Crap, i just realized :D dnikko edited my image (background swamp instead of black color) and i cant do any changes to the card, cause i dont have an image to use :D
Crap, i just realized :D dnikko edited my image (background swamp instead of black color) and i cant do any changes to the card, cause i dont have an image to use :D
Grand Tourney is announced, and instantly all I see are Inspire: minions. Funny how that worked out. That said, I am more inclined to present something that doesn't use such an easy thing to meet the requirements. These are what I'm deciding between:
Ironforge defender: A wall that gets stronger the more minions are on the field (namely, you opponents) it's meant to shut down agro.
Anomaly is just the attack version of Twilight Drake. honestly don't understand why it isn't just a regular card that's already in-game.
I really don't know which one to go with. I really like both of them, and it'll really be which one you guys like.
Argent tourney is announced, and instantly all I see are Inspire: minions. Funny how that worked out. That said, I am more inclined to present something that doesn't use such an easy thing to meet the requirements. These are what I'm deciding between:
Ironforge defender: A wall that gets stronger the more minions are on the field (namely, you opponents) it's meant to shut down agro.
Anomaly is just the attack version of Twilight Drake. honestly don't understand why it isn't just a regular card that's already in-game.
I really don't know which one to go with. I really like both of them, and it'll really be which one you guys like.
First one seems scarry, comboed with muster or those new dude generating cards but more so that it counts your opponent minions.
It looks squishy but still has the same health as Murk-Eye :P You should change it to a 1 mana 0/2 IMO. And why the legendary gem btw? That's a big no-no in my book.
I looked at it more like Lorewalker/Nat kind of card, so thats why its 2 mana 0/4, but i rly like 2 mana on it, cause u already have murlocs that u want to play at one mana and u can even coin this if need be, if it were 1 mana, it would be too easy to combo, but would probably not trigger more then once, dunno.
It needs a real name in that case. Which would be quite fine as the expansion will feature legendaries that doesn't exist in WoW. 4 health for such a tiny murloc feels weird though :( maybe add something else to make it less easy to kill. Can't be targeted by spells and hero powers maybe? He is protected by swamp magic ;)
Well according to wowwikki, it is a real name :D (rare named murloc), or should i just think of some non-lore name then?:O and if i slapped "cant be targeted by spells and hero powers" on this, u dont think it would became too strong? since other murlocs will buff him and his stats will grow.
Oh. my bad! However that seems to be a fullgrown Grimscale murloc, while yours seem to a be a regular Murloc child :P So I'd change it to something not in the lore. He maybe travels far and joins the Grand Tourney to bring honour to his swamp? :P
Ok, how is this ?:D I tried to use the "immune-ish" like u suggested, but that seems like way too much text and mby even just too OP, what do u think? (also two different names :d)
It looks squishy but still has the same health as Murk-Eye :P You should change it to a 1 mana 0/2 IMO. And why the legendary gem btw? That's a big no-no in my book.
I looked at it more like Lorewalker/Nat kind of card, so thats why its 2 mana 0/4, but i rly like 2 mana on it, cause u already have murlocs that u want to play at one mana and u can even coin this if need be, if it were 1 mana, it would be too easy to combo, but would probably not trigger more then once, dunno.
It needs a real name in that case. Which would be quite fine as the expansion will feature legendaries that doesn't exist in WoW. 4 health for such a tiny murloc feels weird though :( maybe add something else to make it less easy to kill. Can't be targeted by spells and hero powers maybe? He is protected by swamp magic ;)
Well according to wowwikki, it is a real name :D (rare named murloc), or should i just think of some non-lore name then?:O and if i slapped "cant be targeted by spells and hero powers" on this, u dont think it would became too strong? since other murlocs will buff him and his stats will grow.
Oh. my bad! However that seems to be a fullgrown Grimscale murloc, while yours seem to a be a regular Murloc child :P So I'd change it to something not in the lore. He maybe travels far and joins the Grand Tourney to bring honour to his swamp? :P
Ok, how is this ?:D I tried to use the "immune-ish" like u suggested, but that seems like way too much text and mby even just too OP, what do u think? (also two different names :d)
Like the balance of jimmy more. spell-immunity might be too strong. like swampy jr's name more.
Basically he eats the dragon and adds that health to his strength. Any comments or suggests would be appreciated!
