Blizzard actually had a card steal mechanic. The priest spell mind vision was steal a card and it cost 6 mana so tiny thief is not only a steal but also a body on the board it would probably be a 8 cost which is ridicoulous
Mind Vision is 1-mana. That said, I agree that Tiny Thief is underpriced.
Its one mana NOW. It used to be 6 mana and steal a card instead of copy.
What do you guys think about these cards and the idea of the Master Of Confusion? Maybe Master Of Confusion needs to be legendary but its a fun card that could bring something different. Let me know your thoughts :)
Interesting Mill mechanic you have there, that nets you 1 destroyed card at least. But I think either Taunt or 5 health goes too far, I'd expect a 0/3.
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Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
All great stuff, you should design more and apply at Blizzard. The baseline of your ideas are great.
Thanks for your input, very informative! Much appreciated.
As for Caleor, I think 6 mana is pushing it, but that's just me.
Do Blizzard even take applications for Hearthstone card design? I really think I should work at the field. I designed over 1000 MtG cards (no kidding, they're at mtgsalvation), but I Iike to design cards to pretty much every game I play (Arkham Horror, Dominion, Netrunner, etc. etc.)
Okay, here's my "quit yer yapping" series of Legendaries. Each was designed with one "unusable" card in mind - I'm not sure Nesingwary succeeds in that regard, but he's definitely tasty.
Hamull Runetotem: Lovely naturalize synergy. Also allows you to kill loot hoarders for "free" but what else does it interact with?
Hemet: Good ability. Have nothing to add.
Mathias: I like a lot.
Lady Liadrin: lovely synergy with Redemption but i can't think of anything other paladin secret it would work with. I like the design intent.
Drek'Thar: This needs to be a warlock Legendary, it would fit so well having knowledge of whether to life tap or not. Fantastic design. Would even give him 8 health and say that this needs to be in the game now.
Kil'jaedan: Great synergy with sacrificial pact being able to make an enemy minion into a demon. Stealth bonus is nice but genuinely can't imagine it ever being required, especially at that stage in the game.
Hamull Runetotem also cuts through Cult Master + Taunt minion, turns Coldlight Oracle into a one-sided card draw, and once Naxx comes out it will give you the chance to "safely" trade the Dancing Swords.
Hemet: "I've got the beast in my sights"
Mathias: I got a little help with him earlier in this thread. His previous text had allowed for true OTKs.
Lady Liadrin would bring back Paladin's secrets as same-turn spell tricks. Abusing Redemption was one of them - getting kills using Eye for an Eye was another, and once Avenge comes out you'll have the ability to pick which minion dies.
Drek'Thar's ability is one that I originally gave to a Warlock card (one of the many Eye of Kilrogg attempts). Since Drek'Thar used to be a Warlock, it seemed appropriate. The cards I had in mind when I built Drek'Thar were Far Sight and Ancestral Spirit. He makes the 1st more reliable, and when comboed with the second he's a very good weenie-minion clear.
Kil'jaedan: The stealth trick is definitely situation dependent. It mostly works to hamper late triggering OTK, but also has some uses against decks with the Master of Disguise.
Ok thanks for your opinion. I just thought it could be a cool card that can make a deck with worthless cards awesome cause you will end up exchanging them against your opponents legendarys and other awesome minions. Iv seen this type of card in MTG thats why I did it :)
Confusing yes, but isn't that the point? Its a card that needs a lot of good chooses before you play a minion.
Ok thanks for your opinion. I just thought it could be a cool card that can make a deck with worthless cards awesome cause you will end up exchanging them against your opponents legendarys and other awesome minions. Iv seen this type of card in MTG thats why I did it :)
Confusing yes, but isn't that the point? Its a card that needs a lot of good chooses before you play a minion.
Can't attack gives a 2-mana discount, and even then requires a specific deck-type to make playable. If the battlecry picked a random target, I'd say the price is right. If you can chose the target, I would increase the cost to 7 or 8 and still consider it a potentially OP card.
What about Lord Jaraxxus? Since it's possible to destroy it with Sacrificial Pact, could you copy it's battlecry? And how does it work? Could it copy combo battlecries as well? And what about the "choose one" mechanic? Possible or not?
EDIT: @Lech_: It's just strickly better. In ANY way. It has no limitations on what to damage and heal your hero as a bonus.. For any weapon based class a dream. Even without Shadowbolt as similar card, it's too strong.
Would not copy combo battlecries.
Now for your 2nd question, it's not too complicated.
With Druid of the Claw, it leaves behind a 4/4 or a 4/6, so no battlecry left. For Ancient of War/Lore, it would be identical to how it works now. You target the minion with the standard targeting reticle, then the pick 1 menu appears.
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Unless explicitly stated, my posts are my opinion and mine only.
Reliquary of Souls: A 5/8 body is worth 6-mana all by itself, and would widely be regarded as one of the best 6-drops out there, so the ability shouldn't be all that great. Except it's amazing. For 1 mana, you guarantee that your opponent loses 2 mana next turn, and 2 mana each subsequent turn until they've burned off enough minions or spells to defeat the body - and at 8 health on turn 7, that means this card is at least a 2-for-1 (especially since Rag will be unplayable).
