Welcome to HearthPwn's Class Design Competition! GRAND FINALE POLL TOPIC
Congratulations to our winners, "MERCHANT" by carminacore and "TWILIGHT'S HAMMER" by Arkasuar! Both of them ended the competition with the same number of votes, which is amazing given the number of votes in the competition. The final results were:
"DEMON HUNNTER" by McF4rtson - 52 of 319 votes, or 16.3% of the vote "LICH" by DKPaladinMDL - 79 of 319 votes, or 24.8% of the vote "MERCHANT" by carminacore - 94 of 319 votes, or 29.5% of the vote "TWILIGHT'S HAMMER" by Arkasaur - 94 of 319 votes, or 29.5% of the vote
I've left the entries in, so that you can go and look at the other classes should you wish to. Thanks to everyone who participated, and thanks to H2050 for the beautiful banners.
For more info on each Class (including their full card collection, keyword explanations, etc.), click on their Hero Portraits, which will link you to their final submission topics.
Y'all, I'd just like to thank everybody that made this one-of-a-kind competition possible, particularly my co-host DialM4Murloc, our predecessor BerserkMidget08, the incredible Fluxflashor (and if you don't know who he is then shame on you), our amazing competitors, and of course all of you in the HearthPwn community. It's been a real treat running this competition, and I hope we can do more awesome big stuff like this in the future alongside our normal Weekly Design Competitions. ^_^
I like the Twilight's Hammer because of its simlplicity. It seems like the other classes can only create very niche decks or is muddled with complex keywords. There's nothing wrong with them, and they seem balanced and cool, but I feel like the Twilight class is more in line with the current classes.
I think Lich turned out to be a rather large mess in it's final moments. Oh well, thanks for this competition and the driving force behind the creation of this class, this is one that I'm going to have a lot of fun balancing and playtesting!
So as promised, here come's my review. In fairness of the other competitors I will try to disregard any negative feelings I have for the final entries and just go with a very positive representation what I find appealing and/or interesting in said class. I'm also likely to highlight some of my favourite cards in each set. So here we go(bear with my format moderators, pls).
Donnie's Finalists review
McF4rtson'sDemon Hunter
Cunning and calculating, Illidan punishes his opponent for playing cards as well as completely nullifies them while using his health and deck as additional resources to further his goals. If you have any sadistic tendencies towards making your opposing player feel miserable, this class certainly fills your bill. Across all the cards that counter your opponents actions there is enough additional health gain, which can further enable more counterplay or just elude inevitable death all the longer.
A very key component of this principle are the 1 mana secrets that although low in their cost, offer really powerful and disruptive effects that are thusly balanced with a serious drawback upon their activation. In that respect, there are also non secret versions of these spells aimed at countering the opponent's plays, that sacrifice the surprise effect, being telegraphed into the opponent's turn.
The weight of sacrifice in general is a very core idea of this class which really rewards reading into the opponent's plays and messing them up in the worst way possible. It's very do or die, as if you yourself are being read, playing around your cards and making your investments inefficient can very quickly turn the tide on the demon hunter.
As such, I believe it may be very exhilarating to master this class and play it on a competitive level as the interaction from both sides is very key in the matchup.
My top picks: Disarm(GvG), Health Funnel(Basic) and Black Temple Guard(Basic).
DKPaladinMDL'sLich
Cunning and calc... wait, we had that already! Alright, let's go with sinister and cold. A very combination oriented class concept that thrives upon it's exclusive ability to weave it's own fate, thanks to the scheme mechanic. Having the privilege to hand pick cards from the upper portion of your deck while altering the board state is very impactful indeed, considering a lot of the cards from the class are somewhat on a weaker level than the average class card. They do however sport a great degree of synergy with another, and piecing them together at the correct time can lead to devastating swings in the flow of the game.
A natural piece of the set is the duality between frost and shadow, where one emphasises minions and their interaction and the second powers your spells and shreds the opposing frontline. The flavour between these two components has been garnered very well and it came out very convincing in the final iteration.
Notably the class also features an interesting degree of card creation which enlarge your deck size, mostly minions, but the occasional spell as well. This was a very smart move to give the class mechanic more appeal due to the limits of hearthstone's 30 card decks which would firstly make the keyword too overpowered but secondly just giving it that extra usefulness and definition.
The minions are very interesting and diverse, in the grand scheme of things(pun intended) the spells not so much, but it's clear that there are alot of directions this class can go as far as deckbuilding is concerned, so, well done!
My top picks: Damned Cultist(Expert), Countermeasures(Expert) and Evil-O-Matic(GvG).