Id say way to inconsistent (need for dragon on board) to waste a deck slot for this, better just run Deathwing.
Hey thanks for the reply, I was kind of looking at him as an answer to all the big dragons in the current meta, and I thought about the fact that you could be playing against a deck that doesn't have a single other dragon which is why it is "destroy a dragon" and not "destroy an enemy dragon. So you could a target one of your own dragons instead. and unlike Deathwing, this guy doesn't make you discard your hand.
Basically he eats the dragon and adds that health to his strength. Any comments or suggests would be appreciated!
Id say way to inconsistent (need for dragon on board) to waste a deck slot for this, better just run Deathwing.
Hey thanks for the reply, I was kind of looking at him as an answer to all the big dragons in the current meta, and I thought about the fact that you could be playing against a deck that doesn't have a single other dragon which is why it is "destroy a dragon" and not "destroy an enemy dragon. So you could a target one of your own dragons instead. and unlike Deathwing, this guy doesn't make you discard your hand.
Yeah, but ur gona seriously pay 10 mana AND your own dragon to put out silenc/bgh target or just to get like 2/13 minion if u target damaged dragon? Sure by the turn 10 most of your opponents removal might be gone or this can be another big threat, but i would rather play KT, Foereaper or any of 8+ legendary minion in its slot. The meta aint that dragon heavy that this would always find valuable enemy target, and even if most control decks might run ysera/nefarian/alexa ... u would have to draw this in time and more so, all those dragons can be played 1-2 turn earlier then this (with coin or emperror proc) and u need to answer them immediately, not one turn later. I dont want to stomp over your idea, this card could very well exist in the game and would be used ... somewhere, but for purpouse of this contest, we usually create cards, that would be used most of the times right ?:)
Okay, so this is my idea for this week's contest. Pathonia Shaw was a thief in prison who was chosen to form the Stormwind Assassins by Erwill Youngton, so her ability grants friendly minions stealth (as if they were becoming a member of the Stormwind Assassins). And as an epic Rogue Card it also combos to grant Pathonia stealth.
I'm pretty new to card creation so if you guys could help me out with balance and let me know what you think. I want both the good and bad thoughts so lay it on me.
I really like this card and I don't even play rogue. Honestly the only thing I'd change is the mana cost to 5 because of how strong it is for oil rogues. Other than that, really great card!
The first was my original idea, but I had a hard time wording it to enable it to attack. I was fine with having it just attack with 0 attack value, but the current form had the simplest wording. I created the second one because while it's different from my original intention (and less preferred), the wording is simpler and it still makes plenty of sense. Thoughts on which one is better? Worth noting, I worded it with "cast," as I fully intend it to have the spell interaction: causing the overload and acting like a spell for card interactions (though I could fudge with it not causing overload if that's too much).
I've tried to think about different ways to abuse this (hence the summoning at the end of the turn to avoid warsong + attack aura shenanigans).
Can anyone think of any OP ways to abuse it or am I ok?
The end of turn interaction makes it plenty balanced, I think. Coming from a mostly shaman perspective, I like the interactions between flametongue, reincarnate, and to a degree, bloodlust (since it stays on the board).
Basically he eats the dragon and adds that health to his strength. Any comments or suggests would be appreciated!
Id say way to inconsistent (need for dragon on board) to waste a deck slot for this, better just run Deathwing.
Hey thanks for the reply, I was kind of looking at him as an answer to all the big dragons in the current meta, and I thought about the fact that you could be playing against a deck that doesn't have a single other dragon which is why it is "destroy a dragon" and not "destroy an enemy dragon. So you could a target one of your own dragons instead. and unlike Deathwing, this guy doesn't make you discard your hand.
Yeah, but ur gona seriously pay 10 mana AND your own dragon to put out silenc/bgh target or just to get like 2/13 minion if u target damaged dragon? Sure by the turn 10 most of your opponents removal might be gone or this can be another big threat, but i would rather play KT, Foereaper or any of 8+ legendary minion in its slot. The meta aint that dragon heavy that this would always find valuable enemy target, and even if most control decks might run ysera/nefarian/alexa ... u would have to draw this in time and more so, all those dragons can be played 1-2 turn earlier then this (with coin or emperror proc) and u need to answer them immediately, not one turn later. I dont want to stomp over your idea, this card could very well exist in the game and would be used ... somewhere, but for purpouse of this contest, we usually create cards, that would be used most of the times right ?:)
No problem mate, you aren't stomping on it, you are giving me constructive criticism and judging by my past entries I probably need it. Sounds like it is mostly limited by what it is targeting, so what if I did this. instead of "battlecry: destroy a dragon" what if, "battlecry: destroy a minion and gain its attack, if it is a dragon double it"?
