It's no secret that right now there are A LOT of bad cards that are just plain bad or literally unplayable, be it ranked or arena, so with that said, I challenge you guys to update 1-2 cards which are underwhelming by your standards and to update them so they could either be on par with other cards or even be able to have a deck built around them.
What are the rules? Like for example, do I have to stay within the realm of the card's original mechanical effect? Or can I change it entirely as long as I keep the same name and general thematic elements of the card? For example, could I change Totemic Might entirely to cost (1) and to say "Summon a Totemic Call Totem of your choice."? Or do you think it should be kept to like increasing its cost to (1) and saying "Give your Totems +2 Health and Immune until your next turn."?
I like this Boom fix, my opponent shouldn't be able to destroy such a balanced card with their anti-fun card. The good Doctor should always get a 3 for 1 trade on the board.
I think this is a great idea. Get ready for a ton of people telling you otherwise though.
I honestly don't think these topics are a very good idea at all, for multiple reasons. I have to say that one of the biggest reasons, though, is people always immediately post buffs to cards that are already agreed to be great or even overpowered and think they're funny or clever for doing so when they're actually just annoying and detracting from any legitimate opportunity for conversations the topic might present.
It's no secret that right now there are A LOT of bad cards that are just plain bad or literally unplayable, be it ranked or arena, so with that said, I challenge you guys to update 1-2 cards which are underwhelming by your standards and to update them so they could either be on par with other cards or even be able to have a deck built around them.
My example:
I think Dr.Boom needs a buff here it is.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
What are the rules? Like for example, do I have to stay within the realm of the card's original mechanical effect? Or can I change it entirely as long as I keep the same name and general thematic elements of the card? For example, could I change Totemic Might entirely to cost (1) and to say "Summon a Totemic Call Totem of your choice."? Or do you think it should be kept to like increasing its cost to (1) and saying "Give your Totems +2 Health and Immune until your next turn."?
Silence will wreck this, but still better, then it's now
Troggzor doesn't work as lategame legendary, maybe will work as midrange one?
I think this is a great idea. Get ready for a ton of people telling you otherwise though. Don't let the naysayers get you down.
I'll do one.
Made it into a Shaman card so that I could give it a bit more of a bump.
Galavant Animation
I like your Troggzar fix. But, I'd drop the Mogu to 0 attack.
Galavant Animation
a much needed change for dr.boom ;)
I like this Boom fix, my opponent shouldn't be able to destroy such a balanced card with their anti-fun card. The good Doctor should always get a 3 for 1 trade on the board.
I honestly don't think these topics are a very good idea at all, for multiple reasons. I have to say that one of the biggest reasons, though, is people always immediately post buffs to cards that are already agreed to be great or even overpowered and think they're funny or clever for doing so when they're actually just annoying and detracting from any legitimate opportunity for conversations the topic might present.