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I like the last two ideas and I am sure they'll be made at some point later on in the game. I am not so sure the Discarding mechanic will be added into the game. Blizzard actually spoke about not wanting to create a game where the player felt his options being taken away directly out of his hand. I can see why but i remember the WoW TCG days those mill decks were tough.
Sounds pretty OP especially for 4 mana. Those is card can be insanely OP late game. If your Opponent unloads his hand on the board and only has 1 card left in his deck. It would be close to an instant kill. I think it needs some toning down. But cool idea.
I like Haruka, daxin dont need to be a legend bro. Shadowburn OP! You can burn alot with only one card. 3 mana is to low.
Daxin could be whatever. He was baddassery in WoW Minis. The mana for Shadowburn could be upped to 4 or 5. That is how the mechanic worked in WoW Minis for Shadowburn - if you destroyed another character with it, you got to use it again. Just for funs, ya know....this stuff...
Looks intresting but the first card isnt beneficial enough since mages have Apprentice which makes your spells cost 1 less already it would need to be something like 2 or 3 might be pushing it The second is a cool idea but perhaps it should be cards that arent so lethal in large numbers like fire ball.
Its built to give warlock an interesting summoning threat mid game that can work to there advantage or disadvantage I might consider making them some other demon since Voidwalkers can quickly become board filling trash that only damages you if you can buff them in some way.