So the idea i have is a set call Myths and Legends, it's a 150 card set where the main focus are on the many characters of the world of warcraft, make up of 50 legendary cards of all shape and sizes and 10 hero cards. This is my first attempt at this, so feel free to critique if you don't feel its balance or too wordy or anything at all.
These cards are really interesting, but next time try to compare them with the Blizzard's ones :)
Battlecry: Summon a random friendly minion that died this game and give it Taunt => Battlecry: Summon a random friendly minion that died this game and give it Taunt.
Battlecry and Deathrattle: Deal 2-3 damage to all enemy's minions. => Battlecry and Deathrattle: Deal 2-3 damage to all enemy minions.
Vanessa Vancleef => Vanessa VanCleef
Stealth Battlecry: Gain attack equal to the attack of your weapon => Stealth. Battlecry: Gain Attack equal to the Attack of your weapon.
Whenever a friendly minion dies, this card gains +1/+1 => Whenever a friendly minion dies, gain +1/+1.
Battlecry: Destroy all other damaged minions. Enrage: Whenever this card attacks, deal 1 damage to all other characters. => Battlecry: Destroy all damaged minions. Enrage: Whenever this minion attacks, deal 1 damage to all other characters.
Charge. Whenever this minion attacks a minion, that minion gains Silence => Charge.Silence any minion damaged by this minion. [compare: Maexxna, Water Elemental]
Your hero power now deals damage to all enemy minions and deals 4 damage instead. => Your Hero Power now deals 4 damage to all enemy minions instead.
Charge Taunt Enrage: This minion's health cannot fall below 1 => Charge. Taunt. Enrage: This minion can't be reduced below 1 Health. [compare: Commanding Shout]
Taunt Characters that attacked this card takes 2 damage => Taunt.Whenever a character attacks this minion, deal 2 damage to them.
Battlecry: Add 2 random Shaman spell to your hand, their cost is reduce by 3. => Battlecry: Add 2 random Shaman spells to your hand.They cost (3) less. [compare: Unstable Portal]
Battlecry: Choose one - heal 5 damage from all ally characters or deal 2 damage to all enemy characters. => Choose one - Restore 5 Health to all friendly characters; or Deal 2 damage to all enemy characters. [compare: Cenarius]
Divine Shield Inspire: Give a random minion Divine Shield. => Divine Shield. Inspire: Give a random minion Divine Shield.
Whenever an enemy minion attack, deal 2 damage to all enemy minions => Whenever an enemy minion attacks, deal 2 damage to all enemy minions.
Deathrattle: Summon a random beast and shuffle this card into the deck. => Deathrattle: Summon a random Beast and shuffle this minion into your deck. [compare: Malorne]
Stealth At the end of turn this minion attacked, gains Stealth => Stealth.If this minion attacked this turn, at the end of your turn gain Stealth. [I'm not sure about this one...]
Whenever another minion dies, summon a Flesh Eathing Ghoul => Whenever a minion dies, summon a Flesheating Ghoul. [compare: Flesheating Ghoul]
Taunt Whenever an minion attacks this card, destroy it if it's power is less than this card's toughness (no damage is dealt) => Taunt. Whenever a minion attacks this minionand its Attack is lower than this minion's Health, destroy it.
Inspire: This card is immune until the start of your next turn. => Inspire:Gain [or 'Give this minion'] Immuneuntil your next turn. [compare: Bestial Wrath, Conceal]
Battlecry: All players discard their hand. For each card discarted by this effect, gain +1/+1 => Battlecry:Each player discards their hand [or 'Both players discard their hands]. Gain +1/+1 for each card discarted. [compare: Blood Knight, Coldlight Oracle, Mindpocalypse]
Whenever you play a spell, put a copy of that spell into your hand. => Whenever you cast a spell, put a copy into your hand. [compare: Lorewalker Cho]
Got to add to this one Reghar Earthfury -> Rehgar Earthfury
Oh well, there is just so many formatting issues, bad grammar and typos its hard to give feedback on the cards themselves, anyways, most of them seem fine, some maybe a bit undertuned.
Like Carmellek already stated, compare them to the existing ones before making, this way you reduce the chance of typos and odd wording.
