Want to conquer the ranks of legends with decks that are thematically really cool but doesn't work because there are cards lacking to make it work? Wisp Druid, Zealot Paladin, Spell Damage Mage, Beast Control Hunter, Face Priest, Stealth Rogue, Totem Shaman, Discard Warlock, Weapon Control Warrior, or maybe something completely new that could fit a certain class, Treant Druid or Anti-Deathrattle Paladin?
Let's create cards that, when paired with current Hearthstone cards, create new specializations in Hearthstone. Decks like Totem Shaman, Beast Hunter/Druid, Divine Paladin are almost possible, create the card(s) you think would make them a deck that challenge the legends! Focus mainly on new specializations, but if you got a card that would make ex. Mill decks, Miracle Rogue or Majordomo Mage stronger, that's fine. I've been thinking Hunters need something like: 0 mana "Deal 2 damage, if your hand isn't empty, draw 2 cards."
Cool if you actually make and link a half-finished decklist from Heartpwn, and then post it with the cards you have created to fill in, making that deck 30/30 and ready for constructed.
Want to conquer the ranks of legends with decks that are thematically really cool but doesn't work because there are cards lacking to make it work? Wisp Druid, Zealot Paladin, Spell Damage Mage, Beast Control Hunter, Face Priest, Stealth Rogue, Totem Shaman, Discard Warlock, Weapon Control Warrior, or maybe something completely new that could fit a certain class, Treant Druid or Anti-Deathrattle Paladin?
Let's create cards that, when paired with current Hearthstone cards, create new specializations in Hearthstone. Decks like Totem Shaman, Beast Hunter/Druid, Divine Paladin are almost possible, create the card(s) you think would make them a deck that challenge the legends! Focus mainly on new specializations, but if you got a card that would make ex. Mill decks, Miracle Rogue or Majordomo Mage stronger, that's fine. I've been thinking Hunters need something like: 0 mana "Deal 2 damage, if your hand isn't empty, draw 2 cards."
Cool if you actually make and link a half-finished decklist from Heartpwn, and then post it with the cards you have created to fill in, making that deck 30/30 and ready for constructed.
Wisp Druid
Anti-Mage Warlock
+Spell Damage Mage
Forgot it's Spell Damage +, not + Spell Damage :(
Turtle Warrior
Discipline Priest
Beast Hunter
Hearthpwn Community's Balancing of Cards.
Heres a few things for Stealth Rogue:
Rogue Minion, SI:7 Supplier - 4 Mana, 3/5 Give all friendly Stealthed minions Taunt. Combo: Also give them +1 Health. Rare.
Rogue Spell, Numbing Poison - 2 Mana, Give your weapon +2 Attack. Combo: Deal 1 damage for each friendly Stealthed minion. Epic.
Rogue Spell, Cheap Shot - 1 Mana, Remove Stealth from a friendly minion, then deal 2 damage to 2 random enemies. Common.
Rogue Minion, Trade Fleet Negotiator - 3 Mana, 2/4, Stealth. When this minion leaves Stealth, your Weapon gains 2 Attack. Pirate. Rare.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.