Reef Stalker: I wanted to create a card similar to Armorsmith or Mistress of Pain yet having a effect that shares synergy with the Hunter class
Disarm Trap, Viper's Longbow and Take Aim: Is difficult to give Hunter card draw without making it overpowered, so I figure out that is way better to give him cards like Webspinner that provide "situational draw", forcing the Hunter player to use those resources in a creative way.
Charged Shot: This card was really hard to balance! You will obviously notice that the effect is somewhat similar to Bolvar Fordragon but I think it will actually see some play since Hunter runs cards like Unleash the Hounds and Haunted Creeper that can easily provide this card with 6-8 damage by turn 5.
Veteran Tamer: Is mean to help Control Hunter, but instead of building the deck around Feign Death I think that a combo deck, probably with cards like Emperor is more suited for this class... and hey! combo with Disarm Trap!
Nathanos Blightcaller: Nathanos is a midrange 5 drop that counters Priest and Paladin, and to some extent Handlock and other Healbot users. While midrange Hunter does run Loathed and Beltcher has 5 drops, Nathanos almost has Taunt has it forces the enemy to trade in to Nathanos, and with his 4/7 stats it can use lots of resources.
on the contrary these cards are pretty good, however i feel like Charged Shot is horrendously powerful if a cancer hunter finds it within turn 3. Maybe change it to deal +1 damage for each minion beast that died this turn and cheaper? I dunno see what others say.
on the contrary these cards are pretty good, however i feel like Charged Shot is horrendously powerful if a cancer hunter finds it within turn 3. Maybe change it to deal +1 damage for each minion beast that died this turn and cheaper? I dunno see what others say.
When I came up with the idea for this card it was 6 mana, but the problem is that it has little utility besides being a finisher (while KC or QS for example can be used has removal to) it will be a dead card in you hand for several turns.
But I will think about it and change the card's manacost if it needs it.
Disarm Trap seems rly cool, but in reality u pay 2 regular cards and at least 2 deck slots (and probably bow charge) to get 4 Spare Parts? NO THX :/ Mby make it shuffle the trap back into your deck? After all when u disarm a trap, u dont have to destroy it if ur skilled/careful enough no ?:)
Disarm Trap seems rly cool, but in reality u pay 2 regular cards and at least 2 deck slots (and probably bow charge) to get 4 Spare Parts? NO THX :/ Mby make it shuffle the trap back into your deck? After all when u disarm a trap, u dont have to destroy it if ur skilled/careful enough no ?:)
That was the original idea, but I find it to good, maybe increase it to 5 parts?
I like the cards, but Nathanos Blightcaller has a huge wording mistake, it should just read deal 2 damage, not Nathanos Blightcaller deals 2 damage.
And like Sinti said, disarm trap would take two deckslots which would be a big no on my behalf, shuffling it back to your deck doesn't seem too op as you still need to pay the mana again (and find the trap again in the first place.
) Perhaps make it like that and reduce the spare parts to 3? Also I like the idea as you can still get value out of your Mad Scientist if you have all your traps already in the play/hand.
Let the hate flow:
http://imgur.com/a/VKWSv
Reef Stalker: I wanted to create a card similar to Armorsmith or Mistress of Pain yet having a effect that shares synergy with the Hunter class
Disarm Trap, Viper's Longbow and Take Aim: Is difficult to give Hunter card draw without making it overpowered, so I figure out that is way better to give him cards like Webspinner that provide "situational draw", forcing the Hunter player to use those resources in a creative way.
Charged Shot: This card was really hard to balance! You will obviously notice that the effect is somewhat similar to Bolvar Fordragon but I think it will actually see some play since Hunter runs cards like Unleash the Hounds and Haunted Creeper that can easily provide this card with 6-8 damage by turn 5.
Veteran Tamer: Is mean to help Control Hunter, but instead of building the deck around Feign Death I think that a combo deck, probably with cards like Emperor is more suited for this class... and hey! combo with Disarm Trap!
Nathanos Blightcaller: Nathanos is a midrange 5 drop that counters Priest and Paladin, and to some extent Handlock and other Healbot users. While midrange Hunter does run Loathed and Beltcher has 5 drops, Nathanos almost has Taunt has it forces the enemy to trade in to Nathanos, and with his 4/7 stats it can use lots of resources.
on the contrary these cards are pretty good, however i feel like Charged Shot is horrendously powerful if a cancer hunter finds it within turn 3. Maybe change it to deal +1 damage for each minion beast that died this turn and cheaper? I dunno see what others say.
When I came up with the idea for this card it was 6 mana, but the problem is that it has little utility besides being a finisher (while KC or QS for example can be used has removal to) it will be a dead card in you hand for several turns.
But I will think about it and change the card's manacost if it needs it.
plus it would almost erase King Krush' usefulness, which is already hampered by Taunts and its mana cost
Disarm Trap seems rly cool, but in reality u pay 2 regular cards and at least 2 deck slots (and probably bow charge) to get 4 Spare Parts? NO THX :/ Mby make it shuffle the trap back into your deck? After all when u disarm a trap, u dont have to destroy it if ur skilled/careful enough no ?:)
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That was the original idea, but I find it to good, maybe increase it to 5 parts?
Disarm Trap = Miracle Hunter maybe? Kappa
Take Aim is a nice way for hunters to get card draw by the means of a spell, interesting
Charged Shot will be op against shamans/paladins..
As for the others, nice concept, but those 3 are my favorites
mfw his Yogg steals my win
I like the cards, but Nathanos Blightcaller has a huge wording mistake, it should just read deal 2 damage, not Nathanos Blightcaller deals 2 damage.
And like Sinti said, disarm trap would take two deckslots which would be a big no on my behalf, shuffling it back to your deck doesn't seem too op as you still need to pay the mana again (and find the trap again in the first place.
) Perhaps make it like that and reduce the spare parts to 3? Also I like the idea as you can still get value out of your Mad Scientist if you have all your traps already in the play/hand.
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