash Hellscream (on the opponent's board): "You must see clearly, Gromm!"
Inspire: "TO ME, ELITES!"
Death to a spell: "I'd rather watch little spiders."
Death to a minion or enemy hero: "A warrior's death."
Summons Kor'kron Elites as an Inspire token - gain 2 armor, deal 4 damage to something! This is younger Varok, more battle ready and less hunched over than his current self. After all, Archmage Antonidas isn't around anymore and he's a legendary!
Anduin Lothar:
Flavor:The Lion of Azeroth - with the mane to prove it.
Summon: "For Azeroth!"
Attack: "Form ranks!"
Can't be damaged by Hero Powers like Fireblast either. This guy is essentially immune to anything but your opponent's minions, making him a much better Bolf Ramshield.
Warchief Taulac (and Rabid Warchief Taulac):
Flavor:Don't get him angry - you wouldn't like him when he's angry!
Summon: "Let's not be hasty now..."
Enrage: "Now you've done it!"
Attack as Rabid form: "GARHRHGHAGH!!"/"YYRRRRGHHH!!!"/"RAHHAHAHAHAA!!!!!"
Just a fun legendary, no real lore basis. I thought Enrage would be a weird and wonderful activator for transformation.
Shield Wall:
Flavor:It's like all your armor got a personality!
Basically a ridiculous Bolster. Is really only worth it in conjuction with Master Bloodletter and some other Taunt minions. Combo: Emperor Thaurissan on: Whirlwind (costs 0) +Deep Wounds (costs 6) +Bolster (costs 1) + The Coin + Shield Wall. This is the dream, and requires ridiculous setup. It gives you a potential board of 7 minions with a possible minimum stats of 9/8 per minion with Taunt.
ART CREDITS:
Art credits go entirely to those artists included in aiDen's gallery. I haven't actually used any other art! :O
So there you have it. This will hopefully open up new possibilities for the Warrior class, other than Control and Patron. :)
Nice to see another expansion, really want to see the cool Legendaries!
GnomishKneecapper: Nice card, doesn't need change.
Swing: I think it should say 'Your hero' at the beginning.
SpikeshieldDefender: Solid card, could be bumped up to 5 Health I think. Or maybe 2 Attack.
TaurenBrawler and BloodscalpWarrior: Also nice cards, don't need changing.
DemoralizingShout: Nice alternative take on Commanding Shout. Cool tech against Buffadin or Velen's Chosen, but might be too techy to see play.
A legendary might be coming in a day or two. :)
Spikeshield Defender does seem underpowered, yes. I suppose it should be 5 health. The number of buff cards that rely on Inspire and Joust now might be a reason to include this in your decks.
UPDATE: See original post. 3 new commons added, a rare and an epic!
TemperedBlademaster: Also think could get bumped up a tad, maybe to 4 Attack. But nice design.
WeaponMastery: This is a really cool card. I would also like to see this card go in Rogue too.
Warcry: Perfect how it is.
ChrushingBlow: Holy value!!! 3 mana Execute if you are above 12 Health, but the alternative if under 12 Health might just be good enough to justify it seeing play. Not to mention the obvious synergy with Whirlwind of course.
ArathorVanguard: This card could be balanced without the Enrage effect. Maybe make it 'Battlecry: Give your weapon 'Your Hero is Immune while attacking.'' Like the Gladiator's Longbow effect. This could also synergise with Warcry.
Anyway, nice to see new cards, still pumped for those Legendaries though!
GurubashiWarrior and ArathiAxemaster: Very nice cards, love the concepts and designs!
Retaliate: I've seen a lot of card designs like this, and they usually cost less mana. I think 5 mana is too much since they can just choose not to attack you. Maybe add 'Give your hero Taunt until the start of your turn' or something like that, so they have to hit your face.
ShieldShatter: More value! But this card is really cool. You could play Bash and trigger a Haunted Creeper's Deathrattle, then Shield Shatter to wipe their board!
FuryStrike: I think this is a bit overcosted, either mana-wise or deficit-wise. Losing your armor is a big deal, unless you get some major value out of it (ShieldShatter). I guess this could be a finisher, but I think that it would still be balanced if you make it that you only lose your weapon (to avoid massive hits). But that's just my opinion, I might be seeing it wrong.
