I am back with more demons (yay!) This time I tried do make them a bit more synergized to the warlock class.
I love more utility for Warlock!
The Dark Portal - I love how you made this a card. Looks quite balanced, same as Summoning Portal except could be seen as your minions cost (3) less. Perhaps just give it one more health, since it's a legendary?
Dreadlord - 4 mana body with a, what I think is a .75 mana stat, since it's not that powerful, but it can be done with any of your minions. So, I'm not sure how to critique this one, because it's kind of weak without an extra stat (4.75), but kind of strong with an extra stat (5.25), unless you can find one that's worth .25 mana's worth.
Voidwraith - I LOVE this card. But just to be completely sure, this card revolves around discarded cards like when you use Doomguard or Deathwing, right? If so, then that's good because when I first saw it I thought it was any card that you played this game, so it would take half an hour figuring out which card to bring back to your hand. In terms of balancing, it appears to be a 3 mana body with situational card draw, but you can choose which card... so it looks like another .75 mana's value deal (see Tracking). Um, same as last card on this one in terms of balance.
Any minion that returns itself to your hand as a deathrattle effect needs to cost at least 3 mana (even if it's a 1/1) otherwise you're stepping on the Paladin hero ability (compare to Headcrack, which mimics the Hunter hero ability).
I think Riot will sue for copyright will all your ideas Shanna ^_^;;
Aside, polymorph is already 4 mana. Meaning you're paying 2 mana for a 4/4 with no drawbacks. OP.
Here's something against the rampant mech nowadays.
hahaha yeah, i kind of made that a long time ago when I wasn't versed in card value. Besides, it's a legendary. Like how Dr. Boom is strictly better than War Golem. And add to the fact that druids don't have a good removal spell. Recycle sucks and Naturalize is sometimes too much of a drawback.
Anyway, that mech scrapper feels like Hemet Nesingwary with badder stats. Although, it gives a spare part card which is like 1/3 or 1/4 value of an actual card, I think it needs more buffing, like give this minion 2+/2+ if it destroys a mech, since it is a situational card and it kind of eats the mech lol. Like Hungry Crab? Haha. I do like the idea destroying mechs though. They're quite rampant as you say. Hell, even priests play mechs, haha. Well, that's my thoughts anyway.
But how bout this one? disregarding copyrights lololol.
I think Riot will sue for copyright will all your ideas Shanna ^_^;;
Aside, polymorph is already 4 mana. Meaning you're paying 2 mana for a 4/4 with no drawbacks. OP.
Here's something against the rampant mech nowadays.
hahaha yeah, i kind of made that a long time ago when I wasn't versed in card value. Besides, it's a legendary. Like how Dr. Boom is strictly better than War Golem. And add to the fact that druids don't have a good removal spell. Recycle sucks and Naturalize is sometimes too much of a drawback.
Anyway, that mech scrapper feels like Hemet Nesingwary with badder stats. Although, it gives a spare part card which is like 1/3 or 1/4 value of an actual card, I think it needs more buffing, like give this minion 2+/2+ if it destroys a mech, since it is a situational card and it kind of eats the mech lol. Like Hungry Crab? Haha. I do like the idea destroying mechs though. They're quite rampant as you say. Hell, even priests play mechs, haha. Well, that's my thoughts anyway.
But how bout this one? disregarding copyrights lololol.
Could actually work, its a 5/7 at best, and not so hard to counter (not too op), it would give classes like mage a really good lategame tho with fireball/flamestike etc. Maybe make it 6 mana with 4/5 and changing deathrattle to battlecry: 0/3 illusion with taunt?
The Illusion by the way, has a nice effect.
You could imagine her "juking" in and out of your hand and into the field, bursting the enemy with spells.
She'd fit perfectly into my freeze mage. You summon her, then play Frost Nova or Ice Block. She'd be sooo awesome xD
Leblanc would be too OP. Imagine two Sorcerer's Apprentice + Leblanc + Frostbolt combo. Not that hard to pull of. And even with one Apprentice on turn 10 it's 10-5-2 = 3 frostbolts and infinite number of Arcane Missiles.
