Here is my submission for this week, hope you enjoy! =D
The idea behind this card is that for every minion that is killed by the Guild Leader, it gives all other friendly minions +1/+1, similar to Stormwind Champion. The difference here is that it can quickly increase to +2/+2, +3/+3 or even +10/+10 for every friendly minion, depending on the amount of creatures that are killed by the Guild Leader.
Dread Captain DeMeza is a lv70 elite pirate that appears at booty bay for Pirate's Day celebration. Hearthstone don't have any Legendary pirate card, so we need one! Here my suggestion for it, i am considering changing hero into pirate as DeMeza will give you buff turn into pirate in World of Warcraft, anyway, I think equip with pirate musket is fair enough. So I hope you guys like it and vote for it.
Thank you for spending some times looking into this.
I believe this card could be more than just a targeted draw engine, as it would partially allow for more beast play by Druid. Since druids only have DotF as a beast synergy card, you could use Sister of the Coven to fish for your DotF and ensure they get value.
Great tank against small minions, not great against big guys, but can also hit the opponent's face hard. Having the same number of stats as a Lord of the Arena, I think it is balanced.
Flavor text: When your opponents die before even get you, armor is'nt really that important.
Since that all of us are creating cards based on a keyword that would never appear in Hearthstone, making full use of everyone's entry seems to be important. Thrift is a virtue, and this is my entry.
Flavor Text: The Farstrider motto is "A good Farstrider is never seen in battle" . So don't be surprised if you see a Farstrider just hanging around when the battle begins."
Since the Fatality effect triggers after the damage is dealt, when killing a minion with, for example, 2 attack, the result would be 2 Hounds summoned.
It has a pretty serious drawback if the opponent can deal with it without losing a minion, but the upside is being able to transfer all the overload you have onto the enemy.
It has some awesome synergy with cards like Earth Elemental, that have large drawbacks.
Similar to Acolyte of Pain, but with a harder trigger mechanic and generates extra cards for you from outside your own deck. Also has some Pirate synergy.
On Play : "Your rules don't apply to me! " On Attack: "Heh, let's see what you've got!"
One of my favorite new NPC's from Warlords! Her stats may be a bit over budget since she has taunt, but really it's not that much different than a Belchers total stats (less actually) but she can be quite sticky unless she is killed out right.
For those of you who do not know who this badass orc is, she is the Warlord of the Burning Blade Clan in Warlord of Draenor. The effects of this card all correspond to how she is in WoD. She's a blademaster, as most orcs of the Burning Blade are. Naturally, blademasters are fast. Hence, this card has charge. Her effect might seem a bit weird, but theres a reason for it. Ingame, Azuka's weapon of choice is a blade, named Sanketsu. According to her, Sanketsu grows stronger everytime the blade tastes blood. Hence the first part of the fatality: Gain +1 Attack. The other part of her effect, "Deal 1 damage to all other minions," is basically a reference to bladestorm, which in Warcraft 3 was a blademaster's ultimate ability.
So, lets say Azuka kills something via attacking it. Ability procs, does the whirlwind effect. Assuming I am reading Fatality correctly, if that whirlwind effect kills a minion, whether its the opponent's or your own, then the ability procs AGAIN. If set up just right, she can become a BIG problem really fast if not dealt with quickly.
Summoning: Hi , We meet again.
Attacking: Perfect timing!
Here is my submission for this week, hope you enjoy! =D
The idea behind this card is that for every minion that is killed by the Guild Leader, it gives all other friendly minions +1/+1, similar to Stormwind Champion. The difference here is that it can quickly increase to +2/+2, +3/+3 or even +10/+10 for every friendly minion, depending on the amount of creatures that are killed by the Guild Leader.
My first post and submission.
Dread Captain DeMeza is a lv70 elite pirate that appears at booty bay for Pirate's Day celebration. Hearthstone don't have any Legendary pirate card, so we need one! Here my suggestion for it, i am considering changing hero into pirate as DeMeza will give you buff turn into pirate in World of Warcraft, anyway, I think equip with pirate musket is fair enough. So I hope you guys like it and vote for it.
Thank you for spending some times looking into this.
I believe this card could be more than just a targeted draw engine, as it would partially allow for more beast play by Druid. Since druids only have DotF as a beast synergy card, you could use Sister of the Coven to fish for your DotF and ensure they get value.
Flavor : "Always a mistess, never a houndmaster..."
"My life... for Aiùr."
Hammer time!
(Hammer of Wrath)
Give her a +1!
EDIT: Changed the stats a bit.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
There are Scarlet Crusader, Bloodknights...where are the Argent Crusaders? There they are!
It does not have Divine Shiled at the beginning, but it will gain it on Fatality! Easy mechanic, good card for a strong midrange Paladin deck.
Great tank against small minions, not great against big guys, but can also hit the opponent's face hard. Having the same number of stats as a Lord of the Arena, I think it is balanced.
Flavor text: When your opponents die before even get you, armor is'nt really that important.
Play: The pleasant smell of battle.
Attack: You will perish!
Click to see my Hearthstone projects:
Since that all of us are creating cards based on a keyword that would never appear in Hearthstone, making full use of everyone's entry seems to be important. Thrift is a virtue, and this is my entry.
THERE IS NO GAME.
clarification: The adjacent minions are restored to full health when they kill a minion, Light's Adept simply triggers it.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Flavor Text: The Farstrider motto is "A good Farstrider is never seen in battle" . So don't be surprised if you see a Farstrider just hanging around when the battle begins."
Since the Fatality effect triggers after the damage is dealt, when killing a minion with, for example, 2 attack, the result would be 2 Hounds summoned.
May your nets always be full! 🎣
First try!
Edit: Text.
I just wanted to give rogue some decent 4 drop.
It has a pretty serious drawback if the opponent can deal with it without losing a minion, but the upside is being able to transfer all the overload you have onto the enemy.
It has some awesome synergy with cards like Earth Elemental, that have large drawbacks.
Similar to Acolyte of Pain, but with a harder trigger mechanic and generates extra cards for you from outside your own deck. Also has some Pirate synergy.
On Play : "Your rules don't apply to me! "
On Attack: "Heh, let's see what you've got!"
If you Hex a Murloc... it really isn't much of a change, is it?
One of my favorite new NPC's from Warlords! Her stats may be a bit over budget since she has taunt, but really it's not that much different than a Belchers total stats (less actually) but she can be quite sticky unless she is killed out right.
For those of you who do not know who this badass orc is, she is the Warlord of the Burning Blade Clan in Warlord of Draenor. The effects of this card all correspond to how she is in WoD. She's a blademaster, as most orcs of the Burning Blade are. Naturally, blademasters are fast. Hence, this card has charge. Her effect might seem a bit weird, but theres a reason for it. Ingame, Azuka's weapon of choice is a blade, named Sanketsu. According to her, Sanketsu grows stronger everytime the blade tastes blood. Hence the first part of the fatality: Gain +1 Attack. The other part of her effect, "Deal 1 damage to all other minions," is basically a reference to bladestorm, which in Warcraft 3 was a blademaster's ultimate ability.
So, lets say Azuka kills something via attacking it. Ability procs, does the whirlwind effect. Assuming I am reading Fatality correctly, if that whirlwind effect kills a minion, whether its the opponent's or your own, then the ability procs AGAIN. If set up just right, she can become a BIG problem really fast if not dealt with quickly.
Hope you enjoy this one friends!
Edit: Dropped attack to 3 instead of 4