Hmm, I think this is a pretty cool card, though I will say you don't need to add flavour with "are struck by holy light damage". These cards have very limited space for text, so adding flavour is unnecessary (I will say, I wish cards would show flavour text when you scroll over them as well as more info to their abilities). You can cut it down to...
"Can't attack. Gives your hero 6 armor. Enemies who attack you take 2 damage. This weapon is destroyed when you loose your armor."
The goal of the text on a card is to give the player ONLY the information they need in the cleanest, quickest form so that they can understand it with next to no questions about it.
The card is interesting, its a neat mix of Shield Block and... well, any weapon. I'll say it's balanced currently.
Made some changes. Here's the most recent one, Kel'Thuzad. Originally his battlecry was complicated. Now it's simple, if he sacks a minion, he becomes stronger, other than that, he's like Rag but with a Freeze and 2 attacks.
Other if you want to take a look. Tried to make them as balanced as possible using feedback. http://imgur.com/a/OQede
(The text is small... so I'll rewrite what he does here.)
BattleCry : Sacrifice a minion, Kel'Thuzad becomes untargetable by spells and hero powers. At the end of your turn, he will hit a random enemy with a 3 damage FrostBolt and freeze it.
@Mokthol: That card is insane. You can sacrifice everything, which isn't that hard to find a 1 mana drop minion. Also your minion can attack AND will deal a random frostbolt each turn. In addition it's indestructable by spells or hero powers (which aren't the problem). Against an attacking warrior, you use your frostbolts. Only weakness is, that it can be silenced via a effect. Maybe this card is the comeback of Tinkmaster Overspark?
This card is almost exactly like Ragnaros. The difference is this. Yes he can attack, but that means he'll take damage from what ever he attacks. To become untargetable, you need to sac a minion, which will raise his cost to 9 essentially. Based on what I've seen in terms of cards in the game, this guy is balanced.
Don't think so? Compare Faerie Dragon to Bloodfen Raptor. Cost the same, but Faerie Dragon can't be targeted by spells or abilities. The only other card with this effect is Laughing Sister which is a free card form Ysera.
Kel'thuzad is pretty much exactly the same as Ragn only he will cost you 1 mana and a card extra to make him untargetable by spells and hero powers, I think it's a fair trade.
Edit: One last thing, at least if Ragnaros the Firelord is silenced, you still have an 8/8 on the field, if you silence Kel'thuzad, you're left with a 5/8.
Re read what I wrote and I sounded.... angry. Not trying to sound angry. Just trying to explain the reasoning behind him. Feel free to make a counter point, I want this card to be balanced, so if you think he;s too strong tell me where you think it is.
Kel'Thuzad is significantly more powerful than Rag.
Rag can kill at most 1-minion per turn. Kel'Thuzad can kill 2. Even if he fails to kill the 2nd, it will be negated as an aggressor. 5 attack will also be sufficient to kill most minions sent do damage Kel, and it puts him safely outside of BGH range.
Also, you bring up Faerie Dragon. It is well and true that it costs the dame as the Bloodfen Raptor. Then again, it possible to kill the Dragon in a single turn using a weapon or charge minion. Not so Kel'Thuzad. He is practically guaranteed a 1:2 trade, and will usually get better.
Now, "significant" is a relative term at the very top mana costs - but since Rag is already regarded as one of the best legendaries in the game, something that edges him out should probably cost at least 1-mana more. I'd make this Kel'Thuzad a 9-mana minion.
Kel'Thuzad is significantly more powerful than Rag.
Rag can kill at most 1-minion per turn. Kel'Thuzad can kill 2. Even if he fails to kill the 2nd, it will be negated as an aggressor. 5 attack will also be sufficient to kill most minions sent do damage Kel, and it puts him safely outside of BGH range.
Also, you bring up Faerie Dragon. It is well and true that it costs the dame as the Bloodfen Raptor. Then again, it possible to kill the Dragon in a single turn using a weapon or charge minion. Not so Kel'Thuzad. He is practically guaranteed a 1:2 trade, and will usually get better.