Carminacore'sMerchant
This is quite the shark, not only does it mess with hearthstone's monetary system, but it also devoured a load of other contestants to stand here today. Value is written all over this class which is mainly represented in the keyword introduced - salary. Basically your skills at handling merchandise often allow you to get the best of the best to handle your needs. Your minions are very powerful, so much in fact, that you have to keep paying them, unless you want to relieve them of their services. Managing a larger amount of these crack troops can't really be handled with the regular flow mana crystals, so it's time for some *KaChing*.
Starting from the hero power, there is a lot of ways for this class to secure a healthy generation of coins to temporarily handle the paychecks of your frontline or, if you feel like saving them up, invest in something more lucrative. The very clever implementation of the coin in this class allow for nearly endless possibilities in playstyles.
Well, but a good merchant doesn't just handle his own business. He is always on the lookout for his competitors which corelates in a decent amount of disruptive cards that can influence your opponent's turns directly.
The core of the class is investment and it's a pleasure to see how it pays off in every single game differently. Flavourwise it's great and I just somehow want to see a card like 'slot machine' implemented in the future, cuz damn man! I can't hold all these coins!
My top picks: Interest(Basic), I Found it!(Expert), Thy Goblin King(Expert) and Hidden Shop(Expert).
Arkasaur'sTwilight's Hammer
Playing around with the sensations and emotions of his prey, the twilight's hammer prides himself upon forging the battlefield to his whims using tools of disruption and negation. That in general seems to be a very cohesive theme among the finalists with lich to a lesser degree, but it's there. Vezax does not really exclusively deal with the cards being played, but he makes them worse. This is done through cost manipulation, reduction of effectiveness or simply making the owner suffer.
These are the 3 core ideas how the class operates with the most dominant being the card cost reduction/increase. And then there's the unique approach of making the spells worse not only by making them cost more, but also giving negative spelldamage.
To add to all of this, the class minions not only get a favoured board state but some also greatly benefit from not being dealt with or become very difficult to deal with due to the restrictions placed on the opponent.
Overall the class leaves an impression of chaos and it greatly twists the game state to a degree where your foundations of playing hearthstone are shaken to their core.
My top picks: Faceless Corruptor(Basic), Dark Visions(Expert), Yogg-Saron(Expert).
I started playtesting Lich today with Fulla as I was introducing Lackey to him, so playtesting has officially begun. Once again, I'm looking for any talented deckbuilders and theorycrafters who are willing to create Lich decks! If interested, please PM me with a deck list or ask for more information. The playtester should be open to the public soon, probably tomorrow.
I started playtesting Lich today with Fulla as I was introducing Lackey to him, so playtesting has officially begun. Once again, I'm looking for any talented deckbuilders and theorycrafters who are willing to create Lich decks! If interested, please PM me with a deck list or ask for more information. The playtester should be open to the public soon, probably tomorrow.
I could be interested, but I'd have to wait until next week in order to participate. I'm going to be out of town for a convention starting tomorrow and won't be back until Tuesday. I'll still be around to post a couple of things here and there, but I won't be fulfilling moderator duties and such, and I probably won't be able to do this on my smartphone either. XP
I apologise if this was mentioned before but it seems like the hero power for the 'Merchant' class has some grammatical errors (Receive). Not a big deal but I thought I should point it out. Cheers :)
I like each of the classes and it was really tough to choose but to me Merchant is my favorite class. Its really interesting to me as it drastically changes how you utilize the coin. Its no longer just a way to get a more expensive card out a turn early. Very strong minions yet the minions require payment via coin. Its also interesting to me how Salary can also be utilized as a form of removal onto your opponent's minions if they suddenly have Salary (1) and your opponent doesn't have the coin in hand OR they do have the coin and now they need to choose how they spend that coin. As someone who plays RTS games, the idea of resource managing your coins and minions is very interesting and intriguing to me.
Also to say this in advance: Congratulations to whoever the winner will be. Each of you got wonderful ideas for a class. :)
Wow! So I'm on vacation for the weekend and can only internet through my smartphone, which is why I haven't posted anything revently or in the Discussion topic for this week's competition, but I just wanted to pop in to say how hyped I am because of how close this is right now. o_o
I'll definitely have to pop back in a couple of hours to congratulate the final winner... Murloc, remember to tell Flux to get all of our finalists their new forum titles and avatar borders, especially our winner. =)
And with the announcement of the new Argent Tournament expansion, you can all bet that we're going to have to do something related to that down the line for our winner. One of our weekly competitions should be AT cards for the class that wins this competition. XD
Welcome to HearthPwn's Class Design Competition!
