Few mortals have ever laid eyes upon the impossible geometries within the Caverns of Time, deep in the Tanaris desert. Fewer still have emerged as they were to tell the tale. Many leave the Caverns only to find themselves in the future, or the distant past. Some enter in the prime of their lives and emerge as babbling toddlers, or hobbling elders. For within the Caverns of Time dwells the enigmatic Bronze Dragonflight, appointed keepers of Azeroth's timeways. In recent years, though, the colossal doorway sealing the Caverns shut has opened, and the dragons within welcome just about anyone not intent on harming them. For even the time travelers have their own foes, and the time has come for them to finally swallow their pride and accept help from the mortal races. That's where you come in.
New Mechanic: Pause
- Those who control time control all within it. Pause functions identically to Freeze, but its graphic is instead of the victim being made grayscale. Furthermore, Pause does not trigger events that require Freeze, such as Ice Lance's damage.
Once players select the Caverns of Time, a little gnome who is most certainly not a gnome crosses your path.
: Hey, you! Yes you, mortal. Listen, my name's Chromie, I'm with the Bronze Flight.
: I know how this sounds, but we need your help. We're under attack by other dragons.
: They call themselves the Infinite Dragonflight, and they're trying to change history.
: Let's just say if they do... it won't end well. We're fighting them off where we can, but there are so many of them!
Wing One: The Escape from Durnholde
: One point under attack is Thrall's escape from prison. The Infinite have interrupted key events that would set him free.
: You'll need to free him yourself. I'd love to help you, but I've got a ton of problems of my own. Good luck, mortal!
Boss One: Lieutenant Drake
You've set off a diversion! It's diverted the guards... to you.
: Listen, I know that sword looks big, but I believe in you! Or... I did believe in you? Will believe in you? Gimme a moment.
Lieutenant Drake's hero power is just a simple Whirlwind on demand.
Lieutenant Drake has a lot of removal spells such as Execute, and the likes, plus Enrage cards such as Raging Worgen, and even cards belonging to other wings. Seems odd a human guard of the past might have such things? Chromie will explain it.
There's also this spell, turning your entire board into Ancient Watchers. Plus, he has his sword!
It reaches max damage with 4 enemy minions, at 5/5.
First time he plays a lore-odd card: : The Infinite have disguised these cards, he sees them as other soldiers. I've... taken the liberty to disguise you too, in his eyes. Just in case.
Beyond that, though, the other change is that Lieutenant Drake's special spell gains a damage component:
Boss Two: Captain Skarloc
You've busted Thrall out, but at the gates you're confronted by a powerful paladin!
: He doesn't look too tough, just give him a swipe of your claws - oh, right. Right, sorry.
Basically, he's rolled the Priest Hero Power and Warrior Hero Power into one. Come to think of it, that's basically what a Paladin is...
You've got a friend, though! You busted him out, and now he's helping you:
It's some small comfort that Skarloc's AI is too dumb to recognize Thrall is a value target, and will treat him as any 1/15 minion. However, he does come with two minions:
: Alright, good work! Tarren Mill is just up ahead!
Reward
The nose knows.
For defeating Captain Skarloc, players earn 2 Durnholde Tracking Hound cards for Hunters.
Heroic Captain Skarloc Changes
Holy Shield isn't stronger, but it IS cheaper. Plus, his minions are stronger.
Plus, Skarloc's AI now considers Thrall to be the player's face unless their face is lower on health. Thrall again, for reference:
Boss Three: Epoch Hunter
You've arrived at Tarren Mill, but you have company!
: T-That's them! That's the Infinite Flight!
Epoch Hunter has a LOT of silences. For instance, in addition to his spell that's filled with the Infinite Dragon cards, and other dragons, he has the spells:
And as you can figure out, you still have to protect Thrall, who hasn't gotten any buffer since Skarloc:
To make matters worse, Epoch Hunter's AI can, even on normal, recognize the priority in killing Thrall.
: Excellent! This timeway is secure now. I'll have someone erase Thrall's memory and replace it with what should've happened. We're not done yet though, there's other times under attack!
Reward
She's always burning herself on her own magic fissures.
For defeating Epoch Hunter, players earn 2 Infinite Defiler cards for Warlocks.
Heroic Epoch Hunter Changes
It still won't Silence Thrall, but it can hurt him now. Beyond these two, however, nothing really changes.
Wing Reward
Does he hunt across epochs or does he actually hunt epochs? This is an important question.
For clearing the Escape from Durnholde, players earn one Epoch Hunter.
Class Challenges
First off, Warriors challenge Lieutenant Drake for two copies of:
There's nothing quite like a giant orc barreling down at you, roaring his lungs out, to make one rethink their life choices.
Similarly, Paladins go up against Captain Skarloc to obtain two of the card:
Magical light makes a surprisingly effective barrier.
And that is the first wing of my Caverns of Time adventure. Hope you all enjoyed and see you later for the next wing, which you can probably guess as to what it is.
: Remember Medivh? They're trying to keep him from opening the Dark Portal. You need to protect him!
: Yes yes I know, but if the Dark Portal doesn't open, then when the Legion finds their way to Azeroth there will be no orcs to stop them.
: Aaaand then we all die. So keep him safe, okay?
Boss One: Chrono Lord Deja
Once recruited by the Infinite, Deja rapidly rose through the ranks.
: Now, just a few moments longer, and all my carefully laid plans shall come to fruition.
Chrono Lord Deja's hero power doesn't start off too bad, but it quickly gets very, very painful. By the time it costs 10 mana - the last time he'll be able to use it - it's 17 damage: That's a Pyroblast, a Fireball, and a Fireblast. Furthermore, in addition to his Infinite dragons and standard dragons he has:
Luckily though, the player isn't alone. The AI throughout the entire Opening of the Dark Portal knows to treat him as your face, but:
Dialogue
Begin: Why do you aid the Magus? Just think of how many lives could be saved if the portal never opened.
First time he uses Time Lapse: You have outstayed your welcome.
: Orcs of the Horde! This portal is your gateway to a new destiny. Azeroth lies before you, ripe for the taking!
: This job can be painful at times, I know, but it's for the best.
Reward
Try not to think about how these are dragon children.
For defeating Aeonus, players earn 2 Infinite Whelp cards.
Heroic Aeonus Changes
Aeonus's hero power itself doesn't grow stronger, and only somewhat cheaper. Enrage, though...
Enrage can make defending Medivh a little tricky. At least he's still doubling your mana.
Wing Reward
He's banned from various stores because he keeps storming in and smashing their hourglasses.
For clearing the Opening of the Dark Portal, players earn one Aeonus.
Class Challenges
First, Rogues challenge Chrono Lord Deja for two copies of the spell:
It doesn't breathe very well.
And second, Hunters challenge Temporus for 2:
Who shot me? Come on, fess up!
And that concludes the second wing of my Caverns of Time adventure, hope you all enjoyed. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you next time for Wing Three.
Caverns of time, huh? Plz tell me it'll end with a good version of nozdormu.
anyways, lets see... explosive barrel is interesting. Could be treated as a boombot dispenser, or as a micro-ragnaros. Bloodhound... there's a reason no cards allow targeting of stealth, y'know. It's because if you could target stealth, stealth becomes pointless.
Infinite Defiler is very solid, Epoch hunter is outright teriffying, I really really like intimidating shout. Shield is nice, but wouldn't it render Eye for an Eye pointless?
Wing 2... assassin is nice burst, but i honestly can't see it seeing much play thanks to how frail it is. Infinite Chronomancer is absolutely disgusting - thought that may just be my hatred for mages speaking. Infinite whelp i really like - we really need a low-mana freeze/pause character. Aeonus is interesting - iIcould see him in enrage decks, easy. Cloak of shadows is borderline unfair in how powerful it is - at least make the mana 3, in my opinion. As for distracting shot, it's solid and i like it a lot.
@Little_Muffin Sadly, there's not much CoT art for the early instances. I mean, Captain Skarloc? Nonexistent.
