While not really the best stats, it can summon some really good minions for you, without having to wait a turn and pray that it will survive. Mainly it's a light taunt that would protect the minion it summoned, but if it manages to survive, then it could become really dangerous. Works really good with priest (Inner Fire and Etc.)
Couldn't find a better picture more similar to the enemy in SOO.
Wanted to emulate the feeling of this card while in raid, that things would really go out of control if this enemy went unchecked. Like an inverse domsayer the enemy would need to destroy ASAP.
This minion randomly picks two minions, one from each player on the board and swaps their ability, she can also pick herself as a target and change it with an enemy minion.
Abilities which comes into play like Battlecry/Divine shield has no effect.
I thought of this as a fun card more than a competitive one, but it can also find its home into a control type of deck.
When I think about it, this could actually fit quite nicely in a rush deck.
This card is designed to slow an aggressive start, but it can also stop a larger minion in its tracks. The obvious downside is that should the bartender die, the affected minion can attack once more, and gets a slight buff on top of it - so in essence, it rewards opponents that are actually willing to kill the bartender instead of going solely for the face.
This is my entry for all those who remember annoying control totems in Sethekk Halls TBC dungeon. Synergy with a numerous shaman spells can help control(l)ing a board.
From 0/3 to 10/13,choose one you like.
Ah!Fresh Meat!
You Shall Not Inspire!
REMOVED
will probably be pretty good when all the new cards that interact with your hero power come out.
While not really the best stats, it can summon some really good minions for you, without having to wait a turn and pray that it will survive. Mainly it's a light taunt that would protect the minion it summoned, but if it manages to survive, then it could become really dangerous. Works really good with priest (Inner Fire and Etc.)
So here is a list of all the minions it can summon: Nerubian Egg, Nerub'ar Weblord, a 3/1 Nerubian, a 4/4 Nerubian, Guardian of Icecrown (3/3 taunt).
Inspired by the first boss in Magister's Terrace and Felblood Elves/Wretched.
- The targeted minion would end up with 0 Attack because Selin would literally drain all of its power.
- He'd have 0 Attack on his own because Felbloods get their power through feeding, making them a literal example of "feast or famine".
Summon
My hunger knows no bounds!
Attack
Enough distractions!
<dl> <dt></dt> </dl>My entry:
Couldn't find a better picture more similar to the enemy in SOO.
Wanted to emulate the feeling of this card while in raid, that things would really go out of control if this enemy went unchecked. Like an inverse domsayer the enemy would need to destroy ASAP.
My idea for this week.
This minion randomly picks two minions, one from each player on the board and swaps their ability, she can also pick herself as a target and change it with an enemy minion.
Abilities which comes into play like Battlecry/Divine shield has no effect.
I thought of this as a fun card more than a competitive one, but it can also find its home into a control type of deck.
When I think about it, this could actually fit quite nicely in a rush deck.
Keeper of the Scythe
Blizzard, please make Savagery Druid a thing!
Obvious synergy; buff the minion you buff yourself too. Essentially a Windfury minion except your hero does one of the attacks.
Has pretty much the same stats as Keeper of the Grove, but 0 attack to make it easier to kill since it's pretty strong.
Hope you like it!
My submission for this week's Weekly Card Design Competition, Paper Airplane!
This card is designed to slow an aggressive start, but it can also stop a larger minion in its tracks. The obvious downside is that should the bartender die, the affected minion can attack once more, and gets a slight buff on top of it - so in essence, it rewards opponents that are actually willing to kill the bartender instead of going solely for the face.
REMOVED
Risky taunt which you want to destroy during your turn.
Basically like a heal, upside it can be buffed, downside it can be silenced or destroyed by a removal spell (although it's pretty cheap)
This is my entry for all those who remember annoying control totems in Sethekk Halls TBC dungeon. Synergy with a numerous shaman spells can help control(l)ing a board.
Protects totems for synergy later or set up a more secure bloodlust the next turn.
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta