Wanted to make a card that interacts with the other TGT cards that are comming out. Who know.. we might see something like this in the expansion. +1 if you like it.
This is a very strong card because it is basically a beefier ogre brute, but better because it can have stealth or charge. However, the thing that prevents it from being too strong is that it is a niche card. It doesn't really fit into any archetypes (except pirate, auto x2 include).
I get the idea from the card Bolvar Fordragon. Also, the lack of Murlocs in the deck of Priest triggered my innovation, for Priest always steal their opponents' cards. The very high attack gained can be +12, even +15, but that won't happen very often, I think...
Balance: I compared it to Sprint which gives you 4 cards from your own deck and costs 7 mana. Of course this card can be an advantage because you get cards that aren't from your deck, but as they are so random it isn't worth as much as a regular 5 card draw spell would be (compare Arcane Intellect and Thoughtsteal). The risk is so high of getting stuff that doesn't suit your deck. This would mostly be a fun card (RANDUIN WRYNN HYPE!). Therefor I think it's fine at 8 mana :)
Flavor: Priests only have card drawing spells that are random, so why not give them another one? :P The effect would look like a real card pack opening and the cards you get would be revealed one after one with the Innkeeper saying "rare", "golden epic" etc. From a regular version of this card it would be possible, but unlikely, to get golden cards. With a golden version all cards you get would be golden. Enjoy and please vote ^^
Game On!: Since there r already 6 pages of cards, the best art was already "looted" :) so im trying to be a little original, but ofc the card should be at least playable right? So u get funsies and u will just cycle your deck faster and trigger combo in the process.
/edit: corrected typo (Grant > Grand), thx to PupleMD for noticing :)
My fear is North Sea Kraken will not see much play due to its high mana cost and uselessness. I think a bridge card like this could bring that card more alive, same way as Webspinner can bring in some unused beasts and Light of the Naaru brought in Lightwarden.
For those who don't know, whenever your hero power changes, it also refreshes. As such, this card has two major uses:
Changing your hero power: While not super reliable, if this card survives for more than one turn you have a good chance to cycle through at least a few. It doesn't reset on death, so you will have some other class's hero power for the rest of the game. Depending on how long you can keep this alive and your luck, you could end up with a really strong ability, or a really terrible one. As such, it would only be run for this purpose in decks that don't really have specific use for their hero power, or are confident that they can keep it alive for long enough to get it exactly to the hero power they want, then destroy it.
Inspire Synergy: This is the real purpose of this card. It allows classes without Coldarra Drake to have unlimited hero power uses, without creating toxic situations by allowing the same hero power to be used over and over again. A stronger, higher cost, less reliable Garrison Commander.
Hey guys this is my submission. This card is comparable to Voidcaller in the sense that it's a decent body but you want to trigger it's deathrattle at the opportune moment. The opponent will need to make inefficient plays to counter it and mitigate the power of its deathrattle. I also think it would be a way fun way to merge randomness with the Inspire mechanic. (And these Inspire effects are ones existing in the game, like Saraad or Lowly Squire).
Wanted to make a card that interacts with the other TGT cards that are comming out. Who know.. we might see something like this in the expansion. +1 if you like it.
edit: added watermark.
This is a very strong card because it is basically a beefier ogre brute, but better because it can have stealth or charge. However, the thing that prevents it from being too strong is that it is a niche card. It doesn't really fit into any archetypes (except pirate, auto x2 include).
Edit: Changed watermark.
edit 2: tweaked battlecry
Clarification: gains either stealth or charge
View on imgur: <a href="http://imgur.com/jpuGbUL"><img src="http://i.imgur.com/jpuGbUL.png" title="source: imgur.com" /></a>
"You miss 100% of the shots you don't take. - Wayne Gretzky"
-Michael Scott
Please vote for my card, Hulking Void Terror, in week 29! http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55403-weekly-card-design-competition-29-submission-topic?page=10#c145
I get the idea from the card Bolvar Fordragon. Also, the lack of Murlocs in the deck of Priest triggered my innovation, for Priest always steal their opponents' cards. The very high attack gained can be +12, even +15, but that won't happen very often, I think...
"He's the knight the Grand Tournament doesn't need, but the one it got anyway."
"Chin-pressive!"
My entry this week
Th
"Happy Hour doesn't stay very happy for very long..."
This card has some interesting potential in a Warrior control deck. Gives removal and summons a fairly sticky minion with a unique Inspire.
*.....Hiccup......*
Sticky-ish minion to help keep that control.
Accidental double-post. Oops :D
Balance: I compared it to Sprint which gives you 4 cards from your own deck and costs 7 mana. Of course this card can be an advantage because you get cards that aren't from your deck, but as they are so random it isn't worth as much as a regular 5 card draw spell would be (compare Arcane Intellect and Thoughtsteal). The risk is so high of getting stuff that doesn't suit your deck. This would mostly be a fun card (RANDUIN WRYNN HYPE!). Therefor I think it's fine at 8 mana :)
Flavor: Priests only have card drawing spells that are random, so why not give them another one? :P The effect would look like a real card pack opening and the cards you get would be revealed one after one with the Innkeeper saying "rare", "golden epic" etc. From a regular version of this card it would be possible, but unlikely, to get golden cards. With a golden version all cards you get would be golden. Enjoy and please vote ^^
REMOVED (Troll Submission)
Game On!:
Since there r already 6 pages of cards, the best art was already "looted" :) so im trying to be a little original, but ofc the card should be at least playable right? So u get funsies and u will just cycle your deck faster and trigger combo in the process.
/edit: corrected typo (Grant > Grand), thx to PupleMD for noticing :)
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Flavor Text: Tuskarr are fishy. They just are.
My fear is North Sea Kraken will not see much play due to its high mana cost and uselessness. I think a bridge card like this could bring that card more alive, same way as Webspinner can bring in some unused beasts and Light of the Naaru brought in Lightwarden.
May your nets always be full! 🎣
My entry here:
EDIT: Changed the name of the card to avoid confusion with "xt3rm1n80rx" submission named "Ogre Pirate-Ninja"
For those who don't know, whenever your hero power changes, it also refreshes. As such, this card has two major uses:
Changing your hero power: While not super reliable, if this card survives for more than one turn you have a good chance to cycle through at least a few. It doesn't reset on death, so you will have some other class's hero power for the rest of the game. Depending on how long you can keep this alive and your luck, you could end up with a really strong ability, or a really terrible one. As such, it would only be run for this purpose in decks that don't really have specific use for their hero power, or are confident that they can keep it alive for long enough to get it exactly to the hero power they want, then destroy it.
Inspire Synergy: This is the real purpose of this card. It allows classes without Coldarra Drake to have unlimited hero power uses, without creating toxic situations by allowing the same hero power to be used over and over again. A stronger, higher cost, less reliable Garrison Commander.
"No need for these lowly recruits. I can handle it myself!"
Could gain a lot of value if enemy's recruit is destroyed instead, when played against Paladin or Silver Hand Regent.
General Drakkisath's hero power might have to be eliminated from the choices, but otherwise I think this is balanced.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
Lore-wise it should be Warrior's card, but it fits mage better.
Hey guys this is my submission. This card is comparable to Voidcaller in the sense that it's a decent body but you want to trigger it's deathrattle at the opportune moment. The opponent will need to make inefficient plays to counter it and mitigate the power of its deathrattle. I also think it would be a way fun way to merge randomness with the Inspire mechanic. (And these Inspire effects are ones existing in the game, like Saraad or Lowly Squire).
http://imgur.com/yVwhxG1
It works similarly to Ice Block, but else on minion, maybe a 30/30 from priest OTK, etc.