I really like this idea, it's like Ball of Spiders, but not actually over-costed. You usually get 5ish~ mana value in totems as totems from your hero power cost 1. One flaw might have been the overload. But in reality, this card is pretty good as you can get things like Mana Tide Totem, and Totem Golem. :)
out of curiosity, just how brokenly bullshit is this card?
This card could lead to some INSANE combos/damage. Allowing attack twice in a row is extremely strong. It might be reasonable at like 4 mana? Balance aside, it is a very interesting card effect & one I'd LOVE to see implimented.
A MUCH better early game card than before and maybe too strong for early game, although it has overload 3 now:
The idea of this card was to make a really strong early game card with the nerf that you can't play anything next turn, not even with the coin like Elemental Destruction.
Just a rework of a card that may be wrecking the ladder and defacing Uther: Divine Favor; in a bid to make Paladins veer from SMOrc and walk the path of zoo.
With the kind of "aggro" paladin I'm trying to push, they'll need burst damage, and as such, I devised this weapon. Which iteration is more balanced?
Hope you guys will like this one, it's based off Durotan, and if I'm not mistaken, in WoW lore he used to be the leader of the Frostwolf Clan. Which Frostwolf Warlord, and Frostwolf Grunt are apart of. :)
I really like this idea, it's like Ball of Spiders, but not actually over-costed. You usually get 5ish~ mana value in totems as totems from your hero power cost 1. One flaw might have been the overload. But in reality, this card is pretty good as you can get things like Mana Tide Totem, and Totem Golem. :)
out of curiosity, just how brokenly bullshit is this card?
This card could lead to some INSANE combos/damage. Allowing attack twice in a row is extremely strong. It might be reasonable at like 4 mana? Balance aside, it is a very interesting card effect & one I'd LOVE to see implimented.
Summon: I'll get the job done.
Attack: Sleep tight...
Death: Okay... you caught me...
Yoshitsune for the win!
Summon: Who calls for reinforcements?
Attack: En garde!
Can make Silver Hand Recruit Pirate Paladin a thing.
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Arrr... here be another pirate, this time, he be from League-o-Legends:
Summon: Neither the flames nor the depths could claim me. [Accompanied with this music (from 0:05 to the middle of 0:08)]
Attack: Face me, swab!
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Since the two previous cards were pirates: Here are my Pirate class cards.
I might have posted a few of these before on this thread. I can't remember.
I'm currently finishing work with big card set, which based on Dark Souls game universe. Here is some of the cards i will present soon.
Coming soon! :3
I bring life and pffffffffffffff!
Summon: My might cannot be matched.
Attack: Indubitably.
Maybe replace Combo with Battlecry?
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
A MUCH better early game card than before and maybe too strong for early game, although it has overload 3 now:
The idea of this card was to make a really strong early game card with the nerf that you can't play anything next turn, not even with the coin like Elemental Destruction.
So much so it can't exist. Plus you can use another one on your extra turn. This card also basically gives Lightwarden and Holy Champion charge.
is this too strong for Control Hunter?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Well, it's harder then holding a Dragon. Plus, Class > Neutral.
Seems fine
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
combos with Light's Champion and Sacrificial Pact.
what do you guys think?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Pretty cool, if you ask me.
Make it rain Coins, baby.
Summon: Get a load of these.
Attack: Now we're talking.
Death: <sultry laugh-groan>
She finds pleasure in having a drawback. Or making your opponent burn cards. Maybe should have made it a neutral card.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Just a rework of a card that may be wrecking the ladder and defacing Uther: Divine Favor; in a bid to make Paladins veer from SMOrc and walk the path of zoo.
With the kind of "aggro" paladin I'm trying to push, they'll need burst damage, and as such, I devised this weapon. Which iteration is more balanced?
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Drop holy champions/lightwardens/Inner fire+divine spirit combo, play this, win the game :)
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Some cards for control Hunters. One of these is broken. Can you guess which one?
A card for Beast Druid because if they don't have good cards, no one is going to play them.
Hope you guys will like this one, it's based off Durotan, and if I'm not mistaken, in WoW lore he used to be the leader of the Frostwolf Clan. Which Frostwolf Warlord, and Frostwolf Grunt are apart of. :)
Summon: You can't hide from me.
Attack: Don't bother running.
Figured we needed another Worgen in Hearthstone.
If Kezan Mystic deals with Secrets (unfortunately not very good against Christmas Paladin), this deals with Stealth.
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