Leblanc would be too OP. Imagine two Sorcerer's Apprentice + Leblanc + Frostbolt combo. Not that hard to pull of. And even with one Apprentice on turn 10 it's 10-5-2 = 3 frostbolts and infinite number of Arcane Missiles.
I guess that would break the game lol. Yeah I think I need to revise it to just "Double cast all your spells" instead. But that would be OP i guess? I mean if she survived one turn, and the next turn you cast pyroblast , they'd be basically dead. But then again, it's only has three health but the deathrattle...OH hahaha so OP xD
I really want to find a way for mages to duplicate their spells and Lorewalker Cho isn't the way to do it.
First of all, I must say I like your designs in general :)
Sharial: I think this card is quite under-powered, especially for a legendary. It's ability is only useful against 5 of the 9 classes, is somewhat situational even against those classes, and even if it hits, is not that great of a tempo swing, considering other 6-mana legendaries such as Cairne Bloodhoof or Sylvanas Windrunner. If the ability doesn't hit (which would happen more often than not), its a 6-mana Jungle Panther without the beast synergy.
Vakeron: A strong 3-mana body. There isn't a 3-mana 3/5, so while I don't think that's insane, it's quite strong. That's pretty much all that's going for Vakeron. For the same reason something like Mad Bomber or Madder Bomber isn't being played in constructed, I don't think this card will see play. You just can't control randomness. Knife Juggler, Goblin Blastmage, or Bomb Lobber are more viable 'random' minions because you can somewhat control their effect, and they only damage enemy characters.
Jazmin Bloodlove: I love this card. Its great synergy with the silver hand recruits and I think the stats are very reasonable too. The fact that the buff she gives is a deathrattle means this would probably be a board control card rather than aggro. It's great if your opponent has a couple of big minions on the board against a bunch of your silver hand recruits, and on an even board, it could sway the momentum to your side. My only beef with it would be its rarity; I don't think it has enough of a spectacular effect to warrant legendary status, otherwise, I like it.
Merciless Judge: I read the effect of this card twice, and I still think that I must be missing something. This is extremely OP. Imagine playing this against an opponent's Ragnaros the Firelord while having no other minions on the board. That would be game, set and match, as you've just played Deadly Shot and a 3-mana 7/8. Cards that get you even when you're behind in a game are the most powerful, Merciless Judge can not only get you even but ahead! You can kill off your small weenie minions, leave the opponents big guy on the board, and then play Merciless Judge. And, if your opponent can't deal with this guy the following turn, he could single-handedly go 3 for 1 at the end of your next turn. If the card destroyed a random friendly minion, it would still be good, but not OP. If you have no minions and you play this guy, its a 6-mana 7/8 with no downside. If paladins have minions on the board, they're usually silver hand recruits, so even getting one of those destroyed at the end of the turn is not a huge setback. As the card text currently reads though, this is seriously OP.
Scarlet General: I like this guy. Decent stats, and could be a game winner against certain decks. The fact that its ability won't trigger enemy deathrattles as Scarlet Purifier would do makes it even better. I can see a lot of enemy minions having 0 attack because of Scarlet General, making them effectively dead cards unless they get buffed. Great card, I like it.
A nice anti-miracle card worthy of legendary status and interest.
I'm pretty sure we have a fair share of Anti-Miracle cards already. Nonetheless, it does have a cool ability, I just don't like how it reinforces the meta we're in.
Thanks for your feedback, it's really helpful :) I already changed the stats of Merciless Judge to 7/7, but i forgot to upload it. He potentally can bring you back into the game and even get you ahead, but as long as he is on the board, you cant play your own big cards like Tirion Fordring, Guardian of Kings, Ragnaros the Firelord and so. Also, this card hasn't got that high value against Aggro, because it's likely to destroy only little cards. But nevertheless, nice feedback :D
Also, I uploaded some new cards, hope you enjoy it.
A nice anti-miracle card worthy of legendary status and interest.
I'm pretty sure we have a fair share of Anti-Miracle cards already. Nonetheless, it does have a cool ability, I just don't like how it reinforces the meta we're in.
I did not see that! Well done. However, I think Mill would generally be a lot more viable if it weren't for the aggro/mech meta that we're in.
