Since this seems to be the DK thread. Here are some of my ideas I had for DeathKnight. http://imgur.com/a/NQAKz
I know Blizzard wants to keep it simple and easy to understand, so that's what I did. But I think I was still able to create some uniqueness (is that a word?). Look at Icy Touch and Defile for example. The synergy would be a mix of Freeze effect (but not too much because people would whine about it) and undead minions. Of course I assume that more neutral undead minions would be created as well and would synergize with the DK.
These are some nice ideas, my favourite one is the Vengeance secret. That's really fitting. But can you please resize your images and put 3 or 4 in a row, so is is more readable? (you can input the dimensions with the insert image option from the editor. just type 200 in the first box of "Dimensions".
I understand you might be taking some of these to heart but believe me, I don't mean to infringe. Thats why I asked if you wanted to hear the spells instead of just posting. I know you may not agree and I really do think a lot of your cards are good, I'm just suggesting some alternatives so take these with a grain of salt. Nothing against you. I just feel like giving honest constructive feedback instead of "omg /drool"
Sorry, I might have missed something with the Ice Shards. Increasing both damage and the number of targets that get frozen to me it feels like it double dips.
Dark Command is a taunt. I felt making it such in game would be more in line. Forcing a minion to attack you is a taunt. My comment with Death Grip is not only do you force them to attack you but you pull them into your face. Yea I mentioned the framework of hearthstone and mention graveyards. It's to make a generalization comparable to other games. We both have escaped the framework with our ideas so maybe its not too much to say that if there were a graveyard, something could work some way that doesn't exist.
I see where you are coming from with Dark Transformation and I did think of the effect. I'm not suggesting it doesn't transform the minion but when I said that I was also thinking about the undead minions. I read the posts but I didn't realize you were against it.
On death's advance, It's about drawing 3 cards. I probably worded poorly but my thought with the dk hero power is that you don't even have to sacrifice anything of value. That's why it's brought in line to nourish. The drawback is irrelevant and to me just feels like a draw 3.
And Yes, I main a DK. I know obliterate is an actual ability... I just don't know how to handle the card. On one hand it feels op. On another it seems fine. Yet another might find a tweak. Obliterate I just really can't think of anything.
These are some nice ideas, my favourite one is the Vengeance secret. That's really fitting. But can you please resize your images and put 3 or 4 in a row, so is is more readable? (you can input the dimensions with the insert image option from the editor. just type 200 in the first box of "Dimensions".
Sorry about that. First time I link images in here.
These are some great ideas conceptually, and I commend your effort, but I think you are confused about some things.
#1 Arthas became a DK after acquiring Frostmourne, not the Lich King. Thus the idea of the Frostmourne legendary is cool, but the effect listed doesn't make sense.
#2 The Lich king set up base in Northrend, because that's sort of how things worked out. It doesn't imply that DKs are directly connected to freezing. The DKs in WoW can't freeze anything, only slow with cold damage, and that is but one of their 3 trees. That said, I like the freeze synergy idea, but that is something that belongs to mages, not DKs.
DKs are known for other things,
a) Diseases
b) Summoning ghouls, which they can then feed off of.
There could be some graveyard mechanics to play here!
That said, some of the cards are still quite good.
Though, the frost wrynn as a 2/2 is off, that should certainly be one of the power houses.
I registered just to say that those are some amazing concept cards. I love the mechanics you incorporated. Thanks for taking the time to put that together.
Great card ideas! However I have a couple of remarks. Shatter is a lot more fitting to Mage, as it's a core Mage class mechanic in WoW. Also I don't think secrets should cost 0 mana. I imagine Questing Adventurer + Gadgetzan Auctioneer combo to be very OP in that case.
I think there should be a "Hearthstone card creation app" to send funny cards to your friends ^_^
Thanks. There is a card creation website. It's really easy: Just type the name, stats and text of the card in and choose an image. I linked it in the starting post. But here you go: http://achievementgen.com/hearthstone/
Thanks for the feedback. I didn't have much time lately to change anything or come up with new ideas. It is really interesting how you rate most of my cards as too weak. About 80% of the feedback I got on forums and reddit told me, that most of the cards are way to op or even broken.
To clarify some stuff:
Deathcharger returns to your hand at the start of your next turn. So your opponent has 1 turn to deal with him. The downside is, it doesn't stay on the board, so you need to spend 7 mana if you want to attack again.
Frosteater isn't immune to Freeze, he is immune to Frozen minions, that means, if you freeze an enemy minion with, for example, The Hungering Cold, you can attack that minion with Frosteater, and he takes no combat damage.
