Keep in mind you have to have a weapon equipped for Vanquisher to become your weapon. So use your Dagger wisely.
And I decided to transform the opponent's weapon into a 2/1 instead of a 1/2 because. That way the opponent will have more chances to kill Garrick in his turn.
Zarakah is one of name mob in World of Warcraft. This card will save you if you need a taunt to survive and best the taunt will give you free minion when it is damaged. Hope you guys like the idea.
The main goal is a little removal protection for Shaman and Murlocs! Here's Far Sight if you don't already know what it is. Note that the effect does not stack, so Reincarnate it does nothing (Otherwise it would be too strong)and then it dies, or another copy of it dies too before the effect takes place does NOT transform the next 2 spells, instead it will transform the next spell TWICE.
Every Ancient Sapling's dream is to grow and become... more ancient?
Similar to the effect of Doomsayer, the Sapling must wait a full turn before becoming a full grown Ancient of Lore. This might sound overpowered, which it certainly can be, but I figure at the cost of 3 mana and with only 2 health it can be dealt with fairly easily. This card will quickly be removed or silenced however if not you're left with a powerful 5/5 on turn 4. I think this card could go well in ramp or even combo druid decks, with the possibility of replacing the Shade of Naxxramas.
For those of you who don't know, Grand Crusader Dathrohan of the Scarlet Crusade is actually dead, but folks don't know that because his corpse is being possessed by the the Demon Dreadlord Balnazzar for his own dark purposes.
First off, just in case you don't know, this is Mech-Bear-Cat. So, one thing to recognise is that this is a continuous effect. That means if this survives on the board, next turn you can play a Beast and a Mech, then this minion automatically transforms into Mech-Bear-Cat. Message me if there's anything you're unsure of, please up-vote my card if you like it. See ya!
the logic behind this is, embodiment of the winds blows away a minion back to the hand, but if that minion had a battecry, they would be lost to the winds, with only an echo of their voice remaining.
With any loss of stealth such as from Flare, Unknown Assailant still transforms. If stealth is lost because Unknown Assailant attacks, the transformation takes place after damage is dealt. The transformed card will obviously not have this ability if you were to put stealth back onto it.
If you ask nicely, he'll also hex you a side of fries with that.
Clarifications:
My submission:
At long last, hard removal for Paladins.
Made cost 5 because it's better than poly, but side effect doesn't earn more than asassinate.
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...Or my Custom Elemental Expansion!
This dwarf isn't interested in finding anything but weapons. But when he does find one, time to wreck!
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I like cards with insane effects like this. Every turn, that minion is a brand new, random minion that can attack.
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Took advantage of the Worgen lore. Could replace one of the belchers in Control Warrior.
A fun card. May RNGnaros be with you. Can transform a minion into Ragnaros or replace your hero with Ragnaros.
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He transforms like Druid of the Claw:
English second language
Zarakah is one of name mob in World of Warcraft. This card will save you if you need a taunt to survive and best the taunt will give you free minion when it is damaged. Hope you guys like the idea.
The main goal is a little removal protection for Shaman and Murlocs! Here's Far Sight if you don't already know what it is. Note that the effect does not stack, so Reincarnate it
does nothing (Otherwise it would be too strong)and then it dies, or another copy of it dies too before the effect takes place does NOT transform the next 2 spells, instead it will transform the next spell TWICE.Image source
EDIT: You get to see what spell gets transformed!
Every Ancient Sapling's dream is to grow and become... more ancient?
Similar to the effect of Doomsayer, the Sapling must wait a full turn before becoming a full grown Ancient of Lore. This might sound overpowered, which it certainly can be, but I figure at the cost of 3 mana and with only 2 health it can be dealt with fairly easily. This card will quickly be removed or silenced however if not you're left with a powerful 5/5 on turn 4. I think this card could go well in ramp or even combo druid decks, with the possibility of replacing the Shade of Naxxramas.
For those of you who don't know, Grand Crusader Dathrohan of the Scarlet Crusade is actually dead, but folks don't know that because his corpse is being possessed by the the Demon Dreadlord Balnazzar for his own dark purposes.
Flavor: All we really understand from his babbling is something about a 'drill to pierce the heavens.'
"Come to think of it, this may have been a bad idea." ~last words of a goblin shaman.
Note: If you have more than one elemental on the board, you can select which to transform.
A new Shaman totem with the same cost that Hex but you can't choose what minion will be hexed.
Edit. Upload image from Imgur.
First off, just in case you don't know, this is Mech-Bear-Cat. So, one thing to recognise is that this is a continuous effect. That means if this survives on the board, next turn you can play a Beast and a Mech, then this minion automatically transforms into Mech-Bear-Cat. Message me if there's anything you're unsure of, please up-vote my card if you like it. See ya!
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the logic behind this is, embodiment of the winds blows away a minion back to the hand, but if that minion had a battecry, they would be lost to the winds, with only an echo of their voice remaining.
With any loss of stealth such as from Flare, Unknown Assailant still transforms. If stealth is lost because Unknown Assailant attacks, the transformation takes place after damage is dealt. The transformed card will obviously not have this ability if you were to put stealth back onto it.
Edit: Changed link to display card.