@Zkaletus Cloak of Shadows gave me so much trouble. The first version had it give Elusive to all your minions for one turn. Then I realized Conceal does more for less mana, so I made it 0. Then I, thinking Conceal cost 0 mana for some godforsaken reason, decided to make Cloak give all minions Elusive permanently for a high mana cost. THEN I decided that was silly, and made it give a single minion Elusive permanently for 2 mana. Then I second guessed that and made it 3 mana. Then I second guessed the second guess, changed it back to 2 mana, and gave up.
Cloak trouble aside, glad you're liking it so far, though what do you mean by 'good version of Nozdormu'? Good as in lore, or good as in card?
@Little_Muffin Sadly, there's not much CoT art for the early instances. I mean, Captain Skarloc? Nonexistent.
@Zkaletus Cloak of Shadows gave me so much trouble. The first version had it give Elusive to all your minions for one turn. Then I realized Conceal does more for less mana, so I made it 0. Then I, thinking Conceal cost 0 mana for some godforsaken reason, decided to make Cloak give all minions Elusive permanently for a high mana cost. THEN I decided that was silly, and made it give a single minion Elusive permanently for 2 mana. Then I second guessed that and made it 3 mana. Then I second guessed the second guess, changed it back to 2 mana, and gave up.
Cloak trouble aside, glad you're liking it so far, though what do you mean by 'good version of Nozdormu'? Good as in lore, or good as in card?
@StormKeyBlader Glad you're liking it so far!
Since early instances don't have offical art (For instance first durnholde hero) you can just lookup some footmen artwork or use the Stormwind Champions art.
@TheKaldorei I tried that, but Lieutenant Drake has a blue helmet, and I could only find guards with white helmets. Nitpicky, I know, but that's how it happened.
: You're really gonna hate me for this, but... you need to keep Arthas Menethil alive.
: Listen, I'm sorry! But whatever he did later he did a lot to raise awareness of the Scourge, and if he hadn't purged Stratholme it would've provided simply too much too early for the Scourge!
: I'd love to help you, mortal, but I'm busy helping track down the leader of the Infinite, so I cant. Good luck.
Boss One: Meathook
Despite your best efforts, you've been separated from Arthas and need to fight your way back!
: Wait, no! You have to stick with the Prince!
Meathook's deck consists mainly of taunts, which doesn't necessarily go too well with his hero power but he is an abomination. He also has quite a few Naxx cards, such as - of course - Sludge Belcher, as well as some Warrior spells such asExecute. Plus:
For defeating Meathook, players earn 2 Bile Golem cards.
Heroic Meathook Changes
AUTOCAST
In addition to these two changes, and an improved AI system for him, his special spell now does a disgusting amount of damage each tick:
Boss Two: Salramm the Fleshcrafter
Salramm, one of the first necromancers, is still eager to test his powers on anything he sees.
: Salramm, Salramm... oh, I remember him! Nasty piece of work.
So Salramm will constantly be moving Attack damage around through the board. He has a spell-heavy deck with various Warlock spells plus a crueler version of Alexstrasza's battlecry.
Dialogue
Begin: You are too late, champion of Lordaeron. The dead shall have their day.
First time he uses his Hero Power: I want a sample...
Second time he kills a minion: Aah, quality materials!
First time he uses Curse of Twisted Flesh: The fun is just beginning!
Emote Response: Don't worry, I'll make good use of you.
Defeated: You only advance... the master's plan...
: Ah, champions! Come, lend me your aid. This city has not much time left.
Reward
Om nom nom!
For defeating Salramm the Fleshcrafter, players earn 2 Devouring Ghoul cards.
Heroic Salramm the Fleshcrafter Changes
Salramm's hero power now doesn't return the damage, which is... a problem. Putting out powerful minions is actually counterproductive, so you need to find another way around. Luckily, Curse of Twisted Flesh does not get any more painful.
Boss Three: Chrono Lord Epoch
Epoch, a high ranking member of the Infinite, was tasked with stopping Arthas's descent into madness.
: What... what is this creature? Some agent of the Scourge?! No matter. We shall destroy him.
Epoch's hero power is quite painful which, as you'll see in a moment, can be a bit troublesome.
After all, you have to protect this guy:
His Divine Shield won't even matter that much, since Epoch also has the spell:
... to coordinate alongside his dragon deck. Also, he has the Legendary:
If you can kill the Infinite Corruptor before its battlecry triggers, it won't trigger at all.
And Chrono Lord Epoch is smart enough to go for puny 9-health Arthas.
: Excellent work, press on! The leader of the undead has to be close by.
Reward
He likes seeing others do well.
For defeating Chrono Lord Epoch, players earn 2 Infinite Adversary cards for Warriors.
Heroic Chrono Lord Epoch Changes
Not much changes with Chrono Lord Epoch's encounter in heroic, he's simply tougher and meaner. The main challenge is still going to be keeping Arthas from dying...
Boss Four: Mal'Ganis
Mal'Ganis is a cunning and unimaginably cruel dreadlord.
: We're going to finish this right now, Mal'Ganis.
This hero power doesn't just count for Mal'Ganis himself, his minions also trigger Vampiric Touch. Odd damage is rounded up.
Mal'Ganis plays primarily demon cards, though he does have some of the Culling's cards.
Also, you still have this guy to protect:
Luckily, Mal'Ganis won't prioritize Arthas like Chrono Lord Epoch did.
In addition to Mind Blast and other shadow spells, Mal'Ganis has a special Dreadlord spell:
Dialogue
Begin: This will be a fine test, Prince Arthas.
First time he uses Sleep: Time out.
Second time he uses Sleep: You seem tired.
First time Arthas reaches 3 or less Health: It is Prince Arthas I want, not you.
: Aid me, champion! My injuries are grave.
Emote Response: The dark lord is displeased with your interference.
Defeated: *Mal'Ganis's portrait cracks but does not shatter* Your journey has just begun, young Prince. Gather your forces and meet me in the arctic land of Northrend. *Mal'Ganis turns into a swarm of bats and flies away*
: Mortal it's me, Chromie! Get on my back, no time to explain, we're leaving for the next timeway NOW!
Reward
She has no idea what's going on! She was just going to work and now zombies everywhere!
For defeating Mal'Ganis, players earn 2 Stratholme Citizen cards for Paladins.
Heroic Mal'Ganis Changes
Mal'Ganis's hero power now heals him for quite a lot. He also has more spells in his deck, especially Mind Blasts.
Beyond that, the only change is his health and how much he'll be healing, including from trades.
Wing Reward
He prefers to consider himself a recruitment officer.
For clearing the Culling of Stratholme, players earn one Infinite Corruptor.
Class Challenges
Druids challenge the first boss Meathook for two copies of Lifebloom.
Spring is sprung!
Mages then go up against Salramm the Fleshcrafter to secure two copies of:
Stop messing around with complex strategies, and just blast the guy!
That concludes Wing Three of the Caverns of Time, hope you all enjoyed. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you next time for Wing Four.
By good nozdormu, i meant Good as in "actually useful card".
anyways, lets see... Bile golem is solid, if rather niche... I do quite like the flesh-eating ghoul... I definitely see uses for infinite adversary, especially in combination with armorsmith... Stratholme citizen is very interesting, could see uses for it... Infinite corruptor is good for its cost, even if it is slow... Lifebloom is rather confusing in its wording... and Arcane Barrage, well, do mages really need ANOTHER damage spell?
By good nozdormu, i meant Good as in "actually useful card".
anyways, lets see... Bile golem is solid, if rather niche... I do quite like the flesh-eating ghoul... I definitely see uses for infinite adversary, especially in combination with armorsmith... Stratholme citizen is very interesting, could see uses for it... Infinite corruptor is good for its cost, even if it is slow... Lifebloom is rather confusing in its wording... and Arcane Barrage, well, do mages really need ANOTHER damage spell?
What are you talking about?Nozdormu IS a useful card!
I use it in my Druid deck,the opponent never sees it coming,has no time to react,then i win! :D
After the death of Tichondrius, Anetheron become lord of the Nathrezim.
: Good luck, we're counting on you!