I like these ideas a lot! Quite a few people would probably call Dragon's Breath OP, but when you think about it the cheapest dragon is Faerie Dragon and then Twilight Drake. Most Dragon types are pretty expensive. I do think this would be insane as a finisher for aggro as you could just hold Faerie Dragon until turn 6 for 10 damage. Maybe make it cost 5, but without a dragon it would be a pretty bad card hahaha! I also really like Unleashed Power. That would be amazing in Shaman. Definitely something they need if they want to see play in this meta! Unleashed Power + double Crackle would be absolutely insane, especially with any spellpower. I think it would be a cool card to see still, I want to love Shaman! Alliance Medic is a bit OP. It should be at best a 3/3 as 3/4 is already really good and restoring 4 health to your hero is pretty good (according to blizz). You look at Guardian of Kings which is missing 1/1 of stats for 2 more heal. It would be bad if it were a 3/3 though because if it were a 3/3 it wouldn't really be any better than Earthen Ring Farseer as it could also heal minions. Maybe its balanced, Healadin would be OP though hahaha! Divine Storm is something I would like to see. Anything that takes place over a period of turns would be cool. That's what I thought Pyroblast would be when I first started playing Hearthstone. I figured it would be, "Next turn deal X damage" because in WoW Pyroblast had a super long cast time. Cool idea! Double-Barreled Gun is pretty bad without Steamwheedle Sniper because 4 mana deal 4 damage to the enemy hero is pretty meh. Not to mention it costs 5 mana for a 3/2 weapon when you could instead be running Eaglehorn Bow which can deal a crap ton more damage circumstantially. Neat idea though, you could kick ass with Steamwheedle Sniper!
Voidseer - This is a really neat idea, but I think T4 is too early for it. Free spells is a big deal (and curve breaking). Somewhere around T7 or T8 makes more sense to me.
Restless Avenger - This is probably the first "returning" 1/1 I've seen that I'm okay having a cost of just 1, though I would still feel more comfortable with a cost of 2.
Blind Justice - I like it. It's a good way to punish someone for "overkilling" a minion, and it can get downright nasty with spell damage. At the same time, it's still in the same league as Eye for an Eye, so I don't think it's OP.
Mindflip - I can't see this costing any less than Sylvanas, and it certainly shouldn't be the same price as Polymorph. Personally I'd put the right price at 5 or 6 mana.
Hungering Dreadlord - Hard to say if a 2-mana bump is worth no new mana. It probably is, but this is a dangerous play.
Cowering Shout - Because it's on its own card (and not built into a Charge effect), 2 mana is probably just bout right for this effect.
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I am back with more demons (yay!) This time I tried do make them a bit more synergized to the warlock class.
I think everybody would want one in their collection! xD
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I love more utility for Warlock!
The Dark Portal - I love how you made this a card. Looks quite balanced, same as Summoning Portal except could be seen as your minions cost (3) less. Perhaps just give it one more health, since it's a legendary?
Dreadlord - 4 mana body with a, what I think is a .75 mana stat, since it's not that powerful, but it can be done with any of your minions. So, I'm not sure how to critique this one, because it's kind of weak without an extra stat (4.75), but kind of strong with an extra stat (5.25), unless you can find one that's worth .25 mana's worth.
Voidwraith - I LOVE this card. But just to be completely sure, this card revolves around discarded cards like when you use Doomguard or Deathwing, right? If so, then that's good because when I first saw it I thought it was any card that you played this game, so it would take half an hour figuring out which card to bring back to your hand. In terms of balancing, it appears to be a 3 mana body with situational card draw, but you can choose which card... so it looks like another .75 mana's value deal (see Tracking). Um, same as last card on this one in terms of balance.
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Any minion that returns itself to your hand as a deathrattle effect needs to cost at least 3 mana (even if it's a 1/1) otherwise you're stepping on the Paladin hero ability (compare to Headcrack, which mimics the Hunter hero ability).
"Can I help you, sir?" -Jeeves
I think Riot will sue for copyright will all your ideas Shanna ^_^;;
Aside, polymorph is already 4 mana. Meaning you're paying 2 mana for a 4/4 with no drawbacks. OP.