Battering Squad was originally gain +2 attack per minion, but cost 8 or 9 mana. What do you think of that aspect, basically being a board-dependent Pyroblast?
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Grand Tourney is announced, and instantly all I see are Inspire: minions. Funny how that worked out. That said, I am more inclined to present something that doesn't use such an easy thing to meet the requirements. These are what I'm deciding between:
Ironforge defender: A wall that gets stronger the more minions are on the field (namely, you opponents) it's meant to shut down agro.
Anomaly is just the attack version of Twilight Drake. honestly don't understand why it isn't just a regular card that's already in-game.
I really don't know which one to go with. I really like both of them, and it'll really be which one you guys like.
First one seems scarry, comboed with muster or those new dude generating cards but more so that it counts your opponent minions.
Second one looks ok, id go with that.
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Ok, so here is what I'm working with.
Basically he eats the dragon and adds that health to his strength. Any comments or suggests would be appreciated!
Ok, how is this ?:D I tried to use the "immune-ish" like u suggested, but that seems like way too much text and mby even just too OP, what do u think? (also two different names :d)
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Id say way to inconsistent (need for dragon on board) to waste a deck slot for this, better just run Deathwing.
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Like the balance of jimmy more. spell-immunity might be too strong. like swampy jr's name more.
Hey thanks for the reply, I was kind of looking at him as an answer to all the big dragons in the current meta, and I thought about the fact that you could be playing against a deck that doesn't have a single other dragon which is why it is "destroy a dragon" and not "destroy an enemy dragon. So you could a target one of your own dragons instead. and unlike Deathwing, this guy doesn't make you discard your hand.
Yeah, but ur gona seriously pay 10 mana AND your own dragon to put out silenc/bgh target or just to get like 2/13 minion if u target damaged dragon? Sure by the turn 10 most of your opponents removal might be gone or this can be another big threat, but i would rather play KT, Foereaper or any of 8+ legendary minion in its slot. The meta aint that dragon heavy that this would always find valuable enemy target, and even if most control decks might run ysera/nefarian/alexa ... u would have to draw this in time and more so, all those dragons can be played 1-2 turn earlier then this (with coin or emperror proc) and u need to answer them immediately, not one turn later. I dont want to stomp over your idea, this card could very well exist in the game and would be used ... somewhere, but for purpouse of this contest, we usually create cards, that would be used most of the times right ?:)
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I really like this card and I don't even play rogue. Honestly the only thing I'd change is the mana cost to 5 because of how strong it is for oil rogues. Other than that, really great card!
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Basically if you don't deal with her fast her companions with make her strong.
I can't decide between these two:
The first was my original idea, but I had a hard time wording it to enable it to attack. I was fine with having it just attack with 0 attack value, but the current form had the simplest wording. I created the second one because while it's different from my original intention (and less preferred), the wording is simpler and it still makes plenty of sense. Thoughts on which one is better? Worth noting, I worded it with "cast," as I fully intend it to have the spell interaction: causing the overload and acting like a spell for card interactions (though I could fudge with it not causing overload if that's too much).
The end of turn interaction makes it plenty balanced, I think. Coming from a mostly shaman perspective, I like the interactions between flametongue, reincarnate, and to a degree, bloodlust (since it stays on the board).
No problem mate, you aren't stomping on it, you are giving me constructive criticism and judging by my past entries I probably need it. Sounds like it is mostly limited by what it is targeting, so what if I did this. instead of "battlecry: destroy a dragon" what if, "battlecry: destroy a minion and gain its attack, if it is a dragon double it"?
Here are the three that I'm considering to submit. Which do you guys think is the best?
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so heres my current Idea. 2 mana minion, 0/4 +3 attack if this is your only minion, maybe priest? any thoughts
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I really like Forrest Propagator,but overall I think Battering Squad is the best and could be a great finisher with grim patron!
Battering Squad was originally gain +2 attack per minion, but cost 8 or 9 mana. What do you think of that aspect, basically being a board-dependent Pyroblast?
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