Anetheron's hero power ensures that your minions' health will only be going one way: Down.
Instead of Dread Infernals, Anetheron prefers to use a taller version:
Towering Infernals enter the battlefield in the form of an Inferno Meteor smashing into Anetheron's board, leaving behind the minion.
Anetheron's not alone. In his deck waits the first boss of Hyjal:
Of course, the players aren't alone either. They start the game with:
So you've got some Spell Power going, which is nice given Anetheron's extra 10 Health.
Also, a little problem with Battle for Hyjal. Even on normal, if you try to play Alexstrasza, Chromie covers her in bronze mist and when it clears, she's gone.
: My queen, what are you doing here?! It's not safe!
Remember this spell? I remember this spell. Whenever one of your minions die, its soul flies into Archimonde's hero power and gives him +1 Souls stored. And yes, that IS a legendary hero power.
Archimonde plays demonlock, with his own legendary warlock spells thrown into the mix:
This one has the potential to give him a lot of Souls all at once. Luckily you don't have to defend anyone for this fight!
These minions technically don't die, so they don't give Archimonde any souls, but neither do their deathrattles trigger. They just... cease to exist after they fly off the screen.
Players have to whittle down Archimone's health, however if he is over 25 Health nothing can bring him below 25 Health. Once at 25 Health, an automatic AoE Starfall will clear Archimonde's board. At the start of each turn, players have their board filled with:
Furthermore, once this change happens - and at the end of each turn afterwards - the player's hero and 2 random of their minions gain Elune's Protection. Elune's Protection functions exactly like Divine Shield does, but it's blue!
If Archimonde was not yet at 10 Mana, he goes to 10 Mana now, and his hero power changes to:
AUTOCAST
The screen flashes blood red whenever he uses it, hitting the player's hero and between 2-7 minions with a red laser.
: You did it! Oh you wonderful, wonderful mortal you! This is why I like your kind so much.
: Archimonde was all 'Rawr I will kill you!' and you were all 'No way!'.
: I've got some good news too! We've found the Leader of the Infinite. Feel free to come tag along, it's gonna be rough and we need all the help we can get.
Reward
Her hobbies include gardening, cooking, and sproinking!
For defeating Archimonde the Defiler, players earn 2 Dryad cards for Druids.
Heroic Archimonde the Defiler Changes
Archimonde now has nearly 100 Health, which means effective 75 Health for when the Wisp phase begins.
Oh by the way, his hero power:
It's the only ability change, but it's a big one. If he has, say, 4 Souls stored, your minions will take 1 instance of 4 damage, instead of 4 instances of 1 damage.
Wing Reward
Tell me mortal, do you know the meaning of Dendrophilia?
For clearing the Battle for Mount Hyjal, players earn one Archimonde the Defiler.
Clarification: So if you play it, and your opponent mage pings it, they're gonna get a red flash to the screen and a red laser to the face for 10 damage. If they Cruel Taskmaster Archimonde, that Taskmaster is going to get blown into oblivion, but if they follow it up with BGH they'll survive, since they're not dealing damage, they're just destroying.
Class Challenges
Shamans challenge the big Doomguard Kaz'rogal for two copies of:
Siiinging in the rain!
Warlocks go up against Azgalor to secure two of the card:
Sometimes ill intent has benefits.
That concludes the penultimate wing to the Caverns of Time. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you in the final wing, where I shall take some liberties with the lore behind the dungeon.
does the Archimonde the Defiler effect death rattled minions because its like a child or just to add some flavor. For example effect triggers on a harvest golem and effect triggers killing damaged golem yes or no? if it does that would produce some funny troden videos with Sneed's old shredder and Baron Rivendare.(shower of minions)
@ coolman No, it's just flavor text. In World of Warcraft, Archimonde spams Finger of Death EXTREMELY fast when there is nobody close enough to hit with his fists. Finger of Death deals 36,000 shadow damage - for perspective, players had 10,000 health and tanks had about twice that. Its description reads 'Strikes an enemy with the finger of death, inflicting 36,000 shadow damage upon them, their children, and their children's children'.
Player's second turn: : I knew you were coming here, you know. I've seen this all before.
Defeated: Where... is this place?
: Excellent work, hero. Press on and Murozond's defenses will fall.
: Yes, I'm sure they will.
Reward
She's still trying to find where the other Black Dragons have gone.
For defeating the Echo of Baine, players earn 2 Time-Twisted Seer cards.
Heroic Echo of Baine Changes
The major changes is that as time progresses, the board slowly begins to crack with magma. At the start of the player's tenth turn a glob of lava erupts and burns away what's left of their deck, triggering fatigue after that point. Bring him down fast.
Boss Two: Echo of Tyrande
Her husband, gone. Her people, gone. It's very lonely out here.
: I remember this very well. You are coming to kill me, and you shall succeed.
Dark Moonlight triggers after a minion damages Tyrande.
Combined with her Caverns cards, druid cards such as Moonfire, Starfire, and Starfall, Tyrande has a unique spell:
And like Baine, she has one Echo legendary in her deck.
If she's at 5 Health she'll fire 5 Ice Lances, at 4 Health 4 Ice Lances, etc.
: The defenses are down. Come then, mortal. Come and face the Aspect of the Infinite.
Reward
He has successfully become his own grandfather.
For defeating the Echo of Tyrande, players earn 2 Time-Twisted Priest cards for Priests.
Heroic Echo of Tyrande Changes
As a result, attacking her face hurts your face as well.
The Echo of Jaina is unchanged, but her unique spell is not.
Boss Three: Murozond
Nozdormu's future self. He didn't age well.
: I've seen this battle once before. Let's see if second time's the charm...
: Hero, you are not alone! Both I and the Hourglass of Time shall aid you!
AUTOCAST
This launches a black/orange ball at the player, which then explodes outward.
Combined with his Infinite/Dragon deck, Murozond has a very nasty removal spell.
So if he blasts a 4/4, a 6/6, and an 8/8 with this, it'll do 6 damage. Infinite Breath rounds up.
Combined with rapidly increasing damage from Temporal Blast and his 99 Health, and regular cards, you're in a bit of trouble.
Luckily, at the start of your first turn Nozdormu gives you one card.
In addition, the Hourglass at the top right of the screen will have its sand go down a bit, and give the player a card of its own:
When the player uses Rewind Time, their screen fades to black, and fades back in to the beginning screen, with the Innkeeper announcing the contestants. Murozond's dialogue changes slightly, but beyond that it's like the game started over.
Newly shuffled decks, new opening hands and mulligans... BUT Murozond starts with as much health as he had when you used Rewind Time. So if you beat Murozond down to 80/99 Health, then use Rewind Time, then the game starts with him at 80/99 Health.
Then, Nozdormu gives you another Blessing of the Bronze. The Hourglass's sands go down lower, and you get another Rewind Time.
You will ONLY get 5 Rewind Times in total before the Hourglass runs out of sand, so you have to kill Murozond before it runs out and Temporal Blast kills you.
Dialogue
Dialogue with a number after it means it's only used after a given number of uses of Rewind Time.
She used to be a Bronze dragonspawn, then she decided she looks better in black.
For ending the menace of the Infinite Dragonflight and securing past, present and future, players earn 2 Infinite Suppressor cards.
Heroic Murozond Changes
+ 50 Armor
AUTOCAST
Heroic Murozond is almost completely unchanged, but now he has an extra 50 health to go through. This means players need to do, on average, 25 damage per Rewind cycle, taking care not to die each time, up from 17 damage each Rewind cycle.
Wing Reward
We have to go back to the future!
For clearing End Time, players earn one Murozond.
Clarification: Say a rogue plays Murozond on turn 6. His battlecry triggers, and then they Shadowstep Murozond back to their hand. Then the enemy, say a priest, uses Mind Vision and steals Murozond. On turn 7, the priest plays Murozond, and his battlecry triggers on turn 7. On turn 9, the priests's Murozond dies. The game now rewinds to right before the rogue's Murozond was played the first time, and now they each know what the opponent has for the next 3 turns.
