Its an obvious play on Robin Hood, who steals from the rich and gives to the poor. So by having lower quality, or "cheaper" cards, you'll gain an advantage. This advantage? Two The Coin which is great for starting Combos in Rogue or just being used to fill out a curve. But the coin is also symbolic of stealing from the rich, and giving you, the person with cheaper cards, the stolen goods.
Clarifications: Basic cards are the lowest quality followed by common, rare, epic, and legendary. A tie is the same as a loss, as with the normal joust mechanic.
Very good with Varian Wrynn decks; could be the defining feature of the deck in the early-mid game. Big/high-cost minions are encouraged with Oasis Snap-Jouster.
"We thought that Turtle-jousting would be too slow, but then we got Nozdormu to help us out."
Overview: Rooftop Warper's joust mechanic is spells instead of minions, and if your spell costs more than theirs you get to put it directly into your hand. This takes it from the deck, but it doesn't count as a draw. So it won't trigger Chromaggus.
Balance: If you build your deck around it, you can almost guarantee to draw the card if you have quite a bit of high costing spells. However most spells used in the game currently are on the low spectrum. But this card could make you run more high cost spells like Avenging Wrath. Also remember, since you revealed the spell, your opponent will know what the spell you got. So if you got a Flamestrike, your opponent will know to play around it. If you miss the joust, you still get a 3/5 which is decent as it trades with Piloted Shredder.
Synergies: Again, you would want to build your deck around with high cost spells. Usually most decks run low cost spells with high cost minions, so you might want to reverse that to get more value from this this card.
Battlecry explanation. (Very necessary, my English is really bad. Sorry people.)
When the minions are revealed, the mana costa, attack and health are summed. The one with the highest total wins, and the total is dealt as damage to the other player.
So, let's say that P1 plays "Desperate Gambler". From his deck is revealed, let's say, Ogre Magi, a 4/4 that costs 4 mana. 4+4+4 = 12. P2 reveals Reckless Rocketeer, a 5/2 that costs 6. 5+2+6 = 13. P1 receive 13 damage. But, if P2 had revealed Sen'jin Shieldmasta, 3/5 costing 4 mana, that would be 3+5+4 = 12. Both players would have 12 life restored.
Argent Inquisitor- A solid tech against Deathrattle heavy decks like Zoo
Here's my entry! Just dripping with flavor:
Description:
Its an obvious play on Robin Hood, who steals from the rich and gives to the poor. So by having lower quality, or "cheaper" cards, you'll gain an advantage. This advantage? Two The Coin which is great for starting Combos in Rogue or just being used to fill out a curve. But the coin is also symbolic of stealing from the rich, and giving you, the person with cheaper cards, the stolen goods.
Clarifications: Basic cards are the lowest quality followed by common, rare, epic, and legendary. A tie is the same as a loss, as with the normal joust mechanic.
I have no time for gains!
Removed
Main Classes are Shaman, Mage, and Hunter.
REMOVED
The most insane thing he has is the breath
Enter:Hunnnnngerrrrrrr...
Attack:Powwwwwerrrrrr...
Death:Freeeee at leasttttt... (sound lowering per word)
Edit:fix some words
My submission this week!
GtoSk
Very good with Varian Wrynn decks; could be the defining feature of the deck in the early-mid game. Big/high-cost minions are encouraged with Oasis Snap-Jouster.
"We thought that Turtle-jousting would be too slow, but then we got Nozdormu to help us out."
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
http://i.imgur.com/ecp8Uds.png
Very good card with non-damaging spells. Control meta incoming.
Normally no 0 cost mana in deck, so you have 25% chance to get a free Legendary!
"Now you're thinking with portals."
Overview: Rooftop Warper's joust mechanic is spells instead of minions, and if your spell costs more than theirs you get to put it directly into your hand. This takes it from the deck, but it doesn't count as a draw. So it won't trigger Chromaggus.
Balance: If you build your deck around it, you can almost guarantee to draw the card if you have quite a bit of high costing spells. However most spells used in the game currently are on the low spectrum. But this card could make you run more high cost spells like Avenging Wrath. Also remember, since you revealed the spell, your opponent will know what the spell you got. So if you got a Flamestrike, your opponent will know to play around it. If you miss the joust, you still get a 3/5 which is decent as it trades with Piloted Shredder.
Synergies: Again, you would want to build your deck around with high cost spells. Usually most decks run low cost spells with high cost minions, so you might want to reverse that to get more value from this this card.
Yeah! Priests!
This card -- Far Sight -- for anyone who's never seen it played.
Building Quirky Decks Every Week, Loving Life at Rank 15!
REMOVED
Ok, first submission ever here...
Battlecry explanation. (Very necessary, my English is really bad. Sorry people.)
When the minions are revealed, the mana costa, attack and health are summed. The one with the highest total wins, and the total is dealt as damage to the other player.
So, let's say that P1 plays "Desperate Gambler". From his deck is revealed, let's say, Ogre Magi, a 4/4 that costs 4 mana. 4+4+4 = 12. P2 reveals Reckless Rocketeer, a 5/2 that costs 6. 5+2+6 = 13. P1 receive 13 damage. But, if P2 had revealed Sen'jin Shieldmasta, 3/5 costing 4 mana, that would be 3+5+4 = 12. Both players would have 12 life restored.
Yes, yes, I also thought of Molten Giant vs. Target Dummy: 20+8+8 = 36 vs. 0+0+1 = 2. Or Deathwing vs. Wisp: 10+12+12 = 32 vs. 0+1+1=2.
Well, that's it. I hope I've managed to make it a little less confuse.
Unlike Flame Leviathan, this can activate from your starting hand.
Discard the heavier card. This spell will return to your hand regardless of outcome. Mill rogue?
Giving control hunter something.
Introducing a new Priest Spell.
Call of the Forsaken
"We are the Forsaken!"
Does anyone remember Sylvanas?! Oh where has she gone?
Mana Cost: 3
Card Quality: Epic
Spell Effect: Destroy the card with Deathrattle and summon a 5/5 Sylvanas (works equally for both players).
Synergy with: Deathrattle minions/cards
New deck type: Deathrattle Priest
Edit: Cleaned up card wording.
Edit to meet contest conditions.