Flavor Text: Mary had a little lamb, but then it exploded.
W-w-who is this?
Loretime!
Agee Tyler is a Gnome that is located at the hidden camp northeast of Elwynn Forest. He lives secluded in a small cabin, and cares for a flock of sheep. Apparently, he is an engineer, as one of the sheeps, Tekton, is mechanically designed to explode when attacked.
Balancing:
The obvious card to compare this into is the vanilla card Razorfen Hunter. This card is slightly stronger but it is legendary and part of GT theme which means it's reasonably slightly better. In case you play it against an aggro deck, you are likely to win the Joist and as a result you will summon Explosive Sheep that offers you a good removal tool against the swarm of small minions but on the other hand Agee Tyler is technically 3/1 after the explosion. In case you play aggro deck, you are likely to lose the Joist and in that case you summon a normal Sheep that synergies well with beasts and helps to push your attacks!
A direct synergy card with the low-cost, Warlock Discard Deck. Instead of discarding from your hand, you get a chance to discard from your deck instead.
My submission this week is Valiant Sentinel, a 2-mana Neutral common minion.
Most. if not all of the Joust cards, represent an advantage for the control players and a good way to combat aggro. I wanted to play devil's advocate and see how good a card I could make for an Aggro Joust deck and my submission turned out to be pretty scary. I'm sure Face Hunters and especially aggro Paladins would love to run this. It fits well in any deck that has a lot of small minions. If the Joust doesn't go off, its a 1/2 Charge for 2, which is awful. Even if the joust does go off, it allows you to play another one from your hand for 2 mana, but it doesn't give an amazing effect. Where it really shines is when the aggro player has more mana than cards he/she can use.
Anyways enjoy and I'll be happy to take any comments as a PM :)
I think this card would be a very cool concept for rogues as they are the most suited to using excess coins. It's also cool that it kind of tells a story with it's mechanics!
My submission is relatively simple but its designed to help Control Rogue become a viable. One of their bigger problems is a lack of card raw since Sprint isn't too efficient and Burgle isn't too promising. Unlike Adrenaline Rush from beta it can't be used to speed up aggressive decks.
This also activates combo which is another plus.
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I decided to make a card that might make people consider other 4drops over Piloted Shredder.
the mind changer is a legendary minion that fits the priest archetype pretty well works like Mind Vision but it steals the card if you win the joust.
1. Compares with other card (reverse Joust).
2. Possibility for Rogues to have some control over other's deck.
3. Aimed to have a purpose as a possible Tech card against control or in a deck benefitting from deck manipulation.
4. Puts the revealed minion as the last card in your deck, meaning it will be drawn last.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
REMOVED
(REMINDER: Deleting Submission Topic posts is against the rules.)
Please vote for my Weekly Card Design Competition submissions!
Anti Aggro, Anti Patron...
Flavor Text: Mary had a little lamb, but then it exploded.
W-w-who is this?
Loretime!
Agee Tyler is a Gnome that is located at the hidden camp northeast of Elwynn Forest. He lives secluded in a small cabin, and cares for a flock of sheep. Apparently, he is an engineer, as one of the sheeps, Tekton, is mechanically designed to explode when attacked.
Balancing:
The obvious card to compare this into is the vanilla card Razorfen Hunter. This card is slightly stronger but it is legendary and part of GT theme which means it's reasonably slightly better. In case you play it against an aggro deck, you are likely to win the Joist and as a result you will summon Explosive Sheep that offers you a good removal tool against the swarm of small minions but on the other hand Agee Tyler is technically 3/1 after the explosion. In case you play aggro deck, you are likely to lose the Joist and in that case you summon a normal Sheep that synergies well with beasts and helps to push your attacks!
May your nets always be full! 🎣
Embrace the Lion of Azeroth
"Go big or Go Broke"
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
Necromancer
Does not activate if you've no card to discard.
A direct synergy card with the low-cost, Warlock Discard Deck. Instead of discarding from your hand, you get a chance to discard from your deck instead.
Mrglmrglmrgl
I think the stats are balanced with the effect:
Greetings
My submission this week is Valiant Sentinel, a 2-mana Neutral common minion.
Most. if not all of the Joust cards, represent an advantage for the control players and a good way to combat aggro. I wanted to play
devil's advocate and see how good a card I could make for an Aggro Joust deck and my submission turned out to be pretty scary. I'm
sure Face Hunters and especially aggro Paladins would love to run this. It fits well in any deck that has a lot of small minions. If the Joust doesn't go off, its a 1/2 Charge for 2, which is awful. Even if the joust does go off, it allows you to play another one from your hand for 2 mana, but it doesn't give an amazing effect. Where it really shines is when the aggro player has more mana than cards he/she can use.
Anyways enjoy and I'll be happy to take any comments as a PM :)
(Oh and it just felt like it should be a common)
my submission
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
This is my submission for this week!
I think this card would be a very cool concept for rogues as they are the most suited to using excess coins. It's also cool that it kind of tells a story with it's mechanics!
Here is my Submission:
Cursed Imp Is a Warlock card, that can be compared to Flame Imp.
Control or Handlock Warlock should work very well with this card.
Pros:
- Low cost.
- Demon Synergy.
- Strong early game card.
- If played on turn 1 with coin can be a threat for the enemy.
Cons:
- Low health.
- Vulnerable to Control decks (Battlecry).
- Potentially bad in Zoo Warlock (Low cost cards in your deck usually).
Weekly Card Design Competition: Last Submission!!! ''Jane Douglas'' Check it out!
Favorite Class: Priest.
Favorite Card: Sneed's Old Shredder
My submission is relatively simple but its designed to help Control Rogue become a viable. One of their bigger problems is a lack of card raw since Sprint isn't too efficient and Burgle isn't too promising. Unlike Adrenaline Rush from beta it can't be used to speed up aggressive decks.
This also activates combo which is another plus.