VarokSaurfang: VAROK! Very innovative design, haven't seen anything like that before. It could go up by a stat point, but other than that, amazing card!
Well going along with the Warrior's value/greedy approach, I WANT MORE CARDS!!! Pumped to see more!
Retaliate: I've seen a lot of card designs like this, and they usually cost less mana. I think 5 mana is too much since they can just choose not to attack you. Maybe add 'Give your hero Taunt until the start of your turn' or something like that, so they have to hit your face.
FuryStrike: I think this is a bit overcosted, either mana-wise or deficit-wise. Losing your armor is a big deal, unless you get some major value out of it (ShieldShatter). I guess this could be a finisher, but I think that it would still be balanced if you make it that you only lose your weapon (to avoid massive hits). But that's just my opinion, I might be seeing it wrong.
Well going along with the Warrior's value/greedy approach, I WANT MORE CARDS!!! Pumped to see more!
Well I don't want to disappoint! New cards added, including Taunting Shout, which is the direct compliment card for Retaliate. I didn't want it to all be one card, because there should be flexibility in whether you want to soak up damage for a small fee, or deal damage back for a larger fee. Retaliate can essentially render you immune to minions if your opponent wants to maintain board control.
I suppose so, but compare to Pyroblast. Mages don't have a lot of finishers, but Warriors are quite handy with them - i.e. Varian Wrynn can win games and Grommash Hellscream can as well. Fury Strike can be a last resort where Grommash doesn't work - and seeing as you can have two copies, it works in a Warrior archetype where you wait until you're at low health and have no weapon to do a finisher like this - it's not for Tank Warrior, that's for sure!
Thanks for the comments. :) That's 3 new commons, one new rare, and an epic today!
I think Gnomish Kneecapper will act strangely if she only takes 1 point of damage:
0/4 base stats with 4 health. (full health) Takes 1 damage. 0/4 base stats with 3 health. (injured) Because she has 3 out of 4 health, Enrage activates. She loses 1 empty health point (see Equality). 2/3 modified stats with 3 health. (full health) Because she has 3 out of 3 health, Enrage deactivates. She gains 1 full health point. 0/4 base stats with 4 health. (full health)
I think Gnomish Kneecapper will act strangely if she only takes 1 point of damage:
0/4 base stats with 4 health. (full health) Takes 1 damage. 0/4 base stats with 3 health. (injured) Because she has 3 out of 4 health, Enrage activates. 2/3 modified stats with 3 health. (full health) Because she has 3 out of 3 health, Enrage deactivates. 0/4 base stats with 4 health. (full health)
Hmm. Interesting, the way I saw it is the health decrease would go past base damage taken and turn it into a 2/2. However,the way health decreases work is weird in Hearthstone at the moment, so I suppose that's how it would work out.
@Giorgioksk I really want to do a Rogue expansion, it's just I'm not sure if I have time! I'll see :)
So here we are again, 2 custom expansions later, with a custom adventure also almost complete. Phew! It's been a wild two months. Unfortunately, university and work catches up with me, so I won't be around nearly as often as I currently am. I thought that I might give y'all a 'parting' gift I suppose. Something to remember me by until I come back with more ideas (sometime next year!) But I don't want to catch everyone up in all that, because you've all got more important stuff to do. So here's the thing!
Armor Up!
"Gain up to 10 armor. This includes 0."
IMPORTANT STIPULATION:
This wouldn't be a GvG style expansion where you get these cards in separate packs. Instead, you would buy the whole set as a "Card Book" that would be worth I dunno, 10 bucks max. Excessive monetization is a disincentive for people to buy this stuff anyway, (Blizz please make packs etc. cheaper, more people will buy, you'll get a slightly higher profit margin by appealing to a larger audience) <-- I said this in my Warlock expansion. Finally, I get to make use of custom class crests!
Note: I was going to do a Rogue expansion, but it seems like a lot of community members are already making cards for Rogue, and I'm glad of it. Warrior hasn't gotten much love in the fan creations forum - I suspect Patron is the key to this.
