A mini-innervate on the Priest toolkit including both creatures like Cabal Shadow Priest and spells such as the Shadow Words, Shadow Madness, and Shadowform. Cross class spells like Shadow Bolt would work as well if you somehow came into possession of one.
I've been toying with some card ideas that would allow for Rogue to play a slower, more control centric archetype.
Zan Shivsprocket opens up some options for mech Rogue while also being a solid body on board. Poison Vendor would likely end up staple in every single rogue deck and could really shore up some of the issues Rogue has to face early game. The last 2, Ravenholdt Guard, and SI:7 Squad Commander give Rogue some solid mid-late game minion options. I'm not totally sure how useful Squad Commander would be, Bolf doesn't see much play currently, but you can run TWO squad commanders, and it would allow for some breathing room for trading with your weapons and not taking too much face damage.
Designed primarily for Control Paladins, but should a Priest get ahold of the Battlecry, good for that Priest.
For instance, you're at, say, 28 Health, and you play Lay on Hands. You, along with drawing 3 cards, not only restore 2 Health, but gain 6 Armor.
Another example, you're at 30 Health, you play Tuskarr Jouster and win, then you play Antique Healbot. You gain 7 Armor, plus 8 Armor.
It's a Battlecry, so this lasts for the rest of the game.
Let me know if this design is stupid or not. But I doubt Aggro Paladins or Secret Paladins will want this. Maybe some Midrange builds.
Animations:
Battlecry: The Lightforger glows (like Dragon Consort), then a golden version of the shield from Ice Barrier appears (except quicker and minus the swirling ice), with its sound replaced with the Redemption/Resurrect sound.
Armor Gain: Like Magni's, except colored light yellow instead of orange (to denote it was forged from Light).
Flavor text references its tongue attack which steals items from you (at least in Monster Hunter Freedom 2 and Monster Hunter Freedom Unite).
And two versions of a filler budget control card.
Version 1:
Version 2:
Summon: I am the immovable object!
Attack: Come at me!
Either version is a fusion of Arcane Nullifier X-21 and Sunwalker, except bigger. And costlier. Not gonna see much play except perchance in budget control decks and in Arena (where I predict can be scary, especially the 9-mana version). A good point it has is that Big Game Hunter can't touch it either version.
Version 1 is a 9-mana 6/8 with Taunt, Divine Shield and Can't be targeted by Spells and Hero Powers. Version 2 is Tirion Fordring body that can't be targeted by Spells and Hero Powers, meant to be a substitute for the former. Which one is more preferred?
In the case of the second version, which is better, the Exodar Champion, or Tirion Fordring? The former doesn't give you the 5/3 Ashbringer, but can't be targeted by Spells and Hero Powers, and the latter can be targeted by Spells and Hero Powers, but gives you the 5/3 Ashbringer.
Made a bunch of cards while I was away from HearthPwn but now I'm back so expect more to come.
This is a super sticky one drop that can't hold buffs. It's like a double divine shield Argent Squire. I separated it from the rest because I thought the tokens might be confusing.
There's also this Shaman card which I originally made an epic but thought the effect might be big enough to make it a legendary. What do you think, should it be a Legendary or an Epic.
I'm having difficulties to balance this card, what do you think?
Full description of the effect, if not so clear: Deathrattle: Give control of a random friendly minion to your opponent. If you don't have any minions to give control of, summon a Demon Hound for your opponent.
Combo with Doomsayer, however I think nobody would make this combo. I think it has great synergy in a Zoo deck, because you end giving a small minion most of the times.
I'm having difficulties to balance this card, what do you think?
Full description of the effect, if not so clear: Deathrattle: Give control of a random friendly minion to your opponent. If you don't have any minions to give control of, summon a Demon Hound for your opponent.
Combo with Doomsayer, however I think nobody would make this combo. I think it has great synergy in a Zoo deck, because you end giving a small minion most of the times.
Not a card but I'll edit it in later when all is said and done, but what is considered a demon by Hearthstone/WoW standards(only a little bit familiar with the lore, spent a couple days reading through the wikia), would Xavius be considered a demon if he's made a Hearthstone card?
(He'd be a 5 mana 3/6 legendary with "You Hero Power deals 1 more damage, and damage from your Hero Power is dealt to the enemy hero instead")
Edit: No one knows? I'll have to post a topic later today.
Inspired a bit by Dragon Consort
A mini-innervate on the Priest toolkit including both creatures like Cabal Shadow Priest and spells such as the Shadow Words, Shadow Madness, and Shadowform. Cross class spells like Shadow Bolt would work as well if you somehow came into possession of one.
I'm the best worst player.
I've been toying with some card ideas that would allow for Rogue to play a slower, more control centric archetype.
Zan Shivsprocket opens up some options for mech Rogue while also being a solid body on board. Poison Vendor would likely end up staple in every single rogue deck and could really shore up some of the issues Rogue has to face early game. The last 2, Ravenholdt Guard, and SI:7 Squad Commander give Rogue some solid mid-late game minion options. I'm not totally sure how useful Squad Commander would be, Bolf doesn't see much play currently, but you can run TWO squad commanders, and it would allow for some breathing room for trading with your weapons and not taking too much face damage.
Summon: Hang in there, guys!