Class Challenges
There is only one class challenge in End Time, which pits Priests against the Echo of Tyrande for two copies of:
Unlike Power Overwhelming, no horrible things happen to you.
Wrapping up the Caverns of Time
Few mortals have ever laid eyes upon the impossible geometries within the Caverns of Time, deep in the Tanaris desert. Fewer still have emerged as they were to tell the tale. Many leave the Caverns only to find themselves in the future, or the distant past. Some enter in the prime of their lives and emerge as babbling toddlers, or hobbling elders.
You have entered and emerged unchanged. Furthermore, you have defeated an Aspect, driven mad by fate and Old Gods, and secured destiny.
: At last it has come to pass. The moment of my demise. The loop is closed.
: My future self will do no harm. Still in time, I will... fall to madness. And you, hero, will vanquish me. The cycle will repeat.
: So it goes. What matters is that Azeroth did not fall. Thank you, mortal, for your assistance. You may leave when you wish.
: Feel free to come by any time, though! Don't be a stranger.
And that concludes my Caverns of Time adventure. Like always, please leave a reply on the bosses, dialogue, and cards. If you've cleared heroic, pick up your crumbling End Time cardback next to your Bronze Flight preorder cardback. Hope you've all enjoyed, see guys next time for my next adventure.
So, Time-twisted Seer and priest are extremely interesting, and could be very useful. Infinite suppressor could also be killer in certain decks. As for Murozond, he has a kickass ability, but he's insanely overpowered for 6 mana. Power Infusion should be a shaman card - having windfury and all - but i understand that you only had priest class left, so i'll let it slide. Otherwise, it's a nice card, if a tad overpowered.
Few mortals have ever laid eyes upon the impossible geometries within the Caverns of Time, deep in the Tanaris desert. Fewer still have emerged as they were to tell the tale. Many leave the Caverns only to find themselves in the future, or the distant past. Some enter in the prime of their lives and emerge as babbling toddlers, or hobbling elders. For within the Caverns of Time dwells the enigmatic Bronze Dragonflight, appointed keepers of Azeroth's timeways. In recent years, though, the colossal doorway sealing the Caverns shut has opened, and the dragons within welcome just about anyone not intent on harming them. For even the time travelers have their own foes, and the time has come for them to finally swallow their pride and accept help from the mortal races. That's where you come in.
New Mechanic: Pause
- Those who control time control all within it. Pause functions identically to Freeze, but its graphic is instead of the victim being made grayscale. Furthermore, Pause does not trigger events that require Freeze, such as Ice Lance's damage.
Once players select the Caverns of Time, a little gnome who is most certainly not a gnome crosses your path.
: Hey, you! Yes you, mortal. Listen, my name's Chromie, I'm with the Bronze Flight.
: I know how this sounds, but we need your help. We're under attack by other dragons.
: They call themselves the Infinite Dragonflight, and they're trying to change history.
: Let's just say if they do... it won't end well. We're fighting them off where we can, but there are so many of them!
Wing One: The Escape from Durnholde
: One point under attack is Thrall's escape from prison. The Infinite have interrupted key events that would set him free.
: You'll need to free him yourself. I'd love to help you, but I've got a ton of problems of my own. Good luck, mortal!
Boss One: Lieutenant Drake
You've set off a diversion! It's diverted the guards... to you.
: Listen, I know that sword looks big, but I believe in you! Or... I did believe in you? Will believe in you? Gimme a moment.
Lieutenant Drake's hero power is just a simple Whirlwind on demand.
Lieutenant Drake has a lot of removal spells such as Execute, and the likes, plus Enrage cards such as Raging Worgen, and even cards belonging to other wings. Seems odd a human guard of the past might have such things? Chromie will explain it.
There's also this spell, turning your entire board into Ancient Watchers. Plus, he has his sword!
It reaches max damage with 4 enemy minions, at 5/5.
Dialogue
Begin: I know what you're up to, and I intend to put an end to it... permanently.
First time he uses his Hero Power: Time to bleed!
First time he uses Intimidating Shout: Run, you blasted cowards!
First time he plays a lore-odd card: : The Infinite have disguised these cards, he sees them as other soldiers. I've... taken the liberty to disguise you too, in his eyes. Just in case.
Emote Response: You will not interfere!
Defeated: Thrall... must not... go free.
: Y-You did! Oh, I knew I was right to put my trust in you! Go ahead and free Thrall, escort him to Tarren Mill.
Reward
Sometimes, you just gotta blow stuff up.
For defeating Lieutenant Drake, players earn 2 Explosive Barrel cards.
Heroic Lieutenant Drake Changes
On-demand Whirlwind becomes cheaper on-demand Revenge.
Beyond that, though, the other change is that Lieutenant Drake's special spell gains a damage component:
Boss Two: Captain Skarloc
You've busted Thrall out, but at the gates you're confronted by a powerful paladin!
: He doesn't look too tough, just give him a swipe of your claws - oh, right. Right, sorry.
Basically, he's rolled the Priest Hero Power and Warrior Hero Power into one. Come to think of it, that's basically what a Paladin is...
You've got a friend, though! You busted him out, and now he's helping you:
It's some small comfort that Skarloc's AI is too dumb to recognize Thrall is a value target, and will treat him as any 1/15 minion. However, he does come with two minions:
In addition, Captain Skarloc has quite a few Paladin cards. Consecration, Holy Light, Guardian of Kings, and such. No Equality though, THAT would just be unfair.
Dialogue
Begin: Thrall! You didn't really think you would escape did you?
First time Thrall brought to 5 or less Health: Did you really think you would leave here alive?
Emote Response: Thrall will never be free!
Defeated: Guards... Guards!
: Alright, good work! Tarren Mill is just up ahead!
Reward
The nose knows.
For defeating Captain Skarloc, players earn 2 Durnholde Tracking Hound cards for Hunters.
Heroic Captain Skarloc Changes
Holy Shield isn't stronger, but it IS cheaper. Plus, his minions are stronger.
Plus, Skarloc's AI now considers Thrall to be the player's face unless their face is lower on health. Thrall again, for reference:
Boss Three: Epoch Hunter
You've arrived at Tarren Mill, but you have company!
: T-That's them! That's the Infinite Flight!
Epoch Hunter has a LOT of silences. For instance, in addition to his spell that's filled with the Infinite Dragon cards, and other dragons, he has the spells:
And as you can figure out, you still have to protect Thrall, who hasn't gotten any buffer since Skarloc:
To make matters worse, Epoch Hunter's AI can, even on normal, recognize the priority in killing Thrall.
Dialogue
Begin: Enough! I will erase your very existence!
First time Epoch Hunter uses his Hero Power: Not so fast!
First time Thrall reaches 5 or less Health: Thrall will remain a slave. Taretha will die. You have failed.
: No, no no no no no! Heal him, stealth him, do something!
Emote Response: You are... irrelevant.
Defeated: No! The master will... not be... pleased.
: Excellent! This timeway is secure now. I'll have someone erase Thrall's memory and replace it with what should've happened. We're not done yet though, there's other times under attack!
Reward
She's always burning herself on her own magic fissures.
For defeating Epoch Hunter, players earn 2 Infinite Defiler cards for Warlocks.
Heroic Epoch Hunter Changes
It still won't Silence Thrall, but it can hurt him now. Beyond these two, however, nothing really changes.
Wing Reward
Does he hunt across epochs or does he actually hunt epochs? This is an important question.
For clearing the Escape from Durnholde, players earn one Epoch Hunter.
Class Challenges
First off, Warriors challenge Lieutenant Drake for two copies of:
There's nothing quite like a giant orc barreling down at you, roaring his lungs out, to make one rethink their life choices.
Similarly, Paladins go up against Captain Skarloc to obtain two of the card:
Magical light makes a surprisingly effective barrier.
And that is the first wing of my Caverns of Time adventure. Hope you all enjoyed and see you later for the next wing, which you can probably guess as to what it is.
Wing Two: The Opening of the Dark Portal
: Remember Medivh? They're trying to keep him from opening the Dark Portal. You need to protect him!
