I'm gonna say yes. You're getting away from the major issue I've just now realized with this card, though. Sorcerer's Apprentice and 1 mana spells, just keep going through until you get 10 Sinister Strikes. Ah well, back to the drawing board.
The wording on the card suggests that casting a 0-cost spell will get you a 0-cost spell (without the reduction from SA in mind), so you're limited in what you can get, though it's infinite so that's an issue. 30 x Moonfires?
JasonSimman cards: As a whole you are making very weak cards for the mana cost, which is different than most everyone else here. Try to up the value of your cards, especially ones with situational applications. Look at Harrison Jones and TBK for stats on tech cards. Not great for the mana cost but solid bodies even if you drop them with no effect.
Chaos Gnome: Stats are horrible for a card that's situational. The card utterly destroys mechs, but a 5/5 for 8 mana is going to be damn near dead in most other decks. Also make it a specific gnome or something of a uniqueness if it's going to be Legendary. As it stands it's a garbage card in most situations. Even against a mech deck an 8 mana solutions is often too little too late.
Mechswitchkilly thing: Same problem with the Chaos Gnome but worse. It's completely situational and does absolute 0 unless you're opponent has a mech on the board. Also I have no idea what class this spell is, but for the first neutral spell it's pretty underwhelming.
Shield Gnome: Extremely overcosted. For 8 mana you could have so much more than an immunity for this turn spell. Same mana you can drop KT and the effect is mostly better in the long run. At least make it an actual creature with a battle cry.
i created a shaman card that interacts with overload
since shamans 4 mana slot is fluid id rather kick the gnomishes out and get these in.but its not that great on its own so you have to combo it. there arent that many overload cards that would make it op. but rather make earth ele viable in a way. but you can slam the combo down only on t9. drawing 3 cards sounds really good to me
Priests don't need card draw. Besides, that's overpowered and potentially broken. How does it interact with Auchenai Soulpriest and say... Ysera? Are we drawing 12 cards and Assassinate'ing a 12 health minion for 4 mana?
Regardless of that, I think this is a slightly clearer wording:
"Restore a minion to full Health. For each point of Health restored, draw a card."
All priest healing effects need to be measured with Auchenai Soulpriest in mind.
I honestly think that you would need to make it into the following for it to be balanced given the sheer size of the draw you're likely to be getting:
"Restore an enemy minion to full health. For each point of Health restored, draw a card."
This way you're paying for a potentially massive amount of cards by 'gifting' them a heal. I still think it's unplayable just because of the interaction Auchenai though. I can't see a way around it. Sacrificing a big health minion on your own board for the number of cards you'd be getting isn't balanced either. Power Word: Shield would give you 2 more cards for 1 mana... Nice idea I think, but Auchenai breaks it.
I think it would be a better card if it was strictly better than Boulderfist Ogre by keeping any two of the three effects it currently has and making it 6 mana. The 7 slot will always be Dr Boom so long as it stays the way it is. (I'm hoping they nerf it to 8 mana)
Thanks for the reply. I think you got the interaction with Auchenai Soulpriest wrong though.
Firstly: I am not entirely sure how it works with Ancestral Healing, but for Alexstrasza it sees that you are at say 8 Health, so it has to heal you to 7 to get you to 15, but if you have Auchenai Soulpriest it will deal 7 damage instead and you will be at 1. Similarly if you are healing Ysera with Gifted Heal which is at 12 Health, it is already at full so even if you have Auchenai it won't do any damage to it, because it doesn't need to be healed to be at full hp.
Second: Since if you have Auchenai Soulpriest on the board it won't be heal, but damage dealt instead, using Gifted Heal won't draw you any cards at all, because there would be no Health restored.
I agree with your suggestion on the wording change though. It is cleared this way.
Auchenai Soulpriest + Circle of Healing shows us that it would simply remove health rather than add it. In other words, it switches '+ health' to '- health'. If you consider the effect of your card, it would usually raise the health to the maximum health allowed value. If this is reversed, it would reduce it to the minimum allowed value, which is 0.