Now there aren't any particularly 'new' mechanics introduced with this expansion, but I have expanded upon some of the ideas that Blizzard has kind of forgotten about. "12 or less Health" as a spell mechanic. Enrage as a mainly Warrior mechanic. Some of the lacking in mid to high cost spells and minions have been filled in with this expansion. Without further ado - the pack!
Note: Dribble dribble! Not all cards will be released at once; one to three at a time...
Extra Note: That's all of the cards! 47 in all, 24 commons, 9 rare, 7 epics, and 4 legendaries! What do you think?
Card explanations:
Gnomish Kneecapper:
Flavor: Go on, I'll bite yer legs off!
Summon: "Watch your legs!"
Attack: "Get sliced!"
An interesting 1-drop for Warrior, better than Warbot, which is never played. Has no attack, but if provoked, you can make this a 2/2 on turn 2, which will probably trade favourably with at least some 2-drops. Inner Rage is great on this.
Swing:
Flavor: It's when you do a Whirlwind, but get interrupted halfway through by a pesky Mage.
Foe Reaper 4000 or Magnataur Alpha on a stick. Heroic Strike + this on turn 6 gives you the possibility to deal 4 damage to 4 minions. Pretty useful spell.
Spikeshield Defender:
Flavor: Illidan lent him the Bulwark of Azzinoth when he was but a child. Jealousy set in when he saw others with the one-of-a-kind shield!
Summon: "Bulwark formation!"
Attack: "Shields Down!"
Interesting mechanics here. This minion is a 2/4 on your enemy's turn. It's a pretty underwhelming minion but it introduces something.
Tempered Blademaster:
Flavor: His anger used to fly like sparks from an anvil, but then they poured some water on him and now he's a lot calmer.
Summon: "Lok-Narash!"
Attack: "Dabu."
Loses 2 Attack to give you any random weapon (any collectible one). The delayed effect means you won't be able to use it straight away, and you might get rubbish, although most weapons are good when played with a warrior (Perdition's Blade is a good Execute activator, Poisoned Blade could actually be useful).
Weapon Mastery:
Flavor: Imagine if Thrall had this! The elephants would be pleased.
Only works if you have a weapon equipped - imagine Arcanite Reaper, than waiting and equipping Gorehowl - 12 Attack weapon with pretty much 12 uses! This should likely cost 2 or 3 mana, but the conditions in which you can use this make it so that it can easily whiff - if you don't draw into your weapons, it can really hobble you to have this sitting dead in your hand.
Warcry:
Flavor: So it's like we go into battle once, right. And then we sort of, go into battle again without retreating?
Battlecries can often be pretty useful, so I costed this at 1 - you are using a card to trigger it twice, so it takes up space in your deck. If you've Recombobulater'd something and it has a battlecry that you'd like to trigger, you can do it with this. Admittedly, this and Varian Wrynn can make your opponent's day a whole lot worse.
Incapacitate:
Flavor: The dream: Ancient Watcher + Incapacitate. What value for mana!
A stalling tool instead of 2 card removal like Inner Rage + Execute. Inner Rage + Incapacitate gives you the opportunity to ignore an enemy minion instead of dealing with it. Of course you always have the Execute option, but this leaves you with another tool against your opponent.
Gurubashi Warrior:
Flavor: Unlike Gurubashi Berserker, he communicates with more than primitive grunts! What an improvement.
Summon: "FIGHT TIL DA DEATH!"
Attack: "Charge mon."
A solid 2 drop Warrior version of Bloodfen Raptor, without a tribe, but with the added bonus that 2/3 minions won't trade evenly with it - only 3 attack or higher minions will be able to kill it. Fireblast will do no damage, and neither will attacking with a 1-attack weapon or with Shapeshift. This mechanic has the potential to make this card an auto include in any Control Warrior deck.
Arathi Axemaster:
Flavor: Sometimes people mispronounce his title. He's okay with it though.
Summon: "FIGHT TIL DA DEATH!"
Attack: "Charge mon."
A solid 2 drop Warrior version of Bloodfen Raptor, without a tribe, but with the added bonus that 2/3 minions won't trade evenly with it - only 3 attack or higher minions will be able to kill it. Fireblast will do no damage, and neither will attacking with a 1-attack weapon or with Shapeshift. This mechanic has the potential to make this card an auto include in any Control Warrior deck.
