After Desolace, most tauren head to Feralas. Note irradiate means the minion affected with it takes 1 damage at the end of the turn they were irradiated. This effect lasts until silenced or killed.
Iah's cards:
Feedback appreciated!
Also, Pusillin may seem overpowered, but really an average spell on your turn and a minion can kill him without taking any damage.
Immol'Thar is OP. just gain 1 x stats is enough, otherwise he's 3 minions in 2 stats wise. Yes he is weak to bgh and silence, but if opponent doesn't have one its pretty much game especially with your hero immune.
How would Grimtotem Naturalist interact with searing totem and stoneclaw? seems to have no benefit with them. I would prefer each totem gains +1/+1.
Pusillin is extremely OP as many classes/decks don't run a lot of damage spells. Mage would slaughter it but many others would fall fast. At the very least it should cost 7-8 mana or it should only gain power once at the end of the first turn.
To keep Gordunni Brute in line with ogre mechanics it would be a 3 maybe 4 drop with 50% chance to summon an ogre brute upon death.
Not sure I'm a fan of the irradiate mechanic but nice t see some new ideas.
-Grimtotem is now more flexible, giving searing/stoneskin +1/+1, but wrath of air/others double desc effect. I personally enjoy the creative effect, and I believe it's at least worth keeping to some extent.
-Immol'Thar is now a 5/6 for 9 with no hero immunity.
Pusillin is now a 6 mana At the start of your turn, gain +3-6 attack with 8 health instead of 10. Now he has a chance of being a savior, but at the same time, a more expensive and could be a 3/8 for 6, which is a horrible backfire.
-Ogre Brute changed to the 50% chance, but now costs 1 less.
-Also added in 2 new cards! Gordunni Sorcerer and Tendris Warpwood!
After Desolace, most tauren head to Feralas. Note irradiate means the minion affected with it takes 1 damage at the end of the turn they were irradiated. This effect lasts until silenced or killed.
Iah's cards:
Feedback appreciated!
Also, Pusillin may seem overpowered, but really an average spell on your turn and a minion can kill him without taking any damage.
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
My initial observations:
Immol'Thar is OP. just gain 1 x stats is enough, otherwise he's 3 minions in 2 stats wise. Yes he is weak to bgh and silence, but if opponent doesn't have one its pretty much game especially with your hero immune.
How would Grimtotem Naturalist interact with searing totem and stoneclaw? seems to have no benefit with them. I would prefer each totem gains +1/+1.
Pusillin is extremely OP as many classes/decks don't run a lot of damage spells. Mage would slaughter it but many others would fall fast. At the very least it should cost 7-8 mana or it should only gain power once at the end of the first turn.
To keep Gordunni Brute in line with ogre mechanics it would be a 3 maybe 4 drop with 50% chance to summon an ogre brute upon death.
Not sure I'm a fan of the irradiate mechanic but nice t see some new ideas.
Noted.
Nerfed those cards in the following ways:
-Grimtotem is now more flexible, giving searing/stoneskin +1/+1, but wrath of air/others double desc effect. I personally enjoy the creative effect, and I believe it's at least worth keeping to some extent.
-Immol'Thar is now a 5/6 for 9 with no hero immunity.
Pusillin is now a 6 mana At the start of your turn, gain +3-6 attack with 8 health instead of 10. Now he has a chance of being a savior, but at the same time, a more expensive and could be a 3/8 for 6, which is a horrible backfire.
-Ogre Brute changed to the 50% chance, but now costs 1 less.
-Also added in 2 new cards! Gordunni Sorcerer and Tendris Warpwood!
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
New Immol'Thar looks balanced. Probably wouldn't see play, but it could certainly win a game in the right conditions like Deathwing.