Here's something against the rampant mech nowadays.
"Not every hard-working person is successful. But every successful person is hard-working."
hahaha yeah, i kind of made that a long time ago when I wasn't versed in card value. Besides, it's a legendary. Like how Dr. Boom is strictly better than War Golem. And add to the fact that druids don't have a good removal spell. Recycle sucks and Naturalize is sometimes too much of a drawback.
Anyway, that mech scrapper feels like Hemet Nesingwary with badder stats. Although, it gives a spare part card which is like 1/3 or 1/4 value of an actual card, I think it needs more buffing, like give this minion 2+/2+ if it destroys a mech, since it is a situational card and it kind of eats the mech lol. Like Hungry Crab? Haha. I do like the idea destroying mechs though. They're quite rampant as you say. Hell, even priests play mechs, haha. Well, that's my thoughts anyway.
But how bout this one? disregarding copyrights lololol.
"Can I help you, sir?" -Jeeves
The Illusion by the way, has a nice effect.
You could imagine her "juking" in and out of your hand and into the field, bursting the enemy with spells.
She'd fit perfectly into my freeze mage. You summon her, then play Frost Nova or Ice Block. She'd be sooo awesome xD
"Can I help you, sir?" -Jeeves
Leblanc would be too OP. Imagine two Sorcerer's Apprentice + Leblanc + Frostbolt combo. Not that hard to pull of. And even with one Apprentice on turn 10 it's 10-5-2 = 3 frostbolts and infinite number of Arcane Missiles.
"Not every hard-working person is successful. But every successful person is hard-working."
I guess that would break the game lol. Yeah I think I need to revise it to just "Double cast all your spells" instead. But that would be OP i guess? I mean if she survived one turn, and the next turn you cast pyroblast , they'd be basically dead. But then again, it's only has three health but the deathrattle...OH hahaha so OP xD
I really want to find a way for mages to duplicate their spells and Lorewalker Cho isn't the way to do it.
it isn't possible to get infinite Ice Block since you can't cast the same secret twice. They'd have to trigger it, and then you'd be able to do it.
"Can I help you, sir?" -Jeeves
First of all, I must say I like your designs in general :)
Sharial: I think this card is quite under-powered, especially for a legendary. It's ability is only useful against 5 of the 9 classes, is somewhat situational even against those classes, and even if it hits, is not that great of a tempo swing, considering other 6-mana legendaries such as Cairne Bloodhoof or Sylvanas Windrunner. If the ability doesn't hit (which would happen more often than not), its a 6-mana Jungle Panther without the beast synergy.
Vakeron: A strong 3-mana body. There isn't a 3-mana 3/5, so while I don't think that's insane, it's quite strong. That's pretty much all that's going for Vakeron. For the same reason something like Mad Bomber or Madder Bomber isn't being played in constructed, I don't think this card will see play. You just can't control randomness. Knife Juggler, Goblin Blastmage, or Bomb Lobber are more viable 'random' minions because you can somewhat control their effect, and they only damage enemy characters.
Jazmin Bloodlove: I love this card. Its great synergy with the silver hand recruits and I think the stats are very reasonable too. The fact that the buff she gives is a deathrattle means this would probably be a board control card rather than aggro. It's great if your opponent has a couple of big minions on the board against a bunch of your silver hand recruits, and on an even board, it could sway the momentum to your side. My only beef with it would be its rarity; I don't think it has enough of a spectacular effect to warrant legendary status, otherwise, I like it.
Merciless Judge: I read the effect of this card twice, and I still think that I must be missing something. This is extremely OP. Imagine playing this against an opponent's Ragnaros the Firelord while having no other minions on the board. That would be game, set and match, as you've just played Deadly Shot and a 3-mana 7/8. Cards that get you even when you're behind in a game are the most powerful, Merciless Judge can not only get you even but ahead! You can kill off your small weenie minions, leave the opponents big guy on the board, and then play Merciless Judge. And, if your opponent can't deal with this guy the following turn, he could single-handedly go 3 for 1 at the end of your next turn. If the card destroyed a random friendly minion, it would still be good, but not OP. If you have no minions and you play this guy, its a 6-mana 7/8 with no downside. If paladins have minions on the board, they're usually silver hand recruits, so even getting one of those destroyed at the end of the turn is not a huge setback. As the card text currently reads though, this is seriously OP.