Goblin Barbarian:
Flavor: He dislikes Boom Bot comparisons.
Summon: "BAD AXES!"
Attack: "No problem, chief!"
A somewhat flexible damage dealer - while it's not guaranteed to have payback, it can help remove threats or deal direct damage to the enemy hero if needs be. Compare to Knife Juggler.
Whirling Warrior:
Flavor: She whips her blades back and forth, she whips her blades back and forth.
Summon: "Ready to rip!"
Death: "BLADES! EVERYWHERE!"
A somewhat better Leper Gnome in the late game- it can act as a second Whirlwind or activate when you draw Sea Reaver.
Taunting Shout:
Flavor: "Hey! Over here! Go face!"
The reason to play Retaliate. Gain Taunt so that your minions can stay safe for a turn; paired with Retaliate, you can act as a minion yourself, with your own attack and the ability to deal damage to attackers.
Damning Cleaver:
Flavor: "Damn, I've been Cleaved" - level 20 bystander in a Warrior's path
A little bit of extra damage on minions you can quite get at, hidden behind taunts. Not necessarily meant to fill the same role as Fiery War Axe as it costs 2 more, but it can enable Execute.
Rallying Cry:
Flavor: The troll looks like he's having a tough time, but lucky for him there's playing cards.
A way to make your enemies less threatening and yours more threatening, enabling easier board clears with stickier minions. Good way to deal with sticky enemies.
Heroic Leap:
Flavor: It wasn't that interesting when they called it a Heroic Hop, so there had to be some embellishment.
More random Heroic Strike for only minions. Useful if you've already attacked this turn and you need to hit something to bring it down to a low enough health value to get rid of it, or even to just remove it entirely.
Safeguard:
Flavor: Never a dull moment, always sharp as a fiddle, these warriors.
An alternative to Taunting Shout - it's a bit weird because it fulfills a somewhat different role. It protects your minions from AOE clears like Flamestrike, but it also works with Retaliate, as minions will still deal retaliation damage.
Rend:
Flavor: Sometimes Garrosh gets a bit tired of striking his enemies, and rends them instead.
Cheap version of Heroic Strike - you lose armor in exchange for half of the other card. Useful way to deal 2 damage without too much trouble to you.
Fury:
Flavor: When you want to go CRAZY!
Very simple and clean spell, Inner Rage enabler, also good potential for activating Big Game Hunter.
Second Wind:
Flavor: As the Shieldmaiden says; "I can take the hit!"
Going along with the theme of mediocre spells but exceptional ones below 12 health (Crushing Blow), Second Wind is a bad Shield Block, but then becomes essentially "Restore 15 Health" when you're low.
Unshackled Rage:
Flavor: When you shackle someone's rage, they get surprisingly angry with you. Good thing they're shackled, otherwise things could go badly for you.
So it's Bolster for a different Warrior archetype. Not much else to say!
Hamstring:
Flavor: The alternative, Steakstring, is a lot more delicate and is thus a specialist move.
Doesn't seem that great for most 2 mana damage spells as others would deal 3 damage and do something else (apart from Darkbomb); but this gives the minion 'Can't attack' which is basically the same as getting rid of it unless it has a trigger that does something, Taunt, or gets silenced. Pretty good damage dealing spell after aWhirlwind though!
Battle Brothers:
Flavor: "Ah' won't let ya go, man! Git up!"
Essentially a reverse Inner Rage, that can't really be used on enemy minions. Can be used when you only have one minion for a 0-cost +3 health buff, or otherwise to make one of your minions more sticky.
Heady Combatant:
Flavor: He may look small, but he's got a big axe.
Summon: "I'll bite yah' legs off!"
Attack: "I can beat you with my hands behind my back!"
A solid 5-drop, with the added bonus of becoming more damaging after you lose armor - only on your turn though, so the best way to activate him is to attack a minion with him on the board.
Card explanations:
Tauren Brawler:
Flavor: Tauren Brawler vs Void Crusher was an underwhelming arena match, as they just destroyed themselves.
Summon: "Put em' up!"
Attack: "PUNCH!"
