There are many things wrong with hearthstone. But you cannot expect a game to be perfect. And incorporating some features takes time and planning. Many new players have a hard time when they enter the game because there is simply too many cards. I decided to make a content update that would expand hearthstone to a whole new level including great ways for blizzard to make money =)
It consists of: Structure packs, new way to buy card packs, ways for new players to get into the game more easily, crafting events daily rewards and Tales from the Hearth.
STRUCTURE PACKS
Lets get started with the most basic thing The structure packs/decks. These are decks that you buy in the store and are premade. Every class would get one centring around the gimmick of the class. Every structure pack would include 30 cards ( 2 Legendarys, 2 epics, 6 rares (3pairs), 20 commons (10 pairs)). The price of each would be 800 gold / 8€. You could add a button into the shop and it would still look natural.
The best part is that blizz could not only earn money from selling these but also help newer players. When a player reaches level 10 with all classes they would get an option to choose one of these structure packs for free (pick a class they have enjoyed the most). This would encourage new players to play and try to get to level 10 with each class and adding 30 new cards to a new players collection is a giant step forward in keeping them in the game. The structure packs would come with only class cards to prevent making the purchase mandatory for all players in case of a broken neutral. And all cards gained from the structured decks would be soulbound and golden ones would have to be crafted separately like with adventures.
Imagine the legendarys on the box art.
I will make the structure packs in time and add them as a spoiler but for now I want to make a basic frame first.
ADVENTURE STRUCTURE PACKS
Another thing that could be implemented is the inclusion of adventure structure packs. These structure packs would come a month after the end of an adventure giving blizz time to adjust some cards based on the feedback of the cards gained from the expansion. The reason for these structure packs is that many of adventure cards are sadly useless. Blackrock is the worse offender that tried to push dragon synergy and failed miserably. These structure packs would be available to anyone (purchase of adventure is not required) and would cost 1000g/10€.
FINAL THOUGHTS ON STRUCTURE PACKS
If you think that adding more and more cards to a game would damage it you're wrong. It actually helps it with adding more and more viable and fun decks to the game. That's why blizz could keep adding more structure packs as the time passes.
CARD PACKS
The biggest issue for a new player is the giant card pool that seems unreachable. In the store you can buy a selected card pack for 100g.Blizz however can't just lower the price of lets say the expert pack because then people that bought many of those packs with gold and money would be pissed. To counter that to some extent I recommend the following. In the shop there should be an option to buy a random card pack for less gold. I believe 80 gold per pack would be a good price. That would allow new players who don't have a collection to get more cards more easily without hurting those who bought a desired card pack. This idea would become more and more useful with more expansions.
CRAFTING EVENTS
Another thing that would be great to include is a crafting event. Whenever there is an ingame event like a launch of a new adventure or expansion or a real life event or a holiday there could be a crafting event that would allow us to make a normal or a golden version of an existing card with a different art that would reflect on an event that is happening. Example of this would be the ability to craft a Ragnaros with different art style when Blackrock mountain launched, or getting a card that would be themed like Christmas during the holiday season. These cards would be only available during that crafting event. These cards would not serve as an extra copy of that card but as a reskin that would be selected by right clicking the card in the collection.
DAILY REWARDS
The daily quests are a great system to encourage players to keep coming back and play the game. With the addition of Login rewards the number of daily logins would rise and so would the number of games played.. As time passes and more and more cards are introduced new players would need a better way to get those cards. The 80g random pack is a good solution, but this would be a great addition too. I think that adding a system similar to the one that Guild Wars 2 has would benefit the game the most. GW2 has a login reward system that gives you a reward every day that you log in. But it does not reset you progress if you miss a day like many other games do. That would be good since the casual and hardcore players would profit from this. Casuals would not lose their progress if they missed a day or two and hardcore players that login everyday would get rewards. win win. And blizzard attracts more people to the game daily that increases the chance of them spending money.
The rewards could be gold, dust, random card pack, random cards, random golden cards, arena tickets, and Tales from the Hearth admission ( I'll get to that later.)
TALES FROM THE HEARTH
Tales from the Hearth is something that I would personally love to see. It's a progressive adventure that unlike the normal adventures, would come/ be updated weekly. Yes a singleplayer adventure that would feature a story/quest taking place inside or outside the inn that would not use dungeons and raids since the normal adventures cover that field.
It would feature short or longer stories (Tale). Every week a new part of the Tale and a battle would be added to further the progression . The Tale would be told via dialogue pop outs like now, but it would be more in length. Rewards like card backs or cards would be given for passing a certain point or finishing a Tale.
