Ta-da! A powerful wall that only works when you really need that defence. I had to make it untargetable (Elusive is the unofficial keyword, I believe) so that we didn't have an OP Inner Fire combo going on. Of course, that's still possible if you use a silence on it first, but a three card combo isn't too OP in my opinion :)
Much less popular than the Fel Blood Cookout and Fel Blood Disco.
I wanted to work with the idea of a ritual effect for warlocks so that when enough minions die you get to summon a nice big demon. I'm still not set on the cost/number of minions killed/size of the summoned demon but this seemed like a good starting point. Also, apologies if my formatting is somewhat off, this is my first entry.
Like Jaraxxus for Mage! Useful for tempo mage since the spellpower boost and the neverendimg streams of phoenixes. If the game slows down, which it likely will with tgt, this could be very viable. It has insane combos with archmage antonidas. Nice for turning fireballs into 6 mana pyroblasts.
Edit: Pictures aren't working, here is the imgur album. I will also upload them as attachments. http://imgur.com/a/WScQl
This applies to all minions on the board, not just your own. Not a battle cry, therefore the effect is removed when the minion is removed.
Balance Notes: Yes, it's a dead drop 7/7 for 6 in essence. However, much like how the lightspawn is a 5/5 for 4, these above average stats are counter balanced by the fact that your damage goes down as your health goes down. Also, if this thing gets silenced, it'll just sorta sit there. It does have some amazing synnergy with high health minions with low proportional attack, like Shield Bearer and Northshire cleric.
This effect will only ever trigger once in a turn, even if you were to heal for 8 health, still only one 4/4. But the effect can be triggered over multiple cards, such as two Light of the Naaru, or Circle of Healing across several creatures. It's neutral because Paladin's could get some cool synergy with it as well.
and here's the token it spawns.
Edit: Raised mana cost of the cathedral, lowered it's health and changed the stat distribution, but not the total stats, of the Faithful Spirit.
TEXT: Taunt. ALL enemy attacks that would deal damage to this card are reduced to 1.
So for those who don't understand the text, I'll give an example. Flamestrike, Eaglehorn Bow, and Core Hound would all deal 1 damage per attack. So all in all, this card takes 4 attacks total to kill.
Best case scenario: You play this in Freeze Mage to stall while your opponent uses high damage attacks to get through the taunt.
Worst case scenario: Silence. This completely destroys the card.
Synergizes well with Totemic Might! Note that it buffs itself when played.
Here is my submission!
Aegwynn the powerful mage, to threaten your opponent as soon as turn 3.
Feel free to comment.
Here's my creation :)
The point is to hold aggro decks by making this card only killable by spells, weapons or crazed alch/kodo.
Hope you like it!
"There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss."
Ta-da! A powerful wall that only works when you really need that defence. I had to make it untargetable (Elusive is the unofficial keyword, I believe) so that we didn't have an OP Inner Fire combo going on. Of course, that's still possible if you use a silence on it first, but a three card combo isn't too OP in my opinion :)
You can find me here! Good luck everyone!
Here is my card
Here is the tokens:
I thinks that some tokens are too good but i am not sure.
its here http://www.hearthcards.net/mycards/?cards=2069
Much less popular than the Fel Blood Cookout and Fel Blood Disco.
I wanted to work with the idea of a ritual effect for warlocks so that when enough minions die you get to summon a nice big demon. I'm still not set on the cost/number of minions killed/size of the summoned demon but this seemed like a good starting point. Also, apologies if my formatting is somewhat off, this is my first entry.
Permanent imgur link. (http://imgur.com/gallery/FInMn/new)
Like Jaraxxus for Mage! Useful for tempo mage since the spellpower boost and the neverendimg streams of phoenixes. If the game slows down, which it likely will with tgt, this could be very viable. It has insane combos with archmage antonidas. Nice for turning fireballs into 6 mana pyroblasts.
Edit: Pictures aren't working, here is the imgur album. I will also upload them as attachments. http://imgur.com/a/WScQl
"You miss 100% of the shots you don't take. - Wayne Gretzky"
-Michael Scott
Please vote for my card, Hulking Void Terror, in week 29! http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55403-weekly-card-design-competition-29-submission-topic?page=10#c145
Silver Hand Captain
A simple card to give the Silver Hand Recruits more value.
Also combos well with Muster for Battle, Blessing of Might, Blessing of Kings and other buff cards.
REMOVED
-Reminder: Please don't delete posts-
This applies to all minions on the board, not just your own. Not a battle cry, therefore the effect is removed when the minion is removed.
Balance Notes: Yes, it's a dead drop 7/7 for 6 in essence. However, much like how the lightspawn is a 5/5 for 4, these above average stats are counter balanced by the fact that your damage goes down as your health goes down. Also, if this thing gets silenced, it'll just sorta sit there. It does have some amazing synnergy with high health minions with low proportional attack, like Shield Bearer and Northshire cleric.
This effect will only ever trigger once in a turn, even if you were to heal for 8 health, still only one 4/4. But the effect can be triggered over multiple cards, such as two Light of the Naaru, or Circle of Healing across several creatures. It's neutral because Paladin's could get some cool synergy with it as well.
and here's the token it spawns.
Edit: Raised mana cost of the cathedral, lowered it's health and changed the stat distribution, but not the total stats, of the Faithful Spirit.
Those under her gaze are impervious, but when she turns her back, they are hated doubly.
About This Card
NAME: Furbolg Shaman
HP: 4
ATTACK: 0
TEXT: Taunt. ALL enemy attacks that would deal damage to this card are reduced to 1.
So for those who don't understand the text, I'll give an example. Flamestrike, Eaglehorn Bow, and Core Hound would all deal 1 damage per attack. So all in all, this card takes 4 attacks total to kill.
Best case scenario: You play this in Freeze Mage to stall while your opponent uses high damage attacks to get through the taunt.
Worst case scenario: Silence. This completely destroys the card.
REMOVED
Here's my submission.
The +2 is so that if it dies on the first opponent's turn, you can get a 2 mana minion.
Let the infestation begin...
"Not all those who wander are lost."
- Velen R. R. Tolkien
Brann Bronzebeard is the greates adventurer in World of Warcraft, so let get some extra card to play!