Now, "significant" is a relative term at the very top mana costs - but since Rag is already regarded as one of the best legendaries in the game, something that edges him out should probably cost at least 1-mana more. I'd make this Kel'Thuzad a 9-mana minion.
You bring up good points. He has the potential to kill 2 minions per turn. I would have no problem seeing him being a 9 cost minion. I actually forgot about BGH.
So, at the moment, he's a 5/8 with random 3 damage frostbolts for 9 mana. Can sacrifice a minion to make him untargetable by spells and hero powers. Bringing him to a minimum of 10 mana cost. Also means your loosing a card just to make him slightly stronger.
At least he'll only do 3 damage the turn he comes out.
What class should I do next? Priest? Druid? Shaman? Warrior?
P.S. Damn, I want each class to have a unique mana cost for secrets (like paly is 1, hunter 2, mage 3, my version of rogue 0 and now warlock 4) but it's going to get crazy when I get to 5-6-7-8 cost secrets.
More comments and suggestions please and thank you.
Maybe reduce the health or increase mana cost? Is it too good?
Druid - Astral Communion
Weak? I think its fine - maybe heal 2 on all your minions?
Shaman - Lava Lash
I think that one is fine. Maybe reduce mana cost by one?
What do u guys think?
MFG Sudsin
Edit: Thanks for the nice feedback guys! Maybe u could add "draw a card" to the healing aspect of Astral Communion. In my opinion this wouldn't make it overpowered since its like a healing fan of knives but can also be used as an arcane explosion. I still think it should cost 3 because of the "Choose one"-mechanic.
Barricade could be a 4 drop with same health. I agree its kinda useless if u comapre it to shield block. Maybe the card design has to be redone.
Lava Lash could deal 3 damage to the target and 3-4 damage to adjacent minions with overload (1) or (2). This would make it very expensive but a little more targeted than Lightning Storm. I'll have to think about that.
Maybe reduce the health or increase mana cost? Is it too good?
Druid - Astral Communion
Weak? I think its fine - maybe heal 2 on all your minions?
Shaman - Lava Lash
I think that one is fine. Maybe reduce mana cost by one?
What do u guys think?
MFG Sudsin
I feel like Lava Lash would need to be an overload (1) or (2) card. I would switch the dmg though, with the higher amount going to the targeted minion...Too much of an advantage to be able to negate someone smartly placing their minions...
Barricade probably needs to be a 4 drop...Sure, it can be silenced (but then can be buffed, making it a pretty beefy minion for 3 stats), but this is essentially gaining double the life of Shield Block for the same amount of mana.
I REALLY like the idea of Astral Communion...nice idea giving the option of an offensive or defensive position.
I like the idea of having some use of the creature type dragon. Maybe let it have 4/5 so when a dragon is summoned or destroyed its a 6/6. I would turn the rarity to epic so u could play two in your deck.
Hero's Block
I dont like the idea of restiricting a main aspect of the game. Even if u can kill or silence it, its still kinda lame.
Meteor Shower
Really strong but its an epic so maybe ok? i guess. U could redo the card to let it draw 2 cards. I think this would make it more reliable while still being kinda costly. I dont know - mage already has enough aoe nuke.
Thoven Pegason
Way too strong. Its like the Darkscale Healer which costs 5. Maybe make it a 4/4 or even 3/4. Its just a common.
Tree of Life
Also too strong. Its like a 4/6 with taunt for 3 which would be super strong. Maybe increase mana cost by 1 or decrease power. Maybe a 4 mana cost card with two 2/2 with taunt? Feral Spirit is much more expensive and the same.
I like it. Could be fun. Maybe adjust the rarity to common? Not much to say about this one. Me likey!
Taunt Master
I dont like this one. Although its very well balanced, i dont like the idea of enrage Taunt. Why would a "Taunt Master" not have taunt to begin with? Maybe let him lose taunt when he enrages - that would be fun. Like he is right now, its a 4/7 for 6. But also needs a nother card which would increase the cost which would make him bad compared to Ancient of War.