Attack: By any means necessary.
What to Paladin Armorsmith is to Warrior. Combos well with the card in the spoiler.
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Filler Dragon, maybe.
Flavor text references its tongue attack which steals items from you (at least in Monster Hunter Freedom 2 and Monster Hunter Freedom Unite).
And two versions of a filler budget control card.
Version 1:
Version 2:
Summon: I am the immovable object!
Attack: Come at me!
Either version is a fusion of Arcane Nullifier X-21 and Sunwalker, except bigger. And costlier. Not gonna see much play except perchance in budget control decks and in Arena (where I predict can be scary, especially the 9-mana version). A good point it has is that Big Game Hunter can't touch it either version.
Version 1 is a 9-mana 6/8 with Taunt, Divine Shield and Can't be targeted by Spells and Hero Powers. Version 2 is Tirion Fordring body that can't be targeted by Spells and Hero Powers, meant to be a substitute for the former. Which one is more preferred?
In the case of the second version, which is better, the Exodar Champion, or Tirion Fordring? The former doesn't give you the 5/3 Ashbringer, but can't be targeted by Spells and Hero Powers, and the latter can be targeted by Spells and Hero Powers, but gives you the 5/3 Ashbringer.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
My favorite warcraft character is the headless horseman. and i wanted to create a card for him.
Summon: "It is over, your search is done! Let fate choose now, the righteous one!"
Attack: "Ha ha ha ha ha haaaaa!!"
Death: "This end... have I reached before. What new adventure lies in store?
Summon: My life for the Horde.
Attack: Lok'tar ogar!
Yes, another filler card for budget decks, that is Gnomeregan Infantry's bigger brother. Maybe another big body for Taunt Warrior.
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A bone to Aggro Paladins.
Muster for Battle -> The Silver Hand -> If opponent has 2 or more minions, Sea Giant, then United We Stand.
Result = 4 1/1s, a 6/6 and an 8/8 or 5 1/1s and a 13/13, depending who you've buffed.
Also, how stupidly broken is the card below?
Summon: I am the voice of the heavens.
Attack: You have been measured.
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Edit : Battlecry instead of Inspire
If you use inspire, you also unequip that weapon.. :D
SOMEDAY, I WILL HIT LEGEND 1.
Made a bunch of cards while I was away from HearthPwn but now I'm back so expect more to come.
This is a super sticky one drop that can't hold buffs. It's like a double divine shield Argent Squire. I separated it from the rest because I thought the tokens might be confusing.
There's also this Shaman card which I originally made an epic but thought the effect might be big enough to make it a legendary. What do you think, should it be a Legendary or an Epic.
Reverse Drakonid Crusher and more defensive. Allows for comebacks.
Summon: Hang in there, help has arrived!
Attack: We shall die fighting!
Let me know if this is OP or not, at least compared to Drakonid Crusher.
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Face has taunt.
Summon: Let's light 'em up!
Attack: Loud and clear!
Everybody knows that the face is the place.
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I'm having difficulties to balance this card, what do you think?
Full description of the effect, if not so clear:
Deathrattle: Give control of a random friendly minion to your opponent. If you don't have any minions to give control of, summon a Demon Hound for your opponent.
Combo with Doomsayer, however I think nobody would make this combo. I think it has great synergy in a Zoo deck, because you end giving a small minion most of the times.
I wonder if this spell makes Eadric the Pure weep.
Even more face hunting.
Summon: Surprised to see me?
Attack: Bet you didn't see this coming!
Maybe it's okay. Combos very well with a [Silenced] Fel Reaver [with Ancestral Spirit]. Or not.
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THE ASSEMBLY OF IRON!
Summon: "You will not defeat the Assembly of Iron so easily!"
Attack: "So fragile and weak!"
Death: "My death only serves to hasten your demise."
Summon: "Death is the price of your arrogance."
Attack: "Decipher this!"
Death: "What have you gained from my defeat?"
Summon: "Stand still and stare into the light!"
Attack: "HAH!"
Death: "The power of the storm lives on..."
Note: I had loads of fun making this. lol
And one of my favorite bosses of all time! (I love his quotes)
Summon: "I am the greatest of my father's sons!"
Attack: "Give me your worst`"
Enrage: "GRAAAAAH! Behold the fury of iron and steel!"
Death: "How can it be...? Flesh is not... stronger!"
i cant stop myself now
Summon: I remember you... in the mountains!
Attack: I will crush you myself!
Enrage: My patience has reached its limit!
Death: Stay your arms! I yield!
Not a card but I'll edit it in later when all is said and done, but what is considered a demon by Hearthstone/WoW standards(only a little bit familiar with the lore, spent a couple days reading through the wikia), would Xavius be considered a demon if he's made a Hearthstone card?
(He'd be a 5 mana 3/6 legendary with "You Hero Power deals 1 more damage, and damage from your Hero Power is dealt to the enemy hero instead")
Edit: No one knows? I'll have to post a topic later today.
Buff Name: Last Stand
Buff Tooltip: +1/+1, Taunt and Divine Shield.
Summon: I won't let you die!
Attack: Time for a counterattack!
Compare to Drakonid Crusher. And compared to Master Jouster, let me know if it is OP.
Combined Health and Armor, so that Warriors can't abuse it.
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