: Yes yes I know, but if the Dark Portal doesn't open, then when the Legion finds their way to Azeroth there will be no orcs to stop them.
: Aaaand then we all die. So keep him safe, okay?
Boss One: Chrono Lord Deja
Once recruited by the Infinite, Deja rapidly rose through the ranks.
: Now, just a few moments longer, and all my carefully laid plans shall come to fruition.
Chrono Lord Deja's hero power doesn't start off too bad, but it quickly gets very, very painful. By the time it costs 10 mana - the last time he'll be able to use it - it's 17 damage: That's a Pyroblast, a Fireball, and a Fireblast. Furthermore, in addition to his Infinite dragons and standard dragons he has:
Luckily though, the player isn't alone. The AI throughout the entire Opening of the Dark Portal knows to treat him as your face, but:
Dialogue
Begin: Why do you aid the Magus? Just think of how many lives could be saved if the portal never opened.
First time he uses Time Lapse: You have outstayed your welcome.
First time Medivh reaches 10 or less Health: Medivh: The shield is nearly gone! All that I have worked for is in danger.
Emote Response: I told you it was a fool's quest!
Defeated: Time... is on our side.
: More Infinite dragons headed your way! Look alive!
Reward
His coloring doesn't help him blend in as much, given he's cracked open and glowing.
For defeating Chrono Lord Deja, players earn 2 Infinite Assassin cards for Rogues.
Heroic Chrono Lord Deja Changes
Now, Arcane Blast will no longer grow more expensive, so it can grow more powerful at Deja's leisure.
Better make BIG use out of Medivh's effect.
Boss Two: Temporus
Although young in dragon years, Temporus has been instrumental in their plans.
: I wonder, who are you? And for that matter, who are they?
Oh, is that a single Leper Gnome? Nope, now it's a Dust Devil with deathrattle. Oh, is that a Mountain Giant?
As before, players have to defend Medivh.
Temporus has many smaller minions, including the whelps, as well as Shadow Bolt and Corruption spells. Plus:
So if you Fireball him, you Fireball a random thing on your side. If you Arcane Explosion, your minions take the damage instead.
Dialogue
Aggro: Why do you persist? Surely you see the futility of it all.
First time Temporus uses his Hero Power: So be it... you were warned.
First time Medivh reaches 10 or less Health: Your days are done.
Emote Response: You should have left when you had the chance.
Defeated: My death means... little.
: Just a little longer...
Reward
The Infinite are big on subtly, so she's kind of a black sheep.
For defeating Temporus, players earn 2 Infinite Chronomancer cards for Mages.
Heroic Temporus Changes
As for his hero power, well... you know that Mountain Giant?
Aside from that, nothing changes in the Heroic Temporus encounter. You still have to guard Medivh.
Boss Three: Aeonus
A powerful and wild dragon, Aeonus has been tasked to personally stop the Dark Portal from opening.
: Hold on, I think someone big's headed your way!
As before, players have to defend Medivh.
However, in addition to his aggro deck, Aeonus has a spell to buff himself up:
He has quite a few Enrages, so you don't want to let him get too many off.
Dialogue
Begin: The time has come to shatter this clockwork universe forever! Let us no longer be slaves of the hourglass!
First time Aeonus uses his Hero Power: Let us see what fate has in store...
First time Medivh reaches 10 or less Health: No one can stop us! No one!
: Mortal I don't mean to pressure you but he's going to die!
Emote Response: Your time is up.
Defeated: We will triumph... it is only a matter of time...
: Orcs of the Horde! This portal is your gateway to a new destiny. Azeroth lies before you, ripe for the taking!
: This job can be painful at times, I know, but it's for the best.
Reward
Try not to think about how these are dragon children.
For defeating Aeonus, players earn 2 Infinite Whelp cards.
Heroic Aeonus Changes
Aeonus's hero power itself doesn't grow stronger, and only somewhat cheaper. Enrage, though...
Enrage can make defending Medivh a little tricky. At least he's still doubling your mana.
Wing Reward
He's banned from various stores because he keeps storming in and smashing their hourglasses.
For clearing the Opening of the Dark Portal, players earn one Aeonus.
Class Challenges
First, Rogues challenge Chrono Lord Deja for two copies of the spell:
It doesn't breathe very well.
And second, Hunters challenge Temporus for 2:
Who shot me? Come on, fess up!
And that concludes the second wing of my Caverns of Time adventure, hope you all enjoyed. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you next time for Wing Three.
The card ideas are neat but, you really lack card art though.
RIP yogg-saron good things don't last forever :(
Caverns of time, huh? Plz tell me it'll end with a good version of nozdormu.
anyways, lets see... explosive barrel is interesting. Could be treated as a boombot dispenser, or as a micro-ragnaros. Bloodhound... there's a reason no cards allow targeting of stealth, y'know. It's because if you could target stealth, stealth becomes pointless.
Infinite Defiler is very solid, Epoch hunter is outright teriffying, I really really like intimidating shout. Shield is nice, but wouldn't it render Eye for an Eye pointless?
Wing 2... assassin is nice burst, but i honestly can't see it seeing much play thanks to how frail it is. Infinite Chronomancer is absolutely disgusting - thought that may just be my hatred for mages speaking. Infinite whelp i really like - we really need a low-mana freeze/pause character. Aeonus is interesting - iIcould see him in enrage decks, easy. Cloak of shadows is borderline unfair in how powerful it is - at least make the mana 3, in my opinion. As for distracting shot, it's solid and i like it a lot.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
This is really cool,i'm a sucker for timey-wimey stuff :3
The cards seem balanced too,except maybe for the Holy Shield,it seems like a better Eye for an Eye :/
@Little_Muffin Sadly, there's not much CoT art for the early instances. I mean, Captain Skarloc? Nonexistent.
@Zkaletus Cloak of Shadows gave me so much trouble. The first version had it give Elusive to all your minions for one turn. Then I realized Conceal does more for less mana, so I made it 0. Then I, thinking Conceal cost 0 mana for some godforsaken reason, decided to make Cloak give all minions Elusive permanently for a high mana cost. THEN I decided that was silly, and made it give a single minion Elusive permanently for 2 mana. Then I second guessed that and made it 3 mana. Then I second guessed the second guess, changed it back to 2 mana, and gave up.
Cloak trouble aside, glad you're liking it so far, though what do you mean by 'good version of Nozdormu'? Good as in lore, or good as in card?
@StormKeyBlader Glad you're liking it so far!
Since early instances don't have offical art (For instance first durnholde hero) you can just lookup some footmen artwork or use the Stormwind Champions art.
@TheKaldorei I tried that, but Lieutenant Drake has a blue helmet, and I could only find guards with white helmets. Nitpicky, I know, but that's how it happened.
Wing Three: The Culling of Stratholme
: You're really gonna hate me for this, but... you need to keep Arthas Menethil alive.
: Listen, I'm sorry! But whatever he did later he did a lot to raise awareness of the Scourge, and if he hadn't purged Stratholme it would've provided simply too much too early for the Scourge!
: I'd love to help you, mortal, but I'm busy helping track down the leader of the Infinite, so I cant. Good luck.
Boss One: Meathook
Despite your best efforts, you've been separated from Arthas and need to fight your way back!
: Wait, no! You have to stick with the Prince!
Meathook's deck consists mainly of taunts, which doesn't necessarily go too well with his hero power but he is an abomination. He also has quite a few Naxx cards, such as - of course - Sludge Belcher, as well as some Warrior spells such asExecute. Plus:
Dialogue
Begin: Play time!
First time he uses his Hero Power: New toys!
First time killing an enemy minion: Why you stop moving?
Emote Response: Boring...
Defeated: This not fun...
: Good work! Keep it up.
Reward
He really needs to get his gallbladders removed.
For defeating Meathook, players earn 2 Bile Golem cards.
Heroic Meathook Changes
AUTOCAST
In addition to these two changes, and an improved AI system for him, his special spell now does a disgusting amount of damage each tick:
Boss Two: Salramm the Fleshcrafter
Salramm, one of the first necromancers, is still eager to test his powers on anything he sees.