So the idea i have is a set call Myths and Legends, it's a 150 card set where the main focus are on the many characters of the world of warcraft, make up of 50 legendary cards of all shape and sizes and 10 hero cards. This is my first attempt at this, so feel free to critique if you don't feel its balance or too wordy or anything at all.
heres the next 5
and 5 more
last five tonight
yeah, its a bad habit
These cards are really interesting, but next time try to compare them with the Blizzard's ones :)
Battlecry: Summon a random friendly minion that died this game and give it Taunt=> Battlecry: Summon a random friendly minion that died this game and give it Taunt.Battlecry and Deathrattle: Deal 2-3 damage to all enemy's minions.=> Battlecry and Deathrattle: Deal 2-3 damage to all enemy minions.Vanessa Vancleef=> Vanessa VanCleefStealth Battlecry: Gain attack equal to the attack of your weapon=> Stealth. Battlecry: Gain Attack equal to the Attack of your weapon.Whenever a friendly minion dies, this card gains +1/+1=> Whenever a friendly minion dies, gain +1/+1.Battlecry: Destroy all other damaged minions. Enrage: Whenever this card attacks, deal 1 damage to all other characters.=> Battlecry: Destroy all damaged minions. Enrage: Whenever this minion attacks, deal 1 damage to all other characters.Charge. Whenever this minion attacks a minion, that minion gains Silence=> Charge. Silence any minion damaged by this minion. [compare: Maexxna, Water Elemental]Your hero power now deals damage to all enemy minions and deals 4 damage instead.=> Your Hero Power now deals 4 damage to all enemy minions instead.Charge Taunt Enrage: This minion's health cannot fall below 1=> Charge. Taunt. Enrage: This minion can't be reduced below 1 Health. [compare: Commanding Shout]Taunt Characters that attacked this card takes 2 damage=> Taunt. Whenever a character attacks this minion, deal 2 damage to them.Battlecry: Add 2 random Shaman spell to your hand, their cost is reduce by 3.=> Battlecry: Add 2 random Shaman spells to your hand. They cost (3) less. [compare: Unstable Portal]Battlecry: Choose one - heal 5 damage from all ally characters or deal 2 damage to all enemy characters.=> Choose one - Restore 5 Health to all friendly characters; or Deal 2 damage to all enemy characters. [compare: Cenarius]Divine Shield Inspire: Give a random minion Divine Shield.=> Divine Shield. Inspire: Give a random minion Divine Shield.Whenever an enemy minion attack, deal 2 damage to all enemy minions=> Whenever an enemy minion attacks, deal 2 damage to all enemy minions.Deathrattle: Summon a random beast and shuffle this card into the deck.=> Deathrattle: Summon a random Beast and shuffle this minion into your deck. [compare: Malorne]Stealth At the end of turn this minion attacked, gains Stealth=> Stealth. If this minion attacked this turn, at the end of your turn gain Stealth. [I'm not sure about this one...]Whenever another minion dies, summon a Flesh Eathing Ghoul=> Whenever a minion dies, summon a Flesheating Ghoul. [compare: Flesheating Ghoul]Taunt Whenever an minion attacks this card, destroy it if it's power is less than this card's toughness (no damage is dealt)=> Taunt. Whenever a minion attacks this minion and its Attack is lower than this minion's Health, destroy it.Inspire: This card is immune until the start of your next turn.=> Inspire: Gain [or 'Give this minion'] Immune until your next turn. [compare: Bestial Wrath, Conceal]Battlecry: All players discard their hand. For each card discarted by this effect, gain +1/+1=> Battlecry: Each player discards their hand [or 'Both players discard their hands]. Gain +1/+1 for each card discarted. [compare: Blood Knight, Coldlight Oracle, Mindpocalypse]Whenever you play a spell, put a copy of that spell into your hand.=> Whenever you cast a spell, put a copy into your hand. [compare: Lorewalker Cho]Got to add to this one
Reghar Earthfury-> Rehgar EarthfuryOh well, there is just so many formatting issues, bad grammar and typos its hard to give feedback on the cards themselves, anyways, most of them seem fine, some maybe a bit undertuned.
Like Carmellek already stated, compare them to the existing ones before making, this way you reduce the chance of typos and odd wording.
My Custom Card Workshop
Custom Expansion; Conquering Outland
okay, i am gonna fix them when i get home tonight
the overlord saurfang one was worded as other minions so that if on an off chance your opponent runs snipe, it doesnt kill itself
@Noctune If I remember correctly, the Battlecry effect triggers before a Secret is revealed (except Jaraxxus').