Since there is no possible synergy between demons in warrior decks, considering the only neutral demon is illidan, i made a card that synergises with itself.
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"You miss 100% of the shots you don't take. - Wayne Gretzky"
Murloc Tribesmen and daring Hunters both share one common enemy - the pesky Ancient of War, that stands in the way of gaining any strategic advantage. That is why they both have agreed to send in the front-line trooper. His sanity is a question for another day.
While Hunters does not deserve any more ways to bypass Taunt creatures, it however becomes nessersary when playing murlocs.
That is why I have some built-in restictions with this card, following the theme of a suicidal bannerman:
A Shaman Piratewarper of sorts, that I thought would be a good fit due to Shamans not really having any other incentives to play Pirates, and the fact that I didn't really see any other Shaman Pirate cards on the thread so far. I believe that the stats are balanced, as it's a class card, and Pirate synergy outside of Ship's Cannon isn't as much of a thing as Mech synergy. Sadly, I couldn't find any Tauren Pirate art for the card, so excuse the somewhat unfitting art.
You know no one likes you when even your own sword backstabs you.
How it works:Let's say your opponent equipped a Death's Bite and attacked you.If you use Kraesh the following turn,you get a 4/2 minion with Deathrattle:Deal one damage to all minions,and your opponent loses his weapon.The card will also affect your own weapon If you have one from Blingtron,for example.
Flavor: Succubi and Rogues are both deceitful, cunning and deadly, so I thought it would be a perfect match to give the Rogue class their own demon from the Succubus variant. The Temptress uses her charms and looks to recruit an enemy minion to your side, however when she dies, the recruited enemy minion will "wake up" and go back to your opponent's side.
Balance: 4/4 stats is worth about 3,5 mana. Her effect is of course good but it can not take control over something big, like Sylvanas Windrunner can. It's a good anti-aggro card because they use mostly minions with less than 4 health. Also, it's a good counter to one of the most OP cards in the game, Piloted Shredder. Having a card like the Temptress in the game would probably instantly diversify the 4 mana spot as Mechanical Yeti and Chillwind Yeti be more viable as they would not run any risk of getting controlled by this minion.
Notes: If the controlled minion would return to your opponent's side and it's full, it works the same way as Shadow Madness does. If this minion would be silenced or returned to your hand the stolen minion would not get returned to your opponent. If your opponent would get control of this minion (by for example Mind Control)and it would die it would return the stolen minion as normal.
The Murloc Raiders of the Eastern Sea have only the utmost devotion and respect for their captain, Mrglrlrlrgl Slimebeard, who single handedly annihilated an entire pirate battalion.
My thinking was that Shaman controls the elements, and therefore could summon a Pirate ship from the mists and fog. Also a ship's Rostrum is like a totem. Hope you enjoy!
Control Hunter just got a finisher! Hakkar is meant for a quick large set of bodies at the end of the game as well as providing trading options with the Felhounds he creates.
It's a warrior exclusive better than yeti as long as you have 1 other Murloc. Mainly inspired by the fact that i used to run a murloc centered SMoRC warrior.
That's all for this week! This topic will now be locked for the up-voting phase, where you have 24 hours to review the submissions and up-vote your favorites. =)
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Vote for Glubtok...if you don't vote for Glubtok he'll be sad. :(
Corrupted Djinn will make all your wishes come true
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This is my card.
Summon : Tremble, before the wrath of the destructor!
When Grom is summoned: : You would reject my blood?
Attack : Taste my blade!
When enrage activates: Be corrupted by my blood, horde!
Death : The legion……will come
Note : Cannot attack activates only when enraged
Edit : Just realised someone else has mannoroth too, mine is different, so vote for whichever you think is better.
Image by Gimaldinov.
Summon: Let me try something... (When created by another Ship's Mage: Haha, it worked!)
Attack: Hey! I'm not here to fight!
Death: One final test!...Wait, NO!
He's always happy if he can hire new test subj... ehm, sailors for the crew.
Hey! I like you!