I think is fine: Keep in mind that is a "Silence + Assasinate", wich can also work against spells, being 5 mana and allowing to choose between three cards, it's a really nasty way to deal with control stuff, and also can prevent Doomguards, Oil, Fireballs, Highmanes or Kill Commands. The wording, however, can be improved.
Set of Crab related Hunter cards made, most are unbalanced but I just found the card making site tonight (had a lot of fun). Anyway, here they are: http://imgur.com/a/5wbVi#ztJJRCd
Set of Crab related Hunter cards made, most are unbalanced but I just found the card making site tonight (had a lot of fun). Anyway, here they are: http://imgur.com/a/5wbVi#ztJJRCd
Making more!
Elder Wiseclaw is great.
Guardian of the Deep is a bit too slow for Hunter.
Monstrous Spineclaw is too strong.
Pinch is weak, but interesting concept.
Huge Claw is very weak, don't you mean "split among enemy minions"?
Spineclaw Scuttler is very balanced.
Duneshore Crab, again, shouldn't this only apply to friendly minions?
Claw, balanced, IMO.
Harden Shell, very weak.
Pet Charm, very weak.
Karkin, a bit strong.
Spiny Rock Crab, wouldn't it be easier to say Freeze? Still, a bit weak.
Great Resistance, very weak.
King Spineclaw, most OP of all these cards.
But I really do love the crabs and the concept behind many of these cards. :)
Hey! Thanks for the feedback! I just made them for fun, so wasn't expecting anything serious, but I have made some changes and made the wording correct on some of the cards. Guardian of the Deep is what i wanted Gahz'rilla to be, and most of the cards are more control oriented, but have some awesome synergies with aggro decks.
I made another set of cards but this time for Shaman. Again, most are probably quite unbalanced but i tried using Overload as much as necessary and there are two variations of a possible Legendary Weapon i made, the second being my favorite. I also put in a random Gryphon Legendary because i thought that was the route I was going with the release. Anyway, give it a +1 if you liked it or comment if you have feedback!
The wording on the card suggests that casting a 0-cost spell will get you a 0-cost spell (without the reduction from SA in mind), so you're limited in what you can get, though it's infinite so that's an issue. 30 x Moonfires?
JasonSimman cards: As a whole you are making very weak cards for the mana cost, which is different than most everyone else here. Try to up the value of your cards, especially ones with situational applications. Look at Harrison Jones and TBK for stats on tech cards. Not great for the mana cost but solid bodies even if you drop them with no effect.
Chaos Gnome: Stats are horrible for a card that's situational. The card utterly destroys mechs, but a 5/5 for 8 mana is going to be damn near dead in most other decks. Also make it a specific gnome or something of a uniqueness if it's going to be Legendary. As it stands it's a garbage card in most situations. Even against a mech deck an 8 mana solutions is often too little too late.
Mechswitchkilly thing: Same problem with the Chaos Gnome but worse. It's completely situational and does absolute 0 unless you're opponent has a mech on the board. Also I have no idea what class this spell is, but for the first neutral spell it's pretty underwhelming.
Shield Gnome: Extremely overcosted. For 8 mana you could have so much more than an immunity for this turn spell. Same mana you can drop KT and the effect is mostly better in the long run. At least make it an actual creature with a battle cry.
i created a shaman card that interacts with overload
since shamans 4 mana slot is fluid id rather kick the gnomishes out and get these in.but its not that great on its own so you have to combo it. there arent that many overload cards that would make it op. but rather make earth ele viable in a way. but you can slam the combo down only on t9. drawing 3 cards sounds really good to me
i really imagine this card to work out nicely.
Gifted Heal:
Priests don't need card draw. Besides, that's overpowered and potentially broken. How does it interact with Auchenai Soulpriest and say... Ysera? Are we drawing 12 cards and Assassinate'ing a 12 health minion for 4 mana?