GRAND FINALE POLL TOPIC
Congratulations to our winners, "MERCHANT" by carminacore and "TWILIGHT'S HAMMER" by Arkasuar! Both of them ended the competition with the same number of votes, which is amazing given the number of votes in the competition. The final results were:
"DEMON HUNNTER" by McF4rtson - 52 of 319 votes, or 16.3% of the vote
"LICH" by DKPaladinMDL - 79 of 319 votes, or 24.8% of the vote
"MERCHANT" by carminacore - 94 of 319 votes, or 29.5% of the vote
"TWILIGHT'S HAMMER" by Arkasaur - 94 of 319 votes, or 29.5% of the vote
I've left the entries in, so that you can go and look at the other classes should you wish to. Thanks to everyone who participated, and thanks to H2050 for the beautiful banners.
For more info on each Class (including their full card collection, keyword explanations, etc.),
click on their Hero Portraits, which will link you to their final submission topics.
DEMON HUNTER
by McF4rtson
LICH
by DKPaladinMDL
MERCHANT
by carminacore
TWILIGHT'S HAMMER
by Arkasaur
Y'all, I'd just like to thank everybody that made this one-of-a-kind competition possible, particularly my co-host DialM4Murloc, our predecessor BerserkMidget08, the incredible Fluxflashor (and if you don't know who he is then shame on you), our amazing competitors, and of course all of you in the HearthPwn community. It's been a real treat running this competition, and I hope we can do more awesome big stuff like this in the future alongside our normal Weekly Design Competitions. ^_^
Good luck to all of our finalists, they're all excellent classes! It will be interesting to see who shall be crowned the victor in two days time.
I like the Twilight's Hammer because of its simlplicity. It seems like the other classes can only create very niche decks or is muddled with complex keywords. There's nothing wrong with them, and they seem balanced and cool, but I feel like the Twilight class is more in line with the current classes.
I think Lich turned out to be a rather large mess in it's final moments. Oh well, thanks for this competition and the driving force behind the creation of this class, this is one that I'm going to have a lot of fun balancing and playtesting!
So as promised, here come's my review. In fairness of the other competitors I will try to disregard any negative feelings I have for the final entries and just go with a very positive representation what I find appealing and/or interesting in said class. I'm also likely to highlight some of my favourite cards in each set. So here we go(bear with my format moderators, pls).
Donnie's Finalists review
McF4rtson's Demon Hunter
Cunning and calculating, Illidan punishes his opponent for playing cards as well as completely nullifies them while using his health and deck as additional resources to further his goals. If you have any sadistic tendencies towards making your opposing player feel miserable, this class certainly fills your bill. Across all the cards that counter your opponents actions there is enough additional health gain, which can further enable more counterplay or just elude inevitable death all the longer.
A very key component of this principle are the 1 mana secrets that although low in their cost, offer really powerful and disruptive effects that are thusly balanced with a serious drawback upon their activation. In that respect, there are also non secret versions of these spells aimed at countering the opponent's plays, that sacrifice the surprise effect, being telegraphed into the opponent's turn.
The weight of sacrifice in general is a very core idea of this class which really rewards reading into the opponent's plays and messing them up in the worst way possible. It's very do or die, as if you yourself are being read, playing around your cards and making your investments inefficient can very quickly turn the tide on the demon hunter.
As such, I believe it may be very exhilarating to master this class and play it on a competitive level as the interaction from both sides is very key in the matchup.
My top picks: Disarm(GvG), Health Funnel(Basic) and Black Temple Guard(Basic).
DKPaladinMDL's Lich
Cunning and calc... wait, we had that already! Alright, let's go with sinister and cold. A very combination oriented class concept that thrives upon it's exclusive ability to weave it's own fate, thanks to the scheme mechanic. Having the privilege to hand pick cards from the upper portion of your deck while altering the board state is very impactful indeed, considering a lot of the cards from the class are somewhat on a weaker level than the average class card. They do however sport a great degree of synergy with another, and piecing them together at the correct time can lead to devastating swings in the flow of the game.
A natural piece of the set is the duality between frost and shadow, where one emphasises minions and their interaction and the second powers your spells and shreds the opposing frontline. The flavour between these two components has been garnered very well and it came out very convincing in the final iteration.
Notably the class also features an interesting degree of card creation which enlarge your deck size, mostly minions, but the occasional spell as well. This was a very smart move to give the class mechanic more appeal due to the limits of hearthstone's 30 card decks which would firstly make the keyword too overpowered but secondly just giving it that extra usefulness and definition.
The minions are very interesting and diverse, in the grand scheme of things(pun intended) the spells not so much, but it's clear that there are alot of directions this class can go as far as deckbuilding is concerned, so, well done!
My top picks: Damned Cultist(Expert), Countermeasures(Expert) and Evil-O-Matic(GvG).
Carminacore's Merchant
This is quite the shark, not only does it mess with hearthstone's monetary system, but it also devoured a load of other contestants to stand here today. Value is written all over this class which is mainly represented in the keyword introduced - salary. Basically your skills at handling merchandise often allow you to get the best of the best to handle your needs. Your minions are very powerful, so much in fact, that you have to keep paying them, unless you want to relieve them of their services. Managing a larger amount of these crack troops can't really be handled with the regular flow mana crystals, so it's time for some *KaChing*.
Starting from the hero power, there is a lot of ways for this class to secure a healthy generation of coins to temporarily handle the paychecks of your frontline or, if you feel like saving them up, invest in something more lucrative. The very clever implementation of the coin in this class allow for nearly endless possibilities in playstyles.
Well, but a good merchant doesn't just handle his own business. He is always on the lookout for his competitors which corelates in a decent amount of disruptive cards that can influence your opponent's turns directly.
The core of the class is investment and it's a pleasure to see how it pays off in every single game differently. Flavourwise it's great and I just somehow want to see a card like 'slot machine' implemented in the future, cuz damn man! I can't hold all these coins!
My top picks: Interest(Basic), I Found it!(Expert), Thy Goblin King(Expert) and Hidden Shop(Expert).
Arkasaur's Twilight's Hammer
Playing around with the sensations and emotions of his prey, the twilight's hammer prides himself upon forging the battlefield to his whims using tools of disruption and negation. That in general seems to be a very cohesive theme among the finalists with lich to a lesser degree, but it's there. Vezax does not really exclusively deal with the cards being played, but he makes them worse. This is done through cost manipulation, reduction of effectiveness or simply making the owner suffer.
These are the 3 core ideas how the class operates with the most dominant being the card cost reduction/increase. And then there's the unique approach of making the spells worse not only by making them cost more, but also giving negative spelldamage.
To add to all of this, the class minions not only get a favoured board state but some also greatly benefit from not being dealt with or become very difficult to deal with due to the restrictions placed on the opponent.
Overall the class leaves an impression of chaos and it greatly twists the game state to a degree where your foundations of playing hearthstone are shaken to their core.
My top picks: Faceless Corruptor(Basic), Dark Visions(Expert), Yogg-Saron(Expert).
I started playtesting Lich today with Fulla as I was introducing Lackey to him, so playtesting has officially begun. Once again, I'm looking for any talented deckbuilders and theorycrafters who are willing to create Lich decks! If interested, please PM me with a deck list or ask for more information. The playtester should be open to the public soon, probably tomorrow.
Oh yeah. There was that Lackey thing. XD
I could be interested, but I'd have to wait until next week in order to participate. I'm going to be out of town for a convention starting tomorrow and won't be back until Tuesday. I'll still be around to post a couple of things here and there, but I won't be fulfilling moderator duties and such, and I probably won't be able to do this on my smartphone either. XP
Casted my vote. I kinda knew I would see that class in the finals when I first saw it in Week I.
I apologise if this was mentioned before but it seems like the hero power for the 'Merchant' class has some grammatical errors (Receive). Not a big deal but I thought I should point it out. Cheers :)
I like each of the classes and it was really tough to choose but to me Merchant is my favorite class. Its really interesting to me as it drastically changes how you utilize the coin. Its no longer just a way to get a more expensive card out a turn early. Very strong minions yet the minions require payment via coin. Its also interesting to me how Salary can also be utilized as a form of removal onto your opponent's minions if they suddenly have Salary (1) and your opponent doesn't have the coin in hand OR they do have the coin and now they need to choose how they spend that coin. As someone who plays RTS games, the idea of resource managing your coins and minions is very interesting and intriguing to me.
Also to say this in advance: Congratulations to whoever the winner will be. Each of you got wonderful ideas for a class. :)
Mrghl Mrghl!
I dont see the point in the Illidan hero because we have already seen it in the Tutorial so its like he exists already to me.
Less than 4 hours left! No clear winner as of yet ;)
Wow! So I'm on vacation for the weekend and can only internet through my smartphone, which is why I haven't posted anything revently or in the Discussion topic for this week's competition, but I just wanted to pop in to say how hyped I am because of how close this is right now. o_o
I'll definitely have to pop back in a couple of hours to congratulate the final winner... Murloc, remember to tell Flux to get all of our finalists their new forum titles and avatar borders, especially our winner. =)
And with the announcement of the new Argent Tournament expansion, you can all bet that we're going to have to do something related to that down the line for our winner. One of our weekly competitions should be AT cards for the class that wins this competition. XD
WIll you post the final results in detail?
My custom classes : /// / My Card Factory!
The results should be made visible automatically once the poll is over.
Also, OMG, 3 minutes left and our top two finalists are only 0.4% apart. O_O
CONGRATZ! Wow, that was close!
Eh..who won? We can't see it xD
My custom classes : /// / My Card Factory!
OR NEVERMIND! It became a tie :O