Flavor: A tree houses a tranquil squirrel nest. When the nest becomes disturbed, the rodent denizen springs forth to defend it's home and the tree awakens to halt the pesky belligerents.
Mechanics: This card is in the same style of "egg" cards, such as Nerubian Egg and Dragon Egg. Since it is in the Druid class, it would most likely be combined with early buff spells - most notably Mark of the Wild and Mark of Nature. The card is aggressively costed due to being a class specific card.
The Squirrel and Treant with Taunt are both existing minions from Tinkmaster Overspark and Cenarius, respectively.
The summoning effect would trigger before the damage is dealt, meaning the summoned Murloc would be a viable target for the possible Deathrattle effect. In addition the Murloc Battlecries would not trigger when summoned this way.
"Attacking people is boring. Hurl Wisps at them instead!" Balancing: + Your hero doesn't take damage = Gain +1 attack this turn only as normal. (Can be buffed, and can attack separately from hero) - You don't gain any armour.
Gets good value from 3+ creatures on the field, have Demon sinergy, but you won't have instant value all the time (unlike Abusive Sergeant and Power Overwhelming). Special mention goes to Imp-losion combo!
In exchange for the low stats (Fen Creeper has 3/6 with Taunt for 5 mana), he has a really strong ability. He can summon every Divine Shield minion, from Argent Squire to Tirion Fordring, only exception is Cobalt Guardian, because he hasn't a default Divine Shield.
Behold the absolute power of Wilfred Fizzlebang, master summoner!
Design philosophy: It is 1 stat weaker than Oasis Snapjaw because it summons something however its stats are reasonable because it might die at the start of your turn, summoning a demon with "summoning sickness". High variance card but should be quite fun AND balanced.
The phrase "Wilfred MIGHT die" means that there is a 50% chance for him to die during summoning.
The Reward of playing the card is that it allows you to quickly develop a board and with combo you lower the chance of your opponent trading into your mechs and other minions.
The risk of playing this card is there is a possibility of summoning one or more explosive sheep, sabotaging your board.
There is two 2 mana mechs with taunt giving this card the potential to buy the user one or more turns
Synergizes with Knife Juggler for small burst damage
Note that he is 7/4, after all. (BGH targeteable) A 6 Shaman drop that isn't the Fire Elemental.
Wonder if he is perhaps too strong. Maybe one less HP, or an overload (1) to balance it out. Or both. Not one less attack, though, that would make him immune to BGH.
edit: Seems you have to ref the card summoned Water Elemental
Conjurus Rex was one of the randomly generated names for your WC3 Archmages, and the effect is representative. Works the same as Gazlowe - spells that cost 3 and are reduced by 1 trigger his effect.
Why hide in the shadows when you can hide in plain sight?
You can never quite be sure who's who at the Masquerade. Why, that SI:7 Agent you thought you were tailing? Ha, just a Master of Disguise playing decoy!
This card's text is most consistent with Poison Seeds, but because it only works on friendly minions, the closest thing in the game to compare it to for balance is actually going to be Echo of Medivh. Masquerade will serve a function similar to Echo, a card advantage piece giving more ammo to decks that rely heavily on minions and board presence.
Masquerade costs a little bit more than Echo because it's possible to trade up from weaker bodies to 4/4's, but not too much more because it doesn't allow you to duplicate key cards like Sludge Belcher and actually trades down from later-game cards like Giants. It also goes without saying that it's great for getting additional uses out of minions with good Battlecry or Combo abilities, but Rogues don't benefit from that as much as Mages do from Echo because Rogues already have Shadowstep and even Gang Up for stuff like that.
Summon Lorewalker Cho and continue the tale telling!
Balance: 1 mana for the copy and 2 for Cho, total = 3. No need for a Secret effect discount since it's almost guaranteed to trigger.
My custom classes : /// / My Card Factory!
Possible beasts summoned are: Angry Chicken, Hyena, Emperor Cobra, Core Rager, Stampeding Kodo, King of Beasts and Savannah Highmane.
Here is my submission for this week:
Flavor: A tree houses a tranquil squirrel nest. When the nest becomes disturbed, the rodent denizen springs forth to defend it's home and the tree awakens to halt the pesky belligerents.