Pricing would be simple: 100g/1€ to further the tale by one part. So that would mean 100g per week to unlock the next part of the story and one next battle.
If i give BRM as an example imagine paying 100 for every battle you do and you get a story told to you as you progress. All battles would be in a line or any other shape but I think this would work well if the background would change as you progress. As I said, unlike in normal adventures you get cards when you past checkpoints not after every battle. That is to prevent the meta from changing every week.
Blizz could also make some more money out of this by offering a subscription model where you pay real money to get more episodes cheaper. Let's say that they offer 10 episodes for 7€. Somne people would rather pay that then spending 1000 gold.
That's all from my part, comments and thoughts would be appreciated. If you want to see some advancement in examples in structure decks and tales from the hearth do say so and I'll make them. Thank you for reading.
I have no need since I have most of the cards already. These are just some ways to make the game better and/or easier for people to pick up. And more fun. and how is it better cards for less money. I used card to pack to gold to euro ratio to give every option a real money alternative that would still be used based on what we see today. So it's not less money, it's more of a more ways for blizz to get money without hurting the new player.
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Why not make this. If you think any of the ideas is bad, please go ahead and say it. But all you're gonna say is why you made this you might as well post that on every fan creation on this forum since as you said blizz doesn't give a shit about what we say. And for the mtg part it's just the first image i found of a structure deck. Every card game has those (pokemon, ygo, vanguard...)
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
You're right, premade decks have been a part of almost every TCG except for Hearthstone and despite all the people who want them (including myself) I think they are avoiding them because there aren't that many cards for each class to begin with. I like the idea of soulbound structure decks because that prevents people from potentially "buying" Arcane Dust. Great idea. When I first started Hearthstone, the first thing I did was look for structure decks in the store and I'm sure a bunch of other people do too!
Card Packs
80g for a random pack? EVERYBODY! GET IN HERE!!
Crafting Events
Santa's Elf Annoy-O-Tron? EVERYBODY! GET IN HEERE!
Daily Rewards
I love the idea of daily rewards! They kinda just rolled that idea into "daily quests," but those are really monotonous and almost a chore. They definitely need to rework the "daily" aspect of the game.
Tales from the Hearth
Another great idea. This would be lots of fun and I would love it. I would look forward to completing exciting stories. I have already written stories about Annoy-O-Tron and Silver Hand Recruit fighting until the death to obtain secret plans of destruction while protecting their families. I would sell them to Blizzard to use but only for a good price. I would not go lower. I might even consider going full time into writing stories for them if they are giving me nice prices. I would not go lower at all.
I really like all of the concepts you've talked about - I actually haven't done any daily quests in about a week, because they seem like chores rather than fun things I can do. Despite what people (who honestly don't know what they're talking about) might say, this is a really great idea, even if it might be unrefined.
Very good ideas, sir! I'm fortunate enough to have started playing hearthstone pretty much at the release, and I've spent ~160 euros since. However, I've spent it over a 1.5 year, which makes it roughly 9 euros a month. In order to be competitive now, you'd have to drop like 100 euros instantly just not to lose to everyone. Premade decks are a really cool idea, and one that we might see in the next year. I don't think they'll add the 80 gold random pack though, but I sure wish they did.
I don't need cheep or free stuff. People who start do. If hearthstone wants to grow it needs the lifeblood of new players who won't stay if they cannot get into the game. And yeah of course I want more stuff in a game I love. Don't you? I am always excited when they announce a content update (gvg, brm, tb, tgt) More stuff is good.
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I think at some point they'll start selling card packs that give you random cards for one class.
They might do something to consolidate or streamline the expansion packs. But I don't think it'll be structured decks. And I really doubt they would do anything to break up the adventures.
Tales from the Hearth sounds like a single player Tavern Brawl. Ehh, I could see it happen.
A lot of people want daily rewards. I personally feel that reminds me too much of crappy facebook games and would cheapen the experience. But that could just be me. However, the game developers have talked about achievements, and tournament mode, and they just added ranked ladder rewards. So additional reward systems do seem likely to happen as the game develops and the number of cards increases. New reward systems are a good way of helping new players without penalizing old ones.
As for crafting events, I would like to see new cosmetic rewards or promo cards like Elite Tauren Chieften. I could maybe see an alternate-art crafting event being part of it. But, I think Achievement awards would be a more likely way of doing alternate art.