I would up the cost to 9 or 10.
Mana Burn: Up until Turn 9, it would be fairly balaced. From 9 on, it has the potential to be OP. Then again, depending on your opponent, it would also have the potential to be useless. On the whole, one of the better mana burning spells I've seen.
Drain Mana: Again OP. The Warlock is spending 1-mana to deny their opponent 2. If anything, the exchange rate should be reversed. Spend 2-mana to deny the opponent 1. Denying your opponent even 1 mana can easily postpone a key play (such as a board wipe or Pyroblast).
This type of card would have been fun to see..
Its one mana NOW. It used to be 6 mana and steal a card instead of copy.
Let me change your mind
Unless explicitly stated, my posts are my opinion and mine only.
What do you guys think about these cards and the idea of the Master Of Confusion? Maybe Master Of Confusion needs to be legendary but its a fun card that could bring something different. Let me know your thoughts :)
Interesting Mill mechanic you have there, that nets you 1 destroyed card at least.
But I think either Taunt or 5 health goes too far, I'd expect a 0/3.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
elajv its not haste, its charge in Hearthstone.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
My bad even though I think you got the idea. Here is an update on the "haste" that should have been charge. What do you guys think of the cards?
Thanks!
Sorry, trying to get some comments for some of my ignored cards:
Thanks for your input, very informative! Much appreciated.
As for Caleor, I think 6 mana is pushing it, but that's just me.
Do Blizzard even take applications for Hearthstone card design? I really think I should work at the field. I designed over 1000 MtG cards (no kidding, they're at mtgsalvation), but I Iike to design cards to pretty much every game I play (Arkham Horror, Dominion, Netrunner, etc. etc.)
Finally got the card imported the right way. What do you guys think?
Hamull Runetotem also cuts through Cult Master + Taunt minion, turns Coldlight Oracle into a one-sided card draw, and once Naxx comes out it will give you the chance to "safely" trade the Dancing Swords.
Hemet: "I've got the beast in my sights"
Mathias: I got a little help with him earlier in this thread. His previous text had allowed for true OTKs.
Lady Liadrin would bring back Paladin's secrets as same-turn spell tricks. Abusing Redemption was one of them - getting kills using Eye for an Eye was another, and once Avenge comes out you'll have the ability to pick which minion dies.
Drek'Thar's ability is one that I originally gave to a Warlock card (one of the many Eye of Kilrogg attempts). Since Drek'Thar used to be a Warlock, it seemed appropriate. The cards I had in mind when I built Drek'Thar were Far Sight and Ancestral Spirit. He makes the 1st more reliable, and when comboed with the second he's a very good weenie-minion clear.
Kil'jaedan: The stealth trick is definitely situation dependent. It mostly works to hamper late triggering OTK, but also has some uses against decks with the Master of Disguise.
Ok thanks for your opinion. I just thought it could be a cool card that can make a deck with worthless cards awesome cause you will end up exchanging them against your opponents legendarys and other awesome minions. Iv seen this type of card in MTG thats why I did it :)
Confusing yes, but isn't that the point? Its a card that needs a lot of good chooses before you play a minion.
Try playing Priest.
Mana Drain functionality
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/9758-random-card-idea-burning-crusade-raid-boss-also#c1Can't attack gives a 2-mana discount, and even then requires a specific deck-type to make playable. If the battlecry picked a random target, I'd say the price is right. If you can chose the target, I would increase the cost to 7 or 8 and still consider it a potentially OP card.
I really love the idea of switcharoo. I want more counter style cards for the Mage deck. Be a little similar to the MTG way of an all counter deck.
Would not copy combo battlecries.
Now for your 2nd question, it's not too complicated.
With Druid of the Claw, it leaves behind a 4/4 or a 4/6, so no battlecry left. For Ancient of War/Lore, it would be identical to how it works now. You target the minion with the standard targeting reticle, then the pick 1 menu appears.
Unless explicitly stated, my posts are my opinion and mine only.
Reliquary of Souls: A 5/8 body is worth 6-mana all by itself, and would widely be regarded as one of the best 6-drops out there, so the ability shouldn't be all that great. Except it's amazing. For 1 mana, you guarantee that your opponent loses 2 mana next turn, and 2 mana each subsequent turn until they've burned off enough minions or spells to defeat the body - and at 8 health on turn 7, that means this card is at least a 2-for-1 (especially since Rag will be unplayable).
I would up the cost to 9 or 10.
Mana Burn: Up until Turn 9, it would be fairly balaced. From 9 on, it has the potential to be OP. Then again, depending on your opponent, it would also have the potential to be useless. On the whole, one of the better mana burning spells I've seen.
Drain Mana: Again OP. The Warlock is spending 1-mana to deny their opponent 2. If anything, the exchange rate should be reversed. Spend 2-mana to deny the opponent 1. Denying your opponent even 1 mana can easily postpone a key play (such as a board wipe or Pyroblast).
Got excited and created a new minion family. :) What the rebirth ability does:
Rebirth: When this minion gets killed, resummon it with 2 less base health.
Comments, feedback, and opinions are welcome!
May your nets always be full! 🎣