: Salramm, Salramm... oh, I remember him! Nasty piece of work.
So Salramm will constantly be moving Attack damage around through the board. He has a spell-heavy deck with various Warlock spells plus a crueler version of Alexstrasza's battlecry.
Dialogue
Begin: You are too late, champion of Lordaeron. The dead shall have their day.
First time he uses his Hero Power: I want a sample...
Second time he kills a minion: Aah, quality materials!
First time he uses Curse of Twisted Flesh: The fun is just beginning!
Emote Response: Don't worry, I'll make good use of you.
Defeated: You only advance... the master's plan...
: Ah, champions! Come, lend me your aid. This city has not much time left.
Reward
Om nom nom!
For defeating Salramm the Fleshcrafter, players earn 2 Devouring Ghoul cards.
Heroic Salramm the Fleshcrafter Changes
Salramm's hero power now doesn't return the damage, which is... a problem. Putting out powerful minions is actually counterproductive, so you need to find another way around. Luckily, Curse of Twisted Flesh does not get any more painful.
Boss Three: Chrono Lord Epoch
Epoch, a high ranking member of the Infinite, was tasked with stopping Arthas's descent into madness.
: What... what is this creature? Some agent of the Scourge?! No matter. We shall destroy him.
Epoch's hero power is quite painful which, as you'll see in a moment, can be a bit troublesome.
After all, you have to protect this guy:
His Divine Shield won't even matter that much, since Epoch also has the spell:
... to coordinate alongside his dragon deck. Also, he has the Legendary:
If you can kill the Infinite Corruptor before its battlecry triggers, it won't trigger at all.
And Chrono Lord Epoch is smart enough to go for puny 9-health Arthas.
Dialogue
Begin: We'll see about that, young Prince.
First time he uses Time Warp: Tick tock, tick tock.
First time Arthas reaches 3 or less Health: There is no future for you.
Emote Response: This is the hour of our greatest triumph!
Defeated: *gurgles*
: Excellent work, press on! The leader of the undead has to be close by.
Reward
He likes seeing others do well.
For defeating Chrono Lord Epoch, players earn 2 Infinite Adversary cards for Warriors.
Heroic Chrono Lord Epoch Changes
Not much changes with Chrono Lord Epoch's encounter in heroic, he's simply tougher and meaner. The main challenge is still going to be keeping Arthas from dying...
Boss Four: Mal'Ganis
Mal'Ganis is a cunning and unimaginably cruel dreadlord.
: We're going to finish this right now, Mal'Ganis.
This hero power doesn't just count for Mal'Ganis himself, his minions also trigger Vampiric Touch. Odd damage is rounded up.
Mal'Ganis plays primarily demon cards, though he does have some of the Culling's cards.
Also, you still have this guy to protect:
Luckily, Mal'Ganis won't prioritize Arthas like Chrono Lord Epoch did.
In addition to Mind Blast and other shadow spells, Mal'Ganis has a special Dreadlord spell:
Dialogue
Begin: This will be a fine test, Prince Arthas.
First time he uses Sleep: Time out.
Second time he uses Sleep: You seem tired.
First time Arthas reaches 3 or less Health: It is Prince Arthas I want, not you.
: Aid me, champion! My injuries are grave.
Emote Response: The dark lord is displeased with your interference.
Defeated: *Mal'Ganis's portrait cracks but does not shatter* Your journey has just begun, young Prince. Gather your forces and meet me in the arctic land of Northrend. *Mal'Ganis turns into a swarm of bats and flies away*
: I'll hunt you to the ends of the earth if I have to! Do you hear me? TO THE ENDS OF THE EARTH!
: Mortal it's me, Chromie! Get on my back, no time to explain, we're leaving for the next timeway NOW!
Reward
She has no idea what's going on! She was just going to work and now zombies everywhere!
For defeating Mal'Ganis, players earn 2 Stratholme Citizen cards for Paladins.
Heroic Mal'Ganis Changes
Mal'Ganis's hero power now heals him for quite a lot. He also has more spells in his deck, especially Mind Blasts.
Beyond that, the only change is his health and how much he'll be healing, including from trades.
Wing Reward
He prefers to consider himself a recruitment officer.
For clearing the Culling of Stratholme, players earn one Infinite Corruptor.
Class Challenges
Druids challenge the first boss Meathook for two copies of Lifebloom.
Spring is sprung!
Mages then go up against Salramm the Fleshcrafter to secure two copies of:
Stop messing around with complex strategies, and just blast the guy!
That concludes Wing Three of the Caverns of Time, hope you all enjoyed. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you next time for Wing Four.
How are you supposed to trigger the Stratholme Citizen with Paladin?Wild pyro maybe?Interesting card xD
ooooohhhh duuuuuuuuh You can buff it!
Silly me.
By good nozdormu, i meant Good as in "actually useful card".
anyways, lets see... Bile golem is solid, if rather niche... I do quite like the flesh-eating ghoul... I definitely see uses for infinite adversary, especially in combination with armorsmith... Stratholme citizen is very interesting, could see uses for it... Infinite corruptor is good for its cost, even if it is slow... Lifebloom is rather confusing in its wording... and Arcane Barrage, well, do mages really need ANOTHER damage spell?
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
What are you talking about?Nozdormu IS a useful card!
I use it in my Druid deck,the opponent never sees it coming,has no time to react,then i win! :D
Wing Four: The Battle for Mount Hyjal
: In the original battle, Malfurion prepared a trap that destroyed Archimonde mere moments before he could drain the World Tree.
: The Infinite have slowed down his trap though, so now Archimonde will drain the World Tree and be too strong for the trap to kill!
: We'll try and help speed up his preparations, you need to get down there and stall the Burning Legion as best you can. Good luck, mortal!
Hyjal Only Cards
Flesheating Ghoul
Abomination
Stoneskin Gargoyle
Dread Infernal
Boss One: Anetheron
After the death of Tichondrius, Anetheron become lord of the Nathrezim.
: Good luck, we're counting on you!
Anetheron's hero power ensures that your minions' health will only be going one way: Down.
Instead of Dread Infernals, Anetheron prefers to use a taller version:
Towering Infernals enter the battlefield in the form of an Inferno Meteor smashing into Anetheron's board, leaving behind the minion.
Anetheron's not alone. In his deck waits the first boss of Hyjal:
Of course, the players aren't alone either. They start the game with:
So you've got some Spell Power going, which is nice given Anetheron's extra 10 Health.
Also, a little problem with Battle for Hyjal. Even on normal, if you try to play Alexstrasza, Chromie covers her in bronze mist and when it clears, she's gone.
: My queen, what are you doing here?! It's not safe!
Dialogue
Begin: You are the defenders of a doomed world!
First time Anetheron uses his Hero Power: The swarm is eager to feed.
Second time Anetheron uses his Hero Power: Pestilence upon you!
First time he plays Towering Infernal: Let fire rain from above!
Second time he plays Towering Infernal: Earth and Sky shall burn!
First time Jaina reaches 6 or less Health: Pity, no time for a slow death!
Emote Response: Scream for me.
Defeated: The clock... is still... ticking!
: Good work! Things are going well on this end, too.
Reward
She never stops going on and on about her hair.
For defeating Anetheron, players earn 2 Banshee cards.
Heroic Anetheron Changes
Anetheron's hero power now hurts twice as much. Combined with its effect, you're on a ten turn timer - at best - until Jaina kicks the bucket.
Boss Two: Kaz'rogal
This powerful Doomguard has forced you back to the Horde camp!
: That can't be right. Are you... losing ground?
Basically an opposite to Baron Geddon's hero power, where you want to conserve at least some mana, or you blow up everything.
In addition to his Hyjal cards, Kaz'rogal also likes to play - surprise surprise - Doomguards. As well as:
It's a better Arcane Explosion. Though players aren't alone here either, with:
Dialogue
Begin: Cry for mercy! Your meaningless lives will soon be forfeit!