Rollback Post to RevisionRollBack
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There are many things wrong with hearthstone. But you cannot expect a game to be perfect. And incorporating some features takes time and planning. Many new players have a hard time when they enter the game because there is simply too many cards. I decided to make a content update that would expand hearthstone to a whole new level including great ways for blizzard to make money =)
It consists of: Structure packs, new way to buy card packs, ways for new players to get into the game more easily, crafting events daily rewards and Tales from the Hearth.
STRUCTURE PACKS
Lets get started with the most basic thing The structure packs/decks. These are decks that you buy in the store and are premade. Every class would get one centring around the gimmick of the class. Every structure pack would include 30 cards ( 2 Legendarys, 2 epics, 6 rares (3pairs), 20 commons (10 pairs)). The price of each would be 800 gold / 8€. You could add a button into the shop and it would still look natural.
The best part is that blizz could not only earn money from selling these but also help newer players. When a player reaches level 10 with all classes they would get an option to choose one of these structure packs for free (pick a class they have enjoyed the most). This would encourage new players to play and try to get to level 10 with each class and adding 30 new cards to a new players collection is a giant step forward in keeping them in the game. The structure packs would come with only class cards to prevent making the purchase mandatory for all players in case of a broken neutral. And all cards gained from the structured decks would be soulbound and golden ones would have to be crafted separately like with adventures.
Imagine the legendarys on the box art.
I will make the structure packs in time and add them as a spoiler but for now I want to make a basic frame first.
ADVENTURE STRUCTURE PACKS
Another thing that could be implemented is the inclusion of adventure structure packs. These structure packs would come a month after the end of an adventure giving blizz time to adjust some cards based on the feedback of the cards gained from the expansion. The reason for these structure packs is that many of adventure cards are sadly useless. Blackrock is the worse offender that tried to push dragon synergy and failed miserably. These structure packs would be available to anyone (purchase of adventure is not required) and would cost 1000g/10€.
FINAL THOUGHTS ON STRUCTURE PACKS
If you think that adding more and more cards to a game would damage it you're wrong. It actually helps it with adding more and more viable and fun decks to the game. That's why blizz could keep adding more structure packs as the time passes.
CARD PACKS
The biggest issue for a new player is the giant card pool that seems unreachable. In the store you can buy a selected card pack for 100g.Blizz however can't just lower the price of lets say the expert pack because then people that bought many of those packs with gold and money would be pissed. To counter that to some extent I recommend the following. In the shop there should be an option to buy a random card pack for less gold. I believe 80 gold per pack would be a good price. That would allow new players who don't have a collection to get more cards more easily without hurting those who bought a desired card pack. This idea would become more and more useful with more expansions.
CRAFTING EVENTS
Another thing that would be great to include is a crafting event. Whenever there is an ingame event like a launch of a new adventure or expansion or a real life event or a holiday there could be a crafting event that would allow us to make a normal or a golden version of an existing card with a different art that would reflect on an event that is happening. Example of this would be the ability to craft a Ragnaros with different art style when Blackrock mountain launched, or getting a card that would be themed like Christmas during the holiday season. These cards would be only available during that crafting event. These cards would not serve as an extra copy of that card but as a reskin that would be selected by right clicking the card in the collection.
DAILY REWARDS
The daily quests are a great system to encourage players to keep coming back and play the game. With the addition of Login rewards the number of daily logins would rise and so would the number of games played.. As time passes and more and more cards are introduced new players would need a better way to get those cards. The 80g random pack is a good solution, but this would be a great addition too. I think that adding a system similar to the one that Guild Wars 2 has would benefit the game the most. GW2 has a login reward system that gives you a reward every day that you log in. But it does not reset you progress if you miss a day like many other games do. That would be good since the casual and hardcore players would profit from this. Casuals would not lose their progress if they missed a day or two and hardcore players that login everyday would get rewards. win win. And blizzard attracts more people to the game daily that increases the chance of them spending money.
The rewards could be gold, dust, random card pack, random cards, random golden cards, arena tickets, and Tales from the Hearth admission ( I'll get to that later.)
TALES FROM THE HEARTH
Tales from the Hearth is something that I would personally love to see. It's a progressive adventure that unlike the normal adventures, would come/ be updated weekly. Yes a singleplayer adventure that would feature a story/quest taking place inside or outside the inn that would not use dungeons and raids since the normal adventures cover that field.
It would feature short or longer stories (Tale). Every week a new part of the Tale and a battle would be added to further the progression . The Tale would be told via dialogue pop outs like now, but it would be more in length. Rewards like card backs or cards would be given for passing a certain point or finishing a Tale.
Pricing would be simple: 100g/1€ to further the tale by one part. So that would mean 100g per week to unlock the next part of the story and one next battle.