The Chosen One
Way to random or abusable. I see people disenchanting all their bad cards to increase the chance of drawing a good one. I am not really sure this card could be implented like this.
Defias Turncoat
I like the idea behind this one. Really nice mechanic. It would come back to your hand after u destroy it again, making it a 3/3 for 5. Thats really funny. Although its kinda strong this could work. Maybe make it a 3/2? I think it would still be strong.
Hmm, I think this is a pretty cool card, though I will say you don't need to add flavour with "are struck by holy light damage". These cards have very limited space for text, so adding flavour is unnecessary (I will say, I wish cards would show flavour text when you scroll over them as well as more info to their abilities). You can cut it down to...
"Can't attack. Gives your hero 6 armor. Enemies who attack you take 2 damage. This weapon is destroyed when you loose your armor."
The goal of the text on a card is to give the player ONLY the information they need in the cleanest, quickest form so that they can understand it with next to no questions about it.
The card is interesting, its a neat mix of Shield Block and... well, any weapon. I'll say it's balanced currently.
Made some changes. Here's the most recent one, Kel'Thuzad. Originally his battlecry was complicated. Now it's simple, if he sacks a minion, he becomes stronger, other than that, he's like Rag but with a Freeze and 2 attacks.
Other if you want to take a look. Tried to make them as balanced as possible using feedback. http://imgur.com/a/OQede
(The text is small... so I'll rewrite what he does here.)
BattleCry : Sacrifice a minion, Kel'Thuzad becomes untargetable by spells and hero powers. At the end of your turn, he will hit a random enemy with a 3 damage FrostBolt and freeze it.
This card is almost exactly like Ragnaros. The difference is this. Yes he can attack, but that means he'll take damage from what ever he attacks. To become untargetable, you need to sac a minion, which will raise his cost to 9 essentially. Based on what I've seen in terms of cards in the game, this guy is balanced.
Don't think so? Compare Faerie Dragon to Bloodfen Raptor. Cost the same, but Faerie Dragon can't be targeted by spells or abilities. The only other card with this effect is Laughing Sister which is a free card form Ysera.
Kel'thuzad is pretty much exactly the same as Ragn only he will cost you 1 mana and a card extra to make him untargetable by spells and hero powers, I think it's a fair trade.
Edit: One last thing, at least if Ragnaros the Firelord is silenced, you still have an 8/8 on the field, if you silence Kel'thuzad, you're left with a 5/8.
Re read what I wrote and I sounded.... angry. Not trying to sound angry. Just trying to explain the reasoning behind him. Feel free to make a counter point, I want this card to be balanced, so if you think he;s too strong tell me where you think it is.
Kel'Thuzad is significantly more powerful than Rag.
Rag can kill at most 1-minion per turn. Kel'Thuzad can kill 2. Even if he fails to kill the 2nd, it will be negated as an aggressor. 5 attack will also be sufficient to kill most minions sent do damage Kel, and it puts him safely outside of BGH range.
Also, you bring up Faerie Dragon. It is well and true that it costs the dame as the Bloodfen Raptor. Then again, it possible to kill the Dragon in a single turn using a weapon or charge minion. Not so Kel'Thuzad. He is practically guaranteed a 1:2 trade, and will usually get better.
Now, "significant" is a relative term at the very top mana costs - but since Rag is already regarded as one of the best legendaries in the game, something that edges him out should probably cost at least 1-mana more. I'd make this Kel'Thuzad a 9-mana minion.
You bring up good points. He has the potential to kill 2 minions per turn. I would have no problem seeing him being a 9 cost minion. I actually forgot about BGH.
So, at the moment, he's a 5/8 with random 3 damage frostbolts for 9 mana. Can sacrifice a minion to make him untargetable by spells and hero powers. Bringing him to a minimum of 10 mana cost. Also means your loosing a card just to make him slightly stronger.
At least he'll only do 3 damage the turn he comes out.
Inverted some classic Qiraji themed cards. Hoping for comments and feedback. :)
May your nets always be full! 🎣
More comments and suggestions please and thank you.
