I made this class for the class competition that has been going on this week. I'll be posting card concepts here. Feel free to leave any feedback you think might help.
Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!
The Lich class
His hero power is very unique since it will be transforming thruout the course of the game.
KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is.
Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freeze minions.
The next card is an example of a card that requires you to have a certain hero power to play it. Since the theme is Shadow here, what better way to release it with a gigantic burst that destroys one of your mana crystals (a price for that power). A straightforward card that can save you in many situations but can also result in a tempo loss for you. You need to have your hero power be Shadow to be able to play this card. If it's not Shadow you cannot play it (Majordomo becomes more useless =( ).
The last example of a card that I can give this week is a card that functions based on what hero power you have, having two different effects. If you have the frost hero power on you deal 2 damage to all frozen enemy characters and if your hero power is Shadow deal 5 damage randomly split among all enemies.
Frozen Mage serves as your 2 mana basic drop. He will work as a great wall against attackers taking at least 2 hits in the early stages of the game to kill.
Another card that relies on you having the Shadow hero power. It gives you a free cast of it allowing you to make quite many combos because you can switch to frost for free.
I hope you liked what I made. Thank you for reading =)
I... have no IDEA who placed that comment. I just asked DialMforMurloc to lock MY Lich concept a few hours, but I swear, I did not post a comment here. I do not know what's going on.
Read the rules of the CCC please ^^ If all participants made an own thread the forum would get cluttered. Send me a message when you're no longer participating in the contest (you don't advance to Phase X or after the last Phase is complete).
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I made this class for the class competition that has been going on this week. I'll be posting card concepts here. Feel free to leave any feedback you think might help.
Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!
The Lich class
His hero power is very unique since it will be transforming thruout the course of the game.
KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is.
Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freeze minions.
The next card is an example of a card that requires you to have a certain hero power to play it. Since the theme is Shadow here, what better way to release it with a gigantic burst that destroys one of your mana crystals (a price for that power). A straightforward card that can save you in many situations but can also result in a tempo loss for you. You need to have your hero power be Shadow to be able to play this card. If it's not Shadow you cannot play it (Majordomo becomes more useless =( ).
The last example of a card that I can give this week is a card that functions based on what hero power you have, having two different effects. If you have the frost hero power on you deal 2 damage to all frozen enemy characters and if your hero power is Shadow deal 5 damage randomly split among all enemies.
Frozen Mage serves as your 2 mana basic drop. He will work as a great wall against attackers taking at least 2 hits in the early stages of the game to kill.
Another card that relies on you having the Shadow hero power. It gives you a free cast of it allowing you to make quite many combos because you can switch to frost for free.
I hope you liked what I made. Thank you for reading =)
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I'm pretty sure this thread needs to be locked.
Why?
@Zanywoop
I just made a thread to post some cards and get feedback. I see no reason to lock it.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
There was some rule about not being able to have a thread for your class if you entered the competition.
I... have no IDEA who placed that comment. I just asked DialMforMurloc to lock MY Lich concept a few hours, but I swear, I did not post a comment here. I do not know what's going on.
Read the rules of the CCC please ^^ If all participants made an own thread the forum would get cluttered. Send me a message when you're no longer participating in the contest (you don't advance to Phase X or after the last Phase is complete).