Dark Command actually don't do anything most of the time
Thank you. I've been told so many times that Dark Command would be so OP... It actually don't do anything most of the time. That's why it's cheap and a cantrip (= draws you a card). But it still can be usefull sometimes: Force you enemy to make a trade he wouldn't do normally or make an enemy minion attack your hero with an active weapon (= you do damage but don't lose a durability, just like Misdirection works)
Shadowmourne is absurd, broken. There are no token in the game
You are right, there are no token in the game. That doesn't mean there can't be tokens in the game or that it would be impossible to treat minions spawned from the Hero power, Imp Master, Army of the Dead, Acolyte of the Damned etc. as tokens.
Why exactly you didn't used undead trait ? Warlock isn't bound to demon synergy
It was just my personal preference to not make undead synergy. I just don't like it.
Love everything here!! Honestly I don't think anything here is too imbalanced except death's advance... it seems quite strong, perhaps upping to 4 cost? :)
I always thought it would be cool to have more "choice" cards like druids have. "Presence" where you could choose between Blood/Unholy, for example. Blood would change your hero power to summon a 0/1 blood worm that restores 1 health to hero upon attacking or dying, and unholy where you summon the 1/1 charge 1-turn ghoul like you mention before! :D
If enemy attack you while you have weapon, your hero don't attack with a weapon. Maybe that was the intend, but then card have wrong wording i think.
If a minion attacks your Hero, during your turn, while you have a weapon, it takes damage from the weapon, and the weapon doesn't lose a durability. This does not happen oft, and only with Misdirection in play, but I think it works as the devs intended.
Hmm, it force enemy minion to attack in your turn. not in their ? Still, there is no double targets in this game, nor any input in opponent's turn. Which would make the card not fit guidelines.
Yes, it forces an attack during your turn, not during the enemys turn. And there IS a double target mechanic in this game... you do it all the time if you pick a minion and an enemy to attack it with... This card would just reverse it, I don't get how it's so hard to understand.
Keep in mind Syndragosa freezes your minions for a whole turn, that means they can't attack the next turn, they are still frozen. And now compare it to King Krush a 8/8 charge for 9. It is very comparable but Syndragosa is stronger on a full enemy board and much weaker on an empty or 1 enemy minion board, or if your opponent has a Hex or another answer to it. The only OP combo could be Syndragosa + Shatter on turn 10.
While I really like the concept of this card, I feel like as a Legendary, Sindragosa needs to add more value than what is essentially a Giant + Frost nova. considering how easily she could just be Polymorphed. It's a small change but impactful enough, I feel to warrant it.
Great job! I have a few balancing ideas but I love what you have done!
Since this seems to be the DK thread. Here are some of my ideas I had for DeathKnight. http://imgur.com/a/NQAKz
I know Blizzard wants to keep it simple and easy to understand, so that's what I did. But I think I was still able to create some uniqueness (is that a word?). Look at Icy Touch and Defile for example. The synergy would be a mix of Freeze effect (but not too much because people would whine about it) and undead minions. Of course I assume that more neutral undead minions would be created as well and would synergize with the DK.
Let me know what you think!!
Secrets
Spells
Minions
Weapons
Legendary
These are some nice ideas, my favourite one is the Vengeance secret. That's really fitting. But can you please resize your images and put 3 or 4 in a row, so is is more readable? (you can input the dimensions with the insert image option from the editor. just type 200 in the first box of "Dimensions".
I understand you might be taking some of these to heart but believe me, I don't mean to infringe. Thats why I asked if you wanted to hear the spells instead of just posting. I know you may not agree and I really do think a lot of your cards are good, I'm just suggesting some alternatives so take these with a grain of salt. Nothing against you. I just feel like giving honest constructive feedback instead of "omg /drool"
Sorry, I might have missed something with the Ice Shards. Increasing both damage and the number of targets that get frozen to me it feels like it double dips.
Dark Command is a taunt. I felt making it such in game would be more in line. Forcing a minion to attack you is a taunt. My comment with Death Grip is not only do you force them to attack you but you pull them into your face. Yea I mentioned the framework of hearthstone and mention graveyards. It's to make a generalization comparable to other games. We both have escaped the framework with our ideas so maybe its not too much to say that if there were a graveyard, something could work some way that doesn't exist.
I see where you are coming from with Dark Transformation and I did think of the effect. I'm not suggesting it doesn't transform the minion but when I said that I was also thinking about the undead minions. I read the posts but I didn't realize you were against it.
On death's advance, It's about drawing 3 cards. I probably worded poorly but my thought with the dk hero power is that you don't even have to sacrifice anything of value. That's why it's brought in line to nourish. The drawback is irrelevant and to me just feels like a draw 3.
