What's this? A reverse Clockwork Giant that's weak against a control heavy Meta but powerful against aggro face decks? Sign me up!
Essentially, assuming your opponent plays 1 card per turn, every turn, you could play this turn 5 (turn 7 if they get the coin). Against a control deck (or even a lot of midrange decks), significantly later. Against a Zoolock or Facehunter, you're looking at a 6/6 on turn 3, or even 2 if they get a good start.
Pros: Would work well with either zoo or handlock. Amazing play with t3 this and t4 implosion. Not susceptible to BGH. Great shadowflame target for its cost. Can be buffed up by malganis and demon spells. Great taunt target. You can abuse strong deathrattle effects with this card.
Cons: You have to offer a goat everyday cause he's such an amazing minion.
Very strong on 3, but prevents you from snowballing the board because of the effect. Would require you to dedicate lots of silences to your deck, or build a more spell-heavy deck to continually clear your opponent's board.
Also the wording is "play," not "summon" so it's kinda like constantly having a Mirror Entity in play for your opponent. Minions with battlecry summons or cards like Animal Companion can bypass the effect. You can also try some tricky combos with other 'downside' minions to benefit yourself.
I know the art will throw some of you but I don't care. It gave me a good chuckle. (check out his shield) But, for those willing to look past the choice of art/lore I think this is a pretty decent card. It's obviously based on Deathknight, just with a different drawback. It's tuned to be a great counter to face hunter as most face hunter decks don't have any 5 cost spells/minions or maybe just one. Even against other decks it should give you a turn or two of strong defense if you get it in your opening hand. Draw it late and it's pretty worthless. Heck, draw it turn 4 or later and it's basically impossible to use without a huge tempo swing against you (unless you have a way to silence it). Definitely a card you want early.
Aaaaand for the longest flavor text ever...
Bravely bold Sir Robin Rode forth from Camelot. He was not afraid to die, Oh brave Sir Robin. He was not at all afraid To be killed in nasty ways. Brave, brave, brave, brave Sir Robin.
He was not in the least bit scared To be mashed into a pulp. Or to have his eyes gouged out, And his elbows broken. To have his kneecaps split And his body burned away, And his limbs all hacked and mangled Brave Sir Robin.
His head smashed in And his heart cut out And his liver removed And his bowels unplugged And his nostrils raped And his bottom burnt off And his pen--
"That's... that's enough music for now lads, *** looks like there's dirty work afoot*** ???."
Brave Sir Robin ran away. ("No!") Bravely ran away away. ("I didn't!") When danger reared it's ugly head, He bravely turned his tail and fled. ("no!") Yes, brave Sir Robin turned about ("I didn't!") And gallantly he chickened out.
****Bravely**** taking ("I never did!") to his feet, He beat a very brave retreat. ("all lies!") Bravest of the braaaave, Sir Robin! ("I never!")
The spell-cost increase is a Battlecry, meaning it lasts after this minion dies, also increasing the cost of spells in your deck.
Another early game big threat for Handlock with a vulnerability to silence and a large late-game drawback, as the spell-cost increase will balance it later in the game, as spells will (PROBABLY) become dead cards.
EDIT: Changed all the numbers to make key points more prominent (vulnerability to silence/removal, emphasis on having spells on hand, detrimental drawback).
My submission is Dreadlord - a warlock exclusive demon with same stat distribution as Venture Co., that denies Guldan's hero ability and damages him over time.
You drop Dreadlord, they drop Annoy-o-Tron, you cry.
I thought Spell Damage was missing in Druid, and this Moonkin minion was close to the actual lore. Maybe not the most flashy entry, but offers some new druid alternatives, Mill options, is balanced because it could backfire, and I like the concept of choosing which gift you give your opponent. And you can mitigate the downside by selecting which one would be the least helpful to your opponent depending of the state of the game.
"If right now you're feeling frisky, then we shall go <<Risky Whisky>>!"
Cheap AOE/single removal/burst damage/secret tester, all in all a support spell, but with a price that might prove to be significant in the game's flow
Here's mine:
Edited to change mana cost from 3 to 2. Edited again to reverse that edit. Now it's the same as before.
What's this? A reverse Clockwork Giant that's weak against a control heavy Meta but powerful against aggro face decks? Sign me up!
Essentially, assuming your opponent plays 1 card per turn, every turn, you could play this turn 5 (turn 7 if they get the coin). Against a control deck (or even a lot of midrange decks), significantly later. Against a Zoolock or Facehunter, you're looking at a 6/6 on turn 3, or even 2 if they get a good start.
You can find me here! Good luck everyone!
Pros:
Would work well with either zoo or handlock.
Amazing play with t3 this and t4 implosion.