Mechanics: This card is in the same style of "egg" cards, such as Nerubian Egg and Dragon Egg. Since it is in the Druid class, it would most likely be combined with early buff spells - most notably Mark of the Wild and Mark of Nature. The card is aggressively costed due to being a class specific card.
The Squirrel and Treant with Taunt are both existing minions from Tinkmaster Overspark and Cenarius, respectively.
Upvote if you like the card!
Artwork by Peetcooper.
The summoning effect would trigger before the damage is dealt, meaning the summoned Murloc would be a viable target for the possible Deathrattle effect. In addition the Murloc Battlecries would not trigger when summoned this way.
Edit: Adjusted mana and Overload cost.
Edit 2: Improved wording.
May your nets always be full! 🎣
A Warlock card that might be very powerful, especially in a Fel Reaver combo.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
"Bombs away!!!!"
"Attacking people is boring. Hurl Wisps at them instead!"
Balancing:
+ Your hero doesn't take damage
= Gain +1 attack this turn only as normal.
(Can be buffed, and can attack separately from hero)
- You don't gain any armour.
Gets good value from 3+ creatures on the field, have Demon sinergy, but you won't have instant value all the time (unlike Abusive Sergeant and Power Overwhelming). Special mention goes to Imp-losion combo!
NOTE: This card can also summon Silver Hand Recruit.
In exchange for the low stats (Fen Creeper has 3/6 with Taunt for 5 mana), he has a really strong ability. He can summon every Divine Shield minion, from Argent Squire to Tirion Fordring, only exception is Cobalt Guardian, because he hasn't a default Divine Shield.
All Divine Shield minions:
Argent Squire
Shielded Minibot
Annoy-o-Tron
Scarlet Crusader
Silvermoon Guardian
Argent Commander
Sunwalker
Force-Tank MAX
Tirion Fordring
and even Al'Akir the Windlord!
Hey! I like you!
I messed up with first submision, but stuck with the idea of Zombie Chow for Druid, hope you like this version.
edit2: came back with holding mechanic with this week rules, Druids are obv Druid of the Claw, Druid of the Fang and Druid of the Flame and Druid of the Flow itself
Behold the absolute power of Wilfred Fizzlebang, master summoner!
Design philosophy:
It is 1 stat weaker than Oasis Snapjaw because it summons something however its stats are reasonable because it might die at the start of your turn, summoning a demon with "summoning sickness". High variance card but should be quite fun AND balanced.
The phrase "Wilfred MIGHT die" means that there is a 50% chance for him to die during summoning.
Notes:
Combo is Turn 6 Mimiron's Head + Preparation + Trojan Attack-Bots
Possible Summons:
Here goes my idea for a Shaman card
Note that he is 7/4, after all. (BGH targeteable) A 6 Shaman drop that isn't the Fire Elemental.
Wonder if he is perhaps too strong. Maybe one less HP, or an overload (1) to balance it out. Or both. Not one less attack, though, that would make him immune to BGH.
Flametongue Totem
edit: Seems you have to ref the card summoned Water Elemental
Conjurus Rex was one of the randomly generated names for your WC3 Archmages, and the effect is representative. Works the same as Gazlowe - spells that cost 3 and are reduced by 1 trigger his effect.
Good luck to everyone!
Why hide in the shadows when you can hide in plain sight?
You can never quite be sure who's who at the Masquerade. Why, that SI:7 Agent you thought you were tailing? Ha, just a Master of Disguise playing decoy!
This card's text is most consistent with Poison Seeds, but because it only works on friendly minions, the closest thing in the game to compare it to for balance is actually going to be Echo of Medivh. Masquerade will serve a function similar to Echo, a card advantage piece giving more ammo to decks that rely heavily on minions and board presence.
Masquerade costs a little bit more than Echo because it's possible to trade up from weaker bodies to 4/4's, but not too much more because it doesn't allow you to duplicate key cards like Sludge Belcher and actually trades down from later-game cards like Giants. It also goes without saying that it's great for getting additional uses out of minions with good Battlecry or Combo abilities, but Rogues don't benefit from that as much as Mages do from Echo because Rogues already have Shadowstep and even Gang Up for stuff like that.