If i give BRM as an example imagine paying 100 for every battle you do and you get a story told to you as you progress. All battles would be in a line or any other shape but I think this would work well if the background would change as you progress. As I said, unlike in normal adventures you get cards when you past checkpoints not after every battle. That is to prevent the meta from changing every week.
Blizz could also make some more money out of this by offering a subscription model where you pay real money to get more episodes cheaper. Let's say that they offer 10 episodes for 7€. Somne people would rather pay that then spending 1000 gold.
That's all from my part, comments and thoughts would be appreciated. If you want to see some advancement in examples in structure decks and tales from the hearth do say so and I'll make them. Thank you for reading.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
@firekindle
I have no need since I have most of the cards already. These are just some ways to make the game better and/or easier for people to pick up. And more fun. and how is it better cards for less money. I used card to pack to gold to euro ratio to give every option a real money alternative that would still be used based on what we see today. So it's not less money, it's more of a more ways for blizz to get money without hurting the new player.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
@ iwantalegendary
Why not make this. If you think any of the ideas is bad, please go ahead and say it. But all you're gonna say is why you made this you might as well post that on every fan creation on this forum since as you said blizz doesn't give a shit about what we say. And for the mtg part it's just the first image i found of a structure deck. Every card game has those (pokemon, ygo, vanguard...)
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Sooner or later they will have to do something about snowballed entry price for their game.
HearthCards.net // HearthCards Twitter (Best Card of the Day)!
Premade Decks
You're right, premade decks have been a part of almost every TCG except for Hearthstone and despite all the people who want them (including myself) I think they are avoiding them because there aren't that many cards for each class to begin with. I like the idea of soulbound structure decks because that prevents people from potentially "buying" Arcane Dust. Great idea. When I first started Hearthstone, the first thing I did was look for structure decks in the store and I'm sure a bunch of other people do too!
Card Packs
80g for a random pack? EVERYBODY! GET IN HERE!!
Crafting Events
Santa's Elf Annoy-O-Tron? EVERYBODY! GET IN HEERE!
Daily Rewards
I love the idea of daily rewards! They kinda just rolled that idea into "daily quests," but those are really monotonous and almost a chore. They definitely need to rework the "daily" aspect of the game.
Tales from the Hearth
Another great idea. This would be lots of fun and I would love it. I would look forward to completing exciting stories. I have already written stories about Annoy-O-Tron and Silver Hand Recruit fighting until the death to obtain secret plans of destruction while protecting their families. I would sell them to Blizzard to use but only for a good price. I would not go lower. I might even consider going full time into writing stories for them if they are giving me nice prices. I would not go lower at all.
I really like all of the concepts you've talked about - I actually haven't done any daily quests in about a week, because they seem like chores rather than fun things I can do. Despite what people (who honestly don't know what they're talking about) might say, this is a really great idea, even if it might be unrefined.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Very good ideas, sir! I'm fortunate enough to have started playing hearthstone pretty much at the release, and I've spent ~160 euros since. However, I've spent it over a 1.5 year, which makes it roughly 9 euros a month. In order to be competitive now, you'd have to drop like 100 euros instantly just not to lose to everyone. Premade decks are a really cool idea, and one that we might see in the next year. I don't think they'll add the 80 gold random pack though, but I sure wish they did.
@Feegert @Teknician @YogoWafelPL
Thank you for the feedback. Means alot.
@Ythiel
I don't need cheep or free stuff. People who start do. If hearthstone wants to grow it needs the lifeblood of new players who won't stay if they cannot get into the game. And yeah of course I want more stuff in a game I love. Don't you? I am always excited when they announce a content update (gvg, brm, tb, tgt) More stuff is good.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I think at some point they'll start selling card packs that give you random cards for one class.
They might do something to consolidate or streamline the expansion packs. But I don't think it'll be structured decks. And I really doubt they would do anything to break up the adventures.
Tales from the Hearth sounds like a single player Tavern Brawl. Ehh, I could see it happen.
A lot of people want daily rewards. I personally feel that reminds me too much of crappy facebook games and would cheapen the experience. But that could just be me. However, the game developers have talked about achievements, and tournament mode, and they just added ranked ladder rewards. So additional reward systems do seem likely to happen as the game develops and the number of cards increases. New reward systems are a good way of helping new players without penalizing old ones.
As for crafting events, I would like to see new cosmetic rewards or promo cards like Elite Tauren Chieften. I could maybe see an alternate-art crafting event being part of it. But, I think Achievement awards would be a more likely way of doing alternate art.