Scarlet General: I like this guy. Decent stats, and could be a game winner against certain decks. The fact that its ability won't trigger enemy deathrattles as Scarlet Purifier would do makes it even better. I can see a lot of enemy minions having 0 attack because of Scarlet General, making them effectively dead cards unless they get buffed. Great card, I like it.
The card that puts miracle rogue back on the map :)
I'm pretty sure we have a fair share of Anti-Miracle cards already. Nonetheless, it does have a cool ability, I just don't like how it reinforces the meta we're in.
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Thanks for your feedback, it's really helpful :) I already changed the stats of Merciless Judge to 7/7, but i forgot to upload it. He potentally can bring you back into the game and even get you ahead, but as long as he is on the board, you cant play your own big cards like Tirion Fordring, Guardian of Kings, Ragnaros the Firelord and so. Also, this card hasn't got that high value against Aggro, because it's likely to destroy only little cards. But nevertheless, nice feedback :D
Also, I uploaded some new cards, hope you enjoy it.
Hey! I like you!
Get ready to spook your pants, Techies is on the prowl
I did not see that! Well done. However, I think Mill would generally be a lot more viable if it weren't for the aggro/mech meta that we're in.
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I like these ideas a lot! Quite a few people would probably call Dragon's Breath OP, but when you think about it the cheapest dragon is Faerie Dragon and then Twilight Drake. Most Dragon types are pretty expensive. I do think this would be insane as a finisher for aggro as you could just hold Faerie Dragon until turn 6 for 10 damage. Maybe make it cost 5, but without a dragon it would be a pretty bad card hahaha! I also really like Unleashed Power. That would be amazing in Shaman. Definitely something they need if they want to see play in this meta! Unleashed Power + double Crackle would be absolutely insane, especially with any spellpower. I think it would be a cool card to see still, I want to love Shaman! Alliance Medic is a bit OP. It should be at best a 3/3 as 3/4 is already really good and restoring 4 health to your hero is pretty good (according to blizz). You look at Guardian of Kings which is missing 1/1 of stats for 2 more heal. It would be bad if it were a 3/3 though because if it were a 3/3 it wouldn't really be any better than Earthen Ring Farseer as it could also heal minions. Maybe its balanced, Healadin would be OP though hahaha! Divine Storm is something I would like to see. Anything that takes place over a period of turns would be cool. That's what I thought Pyroblast would be when I first started playing Hearthstone. I figured it would be, "Next turn deal X damage" because in WoW Pyroblast had a super long cast time. Cool idea! Double-Barreled Gun is pretty bad without Steamwheedle Sniper because 4 mana deal 4 damage to the enemy hero is pretty meh. Not to mention it costs 5 mana for a 3/2 weapon when you could instead be running Eaglehorn Bow which can deal a crap ton more damage circumstantially. Neat idea though, you could kick ass with Steamwheedle Sniper!
I have no time for gains!
Okay, couple of my own designs right here.
Defender of the Weak - Good card
Voidseer - This is a really neat idea, but I think T4 is too early for it. Free spells is a big deal (and curve breaking). Somewhere around T7 or T8 makes more sense to me.
Restless Avenger - This is probably the first "returning" 1/1 I've seen that I'm okay having a cost of just 1, though I would still feel more comfortable with a cost of 2.
Blind Justice - I like it. It's a good way to punish someone for "overkilling" a minion, and it can get downright nasty with spell damage. At the same time, it's still in the same league as Eye for an Eye, so I don't think it's OP.
Mindflip - I can't see this costing any less than Sylvanas, and it certainly shouldn't be the same price as Polymorph. Personally I'd put the right price at 5 or 6 mana.
Hungering Dreadlord - Hard to say if a 2-mana bump is worth no new mana. It probably is, but this is a dangerous play.
Cowering Shout - Because it's on its own card (and not built into a Charge effect), 2 mana is probably just bout right for this effect.