Regardless of that, I think this is a slightly clearer wording:
"Restore a minion to full Health. For each point of Health restored, draw a card."
All priest healing effects need to be measured with Auchenai Soulpriest in mind.
I honestly think that you would need to make it into the following for it to be balanced given the sheer size of the draw you're likely to be getting:
"Restore an enemy minion to full health. For each point of Health restored, draw a card."
This way you're paying for a potentially massive amount of cards by 'gifting' them a heal. I still think it's unplayable just because of the interaction Auchenai though. I can't see a way around it. Sacrificing a big health minion on your own board for the number of cards you'd be getting isn't balanced either. Power Word: Shield would give you 2 more cards for 1 mana... Nice idea I think, but Auchenai breaks it.
Maiev Shadowsong:
I think this is too slow and pretty stale. Comparing this to Boulderfist Ogre, you're paying 1 more mana for 2 damage to all enemy characters. At those stats you can't justify this competing with the likes of Dr. Boom, Neptulon, Baron Geddon and Troggzor the Earthinator.
Hell, this is almost Flame Leviathan with stealth...
This is broken beyond belief.
Edit: Nvm, somehow I read "deal 10 damage to all enemy characters"
I think it would be a better card if it was strictly better than Boulderfist Ogre by keeping any two of the three effects it currently has and making it 6 mana. The 7 slot will always be Dr Boom so long as it stays the way it is. (I'm hoping they nerf it to 8 mana)
Auchenai Soulpriest + Circle of Healing shows us that it would simply remove health rather than add it. In other words, it switches '+ health' to '- health'. If you consider the effect of your card, it would usually raise the health to the maximum health allowed value. If this is reversed, it would reduce it to the minimum allowed value, which is 0.
Another Arthas.
Example:
Hero Power:
I made a new Warlock Demon-synergy card/hero. throw those opinions at me
You like Lord Jaraxxus? I would rather keep him as the only "replace hero" minion, another demon doing mostly the same thing... idk...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Is basically an OP Jaraxxus, though the commanders's bodies are not as good as Infernals and are random.
Click to see my Hearthstone projects:
I think is fine: Keep in mind that is a "Silence + Assasinate", wich can also work against spells, being 5 mana and allowing to choose between three cards, it's a really nasty way to deal with control stuff, and also can prevent Doomguards, Oil, Fireballs, Highmanes or Kill Commands. The wording, however, can be improved.
Click to see my Hearthstone projects:
Contagion of War: 50+ Card Expansion + 1 New Keyword
Please comment and tell me what you think!
Set of Crab related Hunter cards made, most are unbalanced but I just found the card making site tonight (had a lot of fun). Anyway, here they are: http://imgur.com/a/5wbVi#ztJJRCd
Making more!
गञ्जा गञ्जा
Hey, easier to kill then Troggzor the Earthinator, kinda.
Hey! Thanks for the feedback! I just made them for fun, so wasn't expecting anything serious, but I have made some changes and made the wording correct on some of the cards. Guardian of the Deep is what i wanted Gahz'rilla to be, and most of the cards are more control oriented, but have some awesome synergies with aggro decks.
Here's an updated list: http://imgur.com/a/5wbVi
गञ्जा गञ्जा
I made another set of cards but this time for Shaman. Again, most are probably quite unbalanced but i tried using Overload as much as necessary and there are two variations of a possible Legendary Weapon i made, the second being my favorite. I also put in a random Gryphon Legendary because i thought that was the route I was going with the release. Anyway, give it a +1 if you liked it or comment if you have feedback!
The cards: http://imgur.com/a/99VsL
p.s. the other elemental cards (Unbound Elemental, Water Elemental etc) in the game would become 'Elemental' minions, including the Elemental Lords (Ragnaros the Firelord, Neptulon etc).
UPDATE: Added 3 More Cards!
गञ्जा गञ्जा
Made up some more neutral spell cards, this time Secrets!