First time he uses his Hero Power: You... are marked.
Second time he uses his Hero Power: Your death will be a painful one.
First time Thrall reaches 6 or less Health: Miserable nuisance!
Kaz'rogal Wins: You are nothing!
Emote Response: Shaza-kiel!
Defeated: *laughter, trailing off into a pained gasp*
: Hold the line! You've got to hold the line just a little longer!
Reward
Totems, part of this nutritious breakfast!
For defeating Kaz'rogal, players earn 2 Tauren Totemcaller cards for Shamans.
Heroic Kaz'rogal Changes
Not much changes for Kaz'rogal, but his Hero Power... well, you REALLY don't want to hear him say 'Your death will be a painful one'.
Compare to:
Boss Three: Azgalor
Azgalor is the lieutenant of Mannoroth, the most wicked of all Annihilan.
: Okay, as long as you can hold the Horde - IS THAT A PIT LORD?!
His hero power is a worse Mass Dispel, but it's on demand so... yeah.
Like with Kaz'rogal, you still have to protect Green Jesus.
But as a Pit Lord, Azgalor has his own nasty spells.
Which summons:
At least they don't have Charge!
Dialogue
Begin: Abandon all hope! The Legion has returned to finish what was begun so many years ago!
Emote Response: This time, THERE WILL BE NO ESCAPE!
First time Azgalor kills a minion without Doom: Reesh, hokta!
Second time Azgalor kills a minion without Doom: Don't fight it.
Third time Azgalor kills a minion without Doom: No one is going to save you!
First time he uses Doom: Just a taste of what awaits you!
Second time he uses Doom: Suffer, you despicable insect!
Defeated: Your time... is almost... uuuupp...
: Oh no. The trap isn't ready yet!
Reward
Nerubians are annoying to get rid of once they've formed a nest in your house.
For defeating Azgalor, players earn 2 Crypt Stalker cards.
Heroic Azgalor Changes
Howl of Azgalor is half as cheap, and so twice as good!
Doom remains unchanged, as does Thrall, but the Doomguards, well...
... they have Charge now.
Boss Four: Archimonde the Defiler
Archimonde has gotten past your defenses and is draining Nordrassil!
: All of your efforts have been in vain, for the draining of the World Tree has already begun!
: Soon, the heart of your world will beat no more.
: Hero, you have to stop him.
Remember this spell? I remember this spell. Whenever one of your minions die, its soul flies into Archimonde's hero power and gives him +1 Souls stored. And yes, that IS a legendary hero power.
Archimonde plays demonlock, with his own legendary warlock spells thrown into the mix:
This one has the potential to give him a lot of Souls all at once. Luckily you don't have to defend anyone for this fight!
These minions technically don't die, so they don't give Archimonde any souls, but neither do their deathrattles trigger. They just... cease to exist after they fly off the screen.
Players have to whittle down Archimone's health, however if he is over 25 Health nothing can bring him below 25 Health. Once at 25 Health, an automatic AoE Starfall will clear Archimonde's board. At the start of each turn, players have their board filled with:
Furthermore, once this change happens - and at the end of each turn afterwards - the player's hero and 2 random of their minions gain Elune's Protection. Elune's Protection functions exactly like Divine Shield does, but it's blue!
If Archimonde was not yet at 10 Mana, he goes to 10 Mana now, and his hero power changes to:
AUTOCAST
The screen flashes blood red whenever he uses it, hitting the player's hero and between 2-7 minions with a red laser.
Finish off Archimonde.
Dialogue
Begin: Your resistance is insignificant!
First time he uses Doomfire: This world will burn!
Second time he uses Doomfire: Manach sheek-thresh!
First time he uses Air Burst: A-kreesh!
Second time he uses Air Burst: Away, vermin!
First time Archimonde gains a soul: You are mine now!
First time he uses Soul Charge: Bow to my will!
Emote Response: I am the coming of the end!
Archimonde reaches 25 Health and wisps begin to enter: No, it cannot be! NOOOOoooo....!
Emote Response during Wisps: No, it cannot be! NOOOOoooo....!
Defeated: *Archimonde explodes silently*
: You did it! Oh you wonderful, wonderful mortal you! This is why I like your kind so much.
: Archimonde was all 'Rawr I will kill you!' and you were all 'No way!'.
: I've got some good news too! We've found the Leader of the Infinite. Feel free to come tag along, it's gonna be rough and we need all the help we can get.
Reward
Her hobbies include gardening, cooking, and sproinking!
For defeating Archimonde the Defiler, players earn 2 Dryad cards for Druids.
Heroic Archimonde the Defiler Changes
Archimonde now has nearly 100 Health, which means effective 75 Health for when the Wisp phase begins.
Oh by the way, his hero power:
It's the only ability change, but it's a big one. If he has, say, 4 Souls stored, your minions will take 1 instance of 4 damage, instead of 4 instances of 1 damage.
Wing Reward
Tell me mortal, do you know the meaning of Dendrophilia?
For clearing the Battle for Mount Hyjal, players earn one Archimonde the Defiler.
Clarification: So if you play it, and your opponent mage pings it, they're gonna get a red flash to the screen and a red laser to the face for 10 damage. If they Cruel Taskmaster Archimonde, that Taskmaster is going to get blown into oblivion, but if they follow it up with BGH they'll survive, since they're not dealing damage, they're just destroying.
Class Challenges
Shamans challenge the big Doomguard Kaz'rogal for two copies of:
Siiinging in the rain!
Warlocks go up against Azgalor to secure two of the card:
Sometimes ill intent has benefits.
That concludes the penultimate wing to the Caverns of Time. Like always, please do leave a reply on the bosses, the dialogue, and the cards, it really means a lot. See you in the final wing, where I shall take some liberties with the lore behind the dungeon.
does the Archimonde the Defiler effect death rattled minions because its like a child or just to add some flavor. For example effect triggers on a harvest golem and effect triggers killing damaged golem yes or no? if it does that would produce some funny troden videos with Sneed's old shredder and Baron Rivendare.(shower of minions)
@ coolman No, it's just flavor text. In World of Warcraft, Archimonde spams Finger of Death EXTREMELY fast when there is nobody close enough to hit with his fists. Finger of Death deals 36,000 shadow damage - for perspective, players had 10,000 health and tanks had about twice that. Its description reads 'Strikes an enemy with the finger of death, inflicting 36,000 shadow damage upon them, their children, and their children's children'.
Though that WOULD be funny.
Wing Five: End Time
In End Time, the Caverns of Time battlefield is replaced with the dreary End Time battlefield. In the upper right hand corner is an Hourglass.
: Well... here we are. The home of the Infinite. I need to go help the war efforts. It's been fun, mortal!
: Greetings, young one. I am Nozdormu, Aspect of the Bronze. Your arrival is timely.
: This region is one of the many possible ends of Azeroth should the Old Gods prevail. The leader of the Infinite makes his home here.
: We will fend off the Infinite, but we cannot approach Murozond nor the time-twisted shades that guard him. That will fall to you, champion.
Boss One: Echo of Baine
His people are extinct, his world destroyed, and all life extinguished. He's a little peeved.
: Best of luck.
Baine has many Tauren cards, such as Tauren Warrior as well as some Shaman cards like Flametongue Totem and Lava Burst/Lava Shock. Plus:
Which creates:
The death triggers after its attack.
Plus, Baine has one unique legendary. The one and only...
Also, a little problem with End Time. Even on normal, if you try to play Alexstrasza, she is covered in bronze mist, whisking her away.
: I am sorry sister, but this is not your battle.
Dialogue
Begin: What dark horrors have you wrought in this place?
Emote Response: By my ancestor's honor - I shall take you to task!
First time he uses his Hero Power: My wrath knows no bounds!
First time he kills a Minion: This is the price you pay.
Player's second turn: : I knew you were coming here, you know. I've seen this all before.
Defeated: Where... is this place?
: Excellent work, hero. Press on and Murozond's defenses will fall.
: Yes, I'm sure they will.
Reward
She's still trying to find where the other Black Dragons have gone.