Mini-Brawl? Loses a stat point for the effect - if you have board control this can destroy one of your own minions.
Bloodscalp Warrior:
Flavor: He's got dandruff, but he'd never tell.
Summon: "I ain't got nah time fah yah!"
Attack: "Ah'll bring yah head home wit me!"
Compare with Shado-Pan Cavalry - it becomes a 6m 6/7 like Boulderfist Ogre, but it gains Taunt in the process. As a 5-drop this would be overpowered. The Taunt allows for synergy with cards like Bolster, and can make other Taunt-synergy cards in the Warrior class more useful.
Crushing Blow:
Flavor: When you get crushed this hard, it's difficult to stay optimistic.
An extremely overpriced Execute in most games, but if you can reliably get to 12 Health without dying, this becomes a sure game-changer, as it becomes "Destroy three damaged enemy minions" for 3 mana, which is pretty insane. This synergizes well with Whirlwind, or even Revenge.
Retaliate:
Flavor: You'd think that raising your shield doesn't really constitute fighting back, but the artist begs to differ.
So you've got Arcanite Reaper out, and they've got a board full of annoying aggro minions. This is pretty much the best anti-aggro option you could get, as you basically become Stealthed for a turn or you end up clearing their annoying minions. Your opponent can play around this by just not going face for a turn, in which case you've used 5 mana to give yourself an extra turn essentially. Unless you're playing against Fireball and Pyroblast...
Shield Shatter:
Flavor: It's like Arcane Missiles on everyone's minions, but instead, you throw bits of your shield at them.
I thought we needed a card like this. You get rid of your (possibly ridiculous) armor cache in order to activate some kind of strange combo. Grim Patrons obviously get a big kick out of this, but if you have enough armor you can end up just killing all your good combo pieces and leave both players with a) an empty board or b) a board full of low health patrons. Good if you have no minions and a lot of armor but no other way to deal damage. Alternative to Brawl.
Master Weaponsmith:
Flavor: He reclines in a rocking chair made of swords.
Summon: "What'll it be?"
Attack: "I shouldn't be fighting your battles!"
Get anything from King's Defender to Gorehowl. Certainly an interesting card. While it seems overpriced, warrior weapons have a lot of synergy, and having more copies of certain ones in your deck can act as removal (given the amount of armor you can gain).
Ebony Assaulter:
Flavor: You'd be surprised just how effective a mace can be as a shield.
Interesting subjective armor supplement. Swaps out Arcanite Reaper's extra attack for one durability and an effect. Useful when buffed using Upgrade.
Burning Blademaster:
Flavor: He's put his past behind him - no more tearing Alliance heads off!
Summon: "I shall redeem my savagery."
Attack: "Calm sweeps."
Get a little bit of extra oomph out of your weapon. An alright 3-drop after Fiery War Axe.
Heroic Throw:
Flavor: Heroic Throwing has been gradually phased out in favor of Heroic Boomeranging, given the latter's inherent repeatability.
A bit of a desperate measure for when you're opponent is low on life and throws up a wall of taunts. A way to deal your Gorehowl's last bit of damage to your opponent. Very last-ditch.
Veteran Tank:
Flavor: He can take the many hits. Just make sure there's a healer in your group.
Summon: "Keep up the aggro!"
Attack: "Get rekt!"
Obviously I'm unsure of the balance on this right now, seeing as it's a bit of a new mechanic. But it's a 1/8 on your turn and a 2/10 on your opponent's. This makes it useful as a Bolster/Rampage target.
Frenzy:
Flavor: Go CRAZY!
A way to milk some extra damage from your minions - you don't know who will attack who, but you know attacks will happen. Turn 6 Frenzy + Whirlwind after trading or dealing damage with your minions already can potentially double your damage output.
Swordminder:
Flavor: He's very focused on a nice sheen.
Summon: "Let me give that a polish!"
Attack: "Hand me that blade!"
Using this can likely only get you 1 more use out of your weapon, given the number of 2 durability warrior weapons. However, it gets great value on Gorehowl, as well as other 3 durability or higher weapons.