And Yes, I main a DK. I know obliterate is an actual ability... I just don't know how to handle the card. On one hand it feels op. On another it seems fine. Yet another might find a tweak. Obliterate I just really can't think of anything.
Anyways, good work, thanks for reading.
Sorry about that. First time I link images in here.
Fixt
I like this! I think Darion Mograine should be the hero though, and Arthas the legendary (especially if one of the weapons is Shadowmourne!)
These are some great ideas conceptually, and I commend your effort, but I think you are confused about some things.
#1 Arthas became a DK after acquiring Frostmourne, not the Lich King. Thus the idea of the Frostmourne legendary is cool, but the effect listed doesn't make sense.
#2 The Lich king set up base in Northrend, because that's sort of how things worked out. It doesn't imply that DKs are directly connected to freezing. The DKs in WoW can't freeze anything, only slow with cold damage, and that is but one of their 3 trees. That said, I like the freeze synergy idea, but that is something that belongs to mages, not DKs.
DKs are known for other things,
a) Diseases
b) Summoning ghouls, which they can then feed off of.
There could be some graveyard mechanics to play here!
That said, some of the cards are still quite good.
Though, the frost wrynn as a 2/2 is off, that should certainly be one of the power houses.
I registered just to say that those are some amazing concept cards. I love the mechanics you incorporated. Thanks for taking the time to put that together.
These are amazing. Bravo!
Great card ideas! However I have a couple of remarks. Shatter is a lot more fitting to Mage, as it's a core Mage class mechanic in WoW. Also I don't think secrets should cost 0 mana. I imagine Questing Adventurer + Gadgetzan Auctioneer combo to be very OP in that case.
Thanks. There is a card creation website. It's really easy: Just type the name, stats and text of the card in and choose an image. I linked it in the starting post. But here you go: http://achievementgen.com/hearthstone/
Thanks for the feedback. I didn't have much time lately to change anything or come up with new ideas. It is really interesting how you rate most of my cards as too weak. About 80% of the feedback I got on forums and reddit told me, that most of the cards are way to op or even broken.
To clarify some stuff:
Deathcharger returns to your hand at the start of your next turn. So your opponent has 1 turn to deal with him. The downside is, it doesn't stay on the board, so you need to spend 7 mana if you want to attack again.
Frosteater isn't immune to Freeze, he is immune to Frozen minions, that means, if you freeze an enemy minion with, for example, The Hungering Cold, you can attack that minion with Frosteater, and he takes no combat damage.
Thank you. I've been told so many times that Dark Command would be so OP... It actually don't do anything most of the time. That's why it's cheap and a cantrip (= draws you a card). But it still can be usefull sometimes: Force you enemy to make a trade he wouldn't do normally or make an enemy minion attack your hero with an active weapon (= you do damage but don't lose a durability, just like Misdirection works)
You are right, there are no token in the game. That doesn't mean there can't be tokens in the game or that it would be impossible to treat minions spawned from the Hero power, Imp Master, Army of the Dead, Acolyte of the Damned etc. as tokens.
It was just my personal preference to not make undead synergy. I just don't like it.
Pretty awesome. Sure it's not balanced but so what, lol. Guess a DK deck would be like a black deck in mtg just like Warlock is.
Love everything here!! Honestly I don't think anything here is too imbalanced except death's advance... it seems quite strong, perhaps upping to 4 cost? :)
Physika #1165
I always thought it would be cool to have more "choice" cards like druids have. "Presence" where you could choose between Blood/Unholy, for example. Blood would change your hero power to summon a 0/1 blood worm that restores 1 health to hero upon attacking or dying, and unholy where you summon the 1/1 charge 1-turn ghoul like you mention before! :D
Physika #1165
If a minion attacks your Hero, during your turn, while you have a weapon, it takes damage from the weapon, and the weapon doesn't lose a durability. This does not happen oft, and only with Misdirection in play, but I think it works as the devs intended.
Yes, it forces an attack during your turn, not during the enemys turn. And there IS a double target mechanic in this game... you do it all the time if you pick a minion and an enemy to attack it with... This card would just reverse it, I don't get how it's so hard to understand.
shadowmourne could be reworked to a more apt set of attributes
such as
lol @ all the people criticizing your cards because some of the mechanics (double-targetting, etc.) don't currently exist.
"We don't like new features"
Physika #1165
While I really like the concept of this card, I feel like as a Legendary, Sindragosa needs to add more value than what is essentially a Giant + Frost nova. considering how easily she could just be Polymorphed. It's a small change but impactful enough, I feel to warrant it.