This vicious street thug has no qualms about ending others for their coins, so does it really count as looting her corpse then when you take those coins for yourself after she's met her own demise? After all, she stole them, so they were never rightfully hers to begin with...
This Fatality effect is unique in that it bestows a Deathrattle upon this minion. And, as we know from Ancestral Spirit and Soul of the Forest, a minion can gain the same Deathrattle multiple times. Each time our thief eliminates a victim, that's one more coin in her purse that you'll inherit when she finally gets caught.
Balance-wise she is most similar to Gilblin Stalker but gets a little extra boost in the form of her Fatality effect for being a class card.
Priest early game. Channeling the power of the Light, this minion will deal with basically any early game minion. The act of killing, however, will break the trance and force this worshiper into a state of repentance.
Flavor Text: Funnily enough, if You hadn't killed her in Howling Fjord, King Ymiron wouldn't have shown up in Utgarde Pinnacle. Whoopsy-daisies.
Summon: We will scour this world of its unworthy infestation!
Attack:More sacrifices are needed!
Death: I will join you, love...
Reasoning: Interestingly enough, I at least haven't seen any cards in which the Fatality wasn't a good thing. So, I had a feeling Neutral fatalities could be easily abused with Priest, even if some shaman ran windfury enablers (I know, probably not). So, I figured that if a extreme value minion was added, with a detractor, it might be a bit more balanced. Of course, you're probably all thinking King Mukla about now, which is accurate. However, it's a bit more survivable than Mukla, as the buffs don't come immediately. However, so the enemy cannot just spam buffs on their favorite taunt or whatever, the buff is random (It will not buff the minion that just died), and requires committing to killing her. She gets value at 3 mana for killing any 4 mana minions they summon, and preventing summons as well.
Also, Angerboda was only relegated as a quest target in Howling Fjord, so this'll be an improvement.
I sort of based this card off Lilian Voss's lore. She's a npc you encounter in the undead leveling quest chain, and she's got fancy shadow stealth powers which allow her to move incredibly quickly, and kill enemies before they even see her.
Anyways, this is my sort of attempt to create a card similar to Thass or Sylv, in that it's a 6-drop that's able to fit in almost any deck and is incredibly powerful. While this minion might not have as high kill-priority as sylv or thass, if she makes it to the attacking turn, she's a garaunteed 2 for 1, at minimum. That's pretty good if you ask me.
I considered whether or not to give her Stealth, because even though she's weak without stealth, she's kind of OP with stealth. In the end, though, I removed stealth and gave her an extra health point, because even without stealth, trading with her is deadly enough thanks to the nature of the Fatality keyword.
P.S. I don't like how if you post late, you don't stand a chance of winning the competition. But that's just me nitpicking.
Sorry, but face is NOT place :P
Here is a card to take care of some face huntards. :)
Probably too op against paladin since all silver hand recruits become 0/1s, but can be buffed up with Quarter Master.
If your opponent has 3 or more 0 attack silver hand recruits he/she can choose to destroy or not to destroy them all.
Week 11 Design Submission - Bronze Drake
The Fundamental Equation of Hearthstone - The Fundamental Description of Maximizing Winrate
This vicious street thug has no qualms about ending others for their coins, so does it really count as looting her corpse then when you take those coins for yourself after she's met her own demise? After all, she stole them, so they were never rightfully hers to begin with...
This Fatality effect is unique in that it bestows a Deathrattle upon this minion. And, as we know from Ancestral Spirit and Soul of the Forest, a minion can gain the same Deathrattle multiple times. Each time our thief eliminates a victim, that's one more coin in her purse that you'll inherit when she finally gets caught.
Balance-wise she is most similar to Gilblin Stalker but gets a little extra boost in the form of her Fatality effect for being a class card.
Priest early game. Channeling the power of the Light, this minion will deal with basically any early game minion. The act of killing, however, will break the trance and force this worshiper into a state of repentance.
Flavor Text: "The first kill goes to me! Anyone care to wager?"
Summon: I do hope they stay long enough for me to... introduce myself.
Attack: Your life is mine!
Death: Touche...
Note: Thanks asteroidm for the advice.
Flavor Text: Funnily enough, if You hadn't killed her in Howling Fjord, King Ymiron wouldn't have shown up in Utgarde Pinnacle. Whoopsy-daisies.
Summon: We will scour this world of its unworthy infestation!
Attack: More sacrifices are needed!
Death: I will join you, love...
Reasoning: Interestingly enough, I at least haven't seen any cards in which the Fatality wasn't a good thing. So, I had a feeling Neutral fatalities could be easily abused with Priest, even if some shaman ran windfury enablers (I know, probably not). So, I figured that if a extreme value minion was added, with a detractor, it might be a bit more balanced. Of course, you're probably all thinking King Mukla about now, which is accurate. However, it's a bit more survivable than Mukla, as the buffs don't come immediately. However, so the enemy cannot just spam buffs on their favorite taunt or whatever, the buff is random (It will not buff the minion that just died), and requires committing to killing her. She gets value at 3 mana for killing any 4 mana minions they summon, and preventing summons as well.
Also, Angerboda was only relegated as a quest target in Howling Fjord, so this'll be an improvement.
does not synergize with voidcaller at all, but it has potential on its own. thumbs up if you like.
I feel like goblins are poorly represented so far in this competition.
Boom Babe: neutral 5 mana 4/6 withFatality: Add a Bling Bomb to your hand.
Bling Bomb: 1 mana neutral token spell that deals 1-4 damage to a random enemy character
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
Priest early snowballer, dealing with aggro and growing to a big Inner Fire.
Shadow cards are as follows: Shadow Word: Pain, Shadow Word: Death, Shadowboxer, Shadow Madness, Cabal Shadow Priest, Shadowstep, Shadow Bolt, Shadowflame.
Click spoiler to see possible Gnomes
I heal people to death
A rogue card that is similar to Mortal Coil. It isn't a persistent minion but it has synergy with Cold Blood and other attack buffs.
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333
I sort of based this card off Lilian Voss's lore. She's a npc you encounter in the undead leveling quest chain, and she's got fancy shadow stealth powers which allow her to move incredibly quickly, and kill enemies before they even see her.
Anyways, this is my sort of attempt to create a card similar to Thass or Sylv, in that it's a 6-drop that's able to fit in almost any deck and is incredibly powerful. While this minion might not have as high kill-priority as sylv or thass, if she makes it to the attacking turn, she's a garaunteed 2 for 1, at minimum. That's pretty good if you ask me.
I considered whether or not to give her Stealth, because even though she's weak without stealth, she's kind of OP with stealth. In the end, though, I removed stealth and gave her an extra health point, because even without stealth, trading with her is deadly enough thanks to the nature of the Fatality keyword.
P.S. I don't like how if you post late, you don't stand a chance of winning the competition. But that's just me nitpicking.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Here's my submission!
"The Watchers will never feel the same again."
Repost: Minion needed some tweaking.
Clarification(Cause I changed her around way too many times XD): This minion dies at the end of the turn is NOT part of her Fatality effect.
Flavor Text: "Why does big sis get all the cool accessories like poison blades!?"
Maiev's Fatality effect is applied on her Combo.
Edit: Added another card format.