Card explanations:
Demoralizing Shout:
Flavor: The classic BoK-blocker. (probably innappropes)
Buffs like Velen's Chosen, Blessing of Kings, Blessing of Might, or even Confuse are useless when played against this. If Confuse causes the enemy to get Tournament Medic from a 1/8 to an 8/1, it ends up being a 1/1 instead. Shattered Sun Cleric and Mukla's Champion don't work either, and neither do cards like Frostwolf Warlord, Draenei Totemcarver, Quartermaster, Hobgoblin, or Competitive Spirit. Useful tech card.
Arathor Vanguard:
Flavor: I vanguard Arathor! Or do I Arathor the vanguard? Am I vanguard of Arathor? Or an Arathorian vanguard? Who's Arathor anyway? Whatever, here's some immunity.
Summon: "For Stormgarde!"
Enrage: "Rally!"
Death: "Retreat!"
Gladiator's Longbow effect attached to a minion. 7/6 stats make him BGH vulnerable, and 6 health means he'll die to most competitive minions in the 7 mana spot. Good if you've already got board control, can be pretty easily removed otherwise.
Fury Strike:
Flavor: Striking with fury is a pretty big deal for a Warrior. They don't often get angry, except for those other times.
Mages have Pyroblast, Rogues have ridiculous weapon buffs and Blade Flurry, and Warrior gets Fury Strike. Lose everything your hero has to gain the precious +10 Attack that could finish off your opponent. 1 less mana than Pyroblast because you lose everything.
Anvilguard:
Flavor: He can wait and smith all day! - Nat Pagle
Drawn: "Here, have some metal!"
Summon: "I'm meant to be in the shop!"
Sea Reaver's armor counterpart. Solid Boulderfist Ogre body, good for control warrior when your opponent has a lot of minions on the board. Arguably a little better than Shieldmaiden, but it can whiff if you draw it after removing lots of board presences, and Boulderfist Ogre, while a fair card, isn't a great Warrior strength card.
Master of Dips:
Flavor: The king of 360-no-scopes, although he uses a sword.
Summon: "I'll be puttin' yah in mah trophy cabinet!"
Attack: "I'm carryin' the raid!"
Master of Dips = Master of DPS. Understatted due to the potential to get an extra attack. Bad in a Warrior matchup as it can attack something and then just get Executed. Very good when buffed to Charge, or with Rampage etc.
Speed Runner:
Flavor: With her in your party, you'll never wipe.
Summon: "Let's get this over with."
Attack: "I never roll need."
Speed Runner is a good late-game activator target for Inner Rage. She has Shieldmaiden's battlecry as a deathrattle so even if she doesn't get an attack off, she isn't utterly useless. While the stats seem underwhelming, she's a niche card that requires some finesse to use, so I think balance is secondary in this case.
Master Bloodletter
Flavor: He brings death and... death. Not really many redeeming features there.
Summon: "You called for ah leechin', mon?"
Attack: "Da rivers run red!"
An enabler for a bunch of '12 health or less' spells like Mortal Strike, Revenge, etc. Found it was necessary as I added all these new spells. Has Pit Fighter stats if you play it above 12 health (you're basically damaging yourself), and 0/6 otherwise, because you're essentially restoring health to yourself (and potentially more than Antique Healbot) so it needs to have a similar statline.
Card explanations:
Varok Saurfang:
Flavor: Friend of Thrall, peer of Grommash, mentor of Garrosh, Master of the Universe. Varok's a pretty cool guy!
Summon: "The Horde shall stand proud!"
Played against Garrosh: "Your recklessness cost us dearly, Garrosh!"
Played by Garrosh: "Careful with your anger, Garrosh."
Played against Thrall: "I'm not happy about this."
Played against Grommash Hellscream (on the opponent's board): "You must see clearly, Gromm!"
Inspire: "TO ME, ELITES!"
Death to a spell: "I'd rather watch little spiders."
Death to a minion or enemy hero: "A warrior's death."
Summons Kor'kron Elites as an Inspire token - gain 2 armor, deal 4 damage to something! This is younger Varok, more battle ready and less hunched over than his current self. After all, Archmage Antonidas isn't around anymore and he's a legendary!
Anduin Lothar:
Flavor: The Lion of Azeroth - with the mane to prove it.