Did a 'Tinkmaster style' nerf to ragnaros
http://achievementgen.com/hearthstone/display.php?image=kA1tUORh&p=0
I see where this is going.
*Play Ragnaros*
*Ragnaros instantly fireballs itself*
Play Rag and do nothing, just wait and watch him choose who he kills first,( it's gonna be you for sure)
still not as random as tinkmaster, try harder
Some cards i made:
Warrior - Barricade
Maybe reduce the health or increase mana cost? Is it too good?
Druid - Astral Communion
Weak? I think its fine - maybe heal 2 on all your minions?
Shaman - Lava Lash
I think that one is fine. Maybe reduce mana cost by one?
What do u guys think?
MFG Sudsin
Edit: Thanks for the nice feedback guys! Maybe u could add "draw a card" to the healing aspect of Astral Communion. In my opinion this wouldn't make it overpowered since its like a healing fan of knives but can also be used as an arcane explosion. I still think it should cost 3 because of the "Choose one"-mechanic.
Barricade could be a 4 drop with same health. I agree its kinda useless if u comapre it to shield block. Maybe the card design has to be redone.
Lava Lash could deal 3 damage to the target and 3-4 damage to adjacent minions with overload (1) or (2). This would make it very expensive but a little more targeted than Lightning Storm. I'll have to think about that.
I feel like Lava Lash would need to be an overload (1) or (2) card. I would switch the dmg though, with the higher amount going to the targeted minion...Too much of an advantage to be able to negate someone smartly placing their minions...
Barricade probably needs to be a 4 drop...Sure, it can be silenced (but then can be buffed, making it a pretty beefy minion for 3 stats), but this is essentially gaining double the life of Shield Block for the same amount of mana.
I REALLY like the idea of Astral Communion...nice idea giving the option of an offensive or defensive position.
Thanks? i guess
Thoughts?
Darkscale Healer
Feral Spirit
Hey JohnDolphin, some feedback:
Dragon Knight
I like the idea of having some use of the creature type dragon. Maybe let it have 4/5 so when a dragon is summoned or destroyed its a 6/6. I would turn the rarity to epic so u could play two in your deck.
Hero's Block
I dont like the idea of restiricting a main aspect of the game. Even if u can kill or silence it, its still kinda lame.
Meteor Shower
Really strong but its an epic so maybe ok? i guess. U could redo the card to let it draw 2 cards. I think this would make it more reliable while still being kinda costly. I dont know - mage already has enough aoe nuke.
Thoven Pegason
Way too strong. Its like the Darkscale Healer which costs 5. Maybe make it a 4/4 or even 3/4. Its just a common.
Tree of Life
Also too strong. Its like a 4/6 with taunt for 3 which would be super strong. Maybe increase mana cost by 1 or decrease power. Maybe a 4 mana cost card with two 2/2 with taunt? Feral Spirit is much more expensive and the same.
just my two cents
Sudsin
Hey KAKYBAC, some feedback:
Booty Bay Paymaster
I like it. Could be fun. Maybe adjust the rarity to common? Not much to say about this one. Me likey!
Taunt Master
I dont like this one. Although its very well balanced, i dont like the idea of enrage Taunt. Why would a "Taunt Master" not have taunt to begin with? Maybe let him lose taunt when he enrages - that would be fun. Like he is right now, its a 4/7 for 6. But also needs a nother card which would increase the cost which would make him bad compared to Ancient of War.
The Chosen One
Way to random or abusable. I see people disenchanting all their bad cards to increase the chance of drawing a good one. I am not really sure this card could be implented like this.
Defias Turncoat
I like the idea behind this one. Really nice mechanic. It would come back to your hand after u destroy it again, making it a 3/3 for 5. Thats really funny. Although its kinda strong this could work. Maybe make it a 3/2? I think it would still be strong.
Sudsin
Thanks for the feedback.
I too think tree of life is OP probably should make it a 6 mana cost or maybe just 2/2 treants instead with taunts.
I wanted to make Meteor Shower kinda like blizzard but the opposite so it could probably be a rare instead.
Thoven Pegason was just me trying to give preist a powerful card to have lol.