Since there is no possible synergy between demons in warrior decks, considering the only neutral demon is illidan, i made a card that synergises with itself.
"You miss 100% of the shots you don't take. - Wayne Gretzky"
-Michael Scott
Please vote for my card, Hulking Void Terror, in week 29! http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55403-weekly-card-design-competition-29-submission-topic?page=10#c145
While Hunters does not deserve any more ways to bypass Taunt creatures, it however becomes nessersary when playing murlocs.
That is why I have some built-in restictions with this card, following the theme of a suicidal bannerman:
1. It has zero Health, and to make it survive you will need either a Murloc Warleader or a Stormwind Champion.
2. If it survives long enough it will eventually silence itself - making it a 2/0 Murloc which depends on the synergy with the Warleader.
Other than making it possible to silence itself - the Taunt effect also works as protection for the Murloc Warleader and other valuable minions.
Image on Imgur: Click here!
A Shaman Piratewarper of sorts, that I thought would be a good fit due to Shamans not really having any other incentives to play Pirates, and the fact that I didn't really see any other Shaman Pirate cards on the thread so far. I believe that the stats are balanced, as it's a class card, and Pirate synergy outside of Ship's Cannon isn't as much of a thing as Mech synergy. Sadly, I couldn't find any Tauren Pirate art for the card, so excuse the somewhat unfitting art.
You know no one likes you when even your own sword backstabs you.
How it works:Let's say your opponent equipped a Death's Bite and attacked you.If you use Kraesh the following turn,you get a 4/2 minion with Deathrattle:Deal one damage to all minions,and your opponent loses his weapon.The card will also affect your own weapon If you have one from Blingtron,for example.
Flavor: Succubi and Rogues are both deceitful, cunning and deadly, so I thought it would be a perfect match to give the Rogue class their own demon from the Succubus variant. The Temptress uses her charms and looks to recruit an enemy minion to your side, however when she dies, the recruited enemy minion will "wake up" and go back to your opponent's side.
Balance: 4/4 stats is worth about 3,5 mana. Her effect is of course good but it can not take control over something big, like Sylvanas Windrunner can. It's a good anti-aggro card because they use mostly minions with less than 4 health. Also, it's a good counter to one of the most OP cards in the game, Piloted Shredder. Having a card like the Temptress in the game would probably instantly diversify the 4 mana spot as Mechanical Yeti and Chillwind Yeti be more viable as they would not run any risk of getting controlled by this minion.
Notes: If the controlled minion would return to your opponent's side and it's full, it works the same way as Shadow Madness does. If this minion would be silenced or returned to your hand the stolen minion would not get returned to your opponent. If your opponent would get control of this minion (by for example Mind Control)and it would die it would return the stolen minion as normal.
The Murloc Raiders of the Eastern Sea have only the utmost devotion and respect for their captain, Mrglrlrlrgl Slimebeard, who single handedly annihilated an entire pirate battalion.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
"When he is not looking for treasure he is searching for a meaningful relationship".
THE BOOTY:
VOTE FOR MY CARD in the Card Creation Competition of the week.
Mages occasionally utilize a bestial familiar to help them cast some of their spells. This one is no different.
Unlike Preparation, the cost reduction remains in effect across turns, so you wouldn't mind playing this card on turn 3.
->
My thinking was that Shaman controls the elements, and therefore could summon a Pirate ship from the mists and fog. Also a ship's Rostrum is like a totem. Hope you enjoy!
Control Hunter just got a finisher! Hakkar is meant for a quick large set of bodies at the end of the game as well as providing trading options with the Felhounds he creates.
Imgur: http://imgur.com/51s97P3
Felhound:
Imgur: http://imgur.com/mNfVjHR
Check out my awesome cards!
It's a warrior exclusive better than yeti as long as you have 1 other Murloc. Mainly inspired by the fact that i used to run a murloc centered SMoRC warrior.
I anger people professionaly.
REMOVED
This is my signature.
That's all for this week! This topic will now be locked for the up-voting phase, where you have 24 hours to review the submissions and up-vote your favorites. =)