Summon: "For Azeroth!"
Attack: "Form ranks!"
Can't be damaged by Hero Powers like Fireblast either. This guy is essentially immune to anything but your opponent's minions, making him a much better Bolf Ramshield.
Warchief Taulac (and Rabid Warchief Taulac):
Flavor: Don't get him angry - you wouldn't like him when he's angry!
Summon: "Let's not be hasty now..."
Enrage: "Now you've done it!"
Attack as Rabid form: "GARHRHGHAGH!!"/"YYRRRRGHHH!!!"/"RAHHAHAHAHAA!!!!!"
Just a fun legendary, no real lore basis. I thought Enrage would be a weird and wonderful activator for transformation.
Shield Wall:
Flavor: It's like all your armor got a personality!
Basically a ridiculous Bolster. Is really only worth it in conjuction with Master Bloodletter and some other Taunt minions. Combo: Emperor Thaurissan on: Whirlwind (costs 0) +Deep Wounds (costs 6) +Bolster (costs 1) + The Coin + Shield Wall. This is the dream, and requires ridiculous setup. It gives you a potential board of 7 minions with a possible minimum stats of 9/8 per minion with Taunt.
ART CREDITS:
Art credits go entirely to those artists included in aiDen's gallery. I haven't actually used any other art! :O
So there you have it. This will hopefully open up new possibilities for the Warrior class, other than Control and Patron. :)
Please leave feedback!
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Nice work! I want to see the legendaries! ^_^
However, I can't give you any constructive feedback. Sorry. :)
I like your little Hearthstone expansions, their pretty cool.
Nice to see another expansion, really want to see the cool Legendaries!
Gnomish Kneecapper: Nice card, doesn't need change.
Swing: I think it should say 'Your hero' at the beginning.
Spikeshield Defender: Solid card, could be bumped up to 5 Health I think. Or maybe 2 Attack.
Tauren Brawler and Bloodscalp Warrior: Also nice cards, don't need changing.
Demoralizing Shout: Nice alternative take on Commanding Shout. Cool tech against Buffadin or Velen's Chosen, but might be too techy to see play.
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Hmm.. why not? Would your feedback be critical? I can take the hit! /Shieldmaiden
Thanks :)
A legendary might be coming in a day or two. :)
Spikeshield Defender does seem underpowered, yes. I suppose it should be 5 health. The number of buff cards that rely on Inspire and Joust now might be a reason to include this in your decks.
UPDATE: See original post. 3 new commons added, a rare and an epic!
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MORE CARDS!!!
Tempered Blademaster: Also think could get bumped up a tad, maybe to 4 Attack. But nice design.
Weapon Mastery: This is a really cool card. I would also like to see this card go in Rogue too.
Warcry: Perfect how it is.
Chrushing Blow: Holy value!!! 3 mana Execute if you are above 12 Health, but the alternative if under 12 Health might just be good enough to justify it seeing play. Not to mention the obvious synergy with Whirlwind of course.
Arathor Vanguard: This card could be balanced without the Enrage effect. Maybe make it 'Battlecry: Give your weapon 'Your Hero is Immune while attacking.'' Like the Gladiator's Longbow effect. This could also synergise with Warcry.
Anyway, nice to see new cards, still pumped for those Legendaries though!
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It's just I can't say anything useful. >D
Be pumped no longer! (well, do be pumped but still)
This update includes flavor text on each card, three new commons, two new rares, another epic and - PHWOOOAH!! LEGENDARY!!
Hope you all like them :)
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Seem great. Love you art you've used and they all have cool unique effects. Good work. :D
If I may ask, how do you add your own custom expansion watermark behind the card texts?
YES YES YES MORE!!!
Incapacitate: Nice, more removal for Warrior!
Gurubashi Warrior and Arathi Axemaster: Very nice cards, love the concepts and designs!
Retaliate: I've seen a lot of card designs like this, and they usually cost less mana. I think 5 mana is too much since they can just choose not to attack you. Maybe add 'Give your hero Taunt until the start of your turn' or something like that, so they have to hit your face.
Shield Shatter: More value! But this card is really cool. You could play Bash and trigger a Haunted Creeper's Deathrattle, then Shield Shatter to wipe their board!