Not susceptible to BGH.
Great shadowflame target for its cost.
Can be buffed up by malganis and demon spells.
Great taunt target.
You can abuse strong deathrattle effects with this card.
Cons:
You have to offer a goat everyday cause he's such an amazing minion.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Very strong on 3, but prevents you from snowballing the board because of the effect. Would require you to dedicate lots of silences to your deck, or build a more spell-heavy deck to continually clear your opponent's board.
Also the wording is "play," not "summon" so it's kinda like constantly having a Mirror Entity in play for your opponent. Minions with battlecry summons or cards like Animal Companion can bypass the effect. You can also try some tricky combos with other 'downside' minions to benefit yourself.
I know the art will throw some of you but I don't care. It gave me a good chuckle. (check out his shield) But, for those willing to look past the choice of art/lore I think this is a pretty decent card. It's obviously based on Deathknight, just with a different drawback. It's tuned to be a great counter to face hunter as most face hunter decks don't have any 5 cost spells/minions or maybe just one. Even against other decks it should give you a turn or two of strong defense if you get it in your opening hand. Draw it late and it's pretty worthless. Heck, draw it turn 4 or later and it's basically impossible to use without a huge tempo swing against you (unless you have a way to silence it). Definitely a card you want early.
Aaaaand for the longest flavor text ever...
Bravely bold Sir Robin
Rode forth from Camelot.
He was not afraid to die,
Oh brave Sir Robin.
He was not at all afraid
To be killed in nasty ways.
Brave, brave, brave, brave Sir Robin.
He was not in the least bit scared
To be mashed into a pulp.
Or to have his eyes gouged out,
And his elbows broken.
To have his kneecaps split
And his body burned away,
And his limbs all hacked and mangled
Brave Sir Robin.
His head smashed in
And his heart cut out
And his liver removed
And his bowels unplugged
And his nostrils raped
And his bottom burnt off
And his pen--
"That's... that's enough music for now lads,
*** looks like there's dirty work afoot*** ???."
Brave Sir Robin ran away.
("No!")
Bravely ran away away.
("I didn't!")
When danger reared it's ugly head,
He bravely turned his tail and fled.
("no!")
Yes, brave Sir Robin turned about
("I didn't!")
And gallantly he chickened out.
****Bravely**** taking ("I never did!") to his feet,
He beat a very brave retreat.
("all lies!")
Bravest of the braaaave, Sir Robin!
("I never!")
Galavant Animation
Pull of the Maelstrom
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
A 6-6 with TAUNT for 4 mana?! That is crazy!
Oh damn, it increases the cost of everything else in my hand while it lives.....ouch.
+More Dragon Flavor!
The spell-cost increase is a Battlecry, meaning it lasts after this minion dies, also increasing the cost of spells in your deck.
Another early game big threat for Handlock with a vulnerability to silence and a large late-game drawback, as the spell-cost increase will balance it later in the game, as spells will (PROBABLY) become dead cards.
EDIT: Changed all the numbers to make key points more prominent (vulnerability to silence/removal, emphasis on having spells on hand, detrimental drawback).
Really happy with this card. Theoretically if played on turn 6, would limit follow up on turn 7 and prevent Dr.Boom. And promotes a face shaman deck!
Want to be a bit more early this week. :-)
My submission is Dreadlord - a warlock exclusive demon with same stat distribution as Venture Co., that denies Guldan's hero ability and damages him over time.
You drop Dreadlord, they drop Annoy-o-Tron, you cry.
Credit for artwork goes to http://belafon.deviantart.com/
Edit: (Reference to Moonfire and Innervate .)
I thought Spell Damage was missing in Druid, and this Moonkin minion was close to the actual lore. Maybe not the most flashy entry, but offers some new druid alternatives, Mill options, is balanced because it could backfire, and I like the concept of choosing which gift you give your opponent. And you can mitigate the downside by selecting which one would be the least helpful to your opponent depending of the state of the game.
I Have No Time for Games
Flavor Text: Void Reavers like to sneak up on you. A 10 ton, steam-engined, green smoke puffer likes to sneak up on you. Imagine that.
EDIT: spelling mistake in the effect.
"It's all fine and good until the portal starts popping out murlocs non-stop."
Building Quirky Decks Every Week, Loving Life at Rank 15!
"If right now you're feeling frisky, then we shall go <<Risky Whisky>>!"
Cheap AOE/single removal/burst damage/secret tester, all in all a support spell, but with a price that might prove to be significant in the game's flow
mfw his Yogg steals my win
Avoid removing 2 minions a turn which might be too OP.
Flavor Text: "I hear demons are attracted to death!"
Would summon the same demons as Bane of Doom
Check out some Super Smash Brothers Cards