For defeating the Echo of Baine, players earn 2 Time-Twisted Seer cards.
Heroic Echo of Baine Changes
The major changes is that as time progresses, the board slowly begins to crack with magma. At the start of the player's tenth turn a glob of lava erupts and burns away what's left of their deck, triggering fatigue after that point. Bring him down fast.
Boss Two: Echo of Tyrande
Her husband, gone. Her people, gone. It's very lonely out here.
: I remember this very well. You are coming to kill me, and you shall succeed.
Dark Moonlight triggers after a minion damages Tyrande.
Combined with her Caverns cards, druid cards such as Moonfire, Starfire, and Starfall, Tyrande has a unique spell:
And like Baine, she has one Echo legendary in her deck.
If she's at 5 Health she'll fire 5 Ice Lances, at 4 Health 4 Ice Lances, etc.
Dialogue
Begin: Let the peaceful light of Elune sooth your soul in this dark time.
First time she uses Eyes of the Goddess: Eyes of night, pierce this darkness!
Emote Response: Elune guide you through the night.
Start of the player's 1st turn: : I once called this place the 'End Time'. I was so naïve.
Start of the player's 3rd turn: : This wasteland? Compared to the other possibilities it is a blessing you cannot imagine.
Start of the player's 5th turn: : I remember you killing me, but changing destiny is my task.
Defeated: I can... see the light of the moon... so clearly now. It is beautiful.
: The defenses are down. Come then, mortal. Come and face the Aspect of the Infinite.
Reward
He has successfully become his own grandfather.
For defeating the Echo of Tyrande, players earn 2 Time-Twisted Priest cards for Priests.
Heroic Echo of Tyrande Changes
As a result, attacking her face hurts your face as well.
The Echo of Jaina is unchanged, but her unique spell is not.
Boss Three: Murozond
Nozdormu's future self. He didn't age well.
: I've seen this battle once before. Let's see if second time's the charm...
: Hero, you are not alone! Both I and the Hourglass of Time shall aid you!
AUTOCAST
This launches a black/orange ball at the player, which then explodes outward.
Combined with his Infinite/Dragon deck, Murozond has a very nasty removal spell.
So if he blasts a 4/4, a 6/6, and an 8/8 with this, it'll do 6 damage. Infinite Breath rounds up.
Combined with rapidly increasing damage from Temporal Blast and his 99 Health, and regular cards, you're in a bit of trouble.
Luckily, at the start of your first turn Nozdormu gives you one card.
In addition, the Hourglass at the top right of the screen will have its sand go down a bit, and give the player a card of its own:
When the player uses Rewind Time, their screen fades to black, and fades back in to the beginning screen, with the Innkeeper announcing the contestants. Murozond's dialogue changes slightly, but beyond that it's like the game started over.
Newly shuffled decks, new opening hands and mulligans... BUT Murozond starts with as much health as he had when you used Rewind Time. So if you beat Murozond down to 80/99 Health, then use Rewind Time, then the game starts with him at 80/99 Health.
Then, Nozdormu gives you another Blessing of the Bronze. The Hourglass's sands go down lower, and you get another Rewind Time.
You will ONLY get 5 Rewind Times in total before the Hourglass runs out of sand, so you have to kill Murozond before it runs out and Temporal Blast kills you.
Dialogue
Dialogue with a number after it means it's only used after a given number of uses of Rewind Time.
Begin 0: So be it.
Druid 0: How does it feel, seeing what’s become of Tyrande?
Mage 0: Ah yes, you were particularly ruined.
Medivh 0: You… I would have words with you.
Hunter 0: You’ll find there’s not much left to hunt.
Alleria 0: No, I don’t think I will.
Rogue 0: I’m. Not. Worried.
Shaman 0: 'For Doomhammer'. Do you know how ridiculous you sound?
Paladin 0: Honor is worthless out here, naïve fool.
Priest 0: Look around you, young whelp. Your Light failed.
Warlock 0: Doubtful.
Warrior 0: Well, only two things are inevitable…
Magni 0: Khaz Modan is gone you fool!
Begin 1: The powers of the Hourglass do nothing to me!
Begin 2: To repeat the same action and expect different results is madness.
Begin 3: Another chance will make no difference. You will fail.
Begin 4: … again?! Is this your plot, your scheme?
Begin 5: The Hourglass’s power is exhausted. No more games, mortal. Relent or perish.
First Temporal Blast: Your time has come.
Emote-Thanks: Oh, I suppose.
Emote-Greetings: You shouldn’t have come here.
Emote-Well Played: Well of course. I can see the future.
Emote-Sorry: Don’t be sorry, be dead.
Emote-Oops: Yes, oops indeed.
Emote-Threaten: You’re trying to threaten… ME?! Ahahahaha!
First time Murozond reaches 30 Health or less: : Come on, you're so close! You can do it!
Murozond Wins: Time ends.
The sand has run out.
Defeated: You know not what you have done! Aman'thul, what I have seen...
: *Nozdormu sighs* And so it ends.
Reward
She used to be a Bronze dragonspawn, then she decided she looks better in black.
For ending the menace of the Infinite Dragonflight and securing past, present and future, players earn 2 Infinite Suppressor cards.
Heroic Murozond Changes
+ 50 Armor
AUTOCAST
Heroic Murozond is almost completely unchanged, but now he has an extra 50 health to go through. This means players need to do, on average, 25 damage per Rewind cycle, taking care not to die each time, up from 17 damage each Rewind cycle.
Wing Reward
We have to go back to the future!
For clearing End Time, players earn one Murozond.
Clarification: Say a rogue plays Murozond on turn 6. His battlecry triggers, and then they Shadowstep Murozond back to their hand. Then the enemy, say a priest, uses Mind Vision and steals Murozond. On turn 7, the priest plays Murozond, and his battlecry triggers on turn 7. On turn 9, the priests's Murozond dies. The game now rewinds to right before the rogue's Murozond was played the first time, and now they each know what the opponent has for the next 3 turns.
Class Challenges
There is only one class challenge in End Time, which pits Priests against the Echo of Tyrande for two copies of:
Unlike Power Overwhelming, no horrible things happen to you.
Wrapping up the Caverns of Time
Few mortals have ever laid eyes upon the impossible geometries within the Caverns of Time, deep in the Tanaris desert. Fewer still have emerged as they were to tell the tale. Many leave the Caverns only to find themselves in the future, or the distant past. Some enter in the prime of their lives and emerge as babbling toddlers, or hobbling elders.
You have entered and emerged unchanged. Furthermore, you have defeated an Aspect, driven mad by fate and Old Gods, and secured destiny.
: At last it has come to pass. The moment of my demise. The loop is closed.
: My future self will do no harm. Still in time, I will... fall to madness. And you, hero, will vanquish me. The cycle will repeat.
: So it goes. What matters is that Azeroth did not fall. Thank you, mortal, for your assistance. You may leave when you wish.
: Feel free to come by any time, though! Don't be a stranger.
And that concludes my Caverns of Time adventure. Like always, please leave a reply on the bosses, dialogue, and cards. If you've cleared heroic, pick up your crumbling End Time cardback next to your Bronze Flight preorder cardback. Hope you've all enjoyed, see guys next time for my next adventure.
Woah this is awesome. Epic work on designing the adventure. I can't imagine how much effort it would have taken :O
Btw, when will I be able to buy this? Can't wait. :D
Kappa (But come on, Blizz, take a look at this)
#PraiseYogg
So, Time-twisted Seer and priest are extremely interesting, and could be very useful. Infinite suppressor could also be killer in certain decks. As for Murozond, he has a kickass ability, but he's insanely overpowered for 6 mana. Power Infusion should be a shaman card - having windfury and all - but i understand that you only had priest class left, so i'll let it slide. Otherwise, it's a nice card, if a tad overpowered.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
@Nikolai_94 @ThemNades ;-)
@Zkaletus Why, why's Murozond so - oh God I forgot to lower his stats when I lowered his cost! He was supposed to be a 6/6. To Hearthcards!
i see one problem with this adventure
Inner Fire