Fury Strike: I think this is a bit overcosted, either mana-wise or deficit-wise. Losing your armor is a big deal, unless you get some major value out of it (Shield Shatter). I guess this could be a finisher, but I think that it would still be balanced if you make it that you only lose your weapon (to avoid massive hits). But that's just my opinion, I might be seeing it wrong.
Varok Saurfang: VAROK! Very innovative design, haven't seen anything like that before. It could go up by a stat point, but other than that, amazing card!
Well going along with the Warrior's value/greedy approach, I WANT MORE CARDS!!! Pumped to see more!
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Well I don't want to disappoint! New cards added, including Taunting Shout, which is the direct compliment card for Retaliate. I didn't want it to all be one card, because there should be flexibility in whether you want to soak up damage for a small fee, or deal damage back for a larger fee. Retaliate can essentially render you immune to minions if your opponent wants to maintain board control.
I suppose so, but compare to Pyroblast. Mages don't have a lot of finishers, but Warriors are quite handy with them - i.e. Varian Wrynn can win games and Grommash Hellscream can as well. Fury Strike can be a last resort where Grommash doesn't work - and seeing as you can have two copies, it works in a Warrior archetype where you wait until you're at low health and have no weapon to do a finisher like this - it's not for Tank Warrior, that's for sure!
Thanks for the comments. :) That's 3 new commons, one new rare, and an epic today!
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Still bringing on the cards, nice!
Goblin Warrior: Very cool design, great too for Warriors. Could definitely be a 1/4 or 2/3 since the randomness is very big.
Whirling Warrior: More Whirlwind effects! Nice Warrior 2 drop other than Armorsmith.
Taunting Shout: Yet another shout card. Loving these so far, keep the 2 mana and draw a card theme coming!
Master Weaponsmith: Beautiful, higher order Arathi Weaponsmith!
Anvilguard: Very nice, new and innovative design, would fit very well!
Well, these cards have been very nice, keep 'em coming!
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Thanks for the constant feedback, Kaotic :D
Three new commons, two new rares, an epic and A LEGENDARY! added, Anduin Lothar. :) Hopefully a unique enough effect.
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Okay, added even more new cards - this is one of the last updates. Three new commons, two rares, and an epic. Only 11 cards left in this set!
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Yes! So many more!
Damning Cleaver and Rallying Cry: Solid cards.
Heroic Leap: Really cool design, like a better Heroic Strike.
Safeguard: Nice immunity for minions, with the drawback of taking some big damage.
Rend: Nice early game removal.
Fury: Enrage Warrior!
Ebony Assaulter and Burning Blademaster: Solid cards.
Heroic Throw: Don't think this card needs the 'If you haven't attacked this turn' condition, fine without it.
Veteran Tank: Could be a 3/8 since it would come out less than even with Ancient of War (since it's only on their turn).
Master of Dips and Speed Runner: Nice designs.
Anduin Lothar: Un-damageable minion, must be hard removed, cool card!
Sad to see that are are only 11 cards left, hope they're really cool!
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3 more commons, a rare an epic and a legendary! Only one more update to go. :)
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And that's it everyone! The last update, all cards added. Thoughts?
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Great job man!
I'll send you a message with my feedback for some cards, if you're interested ofc!
So sad that you won't make a rogue expansion. I would love to see your ideas for rogue and introduce some cards with the stealth mechanic as well.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
I think Gnomish Kneecapper will act strangely if she only takes 1 point of damage:
0/4 base stats with 4 health. (full health)
Takes 1 damage.
0/4 base stats with 3 health. (injured)
Because she has 3 out of 4 health, Enrage activates. She loses 1 empty health point (see Equality).
2/3 modified stats with 3 health. (full health)
Because she has 3 out of 3 health, Enrage deactivates. She gains 1 full health point.
0/4 base stats with 4 health. (full health)
Hmm. Interesting, the way I saw it is the health decrease would go past base damage taken and turn it into a 2/2. However,the way health decreases work is weird in Hearthstone at the moment, so I suppose that's how it would work out.
@Giorgioksk I really want to do a Rogue expansion, it's just I'm not sure